Monsters/Lenses: Unapproachable East Lenses II
Orglash [Unapproachable East, page 68]
Applicable to: Any elemental with the air subtype.
Attribute Modifiers: HT+1 [10], increase IQ to at least 10.
Advantages: Regeneration (Regular) [25]; Temperature Tolerance 10 (Cold) [10].
Spell-Like Ability: Cone of Cold 2 [25].
Chill Aura [12]: Fatigue Attack 1d-2 (Aura, +80%; Freezing, +20%; Melee Attack, Reach C, -30%) [7] + Temperature Control 2 (Always On, -20%; Area Effect, 4 yards, +50%; Cold, -50%; Emanation, -20%; Magical, -10%) [5].
Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Disadvantages: Vulnerability (Fire, x2) [-30]; Weakness (Intense Normal Heat; 1d/minute) [-40].
Creature Type: Elemental (Air, Cold, Native).
Orglash Air
Elemental [Unapproachable East, page 68]
Attribute Modifiers: HT-1 [-10].
Secondary Characteristic Modifiers: SM+1; HP+2 (Size Modifier, -10%) [4].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Lighter Than Air, -10%) [36]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Regeneration (Regular) [25]; Temperature Tolerance 10 (Cold) [10]; Unaging [15].
Cold Resistance [40]: DR 20 (Includes Eyes, +10%; Limited, Cold, -40%; Tough Skin, -40%) [30] + Immunity to Noxious Cold Effects [10].
Whirlwind: Crushing Attack 2d (Aura, +80%; Double Knockback, +20%; Melee Attack, Reach C, -30%; No Wounding, -50%) [12].
Spell-Like Ability: Cone of Cold 2 [25].
Chill Aura [12]: Fatigue Attack 1d-2 (Aura, +80%; Freezing, +20%; Melee Attack, Reach C, -30%) [7] + Temperature Control 2 (Always On, -20%; Area Effect, 4 yards, +50%; Cold, -50%; Emanation, -20%; Magical, -10%) [5].
Disadvantages: No Fine Manipulators [-30]; Vulnerability (Fire, x2) [-30]; Vulnerability (Vacuum and wind-based attacks, x2) [-20]; Weakness (Intense Normal Heat; 1d/minute) [-40].
Features: No Legs (Aerial).
Notes: Height 8 ft., Weight 2 lb.
Creature Type: Elemental (Air, Cold, Native).
Knowing Your Own Strength [254] |
Typical Stats
ST: |
10 |
HP: |
12 |
Speed: |
4.75 |
DX: |
10 |
Will: |
10 |
Move: |
9 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
9 |
FP: |
9 |
SM: |
+1 |
Dodge: |
7 |
Parry: |
9 (unarmed) |
DR: |
20 (vs. cold) |
Whirlwind: Whenever the orglash touches anyone or is touched, roll 2d as crushing damage and determine knockback, doubling the distance; however, the victim suffers no actual damage from the effect – just the consequences of being thrown around. The elemental can switch this effect off.
Chill Aura: The orglash always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the orglash. This ability never does damage directly.
Spell-Like Ability:
Cone of Cold 2 (12).
Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Lighter Than Air); Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse); No Fine Manipulators; No Legs (Aerial); Regeneration (Regular); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Vulnerability (Vacuum and wind-based attacks, x2); Weakness (Intense Normal Heat; 1d/minute).
Notes: Height 8 ft., Weight 2 lb.
Skills: Brawling-12; Innate Attack (Beam)-12.
Creature Type: Elemental (Air, Cold, Native).
Telthor [Unapproachable East, page 74]
Applicable to: Any animal or humanoid.
Attribute Modifiers: For animals increase IQ at least to 7.
Advantages: Animal Empathy (Specialized, Animals of their type, -60%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Telesend (Accessibility, Only telthors, -20%; Magical, -10%; Racial, -20%; Universal, +50%) [30].
Incorporeal Touch: Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
Disadvantages: Dependency (Bounded place; Rare; Hourly) [-120]; remove Cannot Speak or Mute.
Creature Type: Fey.
Telthor Wolf [Unapproachable East, page 74]
Secondary Characteristic Modifiers: Will+4 [20]; Per+7 [35]; Basic Move+3 [15].
Advantages: Animal Empathy (Specialized, Wolves, -60%) [3]; Discriminating Smell [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Four Legs) [5]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Night Vision 5 [5]; Sharp Teeth [1]; Telesend (Accessibility, Only telthors, -20%; Magical, -10%; Racial, -20%; Universal, +50%) [30]; Temperature Tolerance 1 (Cold) [1].
Incorporeal Touch: Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
Disadvantages: Bestial [-10]; Dependency (Bounded place; Rare; Hourly) [-120]; Horizontal [-10]; No Fine Manipulators [-30].
Notes: Size 2 hexes.
Creature Type: Fey.
Knowing Your Own Strength [160] |
Typical Stats
ST: |
15 |
HP: |
15 |
Speed: |
5.75 |
DX: |
11 |
Will: |
11 |
Move: |
8 ground, 8 air |
IQ: |
7 |
Per: |
14 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
N/A |
DR: |
- |
Traits: Animal Empathy (Specialized, Wolves); Bestial; Dependency (Bounded place; Rare; Hourly); Discriminating Smell; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Insubstantiality (Affect Substantial; Always On); Night Vision 5; No Fine Manipulators; Telesend (Accessibility, Only telthors; Magical; Racial; Universal); Temperature Tolerance 1 (Cold).
Skills: Brawling-13; Stealth-13; Tracking-13.
Creature Type: Fey.
Notes: Size 2 hexes.
Thomil [Unapproachable East, page 75]
Applicable to: Any elemental with the earth subtype.
Attribute Modifiers: HT+1 [10], increase IQ to at least 10.
Advantages: Alternate Form (Boulder; Magical, -10%) [14]; Constriction Attack (Engulfing, +60%) [24]; DR 1 [5]; Magic Resistance 1 (Improved, +150%) [5]; Temperature Tolerance 5 (Cold) [5].
Creature Type: Elemental (Earth, Native).
Thomil Earth
Elemental [Unapproachable East, page 75]
Secondary Characteristic Modifiers: SM+1.
Advantages: Alternate Form (Boulder; Magical, -10%) [14]; Constriction Attack (Engulfing, +60%) [24]; DR 3 [15]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Magic Resistance 1 (Improved, +150%) [5]; Permeation (Earth; Extended, Stone, +20%; Magical, -10%) [44]; Pressure Support 3 [15]; Temperature Tolerance 5 (Cold) [5]; Unaging [15]; Vacuum Support [5].
Disadvantages: No Fine Manipulators [-30].
Notes: Height 4 ft., Weight 750 lb.
Creature Type: Elemental (Earth, Native).
Knowing Your Own Strength [322] |
Typical Stats
ST: |
18 |
HP: |
18 |
Speed: |
5 |
DX: |
8 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+1 |
Dodge: |
8 |
Parry: |
7 (unarmed) |
DR: |
3 |
Traits: Alternate Form (Boulder; Magical); Constriction Attack (Engulfing); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Magic Resistance 1 (Improved); No Fine Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Temperature Tolerance 5 (Cold); Unaging; Vacuum Support.
Notes: Height 8 ft., Weight 750 lb.
Creature Type: Elemental (Earth, Native).
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