Monsters: Libris Mortis Undead IV
More undead monstrosities from
Libris Mortis. This is probably the most boring batch of monsters from this book.
Forsaken Shell [Libris Mortis, page 100]
87 points
Attribute Modifiers: ST+4 (No Fine Manipulators, -40%) [24];
DX+1 (No Fine Manipulators, -40%) [12]; HT+1 [10].
Advantages: Constriction Attack [15]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%) [12]; Double-Jointed [15]; Good Grip 2 [10]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Homogenous, No Blood) [45]; Temperature Tolerance 6 [6]; Tunneling 1 [35]; Unaging [15].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Horizontal [-10]; Invertebrate [-20]; Mute [-25]; No Fine Manipulators [-30]; Skinny [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: No Legs (Slithers); Not Subject to Fatigue.
Creature Type: Undead.
Knowing Your Own Strength [103] Replace ST+4 (No Fine Manipulators, -40%) [24] with ST+4 [40]
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Typical Stats
ST:
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14
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HP:
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14
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Speed:
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5.5
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DX:
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11
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Will:
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10
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Move:
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5 ground, 1 tunneling
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IQ:
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10
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Per:
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10
|
|
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HT:
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11
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FP:
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N/A
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SM:
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+0
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Dodge:
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8
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Parry:
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8 (unarmed)
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DR:
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1* (tough skin)
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Slap (11):
thrust 1d-1 crushing (KYOS: 1d+1 crushing), Reach C.
Traits:
Appearance (Monstrous; Universal); Constriction Attack; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Fatal Beating); Double-Jointed; Good Grip 2; High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Homogenous, No Blood); Invertebrate; Mute; No Fine Manipulators; No Legs (Slithers); Skinny; Social Stigma (Monster); Temperature Tolerance 6; Unaging; Unhealing (Total); Unnatural.
Skills: Stealth-14;
Wrestling-14.
Creature Type: Undead.
Hulking Corpse [Libris Mortis, page 109]
-36 pointsAttribute Modifiers: ST+8 (Size Modifier, -10%) [72];
IQ-4 [-80].
Secondary
Characteristics Modifiers: SM+1; HP+4 (Size Modifier, -10%) [8]; Will+4 [20]; Per+4 [20].
Advantages: DR 3 (Tough Skin, -40%) [9]; Doesn’t
Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain
Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control
[30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving)
[25]; Sharp Teeth 1 [1]; Single-Minded [5]; Temperature Tolerance 10 [10];
Unaging [15]; Unfazeable [15].
Disadvantages: Automaton [-85]; Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.
Knowing Your Own Strength [-28] Replace ST+8 (Size Modifier, -10%) [72] with ST+8 [80] Replace HP+4 (Size Modifier, -10%) [8] with HP+4 [8]
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Typical Stats
ST:
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18
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HP:
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22
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Speed:
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5
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DX:
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10
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Will:
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10
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Move:
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5
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IQ:
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6
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Per:
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10
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|
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HT:
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10
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FP:
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N/A
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SM:
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+1
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Dodge:
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8
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Parry:
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8 (unarmed)
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DR:
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3* (tough skin)
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Punch (10):
thrust 1d+1 crushing (KYOS: 2d+2 crushing), Reach C-1.
Sharp Teeth (10): thrust 1d+1 cutting (KYOS: 2d+2 cutting), Reach C.
Traits:
Appearance (Monstrous; Universal); Automaton; Bad Smell; Cannot Learn; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Reprogrammable; Sexless; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Unnatural; Wealth (Dead Broke).
Creature Type: Undead.
Murk [Libris Mortis, page 112]
212 pointsAttribute Modifiers: ST-2 [-20]; DX+2 [40]; IQ-3 [-60].
Secondary
Characteristic Modifiers: Will+2 [10]; Per+2 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%) [12]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Unaging [15].
Energy Drain
[64]: Affliction 1 (HT; Affects Substantial, +40%; Attribute Penalty, ST-1, DX-1,
IQ-1, HT-1, +30%; Cumlative, +400%; Follow-Up, Natural Weapon, +0%; Magical,
-10%) [56] + Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%;
Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Cannot Speak [-15]; Dread (Religious Symbols; 5 yards) [-14]; Social Stigma (Dead) [-25]; Uncontrollable Appetite (12) (Energy Drain) [-15]; Unnatural [-50].Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
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8
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HP:
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8
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Speed:
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5.5
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DX:
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12
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Will:
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9
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Move:
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5 air
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IQ:
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7
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Per:
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9
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|
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HT:
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10
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FP:
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N/A
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SM:
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+0
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Dodge:
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8
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Parry:
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9 (unarmed)
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DR:
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-
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Punch (12): thrust
1d-4 crushing (KYOS: 1d-5 crushing). Reach C. Only usable against insubstantial
beings.
Energy Drain (12): thrust 1d-3 toxic (KYOS: 1d-4 toxic) + follow-up affliction (resisted
by HT, cumulative -1 penalty to ST, DX, IQ, and HT for margin of failure
minutes). Can be used both against substantial and insubstantial beings.
Traits:
Appearance (Monstrous; Universal); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Fatal Beating); Dread (Religious Symbols; 5 yards); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); Social Stigma (Dead); Unaging; Uncontrollable Appetite (12) (Energy Drain); Unnatural.
Skills: Stealth-12.
Creature Type: Undead.
Plague Blight [Libris Mortis, page 115]
264 pointsAttribute Modifiers: ST+4 [40]; DX+2 [40]; IQ+1 [20];
HT+2 [20].
Secondary
Characteristics Modifiers: HP+6 [12]; Will+2 [10].
Advantages: DR 3 (Tough Skin, -40%) [9]; Doesn’t
Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain
Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15];
Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Injury Tolerance
(Damage Reduction 2; Limited, Physical, -20%) [40]; Temperature Tolerance 10
[10]; Unaging [15]; Unfazeable [15].
Gangrenous Stench: Affliction 1 (HT; Always On, -20%; Area Effect, 8 yards, +150%; Aura, +80%; Melee Attack, Reach C, -30%; Nauseated, +30%; Respiratory Agent, +50%) [36].
Gangrenous Touch: Toxic Attack 1d-1 (Cyclic, 1 second, 10 cycles, Resistible, +450%;
Follow-Up, Punch, +0%; Magical, -10%; Resistible, HT-3, -15%) [16].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Unholy Touch [1].
Features: Not Subject to Fatigue.
Creature Type: Undead (Evil).
Typical Stats
ST:
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14
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HP:
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20
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Speed:
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6
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DX:
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12
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Will:
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13
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Move:
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6
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IQ:
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11
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Per:
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11
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|
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HT:
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12
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FP:
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N/A
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SM:
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+0
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Dodge:
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9
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Parry:
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10 (unarmed)
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DR:
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3* (tough skin)
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Punch (14): thrust
1d crushing (KYOS: 1d+2 crushing), Reach C.
Gangrenous Stench: Any creature that inhales the stench exuded by the plague blight in a 8-yard
radius becomes nauseated for a number of minutes, equal to the margin of
failure on the HT roll to resist.
Gangrenous Touch: If a plague blight damages a living creature with a punch, the victim
becomes infected with a magical disease. Each second for ten seconds, the victim
must roll against HT-3 or take 1d-1 toxic damage ignoring DR.
Traits:
Appearance (Monstrous; Universal); Bad Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); Injury Tolerance (Damage Reduction 2; Limited, Physical); No Sense of Smell/Taste; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Unholy Touch; Unnatural; Vulnerability (Holy Weapons, x2).
Skills: Brawling-14; Expert Skill
(Thanatology)-12; Poisons-12.
Creature Type: Undead
(Evil).
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