Sunday 5 August 2018

Alchemy: Lead Rings

Alchemy: Lead Rings

This post covers lead rings for metallic alchemy. And we're done with this conversion!

Ring of Aging
Grants the wearer the ability to age another character one year. This requires a Quick Contest of Will vs. the target’s HT. The range modifier is -1 per yard of range.
Duration: Instantaneous.
Cost: $6,540.
Recipe: $654; 238 days; defaults to Alchemy (Metallic)-22.
Statistics: Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Advantage, Ring of Aging, +930%; Apparatus, +0%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; No Signature, +20%; Reduced Duration, 1/180, -40%) [109 x 2 = 218]. Notes: “Ring of Aging” is Unaging (Age Control, Only Forwards, +10%; Magical, -10%; Reduced Time 26, +520%) [93].

Ring of Aging (Variant)
Grants the wearer the ability to age another character one year. This requires a Quick Contest of Will vs. the target’s HT. The range modifier is -1 per yard of range.
Duration: Instantaneous.
Cost: $960.
Recipe: $96; 6 days; defaults to Alchemy (Metallic)-4.
Statistics: Aging Attack 1 (Accessibility, Only on living creatures, -10%; Apparatus, +0%; Based on HT, +20%; Magical, -10%; Malediction 1, +100%; No Signature, +20%) [16 x 2 = 32].
  
Ring of Corrosion Resistance
Makes the wearer and his garments immune to the loss of DR under a corrosion attack.
Duration: 1d+1 hours.
Cost: $1,200.
Recipe: $120; 8 days; defaults to Alchemy (Metallic)-4.
Statistics: Sealed (Acid-Resistant Only, -60%; Extended Duration, 300x, +100%; Magical, -10%) [20 x 2 = 40].
  
Ring of Heaviness
Grants the wearer the ability to afflict another character with slower movement. The subject becomes proportionately slower than he was, reducing his Move in all mediums, but not his Basic Speed. This reduces his Basic Move to 0.8x of its original value if your margin of victory is 0-2, to 0.6x if your margin of victory is 3-4, to 0.4x if your margin of victory is 5-6, 0.2x if your margin of victory is 7-8, or immobilizes him completely if your margin of victory is 9-10. This requires a Quick Contest of Will vs. the target’s HT. The range modifier is -1 per yard of range.
Duration: 1d+1 hours.
Cost: $1,260.
Recipe: $126; 9 days; defaults to Alchemy (Metallic)-5.
Statistics: Affliction 1 (HT; Apparatus, +0%; Extended Duration, 100x, +80%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; No Signature, +20%; Slower Move, 0.8x, Margin-Based, Halved, +15%) [21 x 2 = 42].

Ring of Resistance
The wearer’s density is effectively increased, without actually altering his weight. He suffers knockback based on half the basic damage rolled, and takes half injury from all attacks.
Duration: 1 hour.
Cost: $6,600.
Recipe: $660; 242 days; defaults to Alchemy (Metallic)-22.
Statistics: Injury Tolerance (Damage Reduction, 2; Cosmic, Affects Knockback, +50%; Extended Duration, 100x, +80%; Magical, -10%) [110 x 2 = 220].
  
Ring of Sloth
Grants the wearer the ability to afflict another character with the condition of Chronic Depression (12) (p. B126). This requires a Quick Contest of Will. The range modifier is -1 per yard of range.
Duration: 1d+1 hours.
Cost: $1,380.
Recipe: $138; 11 days; defaults to Alchemy (Metallic)-5.
Statistics: Affliction 1 (Will; Apparatus, +0%; Based on Will, +20%; Disadvantage, Chronic Depression (12), +15%; Extended Duration, 100x, +80%; Fixed Duration, +0%; Magical, -10%; Malediction 1, +100%; No Signature, +20%) [23 x 2 = 46].

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