Sunday 30 October 2022

Monsters: Elemental Undead

Monsters: Elemental Undead

It's still October, right? So, I have some time to convert at least some monsters from Libris Mortis. I'll be frank with you here - most of them are lame and uninspired, but some of them are pretty interesting. The most fascinating of them to be are the elemental undead, so this post will cover them.

 

Cinderspawn [Libris Mortis, page 91]
 
106 points
Attribute Modifiers: ST+3 (No Fine Manipulators, -40%; Size Modifier, -10%) [15]; DX+3 (No Fine Manipulators, -40%) [36]; HT+1 [10].
Secondary Characteristic Modifiers: SM+1; HP+2 (Size Modifier, -10%) [4]; Basic Move +2 [10].
Advantages: Doesn’t Breathe (Oxygen Combustion, -50%) [10]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Diffuse) [100]; Temperature Tolerance 10 [10]; Unaging [15].
    Chill Aura [12]: Fatigue Attack 1d-2 (Aura, +80%; Freezing, +20%; Melee Attack, Reach C, -30%) [7] + Temperature Control 2 (Always On, -20%; Area Effect, 4 yards, +50%; Cold, -50%; Emanation, -20%; Magical, -10%) [5].
    Fire Resistance [30]: DR 20 (Limited, Fire, -40%; Tough Skin, -40%) [20] + Immunity to Noxious Fire Effects [10].
Disadvantages: No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (9) (Body Heat) [-22]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Cold, x2) [-30]; Weakness (Water; 1d/min) [-40].
Perks: Illumination [1].
Features: “Barehanded” attacks do non-incendiary burning (rather than crushing) attacks; Not Subject to Fatigue.
Notes: Height 8 ft., Weight 2 lb.
Creature Type: Undead (Fire).
 

Knowing Your Own Strength [121]
Replace ST+3 (No Fine Manipulators, -40%; Size Modifier, -10%) [15] with ST+3 [30]
Replace HP+2 (Size Modifier, -10%) [4] with HP+2 [4]

 
Typical Stats

ST:

13

HP:

15

Speed:

6

DX:

13

Will:

10

Move:

8

IQ:

10

Per:

10

 

 

HT:

11

FP:

N/A

SM:

+1

Dodge:

9

Parry:

10 (unarmed)

DR:

20 vs. fire

    Punch (15): thrust 1d non-incendiary burning (KYOS: 1d+1 non-incendiary burning) from extreme cold + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)). Reach C-1.
    Chill Aura: The cinderspawn always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the cinderspawn. This ability never does damage directly.
 
    Traits: Doesn’t Breathe (Oxygen Consumption); Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Illumination; Immunity to Metabolic Hazards; Immunity to Noxious Fire Effects; Infravision; Injury Tolerance (Diffuse); No Fine Manipulators; No Sense of Smell/Taste; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Uncontrollable Appetite (9) (Body Heat); Unhealing (Total); Unnatural; Vulnerability (Cold, x2); Weakness (Water; 1d/min).
    Skills: Brawling-15.
    Notes: Height 8 ft., Weight 2 lb.
    Creature Type: Undead (Fire).


Desiccator [Libris Mortis, page 94]
 
34 points
Attribute Modifiers: ST-2 [-20]; DX+1 [20]; IQ-2 [-40].
Secondary Characteristics Modifiers: SM-1; Will+2 [10]; Per+2 [10].
Advantages: Dark Vision [25]; DR 1 (Tough Skin, -40%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (No Blood, No Eyes, Unliving) [30]; Temperature Tolerance 10 [10]; Unaging [15].
    Desiccating Breath: Fatigue Attack 2d (Cone 5, +100%; Increased 1/2D, 5x, +10%; Magical, -10%; Reduced Range, 1/10, -30%; Takes Recharge, 5 seconds, -10%) [32].
    Moisture Drain: Fatigue Attack 1d-2 (Accessibility, Only on living creatures with moisture in their tissues or water-based beings, -10%; Always On, -10%; Aura, +80%; Dehydration, +20%; Magical, -10%; Melee Attack, Reach C, -30%) [6].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; No Sense of Smell/Taste [-5]; Skinny [-5]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (9) (Moisture) [-22]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue.
Creature Type: Undead (Water).
 
Typical Stats

ST:

8

HP:

8

Speed:

5.25

DX:

11

Will:

10

Move:

5

IQ:

8

Per:

10

 

 

HT:

10

FP:

N/A

SM:

-1

Dodge:

8

Parry:

9 (unarmed)

DR:

1* (tough skin)

    Punch (13): thrust 1d-3 crushing (KYOS: 1d-4 crushing), Reach C.
    Desiccating Breath (12): 2d fatigue, takes 5 seconds to recharge. Range 5/10, cone with a maximum width of 5 yards. Treat this damage as if FP was lost to dehydration.
    Moisture Drain: The touch of a desiccator drains moisture. Each living creature with moisture in its tissues and each water-based creature, such as a water elemental, takes 1d-2 point of fatigue damage when it touches the desiccator or is touched by one. Treat this damage as if FP was lost to dehydration.
 
    Traits: Appearance (Monstrous; Universal); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fur; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (No Blood, No Eyes, Unliving); No Sense of Smell/Taste; Skinny; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Uncontrollable Appetite (9) (Moisture); Unnatural.
    Skills: Brawling-13; Innate Attack (Breath)-12.
    Creature Type: Undead (Water).

  

Voidwraith [Libris Mortis, page 131]
 
215 points
Attribute Modifiers: DX+4 (No Fine Manipulators, -40%) [48]; IQ-2 [-40].
Secondary Characteristic Modifiers: Will+1 [5]; Per+1 [5]; Basic Move +2 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Unaging [15].
    Vacuum Aura: Fatigue Attack 1 point (Affects Substantial, +40%; Always On, -10%; Area Effect, 4 yards, +100%; Aura, +80%; Cosmic, Irresistible Attack, +300%; Magical, -10%; Melee Attack, Reach C, -30%; Suffocation, +0%) [18].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Dread (Religious Symbols; 5 yards) [-14]; No Manipulators [-50]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (9) (Breath) [-22]; Unnatural [-50].
Features: No Legs (Aerial); Not Subject to Fatigue.
Creature Type: Undead (Air).
 
Typical Stats

ST:

10

HP:

10

Speed:

6

DX:

14

Will:

9

Move:

8 air

IQ:

8

Per:

9

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

9

Parry:

N/A

DR:

-

    Vacuum Aura: The voidwraith constantly drains air from its surroundings. Each breathing creature within 4 yards of the voidwraith takes 1 point of fatigue damage per second, ignoring DR. Treat this damage as if FP was lost to suffocation.
 
    Traits: Appearance (Monstrous; Universal); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Dread (Religious Symbols; 5 yards); High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); Insubstantiality (Affect Substantial; Always On); No Legs (Aerial); Unaging; Uncontrollable Appetite (9) (Breath); Unnatural.
    Creature Type: Undead (Air).

 

Necromental [Libris Mortis, page 112]
 
39 points
Applicable to: Any elemental.
Advantages: Immunity to Mind Control [30]; Indomitable [15]; Regeneration (Fast; Environmental, Own element, -10%) [45]; Single-Minded [5]; Unaging [15]; Unfazeable [15].
    Energy Drain: Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30%; Cumlative, +400%; Follow-Up, Natural Weapons, +30%; Magical, -10%) [54].
Disadvantages: Cannot Learn [-30]; Disturbing Voice [-10]; Hidebound [-5]; Incurious (6) [-10]; Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5];  Unnatural [-50].
Features: Carrier; Not Subject to Fatigue.
Creature Type: Undead.
  
Earth Necromental (Large) [Libris Mortis, page 112]
 
222 points
Attribute Modifiers: ST+20 (No Fine Manipulators, -40%; Size Modifier, -30%) [60]; DX-2 [-40]; IQ-3 [-60]; HT+2 [20].
Secondary Characteristic Modifiers: SM+3; HP+6 (Size Modifier, -30%) [9].
Advantages: DR 2 [10]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Injury Tolerance (Homogenous, No Blood) [45]; Permeation (Earth; Extended, Stone, +20%; Magical, -10%) [44]; Pressure Support 3 [15]; Regeneration (Fast; Environmental, Earth or rock, -10%) [45]; Single-Minded [5]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Energy Drain: Affliction 1 (HT; Accessibility, Only on living creatures, -10%; Attribute Penalty, ST-1, DX-1, IQ-1, HT-1, +30%; Cumlative, +400%; Follow-Up, Natural Weapons, +30%; Magical, -10%) [54].
Disadvantages: Cannot Learn [-30]; Disturbing Voice [-10]; Hidebound [-5]; Incurious (6) [-10]; Low Empathy [-20]; No Fine Manipulators [-30]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Unnatural [-50].
Features: Carrier; Not Subject to Fatigue.
Notes: Height 16 ft., Weight 6,000 lb.
Creature Type: Undead (Earth).
 

Knowing Your Own Strength [365]
Replace ST+20 (No Fine Manipulators, -40%; Size Modifier, -30%) [60] with ST+20 [200]
Replace HP+6 (Size Modifier, -30%) [9] with HP+6 [12]

 
Typical Stats

ST:

30

HP:

36

Speed:

5

DX:

8

Will:

7

Move:

5

IQ:

7

Per:

7

 

 

HT:

12

FP:

N/A

SM:

+3

Dodge:

8

Parry:

7 (unarmed)

DR:

2

    Punch (8): thrust 3d-1 crushing (KYOS: 5d+1 crushing), Reach C-2.
    Energy Drain: All natural attacks of the necromental carry a follow-up affliction against living beings (resisted by HT, cumulative -1 penalty to ST, DX, IQ, and HT for margin of failure minutes).
 
    Traits: Cannot Learn; Carrier; Dark Vision; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Hidebound; Immunity to Metabolic Hazards; Immunity to Mind Control; Incurious (6); Indomitable; Injury Tolerance (Homogenous, No Blood); Low Empathy; No Fine Manipulators; No Sense of Humor; No Sense of Smell/Taste; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Regeneration (Fast; Environmental, Earth or rock); Single-Minded; Unaging; Unfazeable; Unnatural; Vacuum Support.
    Notes: Height 16 ft., Weight 6,000 lb.
    Creature Type: Undead (Earth).
 


2 comments:

  1. How it is that you've always got what I'm looking for. Your hard work is much appreciated as always!

    ReplyDelete