Sorcery: Glass Spells II
More glass spells from Pyramid #3-114. Body of Glass turns the subject into a transparent glass statue. Glass Transparency, Repair Glass, Sharpen Glass and Shape Glass are variants of other spells.
Body of Glass
Keywords: Buff.
Full Cost: 128 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The subject gains the Body of Glass
meta-trait; see the footnote below for details. Clothing and gear weighing no more
than his BL change with him. He cannot shift back on his own; he must wait for
the spell to expire or be dispelled. (This does not change if the sorcerer is
the subject.)
Statistics:
Affliction 1 (HT; Advantage, Body of Glass, +1,120%; Extended Duration, 10x,
+40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [128]. Notes: “Body of Glass” is Alternate Form (Body of Glass*; Can
Carry Objects, No Encumbrance, +10%; Magical, -10%) [112]. If turned into a
“usually on” magical item (GURPS
Thaumatology: Sorcery, pp. 27-28), the wearer can shift at will but it
takes 10 seconds to do so.
* A meta-trait from p. 18 of Pyramid #3-114: Chameleon 1 (Always On,
-10%) [5]; Doesn’t Breathe [20]; DR 1 [5]; Immunity to Metabolic Hazards [30];
Injury Tolerance (Homogenous, No Blood) [45]; Pressure Support 3 [15]; Sealed [15];
Slippery 1 [2]; Vacuum Support [5]; Fragile (Brittle) [-15]; and Vulnerability
(Sonic or Vibratory Attacks x2) [-20]. 107
points.
Glass Transparency
Keywords: Buff.
Full Cost: 9 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
Makes an object made of earth,
stone, sand, brick, glass, obsidian, or ceramics transparent. The object’s
outlines remain visible and its physical characteristics remain unchanged
(hardness, weight, etc.). The caster can choose to tint the object as he
desires instead of making it colorless.
Statistics:
Affliction 1 (HT; Accessibility, Only on earthen objects, -40%; Advantage, Glass Transparency,
+10%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [9]. Note: “Glass Transparency” is Transparency (Magical, -10%) [1].
Repair Glass
Keywords: None.
Full Cost: 6 points.
Casting Roll: IQ.
Range: Touch.
Duration: Instantaneous.
By making physical contact with a
glass or obsidian object, you may restore it 1d HP. If used more than once per
day on a given object, you are at a cumulative -3 per successful restoration.
Failure costs you 1d FP instead of the usual 1 FP!
Statistics:
Healing (Accessibility, Only glass or obsidian objects, -45%; Capped, 2 FP,
-25%; Injuries Only, -20%; Magical, -10%; Reduced Fatigue Cost 1, +20%) [6].
Note: The 4 HP of healing has been converted to dice per p. B269.
Shape Glass
Keywords: None.
Full Cost: 12.5 points/level*.
Casting Roll: IQ.
Range: 100 yards.
Duration: Indefinite.
You can shape and move glass, including
obsidian. The higher your level of Shape Glass, the larger the quantity you can
affect. You can affect up to 10 x (level squared) lbs. of glass in the form of
a single object or amorphous mass. For example, Shape Glass 3 would let you
affect a 90-lb. glass slab or even 90 lbs. of glass shards in a heap . . . but
against a foe with a 8-lb. obsidian club and a 15-lb. glass shield you could only
affect one target, even though the total weight is much less than your limit.
Shape Glass doesn’t work on complex,
manufactured artifacts unless they’re made almost entirely of glass or obsidian.
You could affect an obsidian club, but not a complex mechanism with only a few glass
parts.
If your target is already under someone
else’s direct control, roll a Quick Contest. You roll against IQ; they roll
against IQ if using Control or Telekinesis, their skill level if using a spell,
and so on. You must win to establish control. Likewise, others can overpower
your spell by winning a Quick Contest against your IQ.
After establishing control, you can reshape
the target. Forming a simple shape (blob, column, sphere, etc.) requires a
Concentrate maneuver but no die roll. If the result is meant to be beautiful or
functional, though, the GM may deem the effort a long task (see p. B346) and
require skill rolls against Armoury, Artist, Machinist, and so on. You can work
without tools, but you must know what you’re doing.
You can also cause the target to elongate
or flow at a Move equal to your Shape Glass level. This requires constant concentration.
You can make a solid glass object ooze, roll, or seep along the ground or a
surface, and even reshape it in ways that defy gravity.
When you stop concentrating, you immediately
give up control. Stable forms become permanent, while unstable ones collapse
instantly.
Defensively, Shape Glass lets you
move or shape glass to obstruct attacks. This requires a Concentrate maneuver.
Such barriers give whatever cover the material normally provides. For instance,
it might let you shape a glass slab into armor with the DR of stone by making
an Armoury roll.
Offensively, Shape Glass is more
limited. By concentrating, you can move an existing glass object to impede your
enemy’s movement, like any object of that weight. In all cases, your foe can dodge.
If a foe is standing in an area
where you control glass, – or if you can move glass onto him – you may inflict
combat penalties on him. This requires flexibility on the GM’s part: Shape Glass
10 might cause a mini-earthquake if your foe is standing on the glass floor good
for -10 to attack rolls. Tricks like this require a Concentrate maneuver and an
IQ or Tactics roll.
Statistics: Control
Glass (Ranged, +40%; Sorcery,
-15%) [12.5/level*].
* Calculate the total cost, then
round up.
Sharpen Glass
Keywords: Weapon Buff.
Full Cost: 9 points. (KYOS: 7 points).
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
This spell adds +2 to swing damage and
+1 to thrust damage of a cutting or impaling weapon made of glass or obsidian.
Statistics:
Affliction 1 (HT; Accessibility, Only on glass/obsidian cutting or impaling
weapons, -60%; Advantage, Sharpen Glass, +30%; Fixed Duration, +0%; Increased 1/2D,
10x, +15%; No Signature, +20%; Sorcery, -15%) [9] (KYOS: 7). Note: “Sharpen Glass”
is Striking ST 2 (Magical, -10%; One Attack, This weapon, -60%) [3]. (KYOS: 1).
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