Tuesday 8 November 2022

Monsters: Libris Mortis Undead III

Monsters: Libris Mortis Undead III

Let's have another batch of undead creatures from Libris Mortis.

 

Crypt Chanter [Libris Mortis, page 93]
 
211 points
Attribute Modifiers: ST-2 [-20]; DX+2 [40]; IQ+1 [20].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Fatal Beating, -40%) [12]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Unaging [15].
    Draining Melody [60]: Affliction 1 (Will; Accessibility, Only living creatures, -10%; Affects Substantial, +40%; Area Effect, 16 yards, +200%; Based on Will, +20%; Emanation, -20%; Hearing-Based, +150%; Link, +10%; Magical, -10%; Requires singing, -10%) [47] + Toxic Attack 1d-1 (Affects Substantial, +40%; Area Effect, 16 yards, +200%; Emanation, -20%; Hearing-Based, +150%; Link, +10%; Magical, -10%; Requires singing, -10%; Resistible, Will, -30%) [13].
Disadvantages: Cannot Speak (Only speaks through lyrics, -20%) [-12]; Dread (Religious Symbols; 5 yards) [-14]; Dread (Sunlight) [-30]; Frightens Animals [-10]; Social Stigma (Dead) [-20]; Unnatural [-50]; Weakness (Sunlight; 1d/minute) [-60].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

8

HP:

8

Speed:

5.5

DX:

12

Will:

11

Move:

5 air

IQ:

11

Per:

11

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

-

    Punch (12): thrust 1d-4 crushing (KYOS: 1d-5 crushing), Reach C. Only usable against insubstantial beings.
    Draining Melody: A crypt chanter may sing by taking a Ready maneuver. Any living creature within 16 yards of it that hears this melody must roll against Will every second or be mentally stunned and take 1d-1 toxic damage, ignoring DR. They can recover from stun normally. Anyone who dies to this ability rises as a crypt chanter 1d minutes later under the control of this crypt chanter.
 
    Traits: Cannot Speak (Only speaks through lyrics); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Fatal Beating); Dread (Religious Symbols; 5 yards); Dread (Sunlight); Frightens Animals; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Insubstantiality (Affect Substantial; Always On); Social Stigma (Dead); Unaging; Unnatural; Weakness (Sunlight; 1d/minute).
    Skills: Singing-14; Stealth-12.
    Creature Type: Undead.
 
Deathlock [Libris Mortis, page 94]
 
106 points
Attribute Modifiers: DX+1 [20]; IQ+1 [20].
Secondary Characteristics Modifiers: HP+4 [8]; Will+1 [5].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Sharp Teeth [1]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
    Spell-Like Abilities (Alternative Abilities) [22]:
    Deathtouch 2 [18];
    Detect Magic [7/5=2] – see GURPS Thaumatology: Sorcery, page 19;
    Magic Missile [6/5=2].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

10

HP:

14

Speed:

5.25

DX:

11

Will:

12

Move:

5

IQ:

11

Per:

11

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

8 (unarmed)

DR:

-

    Punch (11): thrust 1d-3 crushing, Reach C.
    Sharp Teeth (11): thrust 1d-3 cutting, Reach C.
    Spell-Like Abilities (Alternative Abilities):
    Deathtouch 2 (12);
    Detect Magic (12) – see GURPS Thaumatology: Sorcery, page 19;
    Magic Missile (12).
 
    Traits: Appearance (Monstrous; Universal); Bad Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Unnatural.
    Skills: Expert Skill (Thanatology)-12; Innate (Attack (Projectile)-12; Thaumatology-12.
    Creature Type: Undead.

 Dream Vestige [Libris Mortis, page 96]

 
526 points
Attribute Modifiers: ST+10 (No Fine Manipulators, -40%; Size Modifier, -50%) [20]; IQ+2 [40].
Secondary Characteristic Modifiers: SM+5; HP+2 (Size Modifier, -50%) [2].
Advantages: 360° Vision (Panoptic 2, +60%) [40]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 10 (Magic) [30]; Flight (Lighter Than Air, -10%) [36]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse; Infiltration, +40%) [140]; Injury Tolerance (No Eyes) [5]; Unaging [15].
    Desanctifying Aura: Affliction 1 (HT; Accessibility, Only on undead, -50%; Advantage, Desanctifying Aura, +450%; Always On, -10%; Area Effect, 32 yards, +250%; Aura, +80%; Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; Reduced Duration, 1/60, Only when the target leaves the area, -30%) [85]. Note: “Desanctifying Aura” is ST+2 (Magical, -10%) [18] + HT+2 (Magical, -10%) [18] + Will+2 (Magical, -10%) [9].
    Form Consumption: Leech 1 (Accessibility, Only sapient beings, -10%; Magical, -10%; Steal IQ, +300%) [95].
    Frightful Presence: Terror (-2) (Sight; Magical, -10%) [45].
    Spell-Like Ability:
    Dream Travel [80].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; No Manipulators [-50]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (9) (Mental Energy) [-22]; Unhealing (Partial; Leech) [-20]; Unnatural [-50]; Vulnerability (Vacuum and wind-based attacks, x2) [-20].
Features: No Legs (Aerial); Not Subject to Fatigue.
Notes: Height 32 ft., Weight 8 lb.
Creature Type: Undead.
 

Knowing Your Own Strength [608]
Replace ST+10 (No Fine Manipulators, -40%; Size Modifier, -50%) [20] with ST+10 [100]
Replace HP+2 (Size Modifier, -50%) [2] with HP+2 [4]

 
Typical Stats

ST:

20

HP:

22

Speed:

5

DX:

10

Will:

12

Move:

10 air

IQ:

12

Per:

12

 

 

HT:

10

FP:

N/A

SM:

+5

Dodge:

8

Parry:

N/A

DR:

-

    Desanctifying Aura: A dream vestige emanates an aura of negative energy, which empowers nearby undead. Any undead creature within 32 yards of a dream vestige gets a +2 bonus to ST, HT, and Will. If the creature leaves the aura’s area, the effects linger for margin of failure seconds.
    Form Consumption: The dream vestige can drain IQ from sapient creatures within it. The victim loses 1 IQ per second (this does lower Will and Per), and the dream vestige heals 1 HP per every 3 points of IQ stolen. The victims regain lost IQ at the rate they recover FP.
    Frightful Presence: When a creature sees the dream vestige, it must roll a Fright Check at a -2 penalty. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
    Spell-Like Ability: Dream Travel (12).
 
    Traits: 360° Vision (Panoptic 2); Appearance (Monstrous; Universal); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 10 (Magic); Flight (Lighter Than Air); Immunity to Metabolic Hazards; Injury Tolerance (Diffuse; Infiltration); Injury Tolerance (No Eyes); No Legs (Aerial); No Manipulators; No Sense of Smell/Taste; Social Stigma (Dead); Unaging; Uncontrollable Appetite (9) (Mental Energy); Unhealing (Partial; Leech); Unnatural; Vulnerability (Vacuum and wind-based attacks, x2).
    Notes: Height 32 ft., Weight 8 lb.
    Creature Type: Undead.

 

Entomber [Libris Mortis, page 97]
 
197 points
Attribute Modifiers: ST+4 [40]; IQ-2 [-40]; HT+2 [20].
Secondary Characteristics Modifiers: HP+4 [8]; Will+2 [10]; Per+2 [10].
Advantages: DR 2 (Tough Skin, -40%) [6]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Temperature Tolerance 10 [10]; Tunneling 1 [35]; Unaging [15]; Unfazeable [15].
    Entombment: Binding 22 (Engulfing, +60%; Environmental, Ground, -20%; Magical, -10%; Melee Attack, Reach C, -30%; One-Shot, -10%; Suffocating, +75%; Unbreakable, +40%) [91].
    Exhume: Permeation (Grave Dirt and Coffins; Accessibility, Only for exhumed corpses, -80%; Can Carry Objects, Heavy Encumbrance, +100%; Cosmic, Works on buried corpses from a distance, +50%; Magical, -10%) [16].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Mute [-25]; No Mouth [-4]; No Sense of Smell/Taste [-5]; Reprgrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Typical Stats

ST:

14

HP:

18

Speed:

5.5

DX:

10

Will:

10

Move:

5 ground, 1 tunnel

IQ:

8

Per:

10

 

 

HT:

12

FP:

N/A

SM:

+0

Dodge:

8

Parry:

10 (unarmed)

DR:

2* (tough skin)

    Punch (12): thrust 1d crushing (KYOS: 1d+2 crushing), Reach C.
    Entombment (12): The entomber can touch another creature that must be touching the ground, and magically entomb it in the ground beneath its feet. This ability doesn’t work in locations with a basement or open level immediately below, nor can the creature entomb victims in magical, living, or animate materials, or materials with a DR higher than 2. The upthrust bulge of cracked fl ooring material, earth, or stone reveals the location of the victim to compatriots. The victim is considered to be pinned by ST 22 – it cannot move, speak, or breathe. The only way to escape is to try to break free by winning a Quick Contest of ST against this ability. If it tries to break free and fails, it is only allowed a repeated attempt every 10 seconds – and on a 17 or 18, it becomes so entangled that it cannot escape on its own!
    Exhume: When an entomber performs a Ready maneuver and touches the top of a grave or space where a creature is buried no deeper than 10 feet, the body immediately rises to the surface, leaving no hole or tunnel. A body is not harmed when brought to the surface in this manner.
 
    Traits: Appearance (Monstrous; Universal); Bad Smell; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); Mute; No Mouth; No Sense of Smell/Taste; Reprogrammable; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Unnatural.
    Skills: Brawling-12; Wrestling-12.
    Creature Type: Undead.

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