Monsters: Unapproachable East Hags
Bheur [Unapproachable East, page 63]
Attribute Modifiers: ST+2 [20]; DX+1 [20]; HT+2 [20].
Advantages: DR 3 (Tough Skin, -40%) [9]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Temperature Tolerance 3 (Cold) [3]; Universal Digestion [5].
Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Spell-Like Abilities (Alternative Abilities) [99]:
Chill Metal [28/5=6];
Cone of Cold 2 (Gadget, Breakable, DR 2, SM-3, Can be stolen with a QC of ST, Will not work for the thief, -50%) [13/5=3];
Cool 13 (40°F) [67] – see GURPS Thaumatology: Sorcery, page 19;
Enlarge 1 [9/5=2] + ST+5 (Size Modifier, -10%) [45/5=9];
Fog 3 (Gadget, Breakable, DR 2, SM-3, Can be stolen with a QC of ST, Will not work for the thief, -50%) [17/5=4];
Ray of Frost 2 [38/5=8].
Disadvantages: Appearance (Hideous) [-16]; Callous [-5]; Disturbing Voice [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Vulnerability (Acid, x2) [-30]; Vulnerability (Electricity, x2) [-30].
Creature Type: Monstrous Humanoid.
Typical Stats
ST: |
12 |
HP: |
12 |
Speed: |
5.75 |
DX: |
11 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
11 |
DR: |
3* (tough skin), 20 (vs. cold) |
Quarterstaff thrust (12): thrust 1d+1 crushing (KYOS: 1d+2 crushing), Reach 1-2. This staff, called the graystaff, is attuned to the bheur and allows her to cast additional spells – Cone of Cold and Fog 3.
Spell-Like Abilities (Alternative Abilities):
Chill Metal (10);
Cone of Cold 2 (Only with graystaff) (12);
Cool 13 (40°F) – see GURPS Thaumatology: Sorcery, page 19;
Enlarge 1 (Increases ST by 5);
Fog 3 (Only with graystaff) (12);
Ray of Frost 2 (12).
Traits: Appearance (Hideous); Callous; Disturbing Voice; Immunity to Noxious Cold Effects; Infravision; Magic Resistance 2 (Improved); Odious Racial Habit (Eats sapient beings); Sadism (12); Social Stigma (Monster); Temperature Tolerance 3 (Cold); Universal Digestion; Vulnerability (Acid, x2); Vulnerability (Electricity, x2).
Skills: Brawling-12; Innate Attack (Beam)-12; Innate Attack (Gaze)-12; Staff-12; Weather Sense-12.
Creature Type: Monstrous Humanoid.
Shrieking Hag [Unapproachable East, page 65]
Attribute Modifiers: ST+5 [50]; DX+1 [20]; HT+2 [20].
Advantages: Combat Reflexes [15]; DR 3 (Tough Skin, -40%) [9]; Infravision [10]; Magic Resistance 2 (Improved, +150%) [10]; Reduced Consumption 3 (Cast-Iron Stomach, -50%) [3]; Sharp Claws [5]; Temperature Tolerance 3 (Cold) [3].
Cold Resistance [60]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Cold, -40%; Tough Skin, -40%) [50] + Immunity to Noxious Cold Effects [10].
Sonic Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Sound, -40%; Tough Skin, -40%) [13].
Shriek: Burning Attack 2d (Area Effect, 8 yards, +150%; Costs Fatigue, 3 FP, -15%; Emanation, -20%; Environmental, Sound-transmitting mediums, -10%; Magical, -10%; No Incendiary Effect, -10%; Side Effect, Deafness and Hallucinating, +120%; Underwater, +20%) [33].
Spell-Like Abilities (Alternative Abilities) [34]:
Air Jet 3 [18/5=4] – GURPS Thaumatology: Sorcery, page 12;
Lesser Polymorph [20/5=4];
Light 1 [11/5=3] – GURPS Thaumatology: Sorcery, page 21;
Shocking Touch 2 [20];
Sound 1 [15/5=3] – see GURPS Sorcery: Sound Spells, page 10.
Disadvantages: Appearance (Hideous) [-16]; Bad Temper (9) [-15]; Callous [-5]; Odious Racial Habit (Eats sapient beings) [-15]; Sadism (12) [-15]; Social Stigma (Monster) [-15].
Creature Type: Monstrous Humanoid.
Typical Stats
ST: |
15 |
HP: |
15 |
Speed: |
5.75 |
DX: |
11 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+0 |
Dodge: |
9 |
Parry: |
11 (unarmed) |
DR: |
3* (tough skin), 20 (vs. cold), 5 (vs. sound) |
Shriek: A shrieking hag can release a roar that deals 2d non-incendiary burning damage to all creatures within 8 yards of him. If any damage penetrates the target’s DR, he must make a HT roll, at -1 per 2 points of injury, or suffer gain Deafness (p. B129) and begin to hallucinate (p. B428) for (20-HT) minutes (minimum 1 minute). This ability works equally well in air and underwater, but can be blocked by Silence. Each use costs 3 FP.
Spell-Like Abilities (Alternative Abilities):
Air Jet 3 (12) – GURPS Thaumatology: Sorcery, page 12;
Lesser Polymorph;
Light 1 (10) – GURPS Thaumatology: Sorcery, page 21;
Shocking Touch 2 (14);
Sound 1 – see GURPS Sorcery: Sound Spells, page 10.
Traits: Appearance (Hideous); Bad Temper (9); Callous; Combat Reflexes; Immunity to Noxious Cold Effects; Infravision; Magic Resistance 2 (Improved); Odious Racial Habit (Eats sapient beings); Reduced Consumption 3 (Cast-Iron Stomach); Sadism (12); Social Stigma (Monster); Temperature Tolerance 3 (Cold).
Skills: Brawling-14; Innate Attack (Beam)-12; Stealth-12; Weather Sense-12.
Creature Type: Monstrous Humanoid.
Hagspawn [Unapproachable East, page 65]
Attribute Modifiers: ST+1 [10].
Advantages: DR 1 (Tough Skin, -40%) [3]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Single-Minded [5].
Disadvantages: Bad Temper (12) [-10]; Ugly [-8].
Creature Type: Monstrous Humanoid.
Typical Stats
ST: |
11 |
HP: |
11 |
Speed: |
5 |
DX: |
10 |
Will: |
10 |
Move: |
5 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
10 |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 |
DR: |
1* (tough skin) |
Shortsword (12): swing 1d+1 cutting, Reach 1 or thrust 1d impaling, Reach 1.
Traits: Bad Temper (12); Infravision; Magic Resistance 1 (Improved); Single-Minded; Ugly.
Skills: Brawling-12; Shortsword-12; Stealth-12.
Creature Type: Monstrous Humanoid.
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