Lenses: Libris Mortis Lenses III
Libris Mortis, for some reason, hides a lot of variant monsters outside the monsters chapter. So, let's convert all the leftover lenses and be done with this book.
Swarm-Shifter [Libris Mortis, page 123]
Variable
Applicable to: Any sapient, corporeal undead creature.
Swarm Form: Alternate Form (Swarm Form; Active Change, +20%; Magical, -10%; Reduced Time 1, +20%) [20 + 0.9 of the point value difference].
Creature Type: Original (Shapeshifter).
SWARM FORMS
Swarm of Undead
Bats
115 points
Attribute Modifiers: ST-6 [-60]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Features: Not Subject to Fatigue.
Creature Type: Undead.
155 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary
Characteristic Modifiers: HP+7 [14]; Basic Move -1 [-5].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Tunneling
1 [35]; Unaging [15].
Swarm:
Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%) [140].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Swarm of Undead Beetles
155 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
130 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10].
Secondary
Characteristic Modifiers: HP+7 [14]; Basic Move -1 [-5].
Advantages: Clinging [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15].
Swarm:
Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%) [140].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Swarm of Undead Centipedes
130 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
135 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary
Characteristic Modifiers: HP+7 [14]; Basic Move -4 [-20].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15].
Swarm:
Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%; Flying Swarm, +30%)
[170].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Swarm of Undead Flies
135 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
125 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10].
Secondary
Characteristic Modifiers: HP+7 [14]; Basic Move -1 [-5].
Advantages: Amphibious (Accessibility, Only to
remove skill penalties, -50%) [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink
[10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic
Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15]; Vibration Sense
(Water) [10].
Swarm:
Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%) [140].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: No Legs (Semi-Aquatic); Not Subject to Fatigue.
Creature Type: Undead.
100 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10].
Secondary
Characteristic Modifiers: HP+7 [14]; Basic Move -3 [-15].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15].
Swarm:
Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%) [140].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Swarm of Undead Leeches
125 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Swarm of Undead Maggots
(or Worms)
100 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
141 points
Attribute Modifiers: ST-6 [-60]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary
Characteristic Modifiers: HP+4 [8]; Basic Move-4 [-20]; Air Move-4 [-8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15].
Fear: Terror
(Sight; Magical, -10%) [27].
Swarm:
Injury Tolerance (Diffuse; Body of Swarm, Rat-Sized, +0%; Flying Swarm, +30%)
[130].
Swarm Bite:
Cutting Attack 1d (Area Effect, 1 yard, +25%; Cosmic, No die roll required, No
active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [35].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Swarm of Undead Parts
141 points
Attribute Modifiers: ST-6 [-60]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Features: Not Subject to Fatigue.
Creature Type: Undead.
84 points
Attribute Modifiers: ST-6 [-60]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary
Characteristic Modifiers: HP+4 [8]; Basic Move-4 [-20]; Air Move-4 [-8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15].
Swarm:
Injury Tolerance (Diffuse; Body of Swarm, Rat-Sized, +0%) [100].
Swarm Bite:
Cutting Attack 1d (Area Effect, 1 yard, +25%; Cosmic, No die roll required, No
active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [35].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Swarm of Undead Rats
84 points
Attribute Modifiers: ST-6 [-60]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Features: Not Subject to Fatigue.
Creature Type: Undead.
108 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary
Characteristic Modifiers: HP+7 [14]; Basic Move -4 [-20].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15].
Swarm:
Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%; Flying Swarm, +30%)
[170].
Disadvantages: No Manipulators [-50]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Swarm of Undead Sand
(or Tomb Dust or Grave Dirt)
108 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Features: Not Subject to Fatigue.
Creature Type: Undead.
124 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary
Characteristic Modifiers: HP+7 [14]; Basic Move -1 [-5].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Subsonic Hearing (Melee Attack, Reach C, -30%) [4]; Unaging [15].
Swarm:
Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%) [140].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Swarm of Undead Scorpions
124 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
144 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary
Characteristic Modifiers: HP+7 [14]; Basic Move -1 [-5].
Advantages: Clinging [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Subsonic Hearing (Melee Attack, Reach C, -30%) [4]; Unaging [15].
Swarm:
Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%) [140].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Swarm of Undead Spiders
144 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
VARIANT UNDEAD LENSES
Lichfiend [Libris Mortis, page 156]
433-616 points
Applicable to: Any corporeal evil outsider with a skeletal system.
Fiery Skeleton [Libris Mortis, page 162]
Applicable to: Any corporeal non-undead creature with a skeletal system.
Frost Skeleton [Libris Mortis, page 162]
Applicable to: Any corporeal non-undead creature with a skeletal system.
Lightning Skeleton
[Libris Mortis, page 162]
Applicable to: Any corporeal non-undead creature with a skeletal system.
Nimble Skeleton [Libris Mortis, page 162]
Applicable to: Any corporeal non-undead creature with a skeletal system.
Soldier Skeleton [Libris Mortis, page 162]
Applicable to: Any corporeal non-undead creature with a skeletal system.
Vicious Skeleton [Libris Mortis, page 162]
Applicable to: Any corporeal non-undead creature with a skeletal system.
Moonbane Vampire [Libris Mortis, page 168]
Applicable to: Any humanoid or monstrous humanoid.
Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
Children of the Night: Ally (Rat swarm; Built on 25%;
12 or less; Magical, -10%; Minion, +0%; Summonable, +100%) [4].
Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold,
Electricity, -35%; Tough Skin, -40%) [14].
Disadvantages: Dependency (Coffin with soil of homeland; Daily) [-60]; Divine Curse (Cannot enter dwelling for first time unless invited) [-10]; Draining (Human Blood; Illegal) [-10]; Dread (Garlic) [-10]; Dread (Mirrors; 2 yards) [-11]; Dread (Religious Symbols; 2 yards) [-11]; Dread (Running Water) [-20]; Social Stigma (Dead) [-20]; Supernatural Features (No Body Heat (except after feeding), No Reflection, Pallor (except after feeding)) [-16]; Uncontrollable Appetite (12) (Human Blood) [-15]; Vulnerability (Silver, x2) [-10]; Weakness (Moonlight; 1d/5 minutes; Variable, -40%) [-6]; Weakness (Running Water; 1d/minute) [-40]; Weakness (Sunlight; 1d/minute) [-60].
Features: Sterile.
Creature Type: Undead.
241 points
Applicable to: Any humanoid or monstrous humanoid.
Attribute Modifiers: ST+3 [30]; DX+1 [20].
Secondary
Characteristics Modifiers: HP+4 [8]; Per+3 [15].
Advantages: Alternate Forms (Bat, Dire Bar, Dire Wolf, Wolf; Magical, -10%) [54]; Clinging [20]; Combat Reflexes [15]; Danger Sense [15]; DR 5 (Bane, Magical Silver Weapons, -1; Tough Skin, -40%) [14]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Dominance [20]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse; Costs Fatigue, 2 FP, -10%; Magical, -10%; Misty, Can use magic or psi in mist form, -20%) [60]; Injury Tolerance (Unliving) [20]; Mind Control (Hearing-Based, -20%; Magical, -10%; Requires speech, -10%) [30]; Regeneration (Regular) [25]; Resistant to Turning (+3) [1]; Sharp Teeth [1]; Unaging [15]; Unkillable 2 (Achilles’ Heel: Sunlight, Running Water, Beheading and filling the mouth with holy wafers, -50%; Hindrance, Wooden stake in the heart, -5%) [45]; Voice [10].
Persuasive Vampire
[Libris Mortis, page 170]
Applicable to: Any humanoid or monstrous humanoid.
Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
Children of the Night: Ally (Rat swarm; Built on 25%;
12 or less; Magical, -10%; Minion, +0%; Summonable, +100%) [4].
Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold,
Electricity, -35%; Tough Skin, -40%) [14].
Disadvantages: Dependency (Coffin with soil of homeland; Daily) [-60]; Divine Curse (Cannot enter dwelling for first time unless invited) [-10]; Draining (Human Blood; Illegal) [-10]; Dread (Garlic) [-10]; Dread (Mirrors; 2 yards) [-11]; Dread (Religious Symbols; 2 yards) [-11]; Dread (Running Water) [-20]; Social Stigma (Dead) [-20]; Supernatural Features (No Body Heat (except after feeding), No Reflection, Pallor (except after feeding)) [-16]; Uncontrollable Appetite (12) (Human Blood) [-15]; Vulnerability (Silver, x2) [-10]; Weakness (Running Water; 1d/minute) [-40]; Weakness (Sunlight; 1d/minute) [-60].
Features: Sterile.
Creature Type: Undead.
315 points
Applicable to: Any humanoid or monstrous humanoid.
Attribute Modifiers: ST+3 [30]; DX+1 [20].
Secondary
Characteristics Modifiers: HP+4 [8]; Per+3 [15].
Advantages: Alternate Forms (Bat, Dire Bar,
Dire Wolf, Wolf; Magical, -10%) [54]; Clinging [20]; Combat Reflexes [15]; Danger
Sense [15]; DR 5 (Bane, Magical Silver Weapons, -1; Tough Skin, -40%) [14]; Doesn’t
Breathe [20]; Doesn’t Eat or Drink [10]; Dominance [20]; Immunity to Metabolic
Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse; Costs Fatigue, 2 FP,
-10%; Magical, -10%; Misty, Can use magic or psi in mist form, -20%) [60]; Injury
Tolerance (Unliving) [20]; Mind Control (Magical, -10%; Vision-Based, -20%)
[35]; Regeneration (Regular) [25]; Resistant to Turning (+3) [1]; Unaging [15];
Unkillable 2 (Achilles’ Heel: Sunlight, Running Water, Beheading and filling
the mouth with holy wafers, -50%; Hindrance, Wooden stake in the heart, -5%) [45];
Voice [10].
Brain Sap:
Leech 1 (Psychic Vampirism, -10%; Steal IQ, +300%) [98].
Children of the Night: Ally (Rat swarm; Built on 25%;
12 or less; Magical, -10%; Minion, +0%; Summonable, +100%) [4].
Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold,
Electricity, -35%; Tough Skin, -40%) [14].
Disadvantages: Dependency (Coffin with soil of homeland; Daily) [-60]; Divine Curse (Cannot enter dwelling for first time unless invited) [-10]; Draining (Human Blood; Illegal) [-10]; Dread (Garlic) [-10]; Dread (Mirrors; 2 yards) [-11]; Dread (Religious Symbols; 2 yards) [-11]; Dread (Running Water) [-20]; Social Stigma (Dead) [-20]; Supernatural Features (No Body Heat (except after feeding), No Reflection, Pallor (except after feeding)) [-16]; Uncontrollable Appetite (12) (Psychic Energy) [-15]; Vulnerability (Silver, x2) [-10]; Weakness (Running Water; 1d/minute) [-40]; Weakness (Sunlight; 1d/minute) [-60].
Features: Sterile.
Creature Type: Undead.
307 points
Applicable to: Any humanoid or monstrous humanoid.
Attribute Modifiers: ST+7 [70]; DX+1 [20]; IQ-1 [-20].
Secondary
Characteristics Modifiers: HP+4 [8]; Per+3 [15].
Advantages: Alternate Forms (Bat, Dire Bar, Dire Wolf, Wolf; Magical, -10%) [54]; Clinging [20]; Combat Reflexes [15]; Danger Sense [15]; DR 5 (Bane, Magical Silver Weapons, -1; Tough Skin, -40%) [14]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Dominance [20]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse; Costs Fatigue, 2 FP, -10%; Magical, -10%; Misty, Can use magic or psi in mist form, -20%) [60]; Injury Tolerance (Unliving) [20]; Regeneration (Regular) [25]; Resistant to Turning (+3) [1]; Sharp Claws [5]; Sharp Teeth [1]; Silence 3 [15]; Unaging [15]; Unkillable 2 (Achilles’ Heel: Sunlight, Running Water, Beheading and filling the mouth with holy wafers, -50%; Hindrance, Wooden stake in the heart, -5%) [45]; Voice [10].
Psychic Vampire [Libris Mortis, page 170]
Applicable to: Any humanoid or monstrous humanoid.
Savage Vampire [Libris Mortis, page 170]
Applicable to: Any humanoid or monstrous humanoid.
Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
Children of the Night: Ally (Rat swarm; Built on 25%;
12 or less; Magical, -10%; Minion, +0%; Summonable, +100%) [4].
Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold,
Electricity, -35%; Tough Skin, -40%) [14].
Energy Drain:
Affliction 1 (HT; Affects Substantial, +40%; Attribute Penalty, ST-1, DX-1,
IQ-1, HT-1, +30%; Cumulative, +400%; Follow-Up, Sharp Claws, +0%; Magical, -10%)
[56].
Disadvantages: Dependency (Coffin with soil of homeland; Daily) [-60]; Divine Curse (Cannot enter dwelling for first time unless invited) [-10]; Draining (Human Blood; Illegal) [-10]; Dread (Garlic) [-10]; Dread (Mirrors; 2 yards) [-11]; Dread (Religious Symbols; 2 yards) [-11]; Dread (Running Water) [-20]; Social Stigma (Dead) [-20]; Supernatural Features (No Body Heat (except after feeding), No Reflection, Pallor (except after feeding)) [-16]; Uncontrollable Appetite (12) (Human Blood) [-15]; Vulnerability (Silver, x2) [-10]; Weakness (Running Water; 1d/minute) [-40]; Weakness (Sunlight; 1d/minute) [-60].
Features: Sterile.
Creature Type: Undead.
220 points
Applicable to: Any humanoid or monstrous humanoid.
Attribute Modifiers: ST+3 [30]; DX+1 [20].
Secondary
Characteristics Modifiers: HP+4 [8]; Per+3 [15].
Advantages: Alternate Forms (Swarm of Rats and Swarm of Bats; Magical, -10%) [28]; Clinging [20]; Combat Reflexes [15]; Danger Sense [15]; DR 5 (Bane, Magical Silver Weapons, -1; Tough Skin, -40%) [14]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Dominance [20]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse; Costs Fatigue, 2 FP, -10%; Magical, -10%; Misty, Can use magic or psi in mist form, -20%) [60]; Injury Tolerance (Unliving) [20]; Mind Control (Magical, -10%; Vision-Based, -20%) [35]; Regeneration (Regular) [25]; Resistant to Turning (+3) [1]; Sharp Teeth [1]; Unaging [15]; Unkillable 2 (Achilles’ Heel: Sunlight, Running Water, Beheading and filling the mouth with holy wafers, -50%; Hindrance, Wooden stake in the heart, -5%) [45]; Voice [10].
Swarmform Vampire [Libris Mortis, page 170]
Applicable to: Any humanoid or monstrous humanoid.
Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
Children of the Night: Ally (Rat swarm; Built on 25%;
12 or less; Magical, -10%; Minion, +0%; Summonable, +100%) [4].
Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold,
Electricity, -35%; Tough Skin, -40%) [14].
Disadvantages: Dependency (Coffin with soil of homeland; Daily) [-60]; Divine Curse (Cannot enter dwelling for first time unless invited) [-10]; Draining (Human Blood; Illegal) [-10]; Dread (Garlic) [-10]; Dread (Mirrors; 2 yards) [-11]; Dread (Religious Symbols; 2 yards) [-11]; Dread (Running Water) [-20]; Social Stigma (Dead) [-20]; Supernatural Features (No Body Heat (except after feeding), No Reflection, Pallor (except after feeding)) [-16]; Uncontrollable Appetite (12) (Human Blood) [-15]; Vulnerability (Silver, x2) [-10]; Weakness (Running Water; 1d/minute) [-40]; Weakness (Sunlight; 1d/minute) [-60].
Features: Sterile.
Creature Type: Undead.
-83 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10]; IQ-2 [-40].
Secondary
Characteristics Modifiers: HP+4 [8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Fangs [2]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Bloodthirsty Zombie
[Libris Mortis, page 173]
Applicable to: Any corporeal non-undead creature with a skeletal system.
Blood Drain: Leech 1 (Blood Agent, -40%; Magical, -10%) [13].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Partial; Leech) [-20]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.
-102 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10]; IQ-2 [-40].
Secondary
Characteristics Modifiers: HP+4 [8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision
[10]; Injury Tolerance (No Blood, Unliving) [25]; Single-Minded [5];
Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Filth Fever:
Toxic Attack 1d-2 (Always On, -10%; Aura, +80%; Melee Attack, Reach C, -30%; Onset,
2 days, -30%; Resistible, HT-2, -20%; Cyclic, 12-hour cycle with 12 cycles, +120%;
Symptoms, 1/3 HP, DX-2, HT-2, +90%) [6].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.
-93 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10]; IQ-2 [-40].
Secondary
Characteristics Modifiers: HP+4 [8]; Basic Move +3 [15].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision
[10]; Injury Tolerance (No Blood, Unliving) [25]; Single-Minded [5];
Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.
-78 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10]; IQ-2 [-40].
Secondary
Characteristics Modifiers: HP+4 [8]; Per+2 [10].
Advantages: Discriminatory Smell [15]; Doesn’t
Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain
Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control
[30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving)
[25]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15];
Unfazeable [15].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.
18 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10]; IQ-2 [-40].
Secondary
Characteristics Modifiers: HP+4 [8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to
Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision
[10]; Injury Tolerance (No Blood, Unliving) [25]; Recovery [20]; Single-Minded
[5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Unkillable 1
[50].
Filth Fever:
Toxic Attack 1d-2 (Always On, -10%; Aura, +80%; Melee Attack, Reach C, -30%; Onset,
2 days, -30%; Resistible, HT-2, -20%; Cyclic, 12-hour cycle with 12 cycles, +120%;
Symptoms, 1/3 HP, DX-2, HT-2, +90%) [6].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.
Diseased Zombie [Libris Mortis, page 173]
Applicable to: Any corporeal non-undead creature with a skeletal system.
Fast Zombie [Libris Mortis, page 173]
Applicable to: Any corporeal non-undead creature with a skeletal system.
Hunting Zombie [Libris Mortis, page 173]
Applicable to: Any corporeal non-undead creature with a skeletal system.
Unkillable Zombie [Libris Mortis, page 173]
Applicable to: Any corporeal non-undead creature with a skeletal system.
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