Monday, 14 November 2022

Lenses: Libris Mortis Lenses III

Lenses: Libris Mortis Lenses III

Libris Mortis, for some reason, hides a lot of variant monsters outside the monsters chapter. So, let's convert all the leftover lenses and be done with this book.

 

Swarm-Shifter [Libris Mortis, page 123]
 
Variable
Applicable to: Any sapient, corporeal undead creature.
Advantages: Immunity to Mind Control [30].
    Swarm Form: Alternate Form (Swarm Form; Active Change, +20%; Magical, -10%; Reduced Time 1, +20%) [20 + 0.9 of the point value difference].
Creature Type: Original (Shapeshifter).
 
SWARM FORMS
 
Swarm of Undead Bats
 
115 points
Attribute Modifiers: ST-6 [-60]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary Characteristic Modifiers: HP+4 [8]; Basic Move -4 [-20]; Air Move -4 [-8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Sonar (Accessibility, In air, ‑10%; Restricted Arc, 60°, ‑75%; Targeting, +20%) [7]; Unaging [15].
    Swarm: Injury Tolerance (Diffuse; Body of Swarm, Rat-Sized, +0%; Flying Swarm, +30%) [130].
    Swarm Bite: Cutting Attack 1d (Area Effect, 1 yard, +25%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [35].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Foot Manipulators [-6]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Swarm of Undead Beetles
 
155 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary Characteristic Modifiers: HP+7 [14]; Basic Move -1 [-5].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Tunneling 1 [35]; Unaging [15].
    Swarm: Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%) [140].
    Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Swarm of Undead Centipedes
 
130 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10].
Secondary Characteristic Modifiers: HP+7 [14]; Basic Move -1 [-5].
Advantages: Clinging [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15].
    Swarm: Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%) [140].
    Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Swarm of Undead Flies
 
135 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary Characteristic Modifiers: HP+7 [14]; Basic Move -4 [-20].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15].
    Swarm: Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%; Flying Swarm, +30%) [170].
    Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Swarm of Undead Leeches
 
125 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10].
Secondary Characteristic Modifiers: HP+7 [14]; Basic Move -1 [-5].
Advantages: Amphibious (Accessibility, Only to remove skill penalties, -50%) [5]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15]; Vibration Sense (Water) [10].
    Swarm: Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%) [140].
    Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: No Legs (Semi-Aquatic); Not Subject to Fatigue.
Creature Type: Undead.
 
Swarm of Undead Maggots (or Worms)
 
100 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10].
Secondary Characteristic Modifiers: HP+7 [14]; Basic Move -3 [-15].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15].
    Swarm: Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%) [140].
    Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Swarm of Undead Parts
 
141 points
Attribute Modifiers: ST-6 [-60]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary Characteristic Modifiers: HP+4 [8]; Basic Move-4 [-20]; Air Move-4 [-8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15].
    Fear: Terror (Sight; Magical, -10%) [27].
    Swarm: Injury Tolerance (Diffuse; Body of Swarm, Rat-Sized, +0%; Flying Swarm, +30%) [130].
    Swarm Bite: Cutting Attack 1d (Area Effect, 1 yard, +25%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [35].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Swarm of Undead Rats
 
84 points
Attribute Modifiers: ST-6 [-60]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary Characteristic Modifiers: HP+4 [8]; Basic Move-4 [-20]; Air Move-4 [-8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15].
    Swarm: Injury Tolerance (Diffuse; Body of Swarm, Rat-Sized, +0%) [100].
    Swarm Bite: Cutting Attack 1d (Area Effect, 1 yard, +25%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [35].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Swarm of Undead Sand (or Tomb Dust or Grave Dirt)
 
108 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary Characteristic Modifiers: HP+7 [14]; Basic Move -4 [-20].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Unaging [15].
    Swarm: Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%; Flying Swarm, +30%) [170].
Disadvantages: No Manipulators [-50]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Swarm of Undead Scorpions
 
124 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary Characteristic Modifiers: HP+7 [14]; Basic Move -1 [-5].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Subsonic Hearing (Melee Attack, Reach C, -30%) [4]; Unaging [15].
    Swarm: Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%) [140].
    Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
 
Swarm of Undead Spiders
 
144 points
Attribute Modifiers: ST-9 [-90]; DX+2 (No Fine Manipulators, -40%) [24]; HT+2 [20].
Secondary Characteristic Modifiers: HP+7 [14]; Basic Move -1 [-5].
Advantages: Clinging [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Infravision [10]; Subsonic Hearing (Melee Attack, Reach C, -30%) [4]; Unaging [15].
    Swarm: Injury Tolerance (Diffuse; Body of Swarm, Gnat-Sized, +40%) [140].
    Sting: Toxic Attack 1 (Area Effect, 1 yard, +25%; Contact Agent, +150%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [7].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.


VARIANT UNDEAD LENSES

 

Lichfiend [Libris Mortis, page 156]
 
433-616 points
Applicable to: Any corporeal evil outsider with a skeletal system.
Attribute Modifiers: ST-1 [-10]; DX+2 [40]; HT+2 [20].
Secondary Characteristics Modifiers: Basic Speed+1 [20]; HP+3 [6].
Advantages: DR 5 [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 20 (Magic) [60]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Immunity to Transformations [10]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Resistant to Turning (+3) [1]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Elemental Resistance (C,E) [45]: DR 20 (Limited, Cold, Electricity, -35%; Tough Skin, -40%) [25] + Immunity to Electrical Conduction [5] + Immunity to Noxious Cold and Electrical Effects [15].
    Phylactery: Unkillable 3 (Can be stolen by stealth or trickery, Will not work for the thief, -10%; Unique, -25%) [98].
    Lich Abilities (Select one or more of the following abilities) [15-198]:
    Despair: Terror (-3) (Despair; Magical, -10%; Melee Attack, Reach C, -30%) [36].
    Fear Aura: Terror (-1) (Sight; Always On, -20%; Magical, -10%; Selective Effect, +20%) [36].
    Grasp of Death: Affliction 1 (HT; Heart Attack, +300%; Magical, -10%; Melee Attack, Reach C, -30%) [36].
    Lich’s Touch [48]: Affliction 1 (HT; Cosmic, Immune to Dispel Magic, +50%; Extended Duration, Permanent, +150%; Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%; Paralysis, +150%) [42] + Toxic Attack 2d (Link, +10%; Magical, -10%; Melee Attack, Reach C, -30%) [6].
    Magic Resistance: Magic Resistance 3 (Improved, +150%) [15].
    Painwrack Gaze: Affliction 1 (HT; Agony, +100%; Magical, -10%; Malediction 1, +100%; Vision-Based, -20%) [27].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Fragile (Brittle) [-15]; No Sense of Smell/Taste [-5]; Skinny [-5]; Social Stigma (Dead) [-20]; Vulnerability (Crushing Attacks, x2) [-30]; Vulnerability (Holy Weapons, x2) [-10].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 2 total DR.
Creature Type: Undead.

 

Fiery Skeleton [Libris Mortis, page 162]
 
-42 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST-1 [-10]; DX+2 [40]; IQ-2 [-40].
Secondary Characteristics Modifiers: Basic Speed +1.00 [20].
Advantages: DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Fire Aura: Burning Attack 1d-1 (Always On, -20%; Aura, +80%; Magical, -10%; Melee Attack, Reach C, -30%) [5].
    Fire Resistance [30]: DR 20 (Limited, Fire, -40%; Tough Skin, -40%) [20] + Immunity to Noxious Fire Effects [10].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Brittle [-15]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Skinny [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Crushing Attacks, x2) [-30]; Wealth (Dead Broke) [-25].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 2 total DR.
Creature Type: Undead.
 
Frost Skeleton [Libris Mortis, page 162]
 
-42 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST-1 [-10]; DX+2 [40]; IQ-2 [-40].
Secondary Characteristics Modifiers: Basic Speed +1.00 [20].
Advantages: DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Cold Aura: Burning Attack 1d-1 (Always On, -20%; Aura, +80%; Magical, -10%; Melee Attack, Reach C, -30%; No Incendiary Effect, -10%) [5].
    Cold Resistance [30]: DR 20 (Limited, Cold, -40%; Tough Skin, -40%) [20] + Immunity to Noxious Cold Effects [10].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Brittle [-15]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Skinny [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Crushing Attacks, x2) [-30]; Wealth (Dead Broke) [-25].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 2 total DR.
Creature Type: Undead.
 
Lightning Skeleton [Libris Mortis, page 162]
 
-29 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST-1 [-10]; DX+2 [40]; IQ-2 [-40].
Secondary Characteristics Modifiers: Basic Speed +1.00 [20].
Advantages: DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Electrical Aura: Burning Attack 1d-1 (Always On, -20%; Aura, +80%; Cosmic, Conductive, +50%; Magical, -10%; Melee Attack, Reach C, -30%; Side Effect, Stunning, +50%; Surge, Arcing, +100%) [13].
    Electricity Resistance [35]: DR 20 (Limited, Electricity, -40%; Tough Skin, -40%) [20] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Brittle [-15]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Skinny [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Crushing Attacks, x2) [-30]; Wealth (Dead Broke) [-25].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 2 total DR.
Creature Type: Undead.
 
Nimble Skeleton [Libris Mortis, page 162]
 
-17 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST-1 [-10]; DX+4 [80]; IQ-2 [-40].
Secondary Characteristics Modifiers: Basic Speed +1.00 [20].
Advantages: Clinging [20]; DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Brittle [-15]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Skinny [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Crushing Attacks, x2) [-30]; Wealth (Dead Broke) [-25].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 2 total DR.
Creature Type: Undead.
 
Soldier Skeleton [Libris Mortis, page 162]
 
-61 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST-1 [-10]; DX+2 [40]; IQ-2 [-40].
Secondary Characteristics Modifiers: Basic Speed +1.00 [20].
Advantages: Combat Reflexes [15]; DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Brittle [-15]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Skinny [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Crushing Attacks, x2) [-30]; Wealth (Dead Broke) [-25].
Perks: Shield-Wall Training [1].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 2 total DR.
Creature Type: Undead.
 
 
Vicious Skeleton [Libris Mortis, page 162]
 
-62 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: DX+2 [40]; IQ-2 [-40].
Secondary Characteristics Modifiers: Basic Speed +1.00 [20].
Advantages: DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) [40]; Sharp Claws [5]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Brittle [-15]; Cannot Learn [-30]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Skinny [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Crushing Attacks, x2) [-30]; Wealth (Dead Broke) [-25].
Quirks: Cannot Float [-1]; Sexless [-1].
Features: Not Subject to Fatigue; Skull has only 2 total DR.
Creature Type: Undead.

 

Moonbane Vampire [Libris Mortis, page 168]
 
240 points
Applicable to: Any humanoid or monstrous humanoid.
Attribute Modifiers: ST+3 [30]; DX+1 [20].
Secondary Characteristics Modifiers: HP+4 [8]; Per+3 [15].
Advantages: Alternate Forms (Bat, Dire Bar, Dire Wolf, Wolf; Magical, -10%) [54]; Clinging [20]; Combat Reflexes [15]; Danger Sense [15]; DR 5 (Bane, Magical Silver Weapons, -1; Tough Skin, -40%) [14]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Dominance [20]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse; Costs Fatigue, 2 FP, -10%; Magical, -10%; Misty, Can use magic or psi in mist form, -20%) [60]; Injury Tolerance (Unliving) [20]; Mind Control (Magical, -10%; Vision-Based, -20%) [35]; Regeneration (Regular) [25]; Resistant to Turning (+3) [1]; Sharp Teeth [1]; Unaging [15]; Unkillable 2 (Achilles’ Heel: Sunlight, Running Water, Beheading and filling the mouth with holy wafers, -50%; Hindrance, Wooden stake in the heart, -5%) [45]; Voice [10].
    Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
    Children of the Night: Ally (Rat swarm; Built on 25%; 12 or less; Magical, -10%; Minion, +0%; Summonable, +100%) [4].
    Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, -35%; Tough Skin, -40%) [14].
Disadvantages: Dependency (Coffin with soil of homeland; Daily) [-60]; Divine Curse (Cannot enter dwelling for first time unless invited) [-10]; Draining (Human Blood; Illegal) [-10]; Dread (Garlic) [-10]; Dread (Mirrors; 2 yards) [-11]; Dread (Religious Symbols; 2 yards) [-11]; Dread (Running Water) [-20]; Social Stigma (Dead) [-20]; Supernatural Features (No Body Heat (except after feeding), No Reflection, Pallor (except after feeding)) [-16]; Uncontrollable Appetite (12) (Human Blood) [-15]; Vulnerability (Silver, x2) [-10]; Weakness (Moonlight; 1d/5 minutes; Variable, -40%) [-6]; Weakness (Running Water; 1d/minute) [-40]; Weakness (Sunlight; 1d/minute) [-60].
Features: Sterile.
Creature Type: Undead.
 
Persuasive Vampire [Libris Mortis, page 170]
 
241 points
Applicable to: Any humanoid or monstrous humanoid.
Attribute Modifiers: ST+3 [30]; DX+1 [20].
Secondary Characteristics Modifiers: HP+4 [8]; Per+3 [15].
Advantages: Alternate Forms (Bat, Dire Bar, Dire Wolf, Wolf; Magical, -10%) [54]; Clinging [20]; Combat Reflexes [15]; Danger Sense [15]; DR 5 (Bane, Magical Silver Weapons, -1; Tough Skin, -40%) [14]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Dominance [20]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse; Costs Fatigue, 2 FP, -10%; Magical, -10%; Misty, Can use magic or psi in mist form, -20%) [60]; Injury Tolerance (Unliving) [20]; Mind Control (Hearing-Based, -20%; Magical, -10%; Requires speech, -10%) [30]; Regeneration (Regular) [25]; Resistant to Turning (+3) [1]; Sharp Teeth [1]; Unaging [15]; Unkillable 2 (Achilles’ Heel: Sunlight, Running Water, Beheading and filling the mouth with holy wafers, -50%; Hindrance, Wooden stake in the heart, -5%) [45]; Voice [10].
    Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
    Children of the Night: Ally (Rat swarm; Built on 25%; 12 or less; Magical, -10%; Minion, +0%; Summonable, +100%) [4].
    Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, -35%; Tough Skin, -40%) [14].
Disadvantages: Dependency (Coffin with soil of homeland; Daily) [-60]; Divine Curse (Cannot enter dwelling for first time unless invited) [-10]; Draining (Human Blood; Illegal) [-10]; Dread (Garlic) [-10]; Dread (Mirrors; 2 yards) [-11]; Dread (Religious Symbols; 2 yards) [-11]; Dread (Running Water) [-20]; Social Stigma (Dead) [-20]; Supernatural Features (No Body Heat (except after feeding), No Reflection, Pallor (except after feeding)) [-16]; Uncontrollable Appetite (12) (Human Blood) [-15]; Vulnerability (Silver, x2) [-10]; Weakness (Running Water; 1d/minute) [-40]; Weakness (Sunlight; 1d/minute) [-60].
Features: Sterile.
Creature Type: Undead.
 
Psychic Vampire [Libris Mortis, page 170]
 
315 points
Applicable to: Any humanoid or monstrous humanoid.
Attribute Modifiers: ST+3 [30]; DX+1 [20].
Secondary Characteristics Modifiers: HP+4 [8]; Per+3 [15].
Advantages: Alternate Forms (Bat, Dire Bar, Dire Wolf, Wolf; Magical, -10%) [54]; Clinging [20]; Combat Reflexes [15]; Danger Sense [15]; DR 5 (Bane, Magical Silver Weapons, -1; Tough Skin, -40%) [14]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Dominance [20]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse; Costs Fatigue, 2 FP, -10%; Magical, -10%; Misty, Can use magic or psi in mist form, -20%) [60]; Injury Tolerance (Unliving) [20]; Mind Control (Magical, -10%; Vision-Based, -20%) [35]; Regeneration (Regular) [25]; Resistant to Turning (+3) [1]; Unaging [15]; Unkillable 2 (Achilles’ Heel: Sunlight, Running Water, Beheading and filling the mouth with holy wafers, -50%; Hindrance, Wooden stake in the heart, -5%) [45]; Voice [10].
    Brain Sap: Leech 1 (Psychic Vampirism, -10%; Steal IQ, +300%) [98].
    Children of the Night: Ally (Rat swarm; Built on 25%; 12 or less; Magical, -10%; Minion, +0%; Summonable, +100%) [4].
    Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, -35%; Tough Skin, -40%) [14].
Disadvantages: Dependency (Coffin with soil of homeland; Daily) [-60]; Divine Curse (Cannot enter dwelling for first time unless invited) [-10]; Draining (Human Blood; Illegal) [-10]; Dread (Garlic) [-10]; Dread (Mirrors; 2 yards) [-11]; Dread (Religious Symbols; 2 yards) [-11]; Dread (Running Water) [-20]; Social Stigma (Dead) [-20]; Supernatural Features (No Body Heat (except after feeding), No Reflection, Pallor (except after feeding)) [-16]; Uncontrollable Appetite (12) (Psychic Energy) [-15]; Vulnerability (Silver, x2) [-10]; Weakness (Running Water; 1d/minute) [-40]; Weakness (Sunlight; 1d/minute) [-60].
Features: Sterile.
Creature Type: Undead.
 
Savage Vampire [Libris Mortis, page 170]
 
307 points
Applicable to: Any humanoid or monstrous humanoid.
Attribute Modifiers: ST+7 [70]; DX+1 [20]; IQ-1 [-20].
Secondary Characteristics Modifiers: HP+4 [8]; Per+3 [15].
Advantages: Alternate Forms (Bat, Dire Bar, Dire Wolf, Wolf; Magical, -10%) [54]; Clinging [20]; Combat Reflexes [15]; Danger Sense [15]; DR 5 (Bane, Magical Silver Weapons, -1; Tough Skin, -40%) [14]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Dominance [20]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse; Costs Fatigue, 2 FP, -10%; Magical, -10%; Misty, Can use magic or psi in mist form, -20%) [60]; Injury Tolerance (Unliving) [20]; Regeneration (Regular) [25]; Resistant to Turning (+3) [1]; Sharp Claws [5]; Sharp Teeth [1]; Silence 3 [15]; Unaging [15]; Unkillable 2 (Achilles’ Heel: Sunlight, Running Water, Beheading and filling the mouth with holy wafers, -50%; Hindrance, Wooden stake in the heart, -5%) [45]; Voice [10].
    Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
    Children of the Night: Ally (Rat swarm; Built on 25%; 12 or less; Magical, -10%; Minion, +0%; Summonable, +100%) [4].
    Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, -35%; Tough Skin, -40%) [14].
    Energy Drain: Affliction 1 (HT; Affects Substantial, +40%; Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30%; Cumulative, +400%; Follow-Up, Sharp Claws, +0%; Magical, -10%) [56].
Disadvantages: Dependency (Coffin with soil of homeland; Daily) [-60]; Divine Curse (Cannot enter dwelling for first time unless invited) [-10]; Draining (Human Blood; Illegal) [-10]; Dread (Garlic) [-10]; Dread (Mirrors; 2 yards) [-11]; Dread (Religious Symbols; 2 yards) [-11]; Dread (Running Water) [-20]; Social Stigma (Dead) [-20]; Supernatural Features (No Body Heat (except after feeding), No Reflection, Pallor (except after feeding)) [-16]; Uncontrollable Appetite (12) (Human Blood) [-15]; Vulnerability (Silver, x2) [-10]; Weakness (Running Water; 1d/minute) [-40]; Weakness (Sunlight; 1d/minute) [-60].
Features: Sterile.
Creature Type: Undead.
 
Swarmform Vampire [Libris Mortis, page 170]
 
220 points
Applicable to: Any humanoid or monstrous humanoid.
Attribute Modifiers: ST+3 [30]; DX+1 [20].
Secondary Characteristics Modifiers: HP+4 [8]; Per+3 [15].
Advantages: Alternate Forms (Swarm of Rats and Swarm of Bats; Magical, -10%) [28]; Clinging [20]; Combat Reflexes [15]; Danger Sense [15]; DR 5 (Bane, Magical Silver Weapons, -1; Tough Skin, -40%) [14]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Dominance [20]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse; Costs Fatigue, 2 FP, -10%; Magical, -10%; Misty, Can use magic or psi in mist form, -20%) [60]; Injury Tolerance (Unliving) [20]; Mind Control (Magical, -10%; Vision-Based, -20%) [35]; Regeneration (Regular) [25]; Resistant to Turning (+3) [1]; Sharp Teeth [1]; Unaging [15]; Unkillable 2 (Achilles’ Heel: Sunlight, Running Water, Beheading and filling the mouth with holy wafers, -50%; Hindrance, Wooden stake in the heart, -5%) [45]; Voice [10].
    Blood Drain: Leech 1 (Blood Agent, -40%; Heals FP, +60%; Magical, -10%) [28].
    Children of the Night: Ally (Rat swarm; Built on 25%; 12 or less; Magical, -10%; Minion, +0%; Summonable, +100%) [4].
    Elemental Resistance (C,E): DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, Electricity, -35%; Tough Skin, -40%) [14].
Disadvantages: Dependency (Coffin with soil of homeland; Daily) [-60]; Divine Curse (Cannot enter dwelling for first time unless invited) [-10]; Draining (Human Blood; Illegal) [-10]; Dread (Garlic) [-10]; Dread (Mirrors; 2 yards) [-11]; Dread (Religious Symbols; 2 yards) [-11]; Dread (Running Water) [-20]; Social Stigma (Dead) [-20]; Supernatural Features (No Body Heat (except after feeding), No Reflection, Pallor (except after feeding)) [-16]; Uncontrollable Appetite (12) (Human Blood) [-15]; Vulnerability (Silver, x2) [-10]; Weakness (Running Water; 1d/minute) [-40]; Weakness (Sunlight; 1d/minute) [-60].
Features: Sterile.
Creature Type: Undead.

 

Bloodthirsty Zombie [Libris Mortis, page 173]
 
-83 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10]; IQ-2 [-40].
Secondary Characteristics Modifiers: HP+4 [8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Fangs [2]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
    Blood Drain: Leech 1 (Blood Agent, -40%; Magical, -10%) [13].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Partial; Leech) [-20]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.
 
Diseased Zombie [Libris Mortis, page 173]
 
-102 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10]; IQ-2 [-40].
Secondary Characteristics Modifiers: HP+4 [8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
    Filth Fever: Toxic Attack 1d-2 (Always On, -10%; Aura, +80%; Melee Attack, Reach C, -30%; Onset, 2 days, -30%; Resistible, HT-2, -20%; Cyclic, 12-hour cycle with 12 cycles, +120%; Symptoms, 1/3 HP, DX-2, HT-2, +90%) [6].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.
 
Fast Zombie [Libris Mortis, page 173]
 
-93 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10]; IQ-2 [-40].
Secondary Characteristics Modifiers: HP+4 [8]; Basic Move +3 [15].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.
 
Hunting Zombie [Libris Mortis, page 173]
 
-78 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10]; IQ-2 [-40].
Secondary Characteristics Modifiers: HP+4 [8]; Per+2 [10].
Advantages: Discriminatory Smell [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.
 
Unkillable Zombie [Libris Mortis, page 173]
 
18 points
Applicable to: Any corporeal non-undead creature with a skeletal system.
Attribute Modifiers: ST+1 [10]; IQ-2 [-40].
Secondary Characteristics Modifiers: HP+4 [8].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Recovery [20]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15]; Unkillable 1 [50].
Filth Fever: Toxic Attack 1d-2 (Always On, -10%; Aura, +80%; Melee Attack, Reach C, -30%; Onset, 2 days, -30%; Resistible, HT-2, -20%; Cyclic, 12-hour cycle with 12 cycles, +120%; Symptoms, 1/3 HP, DX-2, HT-2, +90%) [6].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Automaton [-85]; Bad Smell [-10]; Cannot Learn [-30]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.


No comments:

Post a Comment