Monsters: Libris Mortis Lenses II
Some more lenses/templates from
Libris Mortis.
Necropolitan [Libris Mortis, page 114]
73 points
Applicable to: Any corporeal humanoid or monstrous
humanoid.
Secondary
Characteristics Modifiers: HP+2 [4].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (No Blood, Unliving)
[25]; Resistant to Mind Control (+3) [10]; Temperature Tolerance 10 [10];
Unaging [15].
Disadvantages: No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Supernatural Features (No Body Heat, Pallor) [-15]; Unnatural [-50].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Necropolitan Human Cultist [Libris Mortis, page 114]
73 points
Secondary
Characteristics Modifiers: HP+2 [4].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (No Blood, Unliving)
[25]; Resistant to Mind Control (+3) [10]; Temperature Tolerance 10 [10];
Unaging [15].
Disadvantages: No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Supernatural
Features (No Body Heat, Pallor) [-15]; Unnatural [-50].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
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10
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HP:
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10
|
Speed:
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5
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DX:
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10
|
Will:
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12
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Move:
|
4
|
IQ:
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13
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Per:
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12
|
|
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HT:
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10
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FP:
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10
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SM
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+0
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Dodge:
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8
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Parry:
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11
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DR:
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-
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Quarterstaff swing (12): swing 1d+2 crushing, Reach 1-2.
Quarterstaff thrust (12): thrust 1d crushing, Reach 1-2.
Traits:
Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold;
Immunity to Metabolic Hazards; Infravision; Injury Tolerance (No Blood,
Unliving); No Sense of Smell/Taste; Resistant to Mind Control (+3); Sexless; Social Stigma (Dead); Supernatural
Features (No Body Heat, Pallor); Temperature Tolerance 10; Unaging; Unnatural.
Skills: Staff-12.
Creature Type: Undead.
Revived Fossil [Libris Mortis, page 118]
-21 pointsApplicable to: Any corporeal non-undead creature
with a skeletal system.
Attribute Modifiers: DX-1 [-20]; HT+1 [10].
Secondary
Characteristics Modifiers: HP+8 [16].
Advantages: DR 4 [20]; Doesn’t Breathe [20];
Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10];
Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable
[15]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No
Vitals, Unliving) [40]; Single-Minded [5]; Temperature Tolerance 10 [10];
Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 4 total DR.
Creature Type: Undead.
Revived Fossil Megaraptor
[Libris Mortis, page 118]
-21 points
Attribute Modifiers: ST+26 (No Fine Manipulators, -40%;
Size Modifier, -50%) [52]; IQ-8 [-160]; HT+2 [20].
Secondary
Characteristics Modifiers: SM+5; HP+8 (Size Modifier, -50%) [8]; Will+8 [40]; Per+8 [40]; Basic
Move +6 [30].
Advantages: DR 4 [20]; Doesn’t Breathe [20];
Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Fangs [2]; High Pain Threshold
[10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30];
Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No
Eyes, No Vitals, Unliving) [40]; Single-Minded [5]; Striker (Tail; Crushing;
Cannot Parry, -40%; Limited Arc, Back, -40%; Long 1, +100%; Weak, -50%) [4]; Temperature
Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Cannot Learn [-30]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 4 total DR.
Creature Type: Undead.
Knowing Your Own Strength [139] Replace ST+26 (No Fine Manipulators, -40%; Size Modifier, -50%) [52] with ST+19 [190] Replace HP+8 (Size Modifier, -50%) [8] with HP+15 [30]
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Typical Stats
ST:
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36 (KYOS: 29)
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HP:
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44
|
Speed:
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5.5
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DX:
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10
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Will:
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10
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Move:
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11
|
IQ:
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2
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Per:
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10
|
|
|
HT:
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12
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FP:
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N/A
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SM:
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+5
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Dodge:
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8
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Parry:
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N/A
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DR:
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4
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Fangs (12): thrust
4d+2 impaling (KYOS: 6d+1 impaling), Reach C.
Tail (12): thrust
5d-1 crushing (KYOS: 6d+2 crushing), Reach C-7. Can only attack rear hexes.
Traits:
Appearance (Monstrous; Universal); Automaton; Cannot Float; Cannot Learn; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Indomitable; Infravision; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving); No Fine Manipulators; No Sense of Smell/Taste; Reprogrammable; Sexless; Single-Minded; Skull has only 4 total DR; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills:
Brawling-12.
Creature Type: Undead.
Umbral Creature [Libris Mortis, page 128]
160 pointsApplicable to: Any aberration, dragon, giant,
magical beast, or monstrous humanoid.
Attribute Modifiers: ST-2 [-20]; DX+2 [40]; IQ-3 [-60].
Secondary
Characteristic Modifiers: Will+2 [10]; Per+2 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%) [12]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Unaging [15].
Strength Drain
[62]: Affliction 1 (HT; Affects Substantial, +40%; Attribute Penalty, ST-2,
+10%; Cumulative, +400%; Follow-Up, Natural Weapon, +0%; Magical, -10%) [54] + Natural
Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%;
Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Dread (Religious Symbols; 5 yards) [-14]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (12) (Strength Drain) [-15]; Unnatural [-50]; Weakness (Sunlight; 1d/minute) [-60].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Umbral Displacer
Beast [Libris Mortis, page 128]
231 points
Applicable to: Any aberration, dragon, giant,
magical beast, or monstrous humanoid.
Attribute Modifiers: ST+7 (No Fine Manipulators, -40%,
Size Modifier, -10%) [35]; DX+2 (No Fine Manipulators, -40%) [24]; IQ-7 [-140];
HT+1 [10].
Secondary
Characteristic Modifiers: SM+1; Basic Speed +1 [20]; Will+6 [30]; Per+8 [40]; Basic Move +3 [15].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%) [12]; Extra Legs (Six Legs) [10]; Flexibility [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15].
Displacement: Obscure 4 (Vision; Defensive, +50%; Extended, Infravision, +20%;
Magical, -10%; Stealthy, +100%) [21].
Tentacles [30]: Striker (Crushing; Long 2, +200%) [15] + Striker
(Crushing; Long 2, +200%) [15].
Strength Drain
[62]: Affliction 1 (HT; Affects Substantial, +40%; Attribute Penalty, ST-2,
+10%; Cumulative, +400%; Follow-Up, Natural Weapon, +0%; Magical, -10%) [54] + Natural
Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%;
Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bestial [-10]; Dread (Religious Symbols; 5 yards) [-14]; Hidebound [-5]; Horizontal [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (12) (Strength Drain) [-15]; Unnatural [-50]; Weakness (Sunlight; 1d/minute) [-60].
Features: Born Biter 2; Not Subject to Fatigue.
Creature Type: Undead.
Knowing Your Own Strength [266] Replace ST+7 (No Fine Manipulators, -40%, Size Modifier, -10%) [35] with ST+7 [70]
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Typical Stats
ST:
|
17
|
HP:
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17
|
Speed:
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6.75
|
DX:
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12
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Will:
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9
|
Move:
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9
|
IQ:
|
3
|
Per:
|
11
|
|
|
HT:
|
11
|
FP:
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N/A
|
SM:
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+1
|
Dodge:
|
9
|
Parry:
|
10
|
DR:
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-
|
Sharp Teeth (14): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C. Only usable against
insubstantial beings.
Sharp Claws (14): thrust 1d+2 cutting (KYOS: 2d+2 cutting), Reach C-1. Only usable
against insubstantial beings.
Tentacle (14):
thrust 2d crushing (KYOS: 3d crushing), Reach C-2. Only usable against
insubstantial beings.
Strength Drain (14): thrust 2d-1 toxic (KYOS: 3d-1 toxic) + follow-up affliction (resisted
by HT, cumulative -2 penalty to ST for margin of failure minutes). Can be used
both against substantial and insubstantial beings.
Displacement:
A
displacer beast can warp light in its immediate vicinity, causing it to wrap
around its body. This reaches to a two-yard radius around the beast. With care,
it can include a few friends as well. Subtract 4 from any attempts to see the
displacer beast using normal vision or Infravision; there is no resistance
roll. Even if someone does manage to see the beast, subtract 4 from any attack
roll against it that relies on vision to hit. The displacer beast itself can
see perfectly while using this ability. It activates this ability by taking a
Concentrate maneuver. Each activation lasts for 1 minute.
Traits:
Appearance (Monstrous; Universal); Bestial; Born Biter 2; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Fatal Beating); Dread (Religious Symbols; 5 yards); Extra Legs (Six Legs); Flexibility; Hidebound; High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); No Fine Manipulators; No Sense of Smell/Taste; Unaging; Unnatural; Uncontrollable Appetite (12) (Strength Drain); Weakness (Sunlight; 1d/minute).
Skills: Brawling-14;
Stealth-14; Tracking-14.
Creature Type: Undead.
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