Wednesday 9 November 2022

Monsters: Libris Mortis Lenses I

Monsters: Libris Mortis Lenses I

Most of the uninteresting monsters from Libris Mortis come from templates/lenses. But nonetheless, they can be useful when you have to create a variant of another monster, so let's convert them. At least a part of them, because there's many of them. The gravetouched ghoul doesn't deserve to be a lens, in my opinion, so I treat him as a slightly altered ghoul. Same for the mummified creature - just apply the mummy racial template to any other creature.

 

Evolved Undead [Libris Mortis, page 99]
 
47-101 points
Applicable to: Any undead.
Advantages: ER 3 (Magic) [9]; Regeneration (Regular) [25].
    Choose one of the following spell-like abilities (or roll 2d) [13-68]:
    2: Circle of Death 1 [63];
    3: Cloudkill 1 [67];
    4: Cone of Cold 2 [25];
    5: Confusion 1 [42];
    6: Remove Curse [65] - see GURPS Thaumatology: Sorcery, p. 21;
    7: Personal See Invisible [13];
    8: Personal Invisibility [68];
    9: Eye Ray: Unholy Blight 2 [16];
    10: Personal Haste 1 [17];
    11: Enervation [40];
    12: Total Paralysis [29].
Notes: If the base creature has Unhealing, you have to remove it.
Creature Type: Undead.
  
Evolved Wraith [Libris Mortis, page 99]
 
208 points
Attribute Modifiers: DX+2 [40]; IQ+1 [20].
Secondary Characteristic Modifiers: Basic Move +2 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%) [12]; ER 3 (Magic) [9]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Regeneration (Regular) [25]; Unaging [15].
    Energy Drain [64]: Affliction 1 (HT; Affects Substantial, +40%; Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30%; Cumulative, +400%; Follow-Up, Natural Weapon, +0%; Magical, -10%) [56] + Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
    Spell-Like Ability: Personal Haste 1 [17].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Dread (Religious Symbols; 5 yards) [-14]; Dread (Sunlight) [-30]; Frightens Animals [-10]; Intolerance (Living) [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unnatural [-50]; Weakness (Sunlight; 1d/minute) [-60].
Features: No Legs (Aerial); Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

10

HP:

10

Speed:

5.5

DX:

12

Will:

11

Move:

7 air

IQ:

11

Per:

11

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

10 (unarmed)

DR:

0

    Punch (14): thrust 1d-2 crushing, Reach C. Only usable against insubstantial beings.
    Energy Drain (14): thrust 1d-2 toxic + follow-up affliction (resisted by HT, cumulative -1 penalty to ST, DX, IQ, and HT for margin of failure minutes). Can be used both against substantial and insubstantial beings. Reach C.
    Spell-Like Ability: Personal Haste 1.
 
    Traits: Appearance (Monstrous; Universal); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Fatal Beating); Dread (Religious Symbols; 5 yards); Dread (Sunlight); ER 3 (Magic); Frightens Animals; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); Intolerance (Living); No Legs (Aerial); No Sense of Smell/Taste; Regeneration (Regular); Social Stigma (Dead); Unaging; Unnatural; Weakness (Sunlight; 1d/minute).
    Skills: Brawling-14; Stealth-12.
    Creature Type: Undead.

  

Ghost Brute [Libris Mortis, page 101]
 
478-515 points
Applicable to: Any animal, magical beast, or plant.
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Slow, -25%; Substantial Only, -10%) [26]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Resistant to Turning (+3) [1]; Unaging [15].
    Etherealness [257]: Insubstantiality (Accessibility, Not on the Ethereal Plane, -10%; Affect Substantial, +100%; Always On, -50%; Can Carry Objects, Heavy Encumbrance, +100%) [192] + Jumper (Planar; Accessibility, Only on the Ethereal Plane and planes that border it, -5%; Limited Access, Ethereal, -20%; Magical, -10%) [65].
    Rejuvenation: Unkillable 3 (Accessibility, As long as it cannot rest in peace, -10%) [135].
    Ghost Abilities (Select one of the following abilities) [8-45]:
    Bloodcurdling Howl: Terror (-2) (Hearing; Magical, -10%) [45].
    Corrupting Touch: Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
    Loom [12]: Horrific (Universal, +25%) [-30] + Terror (-3) (Vision; Always On, -20%; Magical, -10%) [42].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Dread (Religious Symbols; 5 yards) [-14]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
  
Ghost Brute Hound [Libris Mortis, page 101]
 
377 points
Attribute Modifiers: ST-4 [-40]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-6 [-120].
Secondary Characteristic Modifiers: SM-1; Will+6 [30]; Per+8 [40]; Basic Move+4 [20].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; Flight (Slow, -25%; Substantial Only, -10%) [26]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Resistant to Turning (+3) [1]; Unaging [15].
    Etherealness [257]: Insubstantiality (Accessibility, Not on the Ethereal Plane, -10%; Affect Substantial, +100%; Always On, -50%; Can Carry Objects, Heavy Encumbrance, +100%) [112] + Jumper (Planar; Accessibility, Only on the Ethereal Plane and planes that border it, -5%; Limited Access, Ethereal, -20%; Magical, -10%) [65].
    Rejuvenation: Unkillable 3 (Accessibility, As long as it cannot rest in peace, -10%) [135].
    Corrupting Touch: Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
Disadvantages: Domestic Animal [-30]; Horizontal [-10]; No Fine Manipulators [-30].
Features: Born Biter 2; Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

6

HP:

6

Speed:

5.5

DX:

12

Will:

10

Move:

9 ground, 5 air

IQ:

4

Per:

12

 

 

HT:

10

FP:

N/A

SM:

-1

Dodge:

8

Parry:

N/A

DR:

-

    Sharp Teeth (14): thrust 1d-4 cutting (KYOS: 1d-6 cutting), Reach C. Can only be used against insubstantial beings.
    Corrupting Touch (14): thrust 1d-3 toxic (KYOS: 1d-5 toxic), Reach C. Can be used against insubstantial and substantial beings.
    Etherealness: The ghost dwells on the Ethereal Plane, where he is invisible and insubstantial to material beings, but visible and tangible to other ethereal beings. He can perceive the tangible world with a -4 penalty to spot objects at any range, and -8 to resolve fine details, but not speak normally to those within it, and he cannot pick up normal objects or affect them in any way.
The ghost can materialize on a Material Plane as an insubstantial being, transporting himself through the planar boundaries as if using Jumper (p. B64). Physical and energy attacks cannot harm the materialized ghost, but he is still vulnerable to psionic and (nonmaterial) magical attacks. Likewise, his physical and energy attacks cannot affect physical opponents. The ghost’s psi abilities and magic spells can affect the physical world at no penalty. While materialized, the ghost can carry gear up to his Heavy Encumbrance.
    Rejuvenation: The ghost is very hard to destroy. Injury affects him normally, but he needs never make a HT roll to stay alive. One the ghost reaches -10xHP, he dissipates, but continues to heal normally. Once he is at full HP, his fully intact body will coalesce in a location of the GM’s choosing and returns to its old haunts. The only way to get rid of a ghost for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research.
 
    Traits: Appearance (Monstrous; Universal); Born Biter 2; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Domestic Animal; Dread (Religious Symbols; 5 yards); Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Flight (Slow; Substantial Only); Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; No Sense of Smell/Taste; Resistant to Turning (+3); Social Stigma (Dead); Unaging; Unnatural.
    Skills: Brawling-14; Intimidation-10; Mount-12; Running-10; Tracking-15.
    Creature Type: Undead.

  

Gravetouched Ghoul [Libris Mortis, page 103]
 
78 points
Attribute Modifiers: ST+1 [10]; DX+1 [20]; HT+1 [10].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Unliving, No Blood) [25]; Resistant to Turning (+3) [1]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 10 [10]; Unaging [15].
    Ghoul Fever: Toxic Attack 1d-2 (Cyclic, 6 1-day cycles, Resistible, +30%; Delay, 1 day, +0%; Follow-Up, Teeth, +0%; Resistible, HT, -30%; Symptoms, 1/3 HP, Moderate Pain, +60%; Symptoms, 1/2 HP, Severe Pain, +80%; Symptoms, 2/3 HP, Terrible Pain, +60%) [6].
    Paralysis: Affliction 1 (HT; Follow-Up, Claws, +0%; Paralysis, +150%; Reduced Duration, 1/60, -35%) [22].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; Frightens Animals [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (6) (Living Flesh) [-30]; Unhealing (Total) [-30].
Features: Carrier (Must die of ghoul fever); Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

11

HP:

11

Speed:

5.5

DX:

11

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

11

FP:

N/A

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

1* (tough skin)

    Sharp Teeth (11): thrust 1d-2 cutting + follow-up disease (ghoul fever), Reach C.
    Sharp Claws (11): thrust 1d-2 cutting + follow-up paralysis (resisted by HT; margin of failure seconds, then physical stun), Reach C.
 
    Traits: Appearance (Monstrous; Universal); Bad Smell; Carrier (Ghoul; Must die of ghoul fever); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Frightens Animals; High Pain Threshold; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Unliving, No Blood); Odious Racial Habit (Eats sapient beings); Resistant to Turning (+3); Social Stigma (Dead); Temperature Tolerance 10; Unaging; Uncontrollable Appetite (6) (Living Flesh); Unhealing (Total).
    Skills: Stealth-12.
    Creature Type: Undead.

  

Mummified Ogre [Libris Mortis, page 110]
 
250 points
Attribute Modifiers: ST+10 (Size Modifier, -10%) [90]; DX-1 [-20]; IQ-3 [-60]; HT+3 [30].
Secondary Characteristics Modifiers: SM+1; Basic Speed -1 [-20]; Will+4 [20]; Per+2 [10]; HP+3 (Size Modifier, -10%) [6]; Basic Move -1 [-5].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Vitals, Unliving) [35]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
    Despair: Terror 1 (Despair; Sight; Always On, -20%; Magical, -10%) [21].
    Mummy Rot: Toxic Attack 1d-2 (Always On, -20%; Aura, +80%; Contact Agent, -30%; Cyclic, 59 1-day cycles, mitigated by Remove Curse, +590%; Magical, -10%; Melee Attack, Reach C, -30%; Onset, 1 day, -30%; Resistible, HT-4, -10%) [13].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Combustible [-5]; Disturbing Voice [-10]; Social Stigma (Dead) [-20].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 

Knowing Your Own Strength [260]
Replace ST+10 (Size Modifier, -10%) [90] with ST+10 [100]
Replace HP+3 (Size Modifier, -10%) [6] with HP+3 [6]

 
Typical Stats

ST:

20

HP:

23

Speed:

4.5

DX:

9

Will:

11

Move:

3

IQ:

7

Per:

9

 

 

HT:

13

FP:

N/A

SM:

+1

Dodge:

7

Parry:

8U

DR:

-

    Round Mace (SM+1) (10): swing 3d+3 crushing (KYOS: 4d+1 crushing), Reach 1; OU Parry.
    Punch (11): thrust 2d crushing (KYOS: 3d+2 crushing), Reach C-1.
    Despair: When a creature sees the mummy, it must roll a Fright Check using the Despair table (Pyramid #3-92, p. 29). If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
    Mummy Rot: Any creature that touches the mummy with its bare skin must make a successful HT-4 roll or contact mummy rot. This is both a curse and a disease that can only be removed by Remove Curse. This magical affliction sets in one day after contact, dealing 1d-2 toxic damage every day for 60 days.
 
    Traits: Appearance (Monstrous; Universal); Combustible; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance (No Blood, No Brain, No Vitals, Unliving); Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable.
    Skills: Brawling-11; Two-Handed Axe/Mace-10.
    Creature Type: Undead.
 


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