Wednesday, 4 July 2018

Monster: Horned Devil (Cornugon)

Monster: Horned Devil (Cornugon)

In the back
This is a high-tier devil, a fearsome combatant with some nasty magical abilities. Despite being named after his horns, he does not even have a horn attack - the horns are purely decorative.

 

Horned Devil (Cornugon) [Monster Manual, page 55]

592 points
Attribute Modifiers: ST+12 (Size Modifier, -10%) [108]; DX+2 [40]; IQ+1 [20]; HT+4 [40].
Secondary Characteristic Modifiers: SM+1; Will+3 [15]; Basic Move -1 [-5].
Advantages: Combat Reflexes [15]; DR 5 (Tough Skin, -40%) [15]; DR 7 (Inner Layer; Partial, Skull Only, -70%) [11]; Dark Vision [25]; Doesn’t Eat or Drink [10]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Immunity to Poison [15]; Magic Resistance 3 (Improved, +150%) [15]; Regeneration (Fast; Bane, Holy Weapons, -10%) [45]; Sharp Claws [5]; Sharp Teeth [1]; Telesend (Magical, -10%; Universal, +50%) [42]; Temperature Tolerance 8 [8]; Unaging [15].
    Fear Aura: Terror (Magical, -10%; Presence, +25%) [35].
    Tail Slap: Striker (Crushing; Cannot Parry, -40%; Long 1, +100%) [8].
    Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
    Spell-Like Abilities (Alternative Abilities) [75]:
    Complex Illusion 1 [42/5=9] – see GURPS Thaumatology: Sorcery, page 18;
    Dispel Chaos [52];
    Dispel Good [52/5=11];
    Fireball 3 [12/5=3] – see Pyramid #3-63, page 8.
Disadvantages: Appearance (Ugly) [-8]; Callous [-5]; Selfish (12) [-5]; Social Stigma (Monster) [-15]; Vulnerability (Holy Weapons, x2) [-10]; Vulnerability (Silver, x2) [-10].
Perks: Axiomatic Touch [1]; Scales [1]; Unholy Touch [1].
Creature Type: Outsider (Baatezu, Evil, Lawful).

Knowing Your Own Strength [574]
Replace ST+12 (Size Modifier, -10%) [108] with ST+9 [90]

Typical Stats

ST:

22 (KYOS: 19)

HP:

22 (KYOS: 19)

Speed:

6.5

DX:

12

Will:

14

Move:

5 ground, 13 air (cannot hover)

IQ:

11

Per:

11

 

 

HT:

14

FP:

14

SM:

+1

Dodge:

10

Parry:

10U

DR:

5* (tough skin); +7 (skull); 20 (vs. fire)

    Sharp Claws (16): thrust 2d+1 cutting (KYOS: 3d+1 cutting), Reach C-1.
    Sharp Teeth (16): thrust 2d+1 cutting (KYOS: 3d+1 cutting), Reach C.
    Tail Slap (16): thrust 3d crushing (KYOS: 4d+1 crushing), Reach C-2, Cannot parry.
    Kusari (16): swing 4d+2 crushing (KYOS: 4d-1 crushing) swing, Reach 1-4 or thrust 2d+2 crushing (KYOS: 3d+1 crushing) thrust, Reach 1-4. Unbalanced. -2 to Parry. Changing reach requires a Ready maneuver. Attempts to parry the kusari are at -4; fencing weapons can’t parry at all! Attempts to block the kusari are at -2.
    Fear Aura: The cornugon can take a Ready maneuver to project an aura of fear. Everyone within 10 yards of the cornugon must roll an immediate Fright Check (p. B360). If a victim succeeds at his Fright Check, he will be unaffected by this cornugon’s Fear Aura for one hour.
    Spell-Like Abilities (Alternative Abilities):
    Complex Illusion 1
– see GURPS Thaumatology: Sorcery, page 18;
    Dispel Chaos (14);
    Dispel Good (14);
    Fireball 3 (16)
– see Pyramid #3-63, page 8.

    Traits: Appearance (Ugly); Axiomatic Touch; Callous; Combat Reflexes; Dark Vision; Doesn’t Eat or Drink; Immunity to Noxious Fire Effects; Immunity to Poison; Magic Resistance 3 (Improved); Regeneration (Fast; Bane, Holy Weapons); Scales; Selfish (12); Social Stigma (Monster); Telesend (Magical; Universal); Temperature Tolerance 8; Unaging; Unholy Touch; Vulnerability (Holy Weapons, x2); Vulnerability (Silver, x2).
    Skills: Brawling-16; Innate Attack (Gaze)-16; Innate Attack (Projectile)-16; Leadership-15; Kusari-16; Strategy (Land)-15; Tactics-15; Thaumatology-14.
    Creature Type: Outsider (Baatezu, Evil, Lawful).

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