Saturday 7 July 2018

Monster: Hound Archon Hero

Monster: Hound Archon Hero

I found that I missed one monster from Monster Manual - the hound archon hero. So, here he is, based on the racial template from another post.

 
Typical Stats – Hound Archon Hero

ST:

15

HP:

15

Speed:

6.25

DX:

13

Will:

13

Move:

7

IQ:

11

Per:

11

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

10

Parry:

12

DR:

2* (tough skin), 5 (segmented heavy plate), 20 (vs. electricity)

    Thrusting Greatsword of Puissance +1 swing (16): swing 4d-1 cutting, Reach 1-2.
    Thrusting Greatsword of Puissance +1 thrust (16): thrust 2d+1 impaling (KYOS: 3d-1 impaling), Reach 2.
    Sharp Teeth (15): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
    Smite Evil: Once per day a hound archon hero can declare a smiting attack against an unholy being. If the attack hits, it deals additional 2d follow-up crushing damage.
    Aura of Menace: An archon can activate this ability to cause all creatures within 10 yards of him to make a Fright Check. The archon can exclude any beings from the area of effect. If a victim succeeds at his Fright Check, he will be unaffected by the archon’s Aura of Menace for one hour. Use Awe check table from GURPS Powers, page 85, if possible.
    Change Shape: A hound archon can assume a shape of any canine animal with template cost up to 236 points. This takes 10 seconds of continuous Ready maneuvers. While in the canine form, the archon retains all its innate abilities, except for the attribute bonuses.
    Detect Evil (11): By taking a Concentrate maneuver and rolling against Per modified by range penalties, the archon can sense evil auras of unholy creatures (such as fiends and clerics of evil deities) and unholy items. On a success, the archon learns the direction to the nearest significant evil aura.
    Tongues: Aside from the languages the archon knows, it has one slot that it can fill with any spoken language that is not “secret” or “lost” at the Native comprehension level by taking a Ready maneuver.
 
    Traits: Axiomatic Touch; Born Biter 1; Combat Reflexes; Discriminatory Smell; Doesn’t Eat or Drink; Fearlessness 3; Holy Touch; Honesty (9); Immunity to Diseases; Immunity to Electrical Conduction; Immunity to Noxious Electrical Effects; Immunity to Petrification; Intolerance (Fiends); Magic Resistance 2 (Improved); Night Vision 5; Pacifism (Cannot Harm Innocents); Resistant to Poison (+3); See Invisible (Magical; Magical); Truthfulness (9); Unaging; Vulnerability (Anarchic Weapons, x2); Vulnerability (Unholy Weapons, x2).
    Skills: Brawling-15; Observation-15; Religious Ritual (The Shining One)-15; Theology (The Shining One)-15; Tracking-16; Two-Handed Sword-16.
    Creature Type: Outsider (Archon, Good, Lawful).
    Notes: Weight 500 lbs.
 

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