Monsters: Assorted Faerun Monsters VII
Nishruu [Lost Empires of Faerun, page 186]
Attribute Modifiers: ST-9 [-90]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: HP+15 [30]; Will+5 [25]; Per+2 [10]; Basic Move -1 [-5].
Advantages: 360° Vision (Panoptic 2, +60%) [40]; Dark Vision [25]; Detect (Magic; Magical, -10%; Reflexive, +40%) [13]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Diffuse; Flying Swarm, +30%) [130]; Pressure Support 3 [15]; Vacuum Support [5].
Cold Resistance: DR 5 (Limited, Cold, -40%; Tough Skin, -40%) [5].
Swarm of Bites: Cutting Attack 1d-2 (Area Effect, 1 yard, +25%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [15].
Absorb Magic [275]: DR 20 (Absorption, Healing, +80%; Limited, Magic, -20%) [160] + Magic Resistance 5 (Improved, +150%; Spell Absorption, +50%) [30] + Neutralize (Magic; Aura, +80%; Magical, -10%) [85].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Cannot Speak [-15]; Dependency (Mana; Constantly) [-25]; Loner (6) [-10]; Low Empathy [-20]; No Manipulators [-50]; No Sense of Humor [-10]; Social Stigma (Monster) [-15].
Features: No Legs (Aerial).
Creature Type: Outsider (Chaotic).
Typical Stats
ST: |
1 |
HP: |
16 |
Speed: |
5.5 |
DX: |
10 |
Will: |
16 |
Move: |
4 air |
IQ: |
11 |
Per: |
13 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
5 (vs. cold) |
Absorb Magic: The nishruu has DR 20 against magic. Each point of damage this DR stops turns into one character point that the nishruu can use to heal itself. These points are stored into a pool that can contain up to 20 character points. Once this pool is full, each point of DR will still stop one point of magic damage, but will not convert it into a character point. The nishruu does not have to use stored points immediately. It loses absorbed points – unused ones first – at the rate of one point per second. Restoring one HP drains 2 stored points immediately. Such healing is permanent. Only HP in excess of the nishruu’s usual scores drains away. The nishruu cannot absorb damage from its own abilities.
The nishruu has Magic Resistance 5 (Improved), but whenever a spell is cast on it, the nishruu can waive its bonus to resist from Magic Resistance and instead roll its unmodified resistance roll. The caster still gets a penalty equal to the MR. If the spell fails for whatever reason, the nishruu gains a number of character points equal to the spell’s modified Fatigue Point cost to cast (e.g., reduced by high skill). It can use these points to heal itself. This functions exactly like magical damage absorption described above.
In addition, whenever the nishruu touches a creature with magical abilities, roll a Quick Contest of Will between the two creatures. The victim gets a bonus equal to their best Talent with any of the powers affected. If the nishruu wins, it neutralizes the victim’s magical powers for minutes equal to its margin of victory.
Traits: 360° Vision (Panoptic 2); Appearance (Monstrous; Universal); Cannot Speak; Dark Vision; Dependency (Mana; Constantly); Detect (Magic; Magical; Reflexive); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Diffuse; Flying Swarm); Loner (6); Low Empathy; No Legs (Aerial); No Manipulators; No Sense of Humor; Pressure Support 3; Social Stigma (Monster); Vacuum Support.
Creature Type: Outsider (Chaotic).
Nyth [Monsters of Faerun, page 68]
Secondary Characteristic Modifiers: SM-3; Will+1 [5]; Per+2 [10].
Advantages: 360° Vision (Panoptic I, +20%) [30]; DR 2 (Can’t Wear Armor, -40%; Force Field, +20%; Magical, -10%) [7]; Doesn’t Eat or Drink (Water Only, -50%) [5]; Flight (Lighter than Air, -10%) [36]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck) [62]; Invisibility (Accessibility, Only when Illumination is off, -5%; Affects Machines, +50%; Costs Fatigue, 4 FP, -20%; Dispels after an attack, -20%) [42]; Magic Resistance 2 (Improved, +150%) [10]; Signals (Blinker) [15]; Silence 8 [40].
Magic Missile Reflection: DR 5 (Limited, Magic Missile, -80%; Magical, -10%; Reflection, +100%) [28].
Energy Absorption [165]: DR 20 (Absorption, Healing, +80%; Limited, Electricity, Fire, -35%) [145] + Immunity to Electrical Conduction [5] + Immunity to Noxious High-Temperature (Electricity and Fire) Effects [15].
Spell-Like Ability:
Magic Missile [6].
Disadvantages: Callous [-5]; Invertebrate [-20]; No Manipulators [-50]; No Mouth [-4]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Fresh Blood) [-10]; Social Stigma (Monster) [-15].
Perks: Illumination [1].
Features: No Legs (Aerial).
Creature Type: Aberration.
Typical Stats
ST: |
2 |
HP: |
2 |
Speed: |
6.5 |
DX: |
16 |
Will: |
12 |
Move: |
13 air |
IQ: |
11 |
Per: |
13 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
-3 |
Dodge: |
9 |
Parry: |
N/A |
DR: |
2 (can’t wear armor, force field, magical) |
Energy Absorption: The nyth has DR 20 against electricity and fire, is immune to electrical conduction and noxious electrical and fire effects. Each point of damage this DR stops turns into one character point that the nyth can use to heal itself. These points are stored into a pool that can contain up to 20 character points. Once this pool is full, each point of DR will still stop one point of electricity or fire damage, but will not convert it into a character point. The nyth does not have to use stored points immediately. It loses absorbed points – unused ones first – at the rate of one point per second. It loses enhanced abilities as the points drain away. Restoring one HP drains 2 stored points immediately. Such healing is permanent. Only HP in excess of the nyth’s usual scores drains away. The nyth cannot absorb damage from its own abilities. When a nyth absorbs a 20 points of damage, it splits into two nyths.
Spell-Like Ability:
Magic Missile (16).
Traits: 360° Vision (Panoptic I); Callous; Doesn’t Eat or Drink (Water Only); Flight (Lighter than Air); Illumination; Immunity to Mind Control; Injury Tolerance (Homogenous, No Head, No Blood, No Eyes, No Neck); Invertebrate; Invisibility (Accessibility, Only when Illumination is off; Affects Machines; Costs Fatigue, 4 FP; Dispels after an attack); Magic Resistance 2 (Improved); No Legs (Aerial); No Manipulators; No Mouth; Odious Racial Habit (Eats sapient beings); Restricted Diet (Fresh Blood); Signals (Blinker); Silence 8; Social Stigma (Monster).
Skills: Innate Attack (Projectile)-16; Observation-14.
Creature Type: Aberration.
Peryton [Monsters of Faerun, page 69]
Secondary Characteristic Modifiers: SM+1; HP-2 [-4]; Per+2 [10]; Basic Move -4 [-20].
Advantages: Acute Vision 2 [4]; DR 1 (Flexible, -20%) [4]; Discriminatory Smell [15]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Night Vision 6 [6]; Sharp Teeth [1]; Talons [8].
Disadvantages: Bestial [-10]; Cannot Speak [-15]; No Fine Manipulators [-30]; Restricted Diet (Carnivore) [-10]; Short Foot Manipulators [-16].
Perks: Feathers [1].
Quirks: Doesn’t eat elven hearts [-1].
Creature Type: Magical Beast.
Knowing Your Own Strength [63] |
Typical Stats
ST: |
15 |
HP: |
13 |
Speed: |
6 |
DX: |
13 |
Will: |
10 |
Move: |
2 ground, 12 air (cannot hover) |
IQ: |
10 |
Per: |
12 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
9 |
Parry: |
10 (unarmed) |
DR: |
1* |
Sharp Teeth (15): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
Traits: Acute Vision 2; Bestial; Cannot Speak; Discriminatory Smell; Doesn’t eat elven hearts; Feathers; Night Vision 6; No Fine Manipulators; Restricted Diet (Carnivore); Short Foot Manipulators.
Skills: Aerobatics-13; Brawling-15; Flight-13.
Techniques: Targeted Attack (Talon Thrust/Vitals)-14.
Creature Type: Magical Beast.
Pterafolk [Monstes of Faerun, page 74]
Secondary Characteristic Modifiers: SM+1.
Advantages: Alternate Form (Hybrid Shape and Pteranodon Shape; Active Change, +20%; Magical, -10%; Once On, Stays On, +50%; Reduced Time 1, +20%) [54]; DR 2 (Flexible, -20%) [8]; Peripheral Vision [15]; Sharp Claws [5]; Sharp Teeth [1]; Super Climbing 1 [3]; Temperature Tolerance 2 (Hot) [2].
Disadvantages: Cold-Blooded (50°) [-5].
Perks: Scales [1].
Creature Type: Humanoid (Reptilian).
Notes:
Hybrid shape [34]
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%; Size Modifier, -10%) [25]; HT+2 [20].
Advantages: DR 2 (Flexible, -20%) [8]; Flight (Cannot Hover, -15%; Slow, -25%; Winged, -25%) [14]; Peripheral Vision [15]; Sharp Claws [5]; Sharp Teeth [1]; Super Climbing 1 [3]; Temperature Tolerance 2 (Hot) [2].
Disadvantages: Bad Temper (12) [-10]; Callous [-5]; Cold-Blooded (50°) [-5]; No Fine Manipulators [-30]; Social Stigma (Savage) [-10].
Perks: Scales [1].
Pteranodon shape [-22]
Attribute Modifiers: ST-6 [-60]; DX+4 (No Fine Manipulators, -40%) [48]; HT+2 [20].
Secondary Characteristic Modifiers: SM-3; Basic Move -5 [25].
Advantages: Acute Vision 1 [2]; Enhanced Move 1 (Air) [20]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Peripheral Vision [15]; Sharp Beak [1]; Sharp Claws [5]; Temperature Tolerance 2 (Hot) [2].
Disadvantages: Bad Temper (12) [-10]; Callous [-5]; Cold-Blooded (50°) [-5]; Cannot Speak [-15]; No Fine Manipulators [-30]; Social Stigma (Savage) [-10].
Perks: Scales [1].
Knowing Your Own Strength [129] |
Typical Stats – Lizardfolk Form
ST: |
15 |
HP: |
15 |
Speed: |
5.5 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
2* |
Sharp Teeth (12): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
Alternate Form: The pterafolk has three forms – lizardfolk, hybrid, and pteranodon. Initiating a change requires a Ready maneuver. The entire shapechanging process takes five seconds, during which the pterafolk need not constantly concentrate – it can act normally. It has the abilities of the form it is changing from until the transition is complete. It may stay in that shape for as long as it wishes, and does not revert to its true form even upon death.
Traits: Bad Temper (12); Callous; Cold-Blooded (50°); Peripheral Vision; Scales; Social Stigma (Savage); Super Climbing 1; Temperature Tolerance 2 (Hot).
Skills: Brawling-12; Climbing-12.
Creature Type: Humanoid (Reptilian).
Typical Stats – Hybrid
Form
ST: |
15 |
HP: |
15 |
Speed: |
5.5 |
DX: |
10 |
Will: |
10 |
Move: |
5 ground, 5 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
2* |
Sharp Teeth (12): thrust 1d+1 cutting (KYOS: 2d cutting), Reach C.
Alternate Form: The pterafolk has three forms – lizardfolk, hybrid, and pteranodon. Initiating a change requires a Ready maneuver. The entire shapechanging process takes five seconds, during which the pterafolk need not constantly concentrate – it can act normally. It has the abilities of the form it is changing from until the transition is complete. It may stay in that shape for as long as it wishes, and does not revert to its true form even upon death.
Traits: Bad Temper (12); Callous; Cold-Blooded (50°); Flight (Cannot Hover; Slow; Winged); No Fine Manipulators; Peripheral Vision; Scales; Social Stigma (Savage); Super Climbing 1; Temperature Tolerance 2 (Hot).
Skills: Brawling-12; Climbing-12.
Creature Type: Humanoid (Reptilian).
Typical Stats – Pteranodon
Form
ST: |
4 |
HP: |
4 |
Speed: |
6.5 |
DX: |
14 |
Will: |
10 |
Move: |
1 ground, 13 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
-3 |
Dodge: |
9 |
Parry: |
9 (unarmed) |
DR: |
- |
Sharp Beak (16): thrust 1d-5 large piercing (KYOS: 1d-8 large piercing), Reach C.
Alternate Form: The pterafolk has three forms – lizardfolk, hybrid, and pteranodon. Initiating a change requires a Ready maneuver. The entire shapechanging process takes five seconds, during which the pterafolk need not constantly concentrate – it can act normally. It has the abilities of the form it is changing from until the transition is complete. It may stay in that shape for as long as it wishes, and does not revert to its true form even upon death.
Traits: Acute Vision 1; Bad Temper (12); Callous; Cannot Speak; Cold-Blooded (50°); Enhanced Move 1 (Air); Flight (Cannot Hover; Winged); No Fine Manipulators; Peripheral Vision; Scales; Social Stigma (Savage); Super Climbing 1; Temperature Tolerance 2 (Hot).
Skills: Brawling-16; Climbing-16.
Creature Type: Humanoid (Reptilian).
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