Monsters: Libris Mortis Undead V
Even more undead creatures from
Libris Mortis. I'm close to the end now! I only have one questions - where do quells come from? It's not described anywhere.
Quell [Libris Mortis, page 116]
229 points
Attribute Modifiers: ST-2 [-20]; DX+2 [40]; IQ+1 [20].
Secondary
Characteristic Modifiers: Will+4 [20]; Basic Move +3 [15].
Advantages: Dark Vision [25]; Doesn’t Breathe
[20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10];
Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood)
[45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120];
Unaging [15].
Incorporeal Touch: Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%;
Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
Intercession:
Neutralize (Divine; Cosmic, Can neutralize divine powers, +50%; Magical, -10%;
Ranged, +40%) [90].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Dread (Sunlight) [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unnatiral [-50]; Weakness (Sunlight; 1d/minute) [-60].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
|
8
|
HP:
|
8
|
Speed:
|
5.5
|
DX:
|
12
|
Will:
|
15
|
Move:
|
8 air
|
IQ:
|
11
|
Per:
|
11
|
|
|
HT:
|
10
|
FP:
|
N/A
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
9 (unarmed)
|
DR:
|
-
|
Punch (12):
thrust 1d-4 crushing (KYOS: 1d-5 crushing). Reach C. Only usable against
insubstantial beings.
Incorporeal Touch (12): thrust 1d-3 toxic (KYOS: 1d-4 toxic). Can be used both against
substantial and insubstantial beings.
Intercession (15): By taking a Concentrate maneuver, a quell can sever the connection
between a character with divine powers and his patron deity. Roll a Quick
Contest of Will, applying normal range penalties. If the quell wins, the victim
loses all his divine powers for margin of victory minutes.
Traits:
Appearance (Monstrous; Universal); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Sunlight); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Unnatural; Weakness (Sunlight; 1d/minute).
Skills: Expert
Skill (Thanatology)-12; Stealth-12.
Creature Type: Undead.
Raiment [Libris Mortis, page 117]
-57 pointsAttribute Modifiers: DX+1 (No Fine Manipulators, -40%)
[12]; IQ-8 [-160].
Secondary
Characteristic Modifiers: Will+6 [30]; Per+8 [40]; Basic Move -1 [-5].
Advantages: Constriction Attack [15]; Doesn’t
Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed
[15]; Good Grip 2 [10]; High Pain Threshold [10]; Immunity to Metabolic Hazards
[30]; Immunity to Mind Control [30]; Infravision [10]; Injury Tolerance
(Homogenous, No Blood, No Eyes) [50]; Temperature Tolerance 6 [6]; Unaging
[15].
Disadvantages: Combustible [-5]; Hidebound [-5]; Invertebrate [-20]; Mute [-25]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Skinny [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].Features: No Legs (Slithers); Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
|
10
|
HP:
|
10
|
Speed:
|
5.25
|
DX:
|
11
|
Will:
|
8
|
Move:
|
4
|
IQ:
|
2
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
N/A
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
8 (unarmed)
|
DR:
|
-
|
Slap (11):
thrust 1d-3 crushing, Reach C.
Traits:
Combustible; Constriction Attack; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Good Grip 2; Hidebound; High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (Homogenous, No Blood, No Eyes); Invertebrate; Mute; No Fine Manipulators; No Legs (Slithers); No Sense of Smell/Taste; Numb; Skinny; Social Stigma (Dead); Temperature Tolerance 6; Unaging; Unhealing (Total); Unnatural.
Skills:
Stealth-14; Wrestling-14.
Creature Type: Undead.
Skin Kite [Libris Mortis, page 119]
-23 pointsAttribute Modifiers: ST-3 [-30]; DX+2 (No Fine
Manipulators, -40%) [24]; IQ-3 [-60]; HT+1 [10].
Secondary
Characteristic Modifiers: SM-2; Will+2 [10]; Per+3 [15]; Basic Move -4 [-20].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%) [12]; Double-Jointed [15]; Flight (Small Wings, -10%) [36]; Good Grip 5 [25]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Sharp Teeth [1]; Temperature Tolerance 6 [6]; Unaging [15]. Life Drain: Leech 1 (Accessibility, Only against creatures with skin, -10%; Blood Agent, -40%; Magical, -10%) [10].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Horizontal [-10]; Invertebrate [-20]; Mute [-25]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Skinny [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (12) (Skin) [-15]; Unhealing (Partial; Leech) [-20]; Unnatural [-50].
Features: No Legs (Slithers); Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
|
7
|
HP:
|
7
|
Speed:
|
5.75
|
DX:
|
12
|
Will:
|
9
|
Move:
|
1 ground, 11 air
|
IQ:
|
7
|
Per:
|
10
|
|
|
HT:
|
11
|
FP:
|
N/A
|
SM:
|
-2
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
1* (tough skin)
|
Life-Draining Bite (14): thrust 1d-3 cutting (KYOS: 1d-5 cutting), Reach C. The skin kite can drain
the victim’s life if the victim is helpless (pinned, stunned, unconscious,
etc.), grappled, or willing. If he is wearing armor, the skin kite’s biting damage
must penetrate its DR. Once the skin kite has bitten through the victim’s DR, it
can drain 1 HP per second from him. For every 3 HP stolen, the skin kite heals
1 HP. It cannot raise its HP above normal this way. This ability only works
against creatures that have skin.
Traits:
Appearance (Monstrous; Universal); Constriction Attack; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Fatal Beating); Double-Jointed; Flight (Small Wings); Good Grip 5; High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Homogenous, No Blood, No Eyes); Invertebrate; Mute; No Legs (Slithers); No Manipulators; No Sense of Smell/Taste; Skinny; Social Stigma (Dead); Temperature Tolerance 6; Unaging; Uncontrollable Appetite (12) (Skin); Unhealing (Partial; Leech); Unnatural.
Skills: Brawling-14;
Stealth-14; Wrestling-14.
Creature Type: Undead.
Skirr [Libris Mortis, page 120]
212 pointsAttribute Modifiers: ST+72 (No Fine Manipulators, -40%; Size
Modifier, -40%) [144]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-8 [-160];
HT+3 [30].
Secondary
Characteristics Modifiers: SM+4; Will+8 [40]; Per+10 [50]; Basic Move -2 [-10].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24];
High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind
Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood,
No Brain, No Vitals, Unliving) [35]; Sharp Claws [5]; Sharp Teeth [1]; Single-Minded
[5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Combustible [-5]; Mute [-25]; No Sense of Smell/Taste [-5]; Short Foot Manipulators [-16]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (12) (Flesh) [-15]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Knowing Your Own Strength [356] Replace ST+72 (No Fine Manipulators, -40%; Size Modifier, -40%) [144] with ST+25 [250] Add HP+19 [38]
|
Typical Stats
ST:
|
82 (KYOS: 35)
|
HP:
|
82 (KYOS: 54)
|
Speed:
|
6.25
|
DX:
|
12
|
Will:
|
10
|
Move:
|
4 ground, 12 air
|
IQ:
|
2
|
Per:
|
12
|
|
|
HT:
|
13
|
FP:
|
N/A
|
SM:
|
+4
|
Dodge:
|
7
|
Parry:
|
8U
|
DR:
|
-
|
Sharp Claws (14): thrust 11d+1 cutting (KYOS: 8d+1 cutting), Reach C.
Sharp Teeth (14): thrust 11d+1 cutting (KYOS: 8d+1 cutting), Reach C.
Traits:
Appearance (Monstrous; Universal); Combustible; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Cannot Hover; Winged); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance (No Blood, No Brain, No Vitals, Unliving); Mute; No Sense of Smell/Taste; Short Foot Manipulators; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Uncontrollable Appetite (12) (Flesh); Unfazeable; Unnatural.
Skills: Brawling-14.
Creature Type: Undead.
Skulking Cyst [Libris Mortis, page 120]
9 pointsAttribute Modifiers: ST-5 [-50]; DX+2 (No Fine
Manipulators, -40%) [24]; HT+1 [10].
Secondary
Characteristic Modifiers: SM-2.
Advantages: Amphibious [10]; Clinging [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 3 (Magic) [9]; Good Grip 2 [10]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Unliving, No Blood, No Brain, No Eyes) [35]; Sharp Teeth [1]; Temperature Tolerance 6 [6]; Unaging [15]; Vibration Sense (Air) [10]. Blood Drain: Leech 1 (Blood Agent, -40%; Magical, -10%) [13].
Spell-Like Ability: Blackout 1 [36].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Horizontal [-10]; Invertebrate [-20]; Mute [-25]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (12) (Blood) [-15]; Unhealing (Partial; Leech) [-20]; Unnatural [-50].
Features: No Legs (Slithers); Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
|
5
|
HP:
|
5
|
Speed:
|
5.75
|
DX:
|
12
|
Will:
|
10
|
Move:
|
5 ground, 5 water
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
11
|
FP:
|
N/A
|
SM:
|
-2
|
Dodge:
|
8
|
Parry:
|
N/A
|
DR:
|
-
|
Vampiric Bite (14): thrust 1d-4 cutting (KYOS: 1d-7 cutting), Reach C. The skulking cyst
can drain the victim’s life if the victim is helpless (pinned, stunned, unconscious,
etc.), grappled, or willing. If he is wearing armor, the skulking cyst’s biting
damage must penetrate its DR. Once the skin kite has bitten through the
victim’s DR, it can drain 1 HP per second from him. For every 3 HP stolen, the skulking
cyst heals 1 HP. It cannot raise its HP above normal this way.
Spell-Like Ability: Blackout 1 (12).
Traits:
Amphibious; Appearance (Monstrous; Universal); Clinging; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; ER 3 (Magic); Good Grip 2; High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Unliving, No Blood, No Brain, No Eyes); Invertebrate; Mute; No Legs (Slithers); No Manipulators; No Sense of Smell/Taste; Social Stigma (Dead); Temperature Tolerance 6; Unaging; Uncontrollable Appetite (12) (Blood); Unhealing (Partial; Leech); Unnatural; Vibration Sense (Air).
Skills: Brawling-14;
Innate Attack (Gaze)-12; Stealth-14; Wrestling-14.
Creature Type: Undead.
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