Thursday 3 May 2018

Sorcery: Glass Spells II

Sorcery: Glass Spells II

More glass spells from Pyramid #3-114. Body of Glass turns the subject into a transparent glass statue. Glass Transparency, Repair Glass, Sharpen Glass and Shape Glass are variants of other spells.
   
Body of Glass
Keywords: Buff.
Full Cost: 128 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.

The subject gains the Body of Glass meta-trait; see the footnote below for details. Clothing and gear weighing no more than his BL change with him. He cannot shift back on his own; he must wait for the spell to expire or be dispelled. (This does not change if the sorcerer is the subject.)
Statistics: Affliction 1 (HT; Advantage, Body of Glass, +1,120%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [128]. Notes: “Body of Glass” is Alternate Form (Body of Glass*; Can Carry Objects, No Encumbrance, +10%; Magical, -10%) [112]. If turned into a “usually on” magical item (GURPS Thaumatology: Sorcery, pp. 27-28), the wearer can shift at will but it takes 10 seconds to do so.
* A meta-trait from p. 18 of Pyramid #3-114: Chameleon 1 (Always On, -10%) [5]; Doesn’t Breathe [20]; DR 1 [5]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Pressure Support 3 [15]; Sealed [15]; Slippery 1 [2]; Vacuum Support [5]; Fragile (Brittle) [-15]; and Vulnerability (Sonic or Vibratory Attacks x2) [-20]. 107 points.

Glass Transparency
Keywords: Buff.
Full Cost: 9 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

Makes an object made of earth, stone, sand, brick, glass, obsidian, or ceramics transparent. The object’s outlines remain visible and its physical characteristics remain unchanged (hardness, weight, etc.). The caster can choose to tint the object as he desires instead of making it colorless.
Statistics: Affliction 1 (HT; Accessibility, Only on earthen objects, -40%; Advantage, Glass Transparency, +10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [9]. Note: “Glass Transparency” is Transparency (Magical, -10%) [1].

Repair Glass
Keywords: None.
Full Cost: 6 points.
Casting Roll: IQ.
Range: Touch.
Duration: Instantaneous.

By making physical contact with a glass or obsidian object, you may restore it 1d HP. If used more than once per day on a given object, you are at a cumulative -3 per successful restoration. Failure costs you 1d FP instead of the usual 1 FP!
Statistics: Healing (Accessibility, Only glass or obsidian objects, -45%; Capped, 2 FP, -25%; Injuries Only, -20%; Magical, -10%; Reduced Fatigue Cost 1, +20%) [6]. Note: The 4 HP of healing has been converted to dice per p. B269.
   
Shape Glass
Keywords: None.
Full Cost: 12.5 points/level*.
Casting Roll: IQ.
Range: 100 yards.
Duration: Indefinite.

You can shape and move glass, including obsidian. The higher your level of Shape Glass, the larger the quantity you can affect. You can affect up to 10 x (level squared) lbs. of glass in the form of a single object or amorphous mass. For example, Shape Glass 3 would let you affect a 90-lb. glass slab or even 90 lbs. of glass shards in a heap . . . but against a foe with a 8-lb. obsidian club and a 15-lb. glass shield you could only affect one target, even though the total weight is much less than your limit.
Shape Glass doesn’t work on complex, manufactured artifacts unless they’re made almost entirely of glass or obsidian. You could affect an obsidian club, but not a complex mechanism with only a few glass parts.
If your target is already under someone else’s direct control, roll a Quick Contest. You roll against IQ; they roll against IQ if using Control or Telekinesis, their skill level if using a spell, and so on. You must win to establish control. Likewise, others can overpower your spell by winning a Quick Contest against your IQ.
After establishing control, you can reshape the target. Forming a simple shape (blob, column, sphere, etc.) requires a Concentrate maneuver but no die roll. If the result is meant to be beautiful or functional, though, the GM may deem the effort a long task (see p. B346) and require skill rolls against Armoury, Artist, Machinist, and so on. You can work without tools, but you must know what you’re doing.
You can also cause the target to elongate or flow at a Move equal to your Shape Glass level. This requires constant concentration. You can make a solid glass object ooze, roll, or seep along the ground or a surface, and even reshape it in ways that defy gravity.
When you stop concentrating, you immediately give up control. Stable forms become permanent, while unstable ones collapse instantly.
Defensively, Shape Glass lets you move or shape glass to obstruct attacks. This requires a Concentrate maneuver. Such barriers give whatever cover the material normally provides. For instance, it might let you shape a glass slab into armor with the DR of stone by making an Armoury roll.
Offensively, Shape Glass is more limited. By concentrating, you can move an existing glass object to impede your enemy’s movement, like any object of that weight. In all cases, your foe can dodge.
If a foe is standing in an area where you control glass, – or if you can move glass onto him – you may inflict combat penalties on him. This requires flexibility on the GM’s part: Shape Glass 10 might cause a mini-earthquake if your foe is standing on the glass floor good for -10 to attack rolls. Tricks like this require a Concentrate maneuver and an IQ or Tactics roll.
Statistics: Control Glass (Ranged, +40%; Sorcery, -15%) [12.5/level*].
* Calculate the total cost, then round up.

Sharpen Glass
Keywords: Weapon Buff.
Full Cost: 9 points. (KYOS: 7 points).
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

This spell adds +2 to swing damage and +1 to thrust damage of a cutting or impaling weapon made of glass or obsidian.
Statistics: Affliction 1 (HT; Accessibility, Only on glass/obsidian cutting or impaling weapons, -60%; Advantage, Sharpen Glass, +30%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [9] (KYOS: 7). Note: “Sharpen Glass” is Striking ST 2 (Magical, -10%; One Attack, This weapon, -60%) [3]. (KYOS: 1).

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