Tuesday 30 May 2017

Sorcery: Movement Spells III

Sorcery: Movement Spells III

More random movement spells. Jump increases jumping distance. Levitation moves living creatures. Lighten Burden increases carrying capacity. Quick March makes overland movement quicker.

Jump
Keywords: Buff.
Full Cost: 15 points for level 1 + 3 points/additional level.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

The subject has his Basic Move increased by 2 per level of this spell, but only for the purpose of calculating jumping distance.
Statistics: Affliction 1 (HT; Advantage, Jump 1, +30%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [15]. Additional levels add further Jump to the Advantage enhancement [+3]. Note: Each level of “Jump” is Basic Move 2 (Only to determine jumping distance, -60%; Magical, -10%) [3].
  
Levitation
Keywords: None.
Full Cost: 6 points for level 1 + 4 points/additional level.
Casting Roll: None.
Range: 10 yards.
Duration: Indefinite.

You can move living creatures without touching them. You lift and move distant creatures just as if you were grasping them in a pair of hands with ST equal to (4*your Levitation level). You can move any creature you have strength enough to lift at Move 4, modified as usual for encumbrance level (see Encumbrance and Move, p. B17). Regardless of level, maximum range is 10 yards.
Levitation requires constant concentration to use. In combat, this means you must take a Concentrate maneuver on your turn. Your Levitation may then perform one standard maneuver as if were a disembodied pair of hands at some point within your range: a Ready maneuver to pick up a creature or a Move maneuver to lift and carry it.
No rolls are necessary for ordinary lifting and movement. In situations where you would roll against ST, roll against (4*your Levitation level) instead.
Statistics: Telekinesis 4 (Accessibility, Living Creatures Only, -10%; Cannot Grapple, -5%; Cannot Punch, -10%; Cannot Throw, -10%; No Fine Manipulations, -20%; Sorcery, -15%) [6]. Each additional level adds Telekinesis 4 (Accessibility, Living Creatures Only, -10%; Cannot Grapple, -5%; Cannot Punch, -10%; Cannot Throw, -10%; Lift Only, -20%; No Fine Manipulations, -20%; Sorcery, -15%) [4].
  
Lighten Burden
Keywords: Buff.
Full Cost: 15 points for level 1 + 3 points/additional level (KYOS: 19 points for level 1 + 7 points/additional level).
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

The subject adds Lighten Burden to his ordinary ST when he determines Basic Lift (p. B15) for the purposes of carrying, lifting, pushing, and pulling. Lighten Burden also adds to ST in situations where the subject can apply slow, steady pressure (grappling, choking, etc.).
Statistics: Affliction 1 (HT; Advantage, Lighten Burden 1, +30%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [15]. Additional levels add further Lighten Burden to the Advantage enhancement [+3]. Note: Each level of “Lighten Burden” is Lifting ST 1 (Magical, -10%) [3].

Quick March
Keywords: Buff.
Full Cost: 26 points for level 1 + 2 points/additional level.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 1 day.

The subject has his Basic Move increased by 1 per level of this spell, but only for the purpose of calculating overland movement.
Statistics: Affliction 1 (HT; Advantage, Quick March 1, +20%; Extended Duration, 1,000x, +120%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [26]. Additional levels add further Quick March to the Advantage enhancement [+2]. Note: Each level of “Quick March” is Basic Move 1 (Only to determine overland movement, -50%; Magical, -10%) [2].


2 comments:

  1. Say, Eggplant, have you ever thought about putting your work up on the GURPS Repository? It's great stuff, but a blog isn't the greatest way of organizing it.

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    Replies
    1. I looked up the repository and it feels like it will be no different than my spell index post if I decide to put my stuff there.

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