Saturday, 8 October 2022

Monsters: Assorted Faerun Monsters IX

Monsters: Assorted Faerun Monsters IX

The last monsters from Monsters of Faerun. After this, only the D&D templates/GURPS lenses are left,
and I will be done with this book.


Tomb Tapper [Lost Empires of Faerun, page 189]

641 points
Attribute Modifiers: ST+24 (Size Modifier, -30%) [168]; HT+4 [40].
Secondary Characteristic Modifiers: SM+3; HP+58 (Size Modifier, -30%) [82]; Basic Move +1 [5].
Advantages: Dark Vision [25]; Detect (Magic; Magical, -10%; Reflexive, +40%) [13]; DR 6 [30]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 10 (Magic) [30]; Fangs [2]; High Pain Threshold [10]; Imbue 2 (Limited Skill Access, Returning Weapon, -80%; Magical, -10%) [4]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Telesend (Magical, -10%; Universal, +50%) [42]; Tunneling (Move 3) [45]; Unaging [15]; Unfazeable [15]; Vacuum Support [5]; Vibration Sense (Air) [10].
    Fire Resistance [50]: DR 20 (Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [40] + Immunity to Noxious Fire Effects [10].
    Elemental Resistance (C,E): DR 5 (Includes Internal, +20%; Limited, Cold, Electricity, -35%; Tough Skin, -40%) [12].
Disadvantages: Mute [-25]; No Sense of Smell/Taste [-5]; Numb [-20]; Obsession (12) (Accumulate magic items) [-10]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Born Biter 3; Not Subject to Fatigue; SM+2 hands.
Racial Skills: Returning Weapon (Thrown Weapon (Axe/Mace)) (VH) DX+2 [16]; Thrown Weapon (Axe/Mace) (E) DX+2 [4]; Two-Handed Axe/Mace (A) DX+2 [8].
Racial Techniques: Throwing the Unthrowable (Two-Handed Axe/Mace) (H) Thrown Weapon (Axe/Mace)+0 [5].
Creature Type: Construct.
Notes: “Throwing the Unthrowable” is a technique suggested on p. 17 of GURPS Low-Tech Companion 2: Weapons and Warriors. “Returning Weapon” is an imbuement skill described on p. 18 of Pyramid #3-13.

Knowing Your Own Strength [747]
Replace ST+24 (Size Modifier, -30%) [168] with ST+24 [240]
Replace HP+58 (Size Modifier, -30%) [82] with HP+58 [116]

Typical Stats

ST:

34

HP:

92

Speed:

6

DX:

10

Will:

10

Move:

7 ground, 3 tunneling

IQ:

10

Per:

10

 

 

HT:

14

FP:

N/A

SM:

+3

Dodge:

9

Parry:

10U

DR:

6, 20 (vs. fire), 5 (vs. cold and electricity)

    Punch (12): thrust 4d crushing (KYOS: 8d crushing), Reach C-2.
    Fangs (12): thrust 4d impaling (KYOS: 8d impaling), Reach C.
    SM+2 Maul (14): swing 10d-1 crushing (KYOS: 11d-1 crushing), Reach 2-6*. Becomes unready after an attack.
    SM+2 Maul throw (14): swing 10d-1 crushing (KYOS: 11d-1 crushing), Acc 0, 6/17, T(1). Usually returned with the Returning Weapon skill.

    Traits: Dark Vision; Detect (Magic; Magical; Reflexive); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 10 (Magic); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Fire Effects; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5; No Sense of Smell/Taste; Numb; Obsession (12) (Accumulate magic items); SM+2 hands; Telesend (Magical; Universal); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Vibration Sense (Air).
    Skills: Brawling-12; Thrown Weapon (Axe/Mace)-14; Two-Handed Axe/Mace-14.
    Imbuement Skills: Returning Weapon (Thrown Weapon (Axe/Mace))-14.
    Techniques: Throwing the Unthrowable (Two-Handed Axe/Mace)-14. 
    Creature Type: Construct.


Black Unicorn [Monstes of Faerun, page 83]

119 points
Attribute Modifiers: ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60]; DX+3 (No Fine Manipulators, -40%) [36]; HT+2 [20].
Secondary Characteristic Modifiers: SM+1; Basic Move+3 [15].
Advantages: : Acute Hearing 2 [4]; DR 1 (Tough Skin, -40%) [3]; Discriminatory Smell [15]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Legs (Four Legs) [5]; Hooves [3]; Infravision [10]; Night Vision 6 [6]; Peripheral Vision [15].
    Horn: Natural Weapon (Impaling) [8].
    Inflict Wounds: Toxic Attack 1d (Follow-Up, Horn, +0%; Magical, -10%) [4].
Disadvantages: Bad Temper (12) [-10]; Callous [-5]; Horizontal [-10]; Loner (12) [-5]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Weak Bite [-2].
Perks: Fur [1]; Unholy Touch [1].
Features: Early Maturation 5.
Notes: Size 3 hexes; Weight 1,500 lbs.
Creature Type: Magical Beast.

Knowing Your Own Strength [179]
Replace ST+12 (No Fine Manipulators, -40%; Size Modifier, -10%) [60] with ST+12 [120]

Typical Stats

ST:

22

HP:

22

Speed:

6.25

DX:

13

Will:

10

Move:

9

IQ:

10

Per:

10

 

 

HT:

12

FP:

12

SM:

+1

Dodge:

10

Parry:

11

DR:

1* (tough skin)

    Hooves (15): thrust 3d-1 crushing (KYOS: 4d+1 crushing), Reach C-1.
    Weak Bite (15): thrust 2d-1 crushing (KYOS: 2d crushing), Reach C.
    Horn (15): thrust 3d-1 impaling (KYOS: 4d+1 impaling) + follow-up 1d toxic damage, Reach C-1.

    Traits: Bad Temper (12); Callous; Combat Reflexes; Discriminatory Smell; Early Maturation 5; Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Legs (Four Legs); Fur; Horizontal; Infravision; Loner (12); Night Vision 6; No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Peripheral Vision; Restricted Diet (Carnivore); Sadism (12); Social Stigma (Monster); Unholy Touch.
    Skills: Brawling-15; Mount-15.
    Creature Type: Magical Beast.
    Notes: Size 3 hexes; Weight 1,500 lbs.


Wemic [Monstes of Faerun, page 84]

132 points
Attributes: ST+2 (Size Modifier, -10%) [18]; DX+1 [20]; HT+1 [10].
Secondary Characteristics: SM+1 (3 hexes); Per +1 [5]; HP+6 (Size Modifier, -10%) [11].
Advantages: DR 1 (Tough Skin, -40%) [3]; DR 2 (Outer Layer; Flexible, -20%; Partial, Skull Only, -70%) [2]; DR 2 (Outer Layer; Flexible, -20%; Partial, Neck Only, -50%) [3]; Discriminatory Smell [15]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Flexibility [5]; Lifting ST 6 (Size Modifier, -10%) [17]; Sharp Claws [5]; Sharp Teeth [1]; Striking ST 6 (Lower Body, -60%; Size Modifier, -10%) [9]; Temperature Tolerance 2 (Hot) [2].
Disadvantages: Restricted Diet (Carnivore) [-10]; Social Stigma (Savage) [-10].
Perks: Fur [1].
Features: Uses weapons designed for SM+0 creatures.
Creature Type: Monstrous Humanoid.

Knowing Your Own Strength [154]
Replace ST+2 (Size Modifier, -10%) [18] with ST+2 [20]
Replace HP+6 (Size Modifier, -10%) [11] with HP+6 [12]
Replace Lifting ST 6 (Size Modifier, -10%) [17] with Lifting ST 6 [42]
Replace Striking ST 6 (Lower Body, -60%; Size Modifier, -10%) [9] with Striking ST 6 (Lower Body, -60%) [3]

Typical Stats

ST:

12

HP:

18

Speed:

5.5

DX:

11

Will:

10

Move:

9

IQ:

10

Per:

11

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

10

Parry:

Block:

11

11 (medium heavy shield, DB 2)

DR:

1* (tough skin), 2* (skill and neck)

    Spear (one-handed) (13): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Reach 1*.
    Sharp Claws (13): thrust 1d+2 cutting (KYOS: 3d-1 cutting), Reach C-1.
    Sharp Teeth (13): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.

    Traits: Discriminatory Smell; Enhanced Move 1 (Ground); Extra Legs (Four Legs); Fur; Flexibility; Lifting ST 6; Restricted Diet (Carnivore); Social Stigma (Savage); Striking ST 6 (Lower Body); Temperature Tolerance 2 (Hot); Uses weapons designed for SM+0 creatures.
    Skills: Brawling-13; Spear-13; Shield-13.
    Creature Type: Monstrous Humanoid.
    Notes: Size 3 hexes; Weight 1,500 lbs.


Mountain Wemic [Monstes of Faerun, page 84]

120 points
Attributes: ST+2 (Size Modifier, -10%) [18]; DX+1 [20]; HT+1 [10].
Secondary Characteristics: SM+1 (3 hexes); Per +1 [5]; HP+4 (Size Modifier, -10%) [8].
Advantages: DR 1 (Tough Skin, -40%) [3]; Discriminatory Smell [15]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Flexibility [5]; Lifting ST 4 (Size Modifier, -10%) [11]; Sharp Claws [5]; Sharp Teeth [1]; Striking ST 4 (Lower Body, -60%; Size Modifier, -10%) [6]; Temperature Tolerance 2 (Hot) [2]; Terrain Adaptation (Uneven) [5].
Disadvantages: Restricted Diet (Carnivore) [-10]; Social Stigma (Savage) [-10].
Perks: Fur [1].
Features: Uses weapons designed for SM+0 creatures.
Creature Type: Monstrous Humanoid.

Knowing Your Own Strength [135]
Replace ST+2 (Size Modifier, -10%) [18] with ST+2 [20]
Replace HP+4 (Size Modifier, -10%) [8] with HP+4 [8]
Replace Lifting ST 4 (Size Modifier, -10%) [11] with Lifting ST 4 [28]
Replace Striking ST 4 (Lower Body, -60%; Size Modifier, -10%) [6] with Striking ST 4 (Lower Body, -60%) [2]

Typical Stats

ST:

12

HP:

16

Speed:

5.5

DX:

11

Will:

10

Move:

9

IQ:

10

Per:

11

 

 

HT:

11

FP:

11

SM:

+1

Dodge:

10

Parry:

Block:

11

11 (medium heavy shield, DB 2)

DR:

1* (tough skin)

    Spear (one-handed) (13): thrust 1d+1 impaling (KYOS: 1d+2 impaling), Reach 1*.
    Sharp Claws (13): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C-1.
    Sharp Teeth (13): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.

    Traits: Discriminatory Smell; Enhanced Move 1 (Ground); Extra Legs (Four Legs); Fur; Flexibility; Lifting ST 4; Restricted Diet (Carnivore); Social Stigma (Savage); Striking ST 4 (Lower Body); Temperature Tolerance 2 (Hot); Terrain Adaptation (Uneven); Uses weapons designed for SM+0 creatures.
    Skills: Brawling-13; Spear-13; Shield-13.
    Creature Type: Monstrous Humanoid.
    Notes: Size 3 hexes; Weight 1,200 lbs.


Tyrantfog Zombie [Monsters of Faerun, page 85]

89 points
Attribute Modifiers: ST+2 [20]; IQ-2 [-40].
Secondary Characteristics Modifiers: HP+4 [8]; Per+2 [10].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Sharp Claws [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
    Sickening Cloud: Affliction 1 (HT; Always On, -20%; Area Effect, 4 yards, +100%; Aura, +80%; Nauseated, +30%; Respiratory Agent, +50%) [34].
    Disease: Toxic Attack 1d-1 (Cyclic, 1 day, 5 cycles, Resistible, +25%; Follow-Up, Sharp Claws, +0%; Onset, 1 day, -30%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -1 ST and -1 DX, +15%) [3].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue.
Creature Type: Undead.

Typical Stats

ST:

12

HP:

16

Speed:

5

DX:

10

Will:

8

Move:

5

IQ:

8

Per:

10

 

 

HT:

10

FP:

N/A

SM:

+0

Dodge:

8

Parry:

9 (unarmed)

DR:

-

    Sharp Claws (12): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
    Disease: Any living creature injured by a Tyrantfog zombie’s claws risks being infected. Roll against HT-3. If the roll is failed, the infected creature takes 1d-1 toxic damage a day later, and then every day for 5 more days. Each instance of damage can be negated by a HT-3 roll. When the victim loses 2/3 HP to this disease, he gains a -1 penalty to DX and ST until healed above this threshold.
    Sickening Cloud: Any creature that inhales the fog exuded by the Tyrantfog zombie in a 4-yard radius becomes nauseated for a number of minutes, equal to the margin of failure on the HT roll to resist.

    Traits: Appearance (Monstrous; Universal); Bad Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (No No Blood, Unliving); No Sense of Smell/Taste; Reprogrammable; Sexless; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Unnatural.
    Skills: Brawling-12.
    Creature Type: Undead.

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