Monsters: Libris Mortis Undead I
Well, since I started doing some
Libris Mortis monsters, let's have some more.
Angel of Decay [Libris Mortis, page 83]
333 points
Attribute Modifiers: ST+10 (Size Modifier, -10%) [90];
DX+1 [20]; IQ+2 [40]; HT+3 [30].
Secondary
Characteristics Modifiers: SM+1; Will+1 [5]; Per+1 [5]; Air Move -3 [-6].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; Extra Attack 1 [25]; Flight (Cannot Hover,
-15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Metabolic
Hazards [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood,
Unliving) [25]; Injury Tolerance (Damage Reduction 2; Limited, Physical, -20%)
[40]; Magic Resistance 3 (Improved, +150%) [15]; Sharp Claws [5]; Temperature
Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Wings [2]: Striker
(Right Wing; Crushing; Accessibility, Not when flying, -10%; Cannot Parry,
-40%; Clumsy 2, -40%; Weak, -50%) [1] + Striker (Left Wing; Crushing;
Accessibility, Not when flying, -10%; Cannot Parry, -40%; Clumsy 2, -40%; Weak,
-50%) [1].
Rotting Aura:
Toxic Attack 1d (Always On, -20%; Area Effect, 4 yards, +100%; Aura, +80%; Contact
Agent, +150%; Environmental, Ground, -20%; Magical, -10%; Melee Attack, Reach
C, -30%; Resistible, HT-4, -10%; Symptoms, 1/3 HP, Nauseated, +90%) [18].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; Lifebane [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Has no FP.
Creature Type: Undead.
Knowing Your Own Strength [343] Replace ST+10 (Size Modifier, -10%) [90] with ST+10 [100]
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Typical Stats
ST:
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20
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HP:
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20
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Speed:
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6
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DX:
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11
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Will:
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13
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Move:
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6 ground, 9 air
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IQ:
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12
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Per:
|
13
|
|
|
HT:
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13
|
FP:
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N/A
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SM:
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+1
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Dodge:
|
9
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Parry:
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11 (unarmed)
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DR:
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-
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Sharp Claws (16): thrust 2d cutting (KYOS: 3d+2 cutting), Reach C-1.
Wing (14):
thrust 2d+1 crushing (KYOS: 4d-1 crushing), Reach C-1. Parries like a weapon.
Rotting Aura:
When the creature is not flying, rivulets of vile corruption stream from an
angel of decay’s body, constantly regenerating and renewing a pool of odiferous
rot all around the creature. An angel of decay’s pool of rot has a radius of 4
yards. Any creature standing on the ground within that area must make an HT-4
roll every second or take 1d toxic damage, ignoring DR (unless Sealed). Once
the creature loses 1/3 of its HP to this ability, it becomes nauseated until it
heals above this threshold.
Traits:
Appearance (Monstrous; Universal); Bad Smell; Disturbing Voice; Doesn’t
Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Attack 1; Flight (Cannot
Hover; Winged); High Pain Threshold; Immunity to Metabolic Hazards; Indomitable;
Infravision; Injury Tolerance (No Blood, Unliving); Injury Tolerance (Damage
Reduction 2; Limited, Physical); Lifebane; No Sense of Smell/Taste; Magic Resistance 3
(Improved); Social Stigma (Dead); Temperature Tolerance 10; Unaging;
Unfazeable; Unhealing (Total); Unnatural; Wealth (Dead Broke).
Skills: Brawling-16.
Creature Type: Undead.
Atropal Scion [Libris Mortis, page 84]
729 pointsAttribute Modifiers: ST+2 [20]; DX+2 [40]; IQ+3 [60];
HT+3 [30].
Secondary
Characteristics Modifiers: HP+6 [12]; Will+1 [5]; Per+1 [5].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat
or Drink [10]; Doesn’t Sleep [20]; ER 10 (Magic) [30]; Flight (Magical, -10%;
Slow, -25%) [26]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30];
Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25];
Injury Tolerance (Damage Reduction 2; Limited, Physical, -20%) [40]; Regeneration
(Fast) [50]; Sharp Claws [5]; Temperature Tolerance 10 [10]; Unaging [15];
Unfazeable [15].
Death Gaze:
Affliction 1 (HT; Cone 15, +200%; Heart Attack, +300%; Magical, -10%; Malediction
2, +150%; Vision-Based, -20%) [72].
Negative Energy Aura: Affliction 1 (HT; Accessibility, Only on undead, -50%; Advantage, Negative
Energy Aura, +450%; Always On, -10%; Area Effect, 32 yards, +250%; Aura, +80%;
Magical, -10%; Malediction 1, +100%; Melee Attack, Reach C, -30%; Reduced
Duration, 1/60, Only when the target leaves the area, -30%) [85]. Note: “Negative Energy Aura” is ST+2
(Magical, -10%) [18] + HT+2 (Magical, -10%) [18] + Will+2 (Magical, -10%) [9].
Spell-Like Abilities (Alternative Abilities) [189]: Dispel Magic 1 [60/5=12] - see GURPS Thaumatology: Sorcery, p. 21;
Teleport [90/5=18];
Turn Zombie 1 [47/5=10] – see GURPS Thaumatology: Sorcery, page 22.
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unnatural [-50].
Features: No Legs (Aerial); Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
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12
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HP:
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18
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Speed:
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6.25
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DX:
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12
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Will:
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14
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Move:
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6 air
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IQ:
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13
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Per:
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14
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|
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HT:
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13
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FP:
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N/A
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SM:
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+0
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Dodge:
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9
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Parry:
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10 (unarmed)
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DR:
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-
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Sharp Claws (14): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Death Gaze (12): An atropal scion’s death gaze spreads out in a cone 15 yards long and
15 yards wide at the end. It cannot select who is affected; all potential
victims must be looking at it. Roll a Quick Contest of the atropal scion’s Will
versus the target’s HT, using normal range penalties. If the atropal scion
wins, the target suffers a heart attack. Someone looking at a reflection of an
atropal scion is not affected by its gaze. Fighting while looking in a mirror
is at a -5 penalty; attacks made with closed eyes are at -10.
Negative Energy Aura: An atropal scion emanates an aura of negative energy, which empowers
nearby undead. Any undead creature within 32 yards of an atropal scion gets a
+2 bonus to ST, HT, and Will. If the creature leaves the aura’s area, the
effects linger for margin of failure seconds.
Spell-Like Abilities (Alternative Abilities): Dispel Magic 1 (14) - see GURPS Thaumatology: Sorcery,
p. 21;
Turn Zombie 1 (14) – see GURPS Thaumatology: Sorcery,
page 22.
Traits:
Appearance (Monstrous; Universal); Bad Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 10 (Magic); Flight (Magical; Slow); High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); Injury Tolerance (Damage Reduction 2; Limited, Physical); No Legs (Aerial); No Sense of Smell/Taste; Regeneration (Fast); Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unnatural.
Skills: Brawling-14; Expert Skill
(Thanatology)-16; Innate Attack (Beam)-14; Innate Attack (Gaze)-14;
Thaumatology-14.
Creature Type: Undead.
Blaspheme [Libris Mortis, page 85]
137 pointsAttribute Modifiers: ST+4 [40]; DX+2 [40]; IQ-2 [-40];
HT+2 [20].
Secondary
Characteristics Modifiers: HP+4 [8]; Will+2 [10]; Per+2 [10]; Basic Move +2 [10].
Advantages: DR 2 (Tough Skin, -40%) [6]; Doesn’t
Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain
Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15];
Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Sharp Teeth [1]; Temperature
Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Blasphemous Contact: Leech 1 (Accessibility, Not on unholy beings, -10%; Magical, -10%; Steal
FP, -25%) [14].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (9) (Blood) [-22]; Unhealing (Partial; Leech) [-20]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
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14
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HP:
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18
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Speed:
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6
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DX:
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12
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Will:
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10
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Move:
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8
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IQ:
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8
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Per:
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10
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|
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HT:
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12
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FP:
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N/A
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SM:
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+0
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Dodge:
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9
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Parry:
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10 (unarmed)
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DR:
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2* (tough skin)
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Punch (14):
thrust 1d crushing (KYOS: 1d+2 crushing), Reach C.
Sharp Teeth (14): thrust 1d cutting (KYOS: 1d+2 cutting), Reach C.
Blasphemous Contact: While maintaining ongoing contact (grappling, for example), the blaspheme
can drain 1 FP per second from the victim, while restoring 1 HP per each 3
stolen FP. This ability does not work against unholy beings.
Traits:
Appearance (Monstrous; Universal); Bad Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Uncontrollable Appetite (9) (Blood); Unfazeable; Unhealing (Partial; Leech); Unnatural.
Skills: Brawling-14; Wrestling-14.
Creature Type: Undead.
Bleakborn [Libris Mortis, page 86]
300 pointsAttribute Modifiers: ST+3 [30]; DX+2 [40]; HT+2 [20].
Secondary
Characteristics Modifiers: HP+4 [8]; Will+2 [10]; Per+2 [10].
Advantages: DR 4 (Tough Skin, -40%) [12]; Doesn’t
Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Dominance (Zombie
or, rarely, bleakborn) [20]; High Pain Threshold [10]; Immunity to Metabolic
Hazards [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood,
Unliving) [25]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Chill Aura
[12]: Fatigue Attack 1d-2 (Aura, +80%; Freezing, +20%; Melee Attack, Reach C,
-30%) [7] + Temperature Control 2 (Always On, -20%; Area Effect, 4 yards, +50%;
Cold, -50%; Emanation, -20%; Magical, -10%) [5].
Fire Absorption [150]: DR 20 (Absorption, Healing, +80%; Limited, Heat/Fire, -40%)
[140] + Immunity to Noxious Fire Effects [10].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Disturbing Voice [-10]; Incurious (6) [-10]; Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (9) (Body Heat) [-22]; Unhealing (Partial; Leech) [-20]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST:
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13
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HP:
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17
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Speed:
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6
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DX:
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12
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Will:
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12
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Move:
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6
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IQ:
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10
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Per:
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12
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|
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HT:
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12
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FP:
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N/A
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SM:
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+0
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Dodge:
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9
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Parry:
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10 (unarmed)
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DR:
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4* (tough skin)
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Punch (14):
thrust 1d crushing (KYOS: 1d+1 crushing) + 1d-2 follow-up fatigue damage from
cold (treat FP lost to this attack identically to FP lost to the cold for all
purposes, notably recovery (see Cold,
p. B430)). Reach C.
Chill Aura:
The bleakborn always emits cold. The temperature changes at a rate of 4° per
second up to a minimum of 40° below the ambient temperature in a four-yard
radius around the bleakborn. This ability never does damage directly.
Fire Absorption: The bleakborn has DR 20 against fire, is immune to noxious fire
effects. Each point of damage this DR stops turns into one character point that
the bleakborn can use to heal itself. These points are stored into a pool that
can contain up to 20 character points. Once this pool is full, each point of DR
will still stop one point of fire damage, but will not convert it into a character
point. The bleakborn does not have to use stored points immediately. It loses
absorbed points – unused ones first – at the rate of one point per second. It
loses enhanced abilities as the points drain away. Restoring one HP drains 2
stored points immediately. Such healing is permanent. Only HP in excess of the bleakborn’s
usual scores drains away. The bleakborn cannot absorb damage from its own
abilities.
Traits:
Appearance (Monstrous; Universal); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dominance (Zombie or, rarely, bleakborn); High Pain Threshold; Immunity to Metabolic Hazards; Incurious (6); Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); Low Empathy; No Sense of Humor; No Sense of Smell/Taste; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Uncontrollable Appetite (9) (Body Heat); Unfazeable; Unhealing (Partial; Absorption); Unnatural.
Skills: Brawling-14; Wrestling-14.
Creature Type: Undead.
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