Monsters: Libris Mortis Undead VI
Even more undead creatures from
Libris Mortis. After this post, there's only some lenses left.
Slaughter Wight [Libris Mortis, page 121]
113 points
Attribute Modifiers: ST+5 [50].
Secondary
Characteristics Modifiers: Will+1 [5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Doesn’t Eat or Drink [10]; Doesn’t Breathe [20]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%) [12]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Unaging [15].
Energy Drain:
Leech 3 (Accelerated Healing, +25%; Magical, -10%) [38].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (12) (Life Energy) [-15]; Unhealing (Partial; Leech) [-20]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
|
15
|
HP:
|
15
|
Speed:
|
5.5
|
DX:
|
12
|
Will:
|
11
|
Move:
|
5
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
N/A
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
10 (unarmed)
|
DR:
|
1* (tough skin)
|
Punch (14): thrust
1d+1 crushing (KYOS: 2d crushing), Reach C.
Energy Drain:
While maintaining ongoing contact (grappling, for example), the wight can drain
3 HP per second from the victim, while healing 1 HP per each stolen HP.
Create Spawn:
Creatures killed by a slaughter wight rise after 1d minutes as wights under the
wight’s control. They do not possess any of the abilities they had in life. Sometimes
a newly created spawn becomes a slaughter wight instead of a mere wight, though
the wiles of the dark gods determine such instances (that is, the GM decides
when this occurs).
Traits:
Appearance (Monstrous; Universal); Doesn’t Eat or Drink; Doesn’t Breathe; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Uncontrollable Appetite (12) (Life Energy); Unhealing (Partial; Leech); Unnatural.
Skills:
Brawling-14; Stealth-14.
Creature Type: Undead.
Slaymate [Libris Mortis, page 122]
63 pointsAttribute Modifiers: ST-5 [-50].
Secondary
Characteristics Modifiers: SM-2; Basic Move -2 [-10].
Advantages: Doesn’t Eat or Drink [10]; Doesn’t
Breathe [20]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic
Hazards [30]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Sharp
Teeth [1]; Unaging [15].
Disease: Toxic
Attack 1d-1 (Cyclic, 1 day, 5 cycles, Resistible, +25%; Follow-Up, Sharp Teeth,
+0%; Onset, 1 day, -30%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -1 ST and -1
HT, +10%) [3].
Pale Aura:
Mana Enhancer 1 (Area Effect, 4 yards, +150%; Limited Colleges, Necromancy,
-40%; Magical, -10%) [100].
Disadvantages: Appearance (Hideous; Universal, +25%) [-20]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
|
5
|
HP:
|
5
|
Speed:
|
5
|
DX:
|
10
|
Will:
|
10
|
Move:
|
3
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
N/A
|
SM:
|
-2
|
Dodge:
|
8
|
Parry:
|
9 (unarmed)
|
DR:
|
-
|
Sharp Teeth (12): thrust 1d-4 cutting (KYOS: 1d-7 cutting), Reach C.
Disease: Any
living creature injured by a slaymate’s bite risks being infected. Roll against
HT-3. If the roll is failed, the infected creature takes 1d-1 toxic damage a
day later, and then every day for 5 more days. Each instance of damage can be
negated by a HT-3 roll. When the victim loses 2/3 HP to this disease, he gains
a -1 penalty to HT and ST until healed above this threshold.
Pale Aura: A
slaymate produces an invisible aura that raises the ambient mana level by one
step within 4 yards of it, but only for necromantic spells.
Traits:
Appearance (Hideous; Universal); Doesn’t Eat or Drink; Doesn’t Breathe; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Unaging; Unhealing (Total); Unnatural.
Skills: Brawling-12;
Stealth-12.
Creature Type: Undead.
Spectral Lyrist [Libris Mortis, page 123]
377 pointsAttribute Modifiers: ST-2 [-20]; DX+2 [40]; IQ+1 [20].
Secondary
Characteristic Modifiers: Will+1 [5].
Advantages: Dark Vision [25]; Doesn’t Breathe
[20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10];
Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood)
[45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120];
Unaging [15].
Energy Drain
[64]: Affliction 1 (HT; Affects Substantial, +40%; Attribute Penalty, ST-1,
DX-1, IQ-1, HT-1, +30%; Cumlative, +400%; Follow-Up, Natural Weapon, +0%;
Magical, -10%) [56] + Natural Weapon (Toxic; Affects Substantial, +40%; Cannot
Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%)
[8].
Spell-Like Abilities (Alternative Abilities) [77]: Suggestion
Song 1 [65].
Disadvantages: Dread (Religious Symbols; 5 yards) [-14]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (12) (Energy Drain) [-15]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
|
8
|
HP:
|
8
|
Speed:
|
5.5
|
DX:
|
12
|
Will:
|
12
|
Move:
|
5 air
|
IQ:
|
11
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
N/A
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
9 (unarmed)
|
DR:
|
-
|
Punch (12):
thrust 1d-4 crushing (KYOS: 1d-5 crushing), Reach C. Only usable against
insubstantial beings.
Energy Drain (12): thrust 1d-3 toxic (KYOS: 1d-4 toxic) + follow-up affliction (resisted
by HT, cumulative -1 penalty to ST, DX, IQ, and HT for margin of failure
minutes). Can be used both against substantial and insubstantial beings.
Spell-Like Abilities (Alternative Abilities): Suggestion
Song 1 (12).
Traits:
Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Religious Symbols; 5 yards); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Uncontrollable Appetite (12) (Energy Drain); Unnatural.
Skills:
Stealth-12.
Creature Type: Undead.
Tomb Mote [Libris Mortis, page 128]
134 pointsAttribute Modifiers: ST-7 [-70]; DX+3 [60].
Secondary
Characteristics Modifiers: SM-4; Basic Speed +0.25 [5]; Basic Move -2 [-10].
Advantages: Altered Time Rate 1 (Magical, -10%)
[90]; Amphibious [10]; Doesn’t Eat or Drink [10]; Doesn’t Breathe [20]; Doesn’t
Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision
[10]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Sharp Claws [5]; Sharp
Teeth [1]; Unaging [15].
Disease: Toxic
Attack 1d-1 (Cyclic, 1 day, 5 cycles, Resistible, +25%; Follow-Up, Sharp Teeth,
+0%; Onset, 1 day, -30%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -2 ST and Unnatural
Features 3 (Green skin), +13%) [3].
Disadvantages: Appearance (Hideous; Universal, +25%) [-20]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
|
3
|
HP:
|
3
|
Speed:
|
6
|
DX:
|
13
|
Will:
|
10
|
Move:
|
4 ground, 4 water
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
10
|
FP:
|
N/A
|
SM:
|
-2
|
Dodge:
|
9
|
Parry:
|
9 (unarmed)
|
DR:
|
-
|
Sharp Claws (15): thrust 1d-5 cutting (KYOS: 1d-9 cutting), Reach C.
Sharp Teeth (15): thrust 1d-5 cutting (KYOS: 1d-9 cutting), Reach C.
Disease: Any
living creature injured by a tomb mote’s bite risks being infected. Roll
against HT-3. If the roll is failed, the infected creature takes 1d-1 toxic
damage a day later, and then every day for 5 more days. Each instance of damage
can be negated by a HT-3 roll. When the victim loses 2/3 HP to this disease, he
gains a -1 penalty to ST and his turns a hue of green, bloats, and becomes warm
to the touch until healed above this threshold.
Traits:
Altered Time Rate 1 (Magical); Amphibious; Appearance (Hideous; Universal); Doesn’t Eat or Drink; Doesn’t Breathe; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Homogenous, No Blood, No Eyes); No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Unhealing (Total); Unnatural.
Skills: Brawling-15;
Stealth-15.
Creature Type: Undead.
Visage [Libris Mortis, page 130]
387 pointsAttribute Modifiers: ST+2 [20]; DX+2 [40]; IQ+1 [20];
HT+2 [20].
Secondary
Characteristics Modifiers: Will+2 [10].
Advantages: DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%; Only evil outsiders, -50%) [4]; Flight (Magical, -10%; Slow, -25%) [26]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Positive Energy Effects [10]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, No Eyes, Unliving) [30]; Injury Tolerance (Damage Reduction 2; Limited, Physical, -20%) [40]; Magic Resistance 2 (Improved, +150%) [10]; Sharp Claws [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Assume Identity [61]: Morph (Cosmetic, -50%; Magical, -10%; Maximum Duration, 24 hours,
-0%; No Memorization Required, +50%; Requires Sample, Kill within 5 seconds, -30%)
[60] + Rest in Pieces [1].
Spell-Like Abilities (Alternative Abilities) [81]: Suggestion [73].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Skinny [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Holy Weapons, x2) [-10].
Features: No Legs (Aerial); Not Subject to Fatigue.
Creature Type: Undead (Chaotic, Evil).
Typical Stats
ST:
|
12
|
HP:
|
12
|
Speed:
|
6
|
DX:
|
12
|
Will:
|
13
|
Move:
|
6 air
|
IQ:
|
11
|
Per:
|
11
|
|
|
HT:
|
12
|
FP:
|
N/A
|
SM:
|
+0
|
Dodge:
|
9
|
Parry:
|
10 (unarmed)
|
DR:
|
2
|
Sharp Claws (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Assume Identity: A visage can take on the form of someone it has killed within the last
five seconds as per Morph (p. B84) with Cosmetic. If the visage assumes the
form of a particular victim, that victim cannot be resurrected or raised as
undead.
Spell-Like Abilities (Alternative Abilities): Suggestion (12).
Traits:
Appearance (Monstrous; Universal); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Fatal Beating; Only evil outsiders); Flight (Magical; Slow); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Positive Energy Effects; Indomitable; Infravision; Injury Tolerance (No Blood, No Eyes, Unliving); Injury Tolerance (Damage Reduction 2; Limited, Physical); Magic Resistance 2 (Improved); No Legs (Aerial); No Sense of Smell/Taste; Skinny; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Unnatural; Vulnerability (Holy Weapons, x2).
Skills: Brawling-14; Expert Skill
(Thanatology)-12; Poisons-12.
Creature Type: Undead
(Chaotic, Evil).
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