Wednesday 23 May 2018

Treasure: Necklace of Fireballs

Treasure: Necklace of Fireballs

Necklace of Fireballs is a classic D&D wondrous item. To port it to GURPS correctly, I had to dissect it into the individual beads and then calculate how much all typical combinations cost.

Bead of Fireball (2d)

Bead of Fireball (2d) – as an enchanted item (using Sorcery)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 2d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 2d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [18]. Grenade, One Use, x0.2; 4 EP.
            TL3 Price: 2 x ($30 + 4 x $320) = $2,620.
TL8 Price: 2 x ($600 + 4 x $1,180) = $10,640.

Bead of Fireball (2d) – as a metatronic generator (using Pyramid 3-46)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 2d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 2d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [18].
            TL3 Cost: 2 x 18 x $175 / 5 = $1,260.
TL8 Cost: 2 x 18 x $3,500 / 5 = $25,200.

Bead of Fireball (3d)

Bead of Fireball (3d) – as an enchanted item (using Sorcery)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 3d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 3d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [27]. Grenade, One Use, x0.2; 6 EP.
            TL3 Price: 2 x ($50 + 6 x $320) = $3,940.
TL8 Price: 2 x ($1,000 + 6 x $1,180) = $16,160.

Bead of Fireball (3d) – as a metatronic generator (using Pyramid 3-46)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 3d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 3d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [27].
            TL3 Cost: 2 x 27 x $175 / 5 = $1,890.
TL8 Cost: 2 x 27 x $3,500 / 5 = $37,800.

Bead of Fireball (4d)

Bead of Fireball (4d) – as an enchanted item (using Sorcery)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 4d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 4d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [36]. Grenade, One Use, x0.2; 8 EP.
            TL3 Price: 2 x ($50 + 8 x $320) = $5,220.
TL8 Price: 2 x ($1,000 + 8 x $1,180) = $20,880.

Bead of Fireball (4d) – as a metatronic generator (using Pyramid 3-46)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 4d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 4d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [36].
            TL3 Cost: 2 x 36 x $175 / 5 = $2,520.
TL8 Cost: 2 x 36 x $3,500 / 5 = $50,400.

Bead of Fireball (5d)

Bead of Fireball (5d) – as an enchanted item (using Sorcery)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 5d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 5d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [45]. Grenade, One Use, x0.2; 9 EP.
            TL3 Price: 2 x ($50 + 9 x $320) = $5,860.
TL8 Price: 2 x ($1,000 + 9 x $1,180) = $23,240.

Bead of Fireball (5d) – as a metatronic generator (using Pyramid 3-46)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 5d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 5d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [45].
            TL3 Cost: 2 x 45 x $175 / 5 = $3,150.
TL8 Cost: 2 x 45 x $3,500 / 5 = $63,000.

Bead of Fireball (6d)

Bead of Fireball (6d) – as an enchanted item (using Sorcery)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 6d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 6d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [54]. Grenade, One Use, x0.2; 11 EP.
            TL3 Price: 2 x ($70 + 11 x $320) = $7,180.
TL8 Price: 2 x ($1,400 + 11 x $1,180) = $28,760.

Bead of Fireball (6d) – as a metatronic generator (using Pyramid 3-46)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 6d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 6d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [54].
            TL3 Cost: 2 x 54 x $175 / 5 = $3,780.
TL8 Cost: 2 x 54 x $3,500 / 5 = $75,600.

Bead of Fireball (7d)

Bead of Fireball (7d) – as an enchanted item (using Sorcery)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 7d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 7d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [63]. Grenade, One Use, x0.2; 13 EP.
            TL3 Price: 2 x ($70 + 13 x $320) = $8,460.
TL8 Price: 2 x ($1,400 + 13 x $1,180) = $33,480.

Bead of Fireball (7d) – as a metatronic generator (using Pyramid 3-46)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 7d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 7d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [63].
            TL3 Cost: 2 x 63 x $175 / 5 = $4,410.
TL8 Cost: 2 x 63 x $3,500 / 5 = $88,200.

Bead of Fireball (8d)

Bead of Fireball (8d) – as an enchanted item (using Sorcery)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 8d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 8d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [72]. Grenade, One Use, x0.2; 15 EP.
            TL3 Price: 2 x ($70 + 15 x $320) = $9,740.
TL8 Price: 2 x ($1,400 + 15 x $1,180) = $38,200.

Bead of Fireball (8d) – as a metatronic generator (using Pyramid 3-46)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 8d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 8d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [72].
            TL3 Cost: 2 x 72 x $175 / 5 = $5,040.
TL8 Cost: 2 x 72 x $3,500 / 5 = $100,800.

Bead of Fireball (9d)

Bead of Fireball (9d) – as an enchanted item (using Sorcery)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 9d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 9d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [81]. Grenade, One Use, x0.2; 17 EP.
            TL3 Price: 2 x ($100 + 17 x $320) = $11,080.
TL8 Price: 2 x ($2,000 + 17 x $1,180) = $44,120.

Bead of Fireball (9d) – as a metatronic generator (using Pyramid 3-46)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 9d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 9d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [81].
            TL3 Cost: 2 x 81 x $175 / 5 = $5,670.
TL8 Cost: 2 x 81 x $3,500 / 5 = $113,400.

Bead of Fireball (10d)

Bead of Fireball (10d) – as an enchanted item (using Sorcery)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 10d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 10d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [90]. Grenade, One Use, x0.2; 18 EP.
            TL3 Price: 2 x ($100 + 18 x $320) = $11,720.
TL8 Price: 2 x ($2,000 + 18 x $1,180) = $46,480.

Bead of Fireball (10d) – as a metatronic generator (using Pyramid 3-46)
This small SM-8 golden sphere can be thrown up to STx3.5 yards. When the sphere arrives at the end of its trajectory, it detonates, dealing 10d burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the sphere takes at least 3 points of damage from a fire attack, make an HT roll for the sphere (typically, HT is 10). If the sphere fails the roll, it detonates, often with regrettable consequences for the wearer.
            Statistics: Burning Attack 10d (Explosion 2, +100%; Increased 1/2D, x10, +15%; Increased Range, x3.5, +20%; Limited Use, 1 use (1 shot), Slow Reload, -25%; Magical, -10%; Muscle-Powered Range, -10%; Nuisance Effect, Explosive, -10%) [90].
            TL3 Cost: 2 x 90 x $175 / 5 = $6,300.
TL8 Cost: 2 x 90 x $3,500 / 5 = $126,000.


Necklace of Fireballs

Necklace of Fireballs – as an enchanted item (using Sorcery)
This device appears to be nothing but beads on a string, sometimes with the ends tied together to form a necklace. If a character holds it, however, all can see the strand as it really is—a golden chain from which hang a number of golden spheres. The spheres are detachable by the wearer (and only by the wearer), who can easily hurl one of them up to STx3.5 yards. Detaching a sphere requires a Ready maneuver, and a character cannot throw multiple spheres at once. When a sphere arrives at the end of its trajectory, it detonates, dealing burning damage (on a miss, check for scatter; see p. B414). The target takes damage normally; anything nearby receives “collateral damage” equal to basic damage divided (2 x the distance in yards from the blast).
If the necklace is being worn or carried by a character who takes at least 3 points of large area damage from a fire attack (or if the necklace is targeted by a fire attack directly, the necklace has SM-7), make an HT roll for the necklace (typically, HT is 10). If the necklace fails the roll, all its remaining spheres detonate simultaneously, often with regrettable consequences for the wearer.
Spheres come in different strengths, ranging from those that deal 2d burning damage to those that deal 10d6 (see Beads of Fireball above). Each necklace of fireballs contains a combination of spheres of various strengths. Some traditional combinations, designated types I through VII, are detailed below.
Necklace
10d
9d
8d
7d
6d
5d
4d
3d
2d
TL3 Price (S/M)
TL8 Price (S/M)
Type I
-
-
-
-
-
1
-
2
-
$13,740/$6,930
$55,560/$138,600
Type II
-
-
-
-
1
-
2
-
2
$22,860/$11,340
$91,800/$226,800
Type III
-
-
-
1
-
2
-
4
-
$35,940/$18,270
$144,600/$365,400
Type IV
-
-
1
-
2
-
2
-
4
$45,020/$22,680
$180,040/$453,600
Type V
-
1
-
2
-
2
-
2
-
$47,600/$24,570
$189,880/$491,400
Type VI
1
-
2
-
2
-
4
-
-
$66,440/$34,020
$263,920/$680,400
Type VII
1
2
-
2
-
2
-
2
-
$70,400/$36,540
$280,480/$730,800



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