Monster: Steam Mephit
This is the last mephit from the Monster Manual for D&D 3.5. There are three more in other sources, and several others in supplements of older editions.
Steam Mephit [Monster Manual, page 184]
160 points
Attribute Modifiers: ST-3 [-30]; DX+3 [60]; IQ-1 [-20].
Secondary
Characteristic Modifiers: SM-1.
Advantages: Blunt Claws [3]; Doesn’t Eat or Drink [10]; Filter Lungs [5]; Flight (Winged, -25%) [30]; Infravision [10]; Regeneration (Fast; Accessibility, Only if it is touching boiling water or is in a hot, humid area, -40%) [30].
Fire Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited,
Fire, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Fire Effects [10].
Breath Weapon: Burning Attack 1d (Costs Fatigue, 1 FP, -5%; Jet, +0%; Magical, -10%; No Incendiary Effect, -10%; Side Effect, Moderate Pain, +60%) [7].
Vapor Blur: Obscure 4 (Vision; Defensive, +50%; Extended, Infravision and Ladar,
+40%; Magical, -10%; Stealthy, +100%; Takes Recharge, 1 hour, -30%) [20].
Steam Storm: Burning Attack 2d (Area Effect, 4 yards, +100%; Costs Fatigue, 3 FP, -15%; Emanation, -20%; Magical, -10%; No Incendiary Effect, -10%) [15].
Disadvantages: Curious (12) [-5]; Skinny [-5]; Vulnerability (Cold, x2) [-30].
Creature Type: Outsider (Fire).
Typical Stats
ST:
|
7
|
HP:
|
7
|
Speed:
|
5.75
|
DX:
|
13
|
Will:
|
9
|
Move:
|
5 ground, 11 air
|
IQ:
|
9
|
Per:
|
9
|
|
|
HT:
|
10
|
FP:
|
10
|
SM:
|
-1
|
Dodge:
|
8
|
Parry:
|
9 (unarmed)
|
DR:
|
0
|
Blunt Claws (13): thrust 1d-2 crushing (KYOS: 1d-5 crushing), Reach C.
Breath Weapon (13): A 10-yard jet of hot steam erupts from the mephit’s mouth. It uses Innate Attack (Breath) to hit. Don’t apply range penalties; treat this as a long melee weapon rather than a ranged attack. It does 1d non-incendiary burning damage, and has a 1/2D range of 5 yards. If any damage penetrates the target’s DR, he must make a HT roll, at -1 per 2 points of injury or suffer from moderate pain (p. B428) for (20 – HT) minutes as his skin and eyes burn and itch. This ability costs 1 FP to use.
Vapor Blur: Once per hour, a
steam mephit can surround himself with vapor. This reaches to a two-yard radius
around the mephit. With care, it can include a few friends as well. Subtract 4
from any attempts to see the mephit using normal vision, Infravision, or Ladar;
there is no resistance roll. Even if someone does manage to see the mephit,
subtract 4 from any attack roll against him that relies on vision to hit. The
mephit itself can see perfectly while using this ability. It activates this
ability by taking a Concentrate maneuver. Each activation lasts for 1 minute.
Steam Storm:
By spending 3 FP, a steam mephit can create a storm of steam in the area around him. Every creature within 4 yards of him takes 2d non-incendiary burning damage. Treat it as large area injury for the purpose of DR.
Traits:
Curious (12); Doesn’t Eat or Drink; Filter Lungs; Flight (Winged); Immunity to Noxious Fire Effects; Infravision; Regeneration (Fast; Accessibility, Only if it is touching boiling water or is in a hot, humid area); Skinny; Vulnerability (Cold, x2).
Skills:
Aerobatics-15; Brawling-13; Innate Attack (Breath)-13.
Creature Type: Outsider (Fire).
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