Monday, 2 July 2018

Monster: Erinyes

Monster: Erinyes

Erinyes are beautiful female devils with an interesting binding ability. Add armor if you want them to be more survivable.

 

Erinyes [Monster Manual, page 54]

423 points
Attribute Modifiers: ST+1 [10]; DX+2 [40]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1.
Advantages: Appearance (Very Beautiful) [16]; Combat Reflexes [15]; DR 1 (Tough Skin, -40%) [3]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Magic Resistance 2 (Improved, +150%) [10]; See Invisible (Magical; Magical, -10%; True Sight, +50%) [21]; Telesend (Magical, -10%; Universal, +50%) [42]; Unaging [15].
    Entangle: Binding 10 (Increased Range, x2, +10%; Jet, +0%; Magical, -10%; Nuisance Effect, Range is limited by the rope’s length, -5%; One-Shot, -10%; Requires rope, -10%; Retractable, Can release, +100%; Uses Whip instead of Innate Attack, +0%) [35].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Spell-Like Abilities (Alternative Abilities) [80]:
    Simple Illusion 1 [34/5=7];
    Suggestion [73].
Disadvantages: Callous [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).

Typical Stats

ST:

11

HP:

11

Speed:

6

DX:

12

Will:

11

Move:

6 ground, 12 air (cannot hover)

IQ:

11

Per:

11

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

10

Parry:

11

DR:

1* (tough skin); 20 (vs. fire)

    Longsword (15): swing 1d+2 cutting, Reach 1 or thrust 1d+1 impaling (KYOS: 3d impaling), Reach 1-2.
    Flaming Longbow (15): thrust 1d+1 impaling + 1d follow-up burning, Acc 3, Range 165/220, RoF 1, Shots 1(2).
    Entangle (15): Each erinyes carries a stout rope some 50 feet long that entangles anyone it strikes. The erinyes uses Whip skill for this attack. It is treated as a melee attack with a range equal to the rope’s length, but not more than 20 yards. On a hit, the victim is grappled (see p. B370) and rooted in place. He cannot select the Move or Change Posture maneuvers or change facing, and is at -4 to DX. The ST of this effect is equal to 10. To break free, the victim must win a Quick Contest of ST or Escape skill against 10. Each attempt takes one second. If the victim fails to break free, he loses 1 FP but may try again. Alternatively, he may try to destroy the rope. Innate Attacks hit automatically; other attacks are at -4. External attacks on the rope take no penalty, but risk hitting the victim on a miss (see Striking Into a Close Combat, p. B392). The rope has DR 3. Each point of damage reduces ST by one. At ST 0, the rope is destroyed and the victim is freed.
    When the erinyes successfully uses this ability to entangle someone, she retains a line to her target. On subsequent turns, she can take a Ready maneuver to pull the victim toward her (or drag herself toward them, if they’re heavy enough). Use erinyes’ ST for this. However, if the bound subject’s hands are free, or someone else grabs the line, they can try to pull the erinyes! Releasing the rope is a free action on the erinyes’ turn.
    Spell-Like Abilities (Alternative Abilities):
    Simple Illusion 1;
    Suggestion (11).



    Traits: Appearance (Very Beautiful); Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Immunity to Noxious Acidic Effects; Immunity to Noxious Cold Effects; Immunity to Noxious Fire Effects; Immunity to Poison; Internal Sealed (Acid-Resistant Only); Magic Resistance 2 (Improved); Sealed (Acid-Resistant Only); See Invisible (Magical; Magical; True Sight); Social Stigma (Monster); Telesend (Magical; Universal); Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Bow-15; Broadsword-15; Innate Attack (Gaze)-15; Whip-15.
    Creature Type: Outsider (Baatezu, Evil, Lawful).

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