Monster: Air Mephit
I've always liked the mephits. I've already converted the water mephit a long time ago, so let's tackle the rest.
Air Mephit [Monster Manual, page 181]
94 points
Attribute Modifiers: ST-3 [-30]; DX+3 [60]; IQ-1 [-20].
Secondary
Characteristic Modifiers: SM-1.
Advantages: Blunt Claws [3]; Doesn’t Eat or Drink [10]; Flight (Winged, -25%) [30]; Regeneration (Fast; Accessibility, Only in moving air, -10%) [45].
Breath Weapon: Cutting Attack 1d (Costs Fatigue, 1 FP, -5%; Jet, +0%; Magical, -10%) [6].
Vapor Blur: Obscure 4 (Vision; Defensive, +50%; Extended, Infravision and Ladar, +40%;
Magical, -10%; Stealthy, +100%; Takes Recharge, 1 hour, -30%) [20].
Disadvantages: Curious (12) [-5]; Skinny [-5]; Vulnerability (Vacuum and wind-based attacks, x2) [-20].
Features: No Legs (Aerial).
Creature Type: Outsider (Air).
Typical Stats
ST:
|
7
|
HP:
|
7
|
Speed:
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5.75
|
DX:
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13
|
Will:
|
9
|
Move:
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11 air
|
IQ:
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9
|
Per:
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9
|
||
HT:
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10
|
FP:
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10
|
SM:
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-1
|
Dodge:
|
8
|
Parry:
|
9 (unarmed)
|
DR:
|
0
|
Blunt Claws (13): thrust 1d-2 crushing (KYOS: 1d-5 crushing), Reach C.
Breath Weapon (13): A 10-yard jet of dust and grit erupts from the mephit’s mouth. It uses Innate Attack (Breath) to hit. Don’t apply range penalties; treat this as a long melee weapon rather than a ranged attack. It does 1d cutting damage, and has a 1/2D range of 5 yards. This ability costs 1 FP to use.
Vapor Blur: Once per hour, an
air mephit can surround himself with vapor. This reaches to a two-yard radius
around the mephit. With care, it can include a few friends as well. Subtract 4
from any attempts to see the mephit using normal vision, Infravision, or Ladar;
there is no resistance roll. Even if someone does manage to see the mephit,
subtract 4 from any attack roll against him that relies on vision to hit. The mephit
itself can see perfectly while using this ability. The mephit activates this ability by
taking a Concentrate maneuver. Each activation lasts for 1 minute.
Traits:
Curious (12); Doesn’t Eat or Drink; Flight (Winged); No Legs (Aerial); Regeneration (Fast; Accessibility, Only in moving air); Skinny; Vulnerability (Vacuum and wind-based attacks, x2).
Skills: Aerobatics-15;
Brawling-13; Innate Attack (Breath)-13.
Creature Type: Outsider (Air).
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