Sci-Fi Worldbuilding: Een Collective
One more race for my sci-fi setting. TL 9 fungi collective pseudo-hive mind.
Een Collective
Capital World: Eree II.
Major Species: Een.
Languages: Vocal Een, Chemical Een.
Culture Groups: Een.
TL: 9.
Eree II is a warm
world with a chlorine-laced atmosphere and oceans of bleach. It is home to a
race of een that biologically closely resembles Earth fungi. A large part of
the xenobiologist community believes that the een are a result of an uplifting
project, while some scientist point out that such race could have evolved naturally,
though unlikely.
When connected to
the mycelium that covers most of the planet’s surface, the een are connected by
a low-level telepathic field that increases their mental abilities and brings a
sense of unity. There were never any states or kingdoms on Eree II, only a
single collective, where the individual autonomous units almost instinctively
felt what should be done, almost like in a hive mind.
For several
centuries spaceborne amoeba-like creatures preyed upon the een, so the natives
knew about extraterrestrial life for a long time, even before they invented radio.
Despite the raids of these non-sapient aliens, the een believed that there are
benevolent alien powers in the universe. Eventually, the een have developed
weapons and propulsion systems advanced enough to eliminate the threat.
First contact was
established with a ship of basan gliders
that met an exploration ship of the een in an uninhabited system. Disconnected
from the mycelium, the een were difficult to interact with, but friendly
relations were nonetheless established.
Nowadays, the een
have spread to many worlds, but they still stay behind technologically relative
to most of the other factions. The mycelium was spread to other planets, but its
growth is regulated on worlds with other races. Genetically modified een that
host symbiotic photosynthetic bacteria can often be found living among the sto.
Psis of other races are fascinated by the mycelium telepathic gestalt and some
even try to connect with it.
EEN [11]
Attribute
Modifiers: ST-2 [-20].
Secondary
Characteristic Modifiers: SM-1.
Advantages: Acute Taste and
Smell 4 [8]; Acute Touch 2 [4]; DR 1 [5]; DR 5 (Includes Eyes, +10%; Includes
Internal, +20%; Limited, Corrosion, -40%; Tough Skin, -40%) [13]; Doesn’t
Breathe (Oxygen Combustion, -50%) [10]; Injury Tolerance (Homogenous, No Blood, No Neck) [50];
Resistant to Metabolic Hazards +3 [10]; Ultrahearing [5]; Universal Digestion
[5].
Feelers: Not Numb (Biological
(Passive), -5%; Long, +2 SM, +40%; Partial, Feelers Only, -60%) [15].
Mycelium
Connection [28]: Doesn’t Eat or Drink (Accessibility, Only in mycelium, -20%; Alternative
Ability with Reduced Consumption, x1/5; Temporary Disadvantage, No Legs
(Sessile), -50%) [3/5=1] + IQ+2 (Accessibility, Only in mycelium, -20%; Telepathy,
-10%; Temporary Disadvantage, No Legs (Sessile), -50%) [8] + Intuition
(Accessibility, Only in mycelium, -20%; Telepathy, -10%; Temporary
Disadvantage, No Legs (Sessile), -50%) [3] + No Hidebound (Accessibility, Only
in mycelium, -20%; Telepathy, -10%; Temporary Disadvantage, No Legs (Sessile),
-50%) [1] + No Low Empathy (Accessibility, Only in mycelium, -20%; Telepathy,
-10%; Temporary Disadvantage, No Legs (Sessile), -50%) [4] + Reduced
Consumption 2 (Accessibility, Only when disconnected from mycelium, -20%;
Alternative Ability with Doesn’t Eat or Drink) [4]
Disadvantages: Bad Sight (Low Resolution)
[-25]; Chummy [-5]; Hidebound [-5]; Low Empathy [-20]; No Legs (Sessile;
Accessibility, Only when eating, -80%) [-10]; Numb [-20]; Slow Eater [-10]; Unusual
Biochemistry [-5].
Perks: Weak Latency (Psi)
[1].
Natural
Comfort Zone: 1°C - 32°C (35°F - 90°F), 0.9 atm., 0.9g, chlorine atmosphere.
An individual een is just an autonomous extension of the mycelium. It
is believed that initially they existed only as a vessel for spores that
could defend itself against the predators. It is vaguely humanoid in shape –
a barrel-like torso with two legs and two arms that end with three-fingered
hands. There is no head, but the top of the torso houses two facet eyes, like
that of an insect, and two long feelers. The eyes only see in low resolution,
and the long feelers allow the normally numb chitin-covered bodies to feel
things a yard away. The feelers are not armored and provide a normal sense of
touch. These are not manipulatory organs; an een must use its hands, which
suffer the effects of one level of Ham-Fisted unless it takes twice as long
to perform the action and can clearly see what it is doing. The feelers are
physically comparable to eye-stalks (p. B34) and can be targeted at -6. When an
een travel in darkness, it can use its feelers to detect hazards before it
walks into them.
The een can feed either by slowly absorbing and decomposing any
organic matter or by connecting to the mycelium. In any case, the een must
remain stationary while feeding. They breathe absorb chlorine from the
atmosphere through the surface of their bodies. Their bodies are resistant to
their native corrosive atmosphere.
The body of an een is covered in this hairs that detect sound,
allowing the een to hear normal and ultrasonic frequencies. A membrane
between the eyes can vibrate, allowing the een to communicate vocally. Alternatively,
they can communicate via chemical emissions that require physical contact or
connection with the mycelium.
Disconnected een lack creativity and have trouble understanding
emotions of others. When connected to the mycelium, their IQ increases by 2,
and they lose the Hidebound and Low Empathy disadvantages.
The een are collective creatures, and they are very open to new
contacts even when disconnected from the mycelium. They try to avoid being
alone as much as possible and enjoy company of others, especially other een.
They understand that they are very different from other species and pity
those who cannot attain unity granted by the mycelium. Each een is capable of
spawning spores that grow into a mycelium.
Sample Names: Foreek, Saveek,
Tooleen, Boopheek, Eereen.
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