Wednesday, 31 July 2019

Monster: Razor Boar

Monster: Razor Boar

Monster Manual II has two monsters that fall under the OGL. The razor boar is one of them. A dire boar on steroids with incredibly sharp tusks. In D&D, their vorpal tusks decapitate, but are an extraordinary ability, not a supernatural one. Thus, I just decided to give them a huge armor divisor without granting anything more related to neck-cutting.

Razor Boar [Monster Manual II, page 220]

134 points
Attribute Modifiers: ST+15 (No Fine Manipulators, -40%; Size Modifier, -20%) [60]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-6 [-120]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+6 [30]; Per+8 [40]; Basic Move+2 [10].
Advantages: Combat Reflexes [15]; DR 4 (Tough Skin, -40%) [12]; Discriminatory Smell [15]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; Fearlessness 2 [4]; Hard to Kill 2 [4]; Hard to Subdue 2 [4]; High Pain Threshold [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Night Vision 5 [5]; Recovery [10]; Regeneration (Regular) [25]; Temperature Tolerance 1 (Cold) [1].
                Vorpal Tusks [56]: 2 x Natural Weapon (Cutting; Armor Divisor (10), +200%; Destructive Parry, +40%; Increased Damage, +1 per die, +60%; Link, +10%; Single, -20%) [28].
Disadvantages: Bad Temper (9) [-15]; Berserk (9) [-15]; Horizontal [-10]; No Fine Manipulators [-30]; Short Lifespan 1 [-10]; Wild Animal [-30].
Perks: Fur [1].
Creature Type: Magical Beast.

Knowing Your Own Strength [224]
Replace ST+15 (No Fine Manipulators, -40%; Size Modifier, -20%) [60] with ST+15 [150]

Typical Stats
ST:
25
HP:
25
Speed:
5.5
DX:
11
Will:
10
Move:
7 ground
IQ:
4
Per:
12


HT:
12
FP:
12
SM:
+2
Dodge:
9
Parry:
12 (tusks)
DR:
4 (tough skin)
Vorpal Tusks (16): thrust 3d+2(10) cutting (KYOS: 6d+1(10) cutting), Reach C-1. The razor boar may gore with both tusks as a single attack; if it hits, figure damage for each tusk separately. They have DR 6. If the boar loses one tusk, it may still attack with the other. The boar can parry with its tusks. The tusks always do damage to the opponent’s weapon on a successful parry, or when they are parried.
Kick (16): thrust 3d crushing (KYOS: 5d+1 crushing), Reach C-1.

                Traits: Bad Temper (9); Berserk (9); Combat Reflexes; Discriminatory Smell; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Fearlessness 2; Fur; Hard to Kill 2; Hard to Subdue 2; High Pain Threshold; Horizontal; Infravision; Magic Resistance 1 (Improved); Night Vision 5; No Fine Manipulators; Recovery; Regeneration (Regular); Short Lifespan 1; Temperature Tolerance 1 (Cold); Wild Animal.
Skills: Brawling-16; Intimidation-14; Survival (Woodlands)-14.
Creature Type: Magical Beast.

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