Monsters/Lenses: Unapproachable East Lenses I
Blightspawned [Unapproachable East, page 59]
Applicable to: Any animal or plant.
Attribute Modifiers: HT+1 [10].
Secondary Characteristic Modifiers: Will-1 [-5]; Per-1 [-5].
Advantages: DR 2 [10]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Accessibility, Only with daily sunlight, ‑10%; Food Only, -50%) [4]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45].
Blight Touch: Burning Attack 1d-2 (Always On, -20%; Aura, +80%; Contact Agent, -30%; Cyclic, 59 1-day cycles, mitigated by Cure Disease, +590%; Magical, -10%; Melee Attack, Reach C, -30%; No Incendiary Effect, -10%; Onset, 1d days, -30%; Resistible, HT-4, -10%) [13].
Disadvantages: Infectious Attack (Blight Touch) [-5]; Lifebane [-10]; Self-Destruct [-10]; Short Lifespan 4 [-40]; Vulnerability (Fire, x2) [-30].
Features: Potential Form (Juju Zombie; Upon death due to Self-Destruct).
Creature Type: Plant.
Blightspawned
Treant [Unapproachable East, page 59]
Attribute Modifiers: ST+30 (Size Modifier, -40%) [180]; DX-2 [-40]; HT+4 [40].
Secondary Characteristic Modifiers: SM+4; HP+10 (Size Modifier, -40%) [12]; Will+2 [10]; Per-1 [-5].
Advantages: Blunt Claws [3]; DR 3 [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Accessibility, Only with daily sunlight, ‑10%; Food Only, -50%) [4]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Nictitating Membrane 5 [5]; Night Vision 5 [5]; Reduced Consumption 3 (Water Only, -50%) [3].
Animate Trees [58]: 2 x Ally (Animated Trees; Built on 100%; Constantly; Delay, 5 seconds, -0%; Link, +10%; Magical, -10%; Minion, +0%; Requires trees within 60 yards, -5%; Summonable, +100%; Sympathy, Automatic Death, -50%) [29].
Blight Touch: Burning Attack 1d-2 (Always On, -20%; Aura, +80%; Contact Agent, -30%; Cyclic, 59 1-day cycles, mitigated by Cure Disease, +590%; Magical, -10%; Melee Attack, Reach C, -30%; No Incendiary Effect, -10%; Onset, 1d days, -30%; Resistible, HT-4, -10%) [13].
Disadvantages: Bad Grip 2 [-10]; Combustible [-5]; Ham-Fisted 1 [-5]; Incurious (12) [-5]; Infectious Attack (Blight Touch) [-5]; Lifebane [-10]; Numb [-20]; Self-Destruct [-10]; Short Lifespan 4 [-40]; Vulnerability (Fire, x2) [-30].
Perks: Limited Camouflage (Tree) [1].
Creature Type: Plant.
Notes: Weight 4,500 lbs.
Knowing Your Own Strength [326] |
Typical Stats
ST: |
40 (KYOS: 28) |
HP: |
50 |
Speed: |
5.5 |
DX: |
8 |
Will: |
9 |
Move: |
5 |
IQ: |
10 |
Per: |
9 |
|
|
HT: |
14 |
FP: |
14 |
SM: |
+4 |
Dodge: |
8 |
Parry: |
8 (unarmed) |
DR: |
3, 15 (bark armor) |
Animate Trees: A treant can animate trees within 60 yards feet at will, controlling up to two trees at a time. It takes 5 seconds for a normal tree to uproot itself. Thereafter it moves and fights as a treant in all respects (they are built at 100% of the treant’s point value), obeying the treant’s orders. If the treant is stunned, knocked out, mind-controlled, etc., the animated trees are similarly affected. The reverse is also true. Death of one party instantly kills the others.
Blight Touch: Any creature that touches the blightspawned treant with its bare skin must make a successful HT-4 roll or contact a supernatural disease. This is a disease that can only be removed by Cure Disease spell. This magical affliction sets in 1d days after contact, dealing 1d-2 non-incendiary burning damage every day for 60 days. An animal or plant infected by a blightspawned’s blight touch becomes a blightspawned itself after death.
Traits: Bad Grip 2; Combustible; Doesn’t Breathe; Doesn’t Eat or Drink (Accessibility, Only with daily sunlight; Food Only); Doesn’t Sleep; Ham-Fisted 1; Immunity to Metabolic Hazards; Incurious (12); Injury Tolerance (Homogenous, No Blood); Lifebane; Limited Camouflage (Tree); Nictitating Membrane 5; Night Vision 5; Numb; Reduced Consumption 3 (Water Only); Self-Destruct; Short Lifespan 4; Sense of Duty (Plants); Vulnerability (Fire, x2).
Skills: Brawling-10; Camouflage-12; Survival (Woodlands)-12.
Creature Type: Plant.
Notes: Weight 4,500 lbs.
Blooded One [Unapproachable East, page 60]
Applicable to: Any humanoid.
Attribute Modifiers: ST+1 [10]; IQ-1 [-20]; HT+1 [10].
Secondary Characteristic Modifiers: Per+1 [5].
Advantages: Combat Reflexes [15]; DR 1 (Tough Skin, -40%) [3].
Creature Type: Original.
Blooded One Orc [Unapproachable East, page 60]
Secondary Characteristic Modifiers: Per+1 [5].
Advantages: Combat Reflexes [15]; DR 1 (Tough Skin, -40%) [3]; DR 2 (Partial, Skull, -70%; Tough Skin, -40%) [2]; Infravision [10]; Rapid Healing [5]; Reduced Consumption 1 (Cast-Iron Stomach, -50%) [1]; Striking ST 1 [5].
Features: Night Vision 4.
Creature Type: Humanoid.
Knowing Your Own Strength [-11] |
Typical Stats
ST: |
13 |
HP: |
13 |
Speed: |
5.25 |
DX: |
10 |
Will: |
8 |
Move: |
5 |
IQ: |
8 |
Per: |
9 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
11 |
DR: |
1* (tough skin), 2* (tough skin; skull) |
Spear (one-handed) (14): thrust 1d+2 impaling (KYOS: 2d impaling), Reach 1*.
Traits: Appearance (Ugly); Bad Temper (12); Combat Reflexes; Infravision; Night Vision 4 (-4 is the native illumination level); Odious Racial Habit (Eats sapient beings); Rapid Healing; Reduced Consumption 1 (Cast-Iron Stomach); Short Lifespan 1; Social Stigma (Savage); Striking ST 1.
Skills: Spear-14.
Creature Type: Humanoid.
Juju Zombie [Unapproachable East, page 66]
Attribute Modifiers: ST+1 [10]; IQ-2 [-40].
Secondary Characteristics Modifiers: HP+4 [8]; Will+2 [10]; Per+2 [10].
Advantages: Clinging [20]; DR 2 (Tough Skin, -40%) [6]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Resistant to Turning (+3) [1]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Magic Missile Resistance: DR 5 (Limited, Magic Missile, -80%; Magical, -10%) [5].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Bloodlust (6) [-20]; Cannot Speak [-15]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.
Juju Zombie Bugbear
[Unapproachable East, page 66]
Attribute Modifiers: ST+3 [30]; IQ-2 [-40].
Secondary Characteristics Modifiers: HP+4 [8]; Will+2 [10]; Per+2 [10].
Advantages: Clinging [20]; DR 3 (Tough Skin, -40%) [9]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Resistant to Turning (+3) [1]; Silence 1 [5]; Single-Minded [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Magic Missile Resistance: DR 5 (Limited, Magic Missile, -80%; Magical, -10%) [5].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Bloodlust (6) [-20]; Cannot Speak [-15]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue; Potential Form (Skeleton).
Creature Type: Undead.
Knowing Your Own Strength [142] |
Typical Stats
ST: |
13 (KYOS: 12) |
HP: |
17 (KYOS: 16) |
Speed: |
5.25 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
8 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
8U |
DR: |
3* (tough skin), 20 (vs. electricity), 5 (vs.
magic missiles) |
Mace (10): swing 3d-1 crushing, Reach 1.
Traits: Appearance (Monstrous; Universal); Bad Smell; Bloodlust (6); Cannot Speak; Clinging; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fur; High Pain Threshold; Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Noxious Electrical Effects; Indomitable; Infravision; Injury Tolerance (No Blood, Unliving); No mental skills; No Sense of Smell/Taste; Potential Form (Skeleton); Resistant to Turning (+3); Sexless; Silence 1; Single-Minded; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Unnatural; Wealth (Dead Broke).
Skills: Two-Handed Axe/Mace-10.
Creature Type: Undead.
Shadow-Walker [Unapproachable East, page 70]
Applicable to: Any humanoid.
Attribute Modifiers: DX+1 [20]; HT-1 [-10].
Advantages: Dark Vision [25].
Spell-Like Abilities (Alternative Abilities) [40]:
Blackout 1 [36];
Shadow Jump [20/5=4].
Disadvantages: Susceptible to Blinding Effects 2 [-2].
Creature Type: Original.
Shadow-Walker Human
Rogue [Unapproachable East, page 70]
Advantages: Dark Vision [25].
Spell-Like Abilities (Alternative Abilities) [40]:
Blackout 1 [36];
Shadow Jump [20/5=4].
Disadvantages: Susceptible to Blinding Effects 2 [-2].
Creature Type: Humanoid (Human).
Typical Stats
ST: |
10 |
HP: |
10 |
Speed: |
5.5 |
DX: |
13 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
9 |
FP: |
9 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
11F |
DR: |
- |
Pistol Crossbow (14): thrust 1d impaling, Acc 1, x15/x20 (150/200), RoF 1, Shots 1(4).
Spell-Like Abilities (Alternative Abilities):
Blackout 1 (13);
Shadow Jump (10).
Traits: Combat Reflexes; Dark Vision; Susceptible to Blinding Effects 2.
Skills: Crossbow-14; Innate Attack (Gaze)-13; Rapier-14; Stealth-18.
Creature Type: Humanoid (Human).
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