Monster: Sand Giant
Sand giants in my fantasy setting rule over their kingdom and own throngs of human and gnoll slaves. Sand giants have a magical ability that allows them to create a heat shimmer around themselves. Also, they use sand blasters - exotic weapons that blast forward a cone of irritating sand.
Sand Giant [Monster Manual III, page 58]
198 points
Attribute Modifiers: ST+16 (Size Modifier, -20%) [128]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Per+1 [5]; Basic Move +2 [10].
Advantages: DR 3 (Tough Skin, -40%) [9]; Extended Lifespan 1 [2]; Night Vision 5
[5]; Protected Vision [5]; Temperature Tolerance 2 (Hot) [2].
Fire Resistance [35]: DR 10 (Includes Eyes, +10%;
Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [25] + Immunity
to Noxious Fire Effects [10].
Heat Shimmer: Obscure 2 (Vision; Defensive, +50%; Costs 1 FP, -5%;
Extended, Infravision, +20%, Limited Use, 1/day, -40%; Magical, -10%) [5].
Disadvantages: Vulnerability (Cold, x2) [-30].
Perks: Burrower [1]; Limited Camouflage (Sand) [1].
Notes: Size 4 hexes; Weight 3,000 lbs.
Creature Type: Giant.
Knowing Your Own Strength [230]
Replace ST+16 (Size Modifier, -20%) [128] with ST+16
[160]
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Typical Stats
ST:
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26
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HP:
|
26
|
Speed:
|
5.5
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DX:
|
10
|
Will:
|
10
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Move:
|
7
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IQ:
|
10
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Per:
|
11
|
|
|
HT:
|
12
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FP:
|
12
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SM:
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+2
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Dodge:
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8
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Parry:
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9
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DR:
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3 (tough skin), 20 (vs fire)
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Punch (11): 2d+1 crushing (KYOS: 4d-1 crushing). Reach C-1.
SM+2
Broadsword (13): 6d-1 cut or 3d+1 cr (KYOS: 5d+1 cr). Reach 2-3.
Sand Blaster
(12): 1d crushing (KYOS:
1d+2 crushing), 5-yard-wide cone, 6/12, 1 shot. The sand is irritating. This
effect is a sight-based affliction attack that ignores DR, but has no effect on
someone who cannot see. A victim gets a HT roll to resist (at the -2 penalty,
if the wielder made a successful Breath Control roll before firing); add +5 for
Protected Vision and +3 beyond 1/2D range. Failure means suffering the
disadvantage Blindness for seconds equal to the margin of failure on the
target’s HT roll. In addition, the victim must make an HT-4 roll (-6, if the
wielder made a successful Breath Control roll before firing); add +3 beyond
1/2D range. Sealed victims are immune to this effect. Failure means suffering
the Moderate Pain (p. B428) irritating condition for minutes equal to the margin of failure on the target’s resistance
roll.
Heat Shimmer:
A
sand giant can warp light in his immediate vicinity, causing it to wrap around his
body. This reaches to a two-yard radius around the giant. With care, it can
include a few friends as well. Subtract 2 from any attempts to see the sand
giant using normal vision or Infravision; there is no resistance roll. Even if someone
does manage to see the giant, subtract 2 from any attack roll against him that
relies on vision to hit. The sand giant himself can see perfectly while using
this ability. He activates this ability by taking a Concentrate maneuver and
spending 1 FP. This ability lasts for 1 minute and can be used only once per
day.
Traits:
Burrower; Extended Lifespan 1; Immunity to Noxious Fire Effects; Limited
Camouflage (Sand); Night Vision 5; Protected Vision; Temperature Tolerance 2
(Hot); Vulnerability (Cold, x2).
Skills: Brawling-11; Broadsword-13; Camouflage-10; Intimidation-13; Liquid
Projector (Water Cannon)-12.
Creature Type: Giant.
Typical Stats – Sand Giant Champion
ST:
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32
|
HP:
|
32
|
Speed:
|
6.5
|
DX:
|
12
|
Will:
|
11
|
Move:
|
8
|
IQ:
|
10
|
Per:
|
12
|
|
|
HT:
|
14
|
FP:
|
14
|
SM:
|
+2
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Dodge:
|
10
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Parry:
|
12
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DR:
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3 (heavy hardened leather), 3 (tough skin), 20 (vs
fire)
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Punch (14): 4d-1 crushing (KYOS: 7d+1 crushing). Reach C-1.
SM+2
Broadsword (16): 6d+2 cut or 4d cr (KYOS: 7d+1 cr). Reach 2-3.
Sand Blaster
(14): 1d+1 crushing (2d+1
on a successful Breath Control roll) (KYOS: 2d crushing; 3d+1 on a successful
Breath Control roll), 5-yard-wide cone, 7/14 (10/21 on a successful Breath
Control roll), 1 shot. The sand is irritating. This effect is a sight-based
affliction attack that ignores DR, but has no effect on someone who cannot see.
A victim gets a HT roll to resist (at the -2 penalty, if the wielder made a
successful Breath Control roll before firing); add +5 for Protected Vision and
+3 beyond 1/2D range. Failure means suffering the disadvantage Blindness for
seconds equal to the margin of failure on the target’s HT roll. In addition,
the victim must make an HT-4 roll (-6, if the wielder made a successful Breath
Control roll before firing); add +3 beyond 1/2D range. Sealed victims are
immune to this effect. Failure means suffering the Moderate Pain (p. B428)
irritating condition for minutes
equal to the margin of failure on the target’s resistance roll.
Heat Shimmer:
A
sand giant can warp light in his immediate vicinity, causing it to wrap around his
body. This reaches to a two-yard radius around the giant. With care, it can
include a few friends as well. Subtract 2 from any attempts to see the sand
giant using normal vision or Infravision; there is no resistance roll. Even if someone
does manage to see the giant, subtract 2 from any attack roll against him that
relies on vision to hit. The sand giant himself can see perfectly while using
this ability. He activates this ability by taking a Concentrate maneuver and
spending 1 FP. This ability lasts for 1 minute and can be used only once per
day.
Traits:
Burrower; Combat Reflexes; Extended Lifespan 1; Immunity to Noxious Fire
Effects; Limited Camouflage (Sand); Night Vision 5; Protected Vision;
Temperature Tolerance 2 (Hot); Vulnerability (Cold, x2).
Skills: Brawling-14; Breath Control-12; Broadsword-16; Camouflage-12;
Intimidation-14; Liquid Projector (Water Cannon)-14.
Creature Type: Giant.
Sand Blaster
Liquid
Projector (Water Cannon) (DX-4, or other Liquid Projector-4)
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||||||||||||
TL
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Weapon
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Damage
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Acc
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Range
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Weight
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RoF
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Shots
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ST
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Bulk
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Rcl
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Cost
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LC
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3^
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Sand Blaster
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Special (5 yd)
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1
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HTx0.5/HTx1
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35/5
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1
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1(30)
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18†
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-6
|
2
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$600
|
3
|
A sand blaster is a large exotic weapon made from long
tubes. The wielder blows out the sand in a cone that is 5 yards wide on the end
- see Area and Spreading Attacks (p.
B413). Range is based on HT instead of ST. The damage dealt by the sand depends
on the strength of the wielder’s breath – look up wielder’s (HT+SM) on the Damage Table (p. B16) and use the thrust
crushing damage for this value. A successful Breath Control roll multiplies HT
by 1.5 for the shot for the purpose of damage and range calculation.
The sand is irritating. This effect is a sight-based
affliction attack that ignores DR, but has no effect on someone who cannot see.
A victim gets a HT roll to resist (at the -2 penalty, if the wielder made a
successful Breath Control roll before firing); add +5 for Protected Vision and
+3 beyond 1/2D range. Failure means suffering the disadvantage Blindness for seconds
equal to the margin of failure on the target’s HT roll. In addition, the victim
must make an HT-4 roll (-6, if the wielder made a successful Breath Control
roll before firing); add +3 beyond 1/2D range. Sealed victims are immune to
this effect. Failure means suffering the Moderate Pain (p. B428) irritating
condition for minutes equal to the
margin of failure on the target’s resistance roll.
A sand blaster uses 5 pounds of sand as ammunition.
Its size and weight makes it better suited to SM+2 individuals.
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