Friday, 14 October 2022

Monsters/Lenses: Unapproachable East Lenses II

Monsters/Lenses: Unapproachable East Lenses II

These lenses from Unapproachable East I actually like. In D&D, they provide a nice way to make spirits of places and similar creatures. In GURPS, you can do anything you want, so you shouldn't feel limited to these options.


Orglash [Unapproachable East, page 68]

72 points
Applicable to: Any elemental with the air subtype.
Attribute Modifiers: HT+1 [10], increase IQ to at least 10.
Advantages: Regeneration (Regular) [25]; Temperature Tolerance 10 (Cold) [10].
    Spell-Like Ability: Cone of Cold 2 [25].
    Chill Aura [12]: Fatigue Attack 1d-2 (Aura, +80%; Freezing, +20%; Melee Attack, Reach C, -30%) [7] + Temperature Control 2 (Always On, -20%; Area Effect, 4 yards, +50%; Cold, -50%; Emanation, -20%; Magical, -10%) [5].
    Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Disadvantages: Vulnerability (Fire, x2) [-30]; Weakness (Intense Normal Heat; 1d/minute) [-40].
Creature Type: Elemental (Air, Cold, Native).


Orglash Air Elemental [Unapproachable East, page 68]

254 points
Attribute Modifiers: HT-1 [-10].
Secondary Characteristic Modifiers: SM+1; HP+2 (Size Modifier, -10%) [4].
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Lighter Than Air, -10%) [36]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Regeneration (Regular) [25]; Temperature Tolerance 10 (Cold) [10]; Unaging [15].
    Cold Resistance [40]: DR 20 (Includes Eyes, +10%; Limited, Cold, -40%; Tough Skin, -40%) [30] + Immunity to Noxious Cold Effects [10].
    Whirlwind: Crushing Attack 2d (Aura, +80%; Double Knockback, +20%; Melee Attack, Reach C, -30%; No Wounding, -50%) [12].
    Spell-Like Ability: Cone of Cold 2 [25].
    Chill Aura [12]: Fatigue Attack 1d-2 (Aura, +80%; Freezing, +20%; Melee Attack, Reach C, -30%) [7] + Temperature Control 2 (Always On, -20%; Area Effect, 4 yards, +50%; Cold, -50%; Emanation, -20%; Magical, -10%) [5].
Disadvantages: No Fine Manipulators [-30]; Vulnerability (Fire, x2) [-30]; Vulnerability (Vacuum and wind-based attacks, x2) [-20]; Weakness (Intense Normal Heat; 1d/minute) [-40].
Features: No Legs (Aerial).
Notes: Height 8 ft., Weight 2 lb.
Creature Type: Elemental (Air, Cold, Native).

Knowing Your Own Strength [254]
Replace HP+2 (Size Modifier, -10%) [4] with HP+2 [4]

Typical Stats

ST:

10

HP:

12

Speed:

4.75

DX:

10

Will:

10

Move:

9 air

IQ:

10

Per:

10

 

 

HT:

9

FP:

9

SM:

+1

Dodge:

7

Parry:

9 (unarmed)

DR:

20 (vs. cold)

    Punch (12): thrust 1d-2 crushing + 1d-2 follow-up fatigue damage from cold (treat FP lost to this attack identically to FP lost to the cold for all purposes, notably recovery (see Cold, p. B430)). Reach C-1.
    Whirlwind: Whenever the orglash touches anyone or is touched, roll 2d as crushing damage and determine knockback, doubling the distance; however, the victim suffers no actual damage from the effect – just the consequences of being thrown around. The elemental can switch this effect off.
    Chill Aura: The orglash always emits cold. The temperature changes at a rate of 4° per second up to a minimum of 40° below the ambient temperature in a four-yard radius around the orglash. This ability never does damage directly.
    Spell-Like Ability:
    Cone of Cold 2 (12).


    Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Lighter Than Air); Immunity to Metabolic Hazards; Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse); No Fine Manipulators; No Legs (Aerial); Regeneration (Regular); Temperature Tolerance 10 (Cold); Unaging; Vulnerability (Fire, x2); Vulnerability (Vacuum and wind-based attacks, x2); Weakness (Intense Normal Heat; 1d/minute).
    Notes: Height 8 ft., Weight 2 lb.
    Skills: Brawling-12; Innate Attack (Beam)-12.
    Creature Type: Elemental (Air, Cold, Native).


Telthor [Unapproachable East, page 74]

91 points
Applicable to: Any animal or humanoid.
Attribute Modifiers: For animals increase IQ at least to 7.
Advantages: Animal Empathy (Specialized, Animals of their type, -60%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Telesend (Accessibility, Only telthors, -20%; Magical, -10%; Racial, -20%; Universal, +50%) [30].
    Incorporeal Touch: Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
Disadvantages: Dependency (Bounded place; Rare; Hourly) [-120]; remove Cannot Speak or Mute.
Creature Type: Fey.

Telthor Wolf [Unapproachable East, page 74]

140 points
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%) [30]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-3 [-60]; HT+2 [20].
Secondary Characteristic Modifiers: Will+4 [20]; Per+7 [35]; Basic Move+3 [15].
Advantages: Animal Empathy (Specialized, Wolves, -60%) [3]; Discriminating Smell [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Four Legs) [5]; Insubstantiality (Affect Substantial, +100%; Always On, -50%) [120]; Night Vision 5 [5]; Sharp Teeth [1]; Telesend (Accessibility, Only telthors, -20%; Magical, -10%; Racial, -20%; Universal, +50%) [30]; Temperature Tolerance 1 (Cold) [1].
    Incorporeal Touch: Natural Weapon (Toxic; Affects Substantial, +40%; Cannot Parry, -40%; Hidden, +20%; Intangible, +50%; Magical, -10%; No Signature, +20%) [8].
Disadvantages: Bestial [-10]; Dependency (Bounded place; Rare; Hourly) [-120]; Horizontal [-10]; No Fine Manipulators [-30].
Notes: Size 2 hexes.
Creature Type: Fey.

Knowing Your Own Strength [160]
Replace ST+5 (No Fine Manipulators, -40%) [30] with ST+5 [50]

Typical Stats

ST:

15

HP:

15

Speed:

5.75

DX:

11

Will:

11

Move:

8 ground, 8 air

IQ:

7

Per:

14

 

 

HT:

12

FP:

12

SM:

+0

Dodge:

8

Parry:

N/A

DR:

-

    Incorporeal Touch (13): thrust 1d+2 toxic (KYOS: 2d+1 toxic), Reach C.

    Traits: Animal Empathy (Specialized, Wolves); Bestial; Dependency (Bounded place; Rare; Hourly); Discriminating Smell; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Horizontal; Insubstantiality (Affect Substantial; Always On); Night Vision 5; No Fine Manipulators; Telesend (Accessibility, Only telthors; Magical; Racial; Universal); Temperature Tolerance 1 (Cold).
    Skills: Brawling-13; Stealth-13; Tracking-13.
    Creature Type: Fey.
    Notes: Size 2 hexes.


Thomil [Unapproachable East, page 75]

63 points
Applicable to: Any elemental with the earth subtype.
Attribute Modifiers: HT+1 [10], increase IQ to at least 10.
Advantages: Alternate Form (Boulder; Magical, -10%) [14]; Constriction Attack (Engulfing, +60%) [24]; DR 1 [5]; Magic Resistance 1 (Improved, +150%) [5]; Temperature Tolerance 5 (Cold) [5].
Creature Type: Elemental (Earth, Native).

Thomil Earth Elemental [Unapproachable East, page 75]

282 points
Attribute Modifiers: ST+8 (No Fine Manipulators, -40%; Size Modifier, -10%) [40]; DX-2 [-40]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1.
Advantages: Alternate Form (Boulder; Magical, -10%) [14]; Constriction Attack (Engulfing, +60%) [24]; DR 3 [15]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Magic Resistance 1 (Improved, +150%) [5]; Permeation (Earth; Extended, Stone, +20%; Magical, -10%) [44]; Pressure Support 3 [15]; Temperature Tolerance 5 (Cold) [5]; Unaging [15]; Vacuum Support [5].
Disadvantages: No Fine Manipulators [-30].
Notes: Height 4 ft., Weight 750 lb.
Creature Type: Elemental (Earth, Native).

Knowing Your Own Strength [322]
Replace ST+8 (No Fine Manipulators, -40%; Size Modifier, -10%) [40] with ST+8 [80]

Typical Stats

ST:

18

HP:

18

Speed:

5

DX:

8

Will:

10

Move:

5

IQ:

10

Per:

10

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

8

Parry:

7 (unarmed)

DR:

3

    Punch (8): thrust 1d+1 crushing (KYOS: 2d+1 crushing), Reach C-1.

    Traits: Alternate Form (Boulder; Magical); Constriction Attack (Engulfing); Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); Magic Resistance 1 (Improved); No Fine Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Temperature Tolerance 5 (Cold); Unaging; Vacuum Support.
    Notes: Height 8 ft., Weight 750 lb.
    Creature Type: Elemental (Earth, Native).

No comments:

Post a Comment