Friday 4 November 2022

Monsters: Libris Mortis Non-Undead

Monsters: Libris Mortis Non-Undead

Libris Mortis has six new monsters that are not undead - two templates/lenses (one of them I already converted - the half-vampire), two animals, and two constructs. So, let's convert them.

 

Hooded Pupil [Libris Mortis, page 108]
 
95 points
Applicable to: Any corporeal humanoid or giant.
Advantages: Clinging (Magical, -10%) [18]; DR 1 (Tough Skin, -40%) [3].
    Clutch of Orcus: Affliction 1 (HT; Costs Fatigue, 6 FP, -30%; Heart Attack, +300%; Magical, -10%; Malediction 2, +150%; No Signature, +20%) [53].
    Cold Resistance: DR 3 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [8].
    Drink Blood: Leech 1 (Blood Agent, -40%; Magical, -10%) [13].
Creature Type: Original.
  
Hooded Pupil Ettin [Libris Mortis, page 108]
 
254 points
Attribute Modifiers: ST+16 (Size Modifier, -20%) [128]; DX-1 [-20]; IQ-2 [-40]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Will+1 [5]; Per+4 [20]; Basic Move +1 [5].
Advantages: Ambidexterity [5]; Clinging (Magical, -10%) [18]; Compartmentalized Mind 1 [50]; DR 3 (Tough Skin, -40%) [9]; Extra Head 1 [15]; Night Vision 5 [5]; Peripheral Vision [15].
    Clutch of Orcus: Affliction 1 (HT; Costs Fatigue, 6 FP, -30%; Heart Attack, +300%; Magical, -10%; Malediction 2, +150%; No Signature, +20%) [53].
    Cold Resistance: DR 3 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [8].
    Drink Blood: Leech 1 (Blood Agent, -40%; Magical, -10%) [13].
Disadvantages: Bad Smell [-10]; Bully (12) [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Social Stigma (Savage) [-10].
Features: Early Maturation 4.
Notes: Size 4 hexes.
Creature Type: Giant.
 

Knowing Your Own Strength [246]
ST+16 (Size Modifier, -20%) [128] with ST+12 [120]

 
Typical Stats

ST:

26 (KYOS: 22)

HP:

26 (KYOS: 22)

Speed:

5.25

DX:

9

Will:

9

Move:

7

IQ:

8

Per:

12

 

 

HT:

12

FP:

12

SM:

+2

Dodge:

8

Parry:

9

DR:

3* (tough skin), 3 (vs. cold)

    Punch (12): thrust 2d+3 crushing (KYOS: 4d crushing), Reach C-1.
    SM+2 Round Mace (12): swing 6d+1 crushing (KYOS: 5d+1 crushing), Reach 2-3. Usually wields two clubs and uses the Dual-Weapon Attack technique.
    Clutch of Orcus (9): By taking a Concentrate maneuver, the hooded pupil can target a living creature with a magical curse. Roll a Quick Contest of Will against the victim’s HT. If the hooded pupil wins, the victim suffers a heart attack. Using this ability costs 5 FP.
    Drink Blood: While maintaining ongoing contact (grappling, for example), the hooded pupil can drink blood from an open wound, draining 1 HP per second from the victim, while healing 1 HP per 3 stolen HP.
 
    Traits: Ambidexterity; Bad Smell; Bully (12); Clinging (Magical); Compartmentalized Mind 1; Early Maturation 4; Extra Head 1; Night Vision 5; Odious Racial Habit (Eats sapient beings); Peripheral Vision; Restricted Diet (Carnivore); Social Stigma (Savage).
    Skills: Axe/Mace-12; Brawling-12; Intimidation-12.
    Techniques: Dual-Weapon Attack (Axe/Mace)-12.
    Creature Type: Giant.

 

Carcass Eater [Libris Mortis, page 91]
 
-56 points
Attribute Modifiers: ST-2 [-20]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-6 [-120]; HT+1 [10].
Secondary Characteristic Modifiers: SM-1; Will+6 [30]; Per+8 [40]; Basic Move +3 [15].
Advantages: Acute Taste and Smell 3 [6]; Discriminatory Smell [15]; Enhanced Move 0.5 (Ground) [10]; Extra Legs (Four Legs) [5]; High Pain Threshold [10]; Night Vision 5 [5]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4]; Sharp Claws [5]; Sharp Teeth [1]; Ultrahearing [5].
Disadvantages: Berserk (12) [-10]; Gluttony (12) [-5]; Horizontal [-10]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Lifespan 2 [-20]; Wild Animal [-30].
Perks: Burrower [1]; Fur [1].
Features: Born Biter 3.
Creature Type: Animal.
 
Typical Stats

ST:

8

HP:

8

Speed:

6

DX:

13

Will:

10

Move:

9

IQ:

4

Per:

12

 

 

HT:

11

FP:

11

SM:

-1

Dodge:

9

Parry:

N/A

DR:

-

    Sharp Claws (15): thrust 1d-3 cutting (KYOS: 1d-4 cutting), Reach C.
    Sharp Teeth (15): thrust 1d-3 cutting (KYOS: 1d-4 cutting), Reach C.
 
    Traits: Acute Taste and Smell 3; Berserk (12); Born Biter 3; Burrower; Discriminatory Smell; Enhanced Move 0.5 (Ground); Extra Legs (Four Legs); Fur; Gluttony (12); High Pain Threshold; Horizontal; Night Vision 5; No Fine Manipulators; Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Carnivore); Short Lifespan 2; Ultrahearing; Wild Animal.
    Skills: Brawling-15; Stealth-14.
    Creature Type: Animal.

  

Dire Maggot [Underdark, page 88]
 
-216 points
Attribute Modifiers: ST-2 [-20]; IQ-9 [-180]; HT+1 [10].
Secondary Characteristic Modifiers: SM-1; Will+7 [35]; Per+7 [35]; Basic Move -2 [-10].
Advantages: Double-Jointed [15]; Infravision [10]; Injury Tolerance (No Eyes, No Head, No Neck) [17]; Reduced Consumption 4 (Cast-Iron Stomach, -50%) [4]; Sharp Teeth [1].
    Paralytic Saliva: Affliction 1 (HT; Follow-Up, Claws, +0%; Paralysis, +150%; Reduced Duration, 1/60, -35%) [22].
Disadvantages: Cold-Blooded (50°) [-5]; Horizontal [-10]; No Manipulators [-50]; Restricted Diet (Carnivore) [-10]; Short Lifespan 4 [-40]; Wild Animal (with Mute) [-40].
Features: No Legs (Slithers); Potential Form (Monstrous Insect).
Creature Type: Vermin.
 
Typical Stats

ST:

8

HP:

8

Speed:

5.25

DX:

10

Will:

8

Move:

3

IQ:

1

Per:

8

 

 

HT:

11

FP:

11

SM:

-1

Dodge:

8

Parry:

N/A

DR:

-

    Sharp Teeth (12): thrust 1d-3 cutting (KYOS: 1d-4 cutting) + follow-up paralysis (resisted by HT; margin of failure seconds, then physical stun), Reach C.
 
    Traits: Cold-Blooded (50°); Double-Jointed; Horizontal; Infravision; Injury Tolerance (No Eyes, No Head, No Neck); No Manipulators; No Legs (Slithers); Potential Form (Monstrous Insect); Reduced Consumption 4 (Cast-Iron Stomach); Restricted Diet (Carnivore); Short Lifespan 4; Wild Animal (with Mute).
    Creature Type: Vermin.

  

Grave Dirt Golem [Libris Mortis, page 105]
 
117 points
Attribute Modifiers: ST+9 (Size Modifier, -10%) [81]; DX-2 [-40]; IQ-10 [-200]; HT+3 [30].
Secondary Characteristic Modifiers: SM+1; HP+12 (Size Modifier, -10%) [22]; Will+10 [50]; Per+10 [50]; Basic Move -2 [-10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Electricity Absorption [155]: DR 20 (Absorption, Healing, +80%; Limited, Electricity, -40%) [140] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Soiled Wound: Toxic Attack 1d (Follow-Up, Punch, +0%) [4].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Partial; Absorption) [-20]; Unnatural [-50]; Wealth (Dead Broke).
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
 

Knowing Your Own Strength [108]
Replace ST+9 (Size Modifier, -10%) [81] with ST+7 [70]
Replace HP+12 (Size Modifier, -10%) [22] with HP+12 [24]

 
Typical Stats

ST:

19 (KYOS: 17)

HP:

31 (KYOS: 29)

Speed:

5.25

DX:

8

Will:

10

Move:

3

IQ:

0

Per:

10

 

 

HT:

13

FP:

N/A

SM:

+1

Dodge:

8

Parry:

8 (unarmed)

DR:

20 (vs. electricity; absorption, see text)

    Soiled Punch (10): thrust 2d crushing (KYOS: 2d+2 crushing) + follow-up 1d toxic, Reach C-1.
    Electricity Absorption: The grave dirt golem has DR 20 against electricity, is immune to electrical conduction and noxious electrical effects. Each point of damage this DR stops turns into one character point that the grave dirt golem can use to heal itself. These points are stored into a pool that can contain up to 20 character points. Once this pool is full, each point of DR will still stop one point of electricity damage, but will not convert it into a character point. The grave dirt golem does not have to use stored points immediately. It loses absorbed points – unused ones first – at the rate of one point per second. It loses enhanced abilities as the points drain away. Restoring one HP drains 2 stored points immediately. Such healing is permanent. Only HP in excess of the grave dirt golem’s usual scores drains away. The grave dirt golem cannot absorb damage from its own abilities (for example, if its natural weapons are magically imbued with electricity).
 
    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); No Sense of Smell/Taste; Numb; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Partial; Absorption); Unnatural; Vacuum Support; Wealth (Dead Broke).
    Skills: Brawling-10.
    Creature Type: Construct.
 
Tombstone Golem [Libris Mortis, page 105]
 
96 points
Attribute Modifiers: ST+15 (Size Modifier, -10%) [135]; DX-1 [-20]; IQ-10 [-200]; HT+4 [40].
Secondary Characteristic Modifiers: SM+1; HP+12 (Size Modifier, -10%) [22]; Will+10 [50]; Per+10 [50]; Basic Move -1 [-5].
Advantages: Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Slay Living: Affliction 1 (HT; Follow-Up, Punch, +0%; Heart Attack, +300%; Magical, -10%; No Signature, +20%; Takes Recharge, 15 seconds, -20%) [39].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
 

Knowing Your Own Strength [113]
Replace ST+15 (Size Modifier, -10%) [135] with ST+15 [150]
Replace HP+12 (Size Modifier, -10%) [22] with HP+12 [24]

 
Typical Stats

ST:

25

HP:

37

Speed:

5.75

DX:

9

Will:

10

Move:

4

IQ:

0

Per:

10

 

 

HT:

14

FP:

N/A

SM:

+1

Dodge:

9

Parry:

8 (unarmed)

DR:

4

    Punch (11): thrust 3d-1 crushing (KYOS: 5d crushing), Reach C-1.
    Slay Living: A tombstone golem can deliver a deadly magical curse with its punch every 15 seconds. This is a follow-up affliction that is resisted by HT. Failure results in a heart attack.
 
    Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); No Sense of Smell/Taste; Numb; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
    Skills: Brawling-11.
    Creature Type: Construct.


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