Treasure: Bags of Holding
Bags of holding have been bothering me for a long while. The obvious advantage to use here is Payload, but it is based on the user's BL. GURPS Powers - The Weird gives us a way to base it on HP instead. Still, to emulate D&D bags of holding, you would need thousands of levels of Payload, because bags described in GURPS Low-Tech have around 3 HP. GURPS Psionic Powers has an enhancement for Warp to make its carrying capacity static. For BL/10 lbs (Payload's default load) it says to use 2 lbs. If you use this static capacity for Payload, then the point cost will be almost the same as when using HP+N (Only to determine Payload, -80%) in combination with HP-based Payload. Still, the inherent item cost for Sorcery items gets out of hand quickly, as you'd have to pay billions for a type III bag of holding at TL 3. This is why only metatronic generator costs are given for types III and IV.