Sunday, 13 November 2022

Monsters: Libris Mortis Undead VI

Monsters: Libris Mortis Undead VI

Even more undead creatures from Libris Mortis. After this post, there's only some lenses left.

 

Slaughter Wight [Libris Mortis, page 121]
 
113 points
Attribute Modifiers: ST+5 [50].
Secondary Characteristics Modifiers: Will+1 [5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Eat or Drink [10]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%) [12]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Unaging [15].
    Energy Drain: Leech 3 (Accelerated Healing, +25%; Magical, -10%) [38].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (12) (Life Energy) [-15]; Unhealing (Partial; Leech) [-20]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

15

HP:

15

Speed:

5.5

DX:

12

Will:

11

Move:

5

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

10 (unarmed)

DR:

1* (tough skin)

    Punch (14): thrust 1d+1 crushing (KYOS: 2d crushing), Reach C.
    Energy Drain: While maintaining ongoing contact (grappling, for example), the wight can drain 3 HP per second from the victim, while healing 1 HP per each stolen HP.
    Create Spawn: Creatures killed by a slaughter wight rise after 1d minutes as wights under the wight’s control. They do not possess any of the abilities they had in life. Sometimes a newly created spawn becomes a slaughter wight instead of a mere wight, though the wiles of the dark gods determine such instances (that is, the GM decides when this occurs).
 
    Traits: Appearance (Monstrous; Universal); Doesn’t Eat or Drink; Doesn’t Breathe; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Uncontrollable Appetite (12) (Life Energy); Unhealing (Partial; Leech); Unnatural.
    Skills: Brawling-14; Stealth-14.
    Creature Type: Undead.
 
Slaymate [Libris Mortis, page 122]
 
63 points
Attribute Modifiers: ST-5 [-50].
Secondary Characteristics Modifiers: SM-2; Basic Move -2 [-10].
Advantages: Doesn’t Eat or Drink [10]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Sharp Teeth [1]; Unaging [15].
    Disease: Toxic Attack 1d-1 (Cyclic, 1 day, 5 cycles, Resistible, +25%; Follow-Up, Sharp Teeth, +0%; Onset, 1 day, -30%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -1 ST and -1 HT, +10%) [3].
    Pale Aura: Mana Enhancer 1 (Area Effect, 4 yards, +150%; Limited Colleges, Necromancy, -40%; Magical, -10%) [100].
Disadvantages: Appearance (Hideous; Universal, +25%) [-20]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

5

HP:

5

Speed:

5

DX:

10

Will:

10

Move:

3

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

-2

Dodge:

8

Parry:

9 (unarmed)

DR:

-

    Sharp Teeth (12): thrust 1d-4 cutting (KYOS: 1d-7 cutting), Reach C.
    Disease: Any living creature injured by a slaymate’s bite risks being infected. Roll against HT-3. If the roll is failed, the infected creature takes 1d-1 toxic damage a day later, and then every day for 5 more days. Each instance of damage can be negated by a HT-3 roll. When the victim loses 2/3 HP to this disease, he gains a -1 penalty to HT and ST until healed above this threshold.
    Pale Aura: A slaymate produces an invisible aura that raises the ambient mana level by one step within 4 yards of it, but only for necromantic spells.
 
    Traits: Appearance (Hideous; Universal); Doesn’t Eat or Drink; Doesn’t Breathe; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Unaging; Unhealing (Total); Unnatural.
    Skills: Brawling-12; Stealth-12.
    Creature Type: Undead.

  

Spectral Lyrist [Libris Mortis, page 123]
 
377 points
Attribute Modifiers: ST-2 [-20]; DX+2 [40]; IQ+1 [20].
Secondary Characteristic Modifiers: Will+1 [5].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Unaging [15].
    Energy Drain [64]: Affliction 1 (HT; Affects Substantial, +40%; Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30%; Cumlative, +400%; Follow-Up, Natural Weapon, +0%; Magical, -10%) [56] + Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
    Spell-Like Abilities (Alternative Abilities) [77]:
    Fascinating Song 3 [36/5=8];
    Lesser Polymorph [20/5=4];
    Suggestion Song 1 [65].
Disadvantages: Dread (Religious Symbols; 5 yards) [-14]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (12) (Energy Drain) [-15]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

8

HP:

8

Speed:

5.5

DX:

12

Will:

12

Move:

5 air

IQ:

11

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

-

    Punch (12): thrust 1d-4 crushing (KYOS: 1d-5 crushing), Reach C. Only usable against insubstantial beings.
    Energy Drain (12): thrust 1d-3 toxic (KYOS: 1d-4 toxic) + follow-up affliction (resisted by HT, cumulative -1 penalty to ST, DX, IQ, and HT for margin of failure minutes). Can be used both against substantial and insubstantial beings.
    Spell-Like Abilities (Alternative Abilities):
    Fascinating Song 3 (12);
    Suggestion Song 1 (12).
 
    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Religious Symbols; 5 yards); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Uncontrollable Appetite (12) (Energy Drain); Unnatural.
    Skills: Stealth-12.
    Creature Type: Undead.

 

Tomb Mote [Libris Mortis, page 128]
 
134 points
Attribute Modifiers: ST-7 [-70]; DX+3 [60].
Secondary Characteristics Modifiers: SM-4; Basic Speed +0.25 [5]; Basic Move -2 [-10].
Advantages: Altered Time Rate 1 (Magical, -10%) [90]; Amphibious [10]; Doesn’t Eat or Drink [10]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15].
    Disease: Toxic Attack 1d-1 (Cyclic, 1 day, 5 cycles, Resistible, +25%; Follow-Up, Sharp Teeth, +0%; Onset, 1 day, -30%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -2 ST and Unnatural Features 3 (Green skin), +13%) [3].
Disadvantages: Appearance (Hideous; Universal, +25%) [-20]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

3

HP:

3

Speed:

6

DX:

13

Will:

10

Move:

4 ground, 4 water

IQ:

10

Per:

10

 

 

HT:

10

FP:

N/A

SM:

-2

Dodge:

9

Parry:

9 (unarmed)

DR:

-

    Sharp Claws (15): thrust 1d-5 cutting (KYOS: 1d-9 cutting), Reach C.
    Sharp Teeth (15): thrust 1d-5 cutting (KYOS: 1d-9 cutting), Reach C.
    Disease: Any living creature injured by a tomb mote’s bite risks being infected. Roll against HT-3. If the roll is failed, the infected creature takes 1d-1 toxic damage a day later, and then every day for 5 more days. Each instance of damage can be negated by a HT-3 roll. When the victim loses 2/3 HP to this disease, he gains a -1 penalty to ST and his turns a hue of green, bloats, and becomes warm to the touch until healed above this threshold.
 
    Traits: Altered Time Rate 1 (Magical); Amphibious; Appearance (Hideous; Universal); Doesn’t Eat or Drink; Doesn’t Breathe; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Homogenous, No Blood, No Eyes); No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Unhealing (Total); Unnatural.
    Skills: Brawling-15; Stealth-15.
    Creature Type: Undead.

  

Visage [Libris Mortis, page 130]
 
387 points
Attribute Modifiers: ST+2 [20]; DX+2 [40]; IQ+1 [20]; HT+2 [20].
Secondary Characteristics Modifiers: Will+2 [10].
Advantages: DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%; Only evil outsiders, -50%) [4]; Flight (Magical, -10%; Slow, -25%) [26]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Positive Energy Effects [10]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, No Eyes, Unliving) [30]; Injury Tolerance (Damage Reduction 2; Limited, Physical, -20%) [40]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Claws [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
    Assume Identity [61]: Morph (Cosmetic, -50%; Magical, -10%; Maximum Duration, 24 hours, -0%; No Memorization Required, +50%; Requires Sample, Kill within 5 seconds, -30%) [60] + Rest in Pieces [1].
    Spell-Like Abilities (Alternative Abilities) [81]:
    Great Hallucination [39/5=8];
    Suggestion [73].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Skinny [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Holy Weapons, x2) [-10].
Features: No Legs (Aerial); Not Subject to Fatigue.
Creature Type: Undead (Chaotic, Evil).
 
Typical Stats

ST:

12

HP:

12

Speed:

6

DX:

12

Will:

13

Move:

6 air

IQ:

11

Per:

11

 

 

HT:

12

FP:

N/A

SM:

+0

Dodge:

9

Parry:

10 (unarmed)

DR:

2

    Sharp Claws (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
    Assume Identity: A visage can take on the form of someone it has killed within the last five seconds as per Morph (p. B84) with Cosmetic. If the visage assumes the form of a particular victim, that victim cannot be resurrected or raised as undead.
    Spell-Like Abilities (Alternative Abilities):
    Great Hallucination (11);
    Suggestion (12).
 
    Traits: Appearance (Monstrous; Universal); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Fatal Beating; Only evil outsiders); Flight (Magical; Slow); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Positive Energy Effects; Indomitable; Infravision; Injury Tolerance (No Blood, No Eyes, Unliving); Injury Tolerance (Damage Reduction 2; Limited, Physical); Magic Resistance 2 (Improved); No Legs (Aerial); No Sense of Smell/Taste; Skinny; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Unnatural; Vulnerability (Holy Weapons, x2).
    Skills: Brawling-14; Expert Skill (Thanatology)-12; Poisons-12.
    Creature Type: Undead (Chaotic, Evil).
 


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