Monster: Chimera
Chimera [Monster Manual, page 34]
253-259 points
Attribute Modifiers: ST+16 (No Fine Manipulators, -40%;
Size Modifier, -20%) [64]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-4 [-80];
HT+2 [20].
Choose the color of the draconic head [12-18]:
Black: Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [18].
Blue: Breathe Electricity: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Side Effect, Stunning, +50%; Single, -20%; Surge, Arcing, +100%) [17].
Green: Breathe Acid: Natural Weapon (Corrosion; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -2 per die, -60%; Reduced Range, 1/5, -20%; Single, -20%) [18].
Red: Breathe
Fire: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs
Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%;
Magical, -10%; Ranged, +100%; Reduced Range, 1/5, -20%; Single, -20%) [12].
White: Breathe Frost: Natural Weapon (Burning; Cannot Parry, -40%; Cone 1, +60%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; No Incendiary, -10%; Ranged, +100%; Reduced Damage, -1 per die, -30%; Reduced Range, 1/5, -20%; Side Effect, DX-2 and Numb, +90%; Single, -20%) [15].
Knowing Your Own Strength [349-355] |
Typical Stats
ST: |
26 |
HP: |
26 |
Speed: |
6 |
DX: |
12 |
Will: |
11 |
Move: |
9 ground, 12 air (cannot hover) |
IQ: |
6 |
Per: |
11 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+2 |
Dodge: |
10 |
Parry: |
N/A |
DR: |
3* (tough skin) |
Black: Breathe Acid (12): The chimera breathes out a stream of acid, dealing thrust 1d+2 corrosion damage as large-area injury. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
Traits: Bestial; Born Biter 2; Catfall; Combat Reflexes; Discriminatory Smell; Extra Attack 2; Extra Head 2; Extra Legs (Four Legs); Fur; Greed (15); Hidebound; Horizontal; Infravision; Laziness; Miserliness (12); Night Vision 5; No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Perfect Balance; Peripheral Vision; Social Stigma (Monster); Tail.
Skills: Brawling-14; Innate Attack (Breath)-12; Jumping-13; Stealth-13; Wrestling-13.
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