Monsters: Assorted Faerun Monsters IX
Tomb Tapper [Lost Empires of Faerun, page 189]
Attribute Modifiers: ST+24 (Size Modifier, -30%) [168]; HT+4 [40].
Secondary Characteristic Modifiers: SM+3; HP+58 (Size Modifier, -30%) [82]; Basic Move +1 [5].
Advantages: Dark Vision [25]; Detect (Magic; Magical, -10%; Reflexive, +40%) [13]; DR 6 [30]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 10 (Magic) [30]; Fangs [2]; High Pain Threshold [10]; Imbue 2 (Limited Skill Access, Returning Weapon, -80%; Magical, -10%) [4]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Telesend (Magical, -10%; Universal, +50%) [42]; Tunneling (Move 3) [45]; Unaging [15]; Unfazeable [15]; Vacuum Support [5]; Vibration Sense (Air) [10].
Fire Resistance [50]: DR 20 (Includes Internal, +20%; Limited, Fire, -40%; Tough Skin, -40%) [40] + Immunity to Noxious Fire Effects [10].
Elemental Resistance (C,E): DR 5 (Includes Internal, +20%; Limited, Cold, Electricity, -35%; Tough Skin, -40%) [12].
Disadvantages: Mute [-25]; No Sense of Smell/Taste [-5]; Numb [-20]; Obsession (12) (Accumulate magic items) [-10]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Born Biter 3; Not Subject to Fatigue; SM+2 hands.
Racial Skills: Returning Weapon (Thrown Weapon (Axe/Mace)) (VH) DX+2 [16]; Thrown Weapon (Axe/Mace) (E) DX+2 [4]; Two-Handed Axe/Mace (A) DX+2 [8].
Racial Techniques: Throwing the Unthrowable (Two-Handed Axe/Mace) (H) Thrown Weapon (Axe/Mace)+0 [5].
Creature Type: Construct.
Notes: “Throwing the Unthrowable” is a technique suggested on p. 17 of GURPS Low-Tech Companion 2: Weapons and Warriors. “Returning Weapon” is an imbuement skill described on p. 18 of Pyramid #3-13.
Knowing Your Own Strength [747] |
Typical Stats
ST: |
34 |
HP: |
92 |
Speed: |
6 |
DX: |
10 |
Will: |
10 |
Move: |
7 ground, 3 tunneling |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
14 |
FP: |
N/A |
SM: |
+3 |
Dodge: |
9 |
Parry: |
10U |
DR: |
6, 20 (vs. fire), 5 (vs. cold and
electricity) |
SM+2 Maul (14): swing 10d-1 crushing (KYOS: 11d-1 crushing), Reach 2-6*. Becomes unready after an attack.
SM+2 Maul throw (14): swing 10d-1 crushing (KYOS: 11d-1 crushing), Acc 0, 6/17, T(1). Usually returned with the Returning Weapon skill.
Traits: Dark Vision; Detect (Magic; Magical; Reflexive); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 10 (Magic); High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Fire Effects; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5; No Sense of Smell/Taste; Numb; Obsession (12) (Accumulate magic items); SM+2 hands; Telesend (Magical; Universal); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Vibration Sense (Air).
Skills: Brawling-12; Thrown Weapon (Axe/Mace)-14; Two-Handed Axe/Mace-14.
Imbuement Skills: Returning Weapon (Thrown Weapon (Axe/Mace))-14.
Creature Type: Construct.
Black Unicorn [Monstes of Faerun, page 83]
Secondary Characteristic Modifiers: SM+1; Basic Move+3 [15].
Advantages: : Acute Hearing 2 [4]; DR 1 (Tough Skin, -40%) [3]; Discriminatory Smell [15]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Legs (Four Legs) [5]; Hooves [3]; Infravision [10]; Night Vision 6 [6]; Peripheral Vision [15].
Disadvantages: Bad Temper (12) [-10]; Callous [-5]; Horizontal [-10]; Loner (12) [-5]; No Fine Manipulators [-30]; Odious Racial Habit (Eats sapient beings) [-15]; Restricted Diet (Carnivore) [-10]; Sadism (12) [-15]; Social Stigma (Monster) [-15]; Weak Bite [-2].
Creature Type: Magical Beast.
Knowing Your Own Strength [179] |
Typical Stats
ST: |
22 |
HP: |
22 |
Speed: |
6.25 |
DX: |
13 |
Will: |
10 |
Move: |
9 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
12 |
SM: |
+1 |
Dodge: |
10 |
Parry: |
11 |
DR: |
1* (tough skin) |
Weak Bite (15): thrust 2d-1 crushing (KYOS: 2d crushing), Reach C.
Horn (15): thrust 3d-1 impaling (KYOS: 4d+1 impaling) + follow-up 1d toxic damage, Reach C-1.
Traits: Bad Temper (12); Callous; Combat Reflexes; Discriminatory Smell; Early Maturation 5; Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Legs (Four Legs); Fur; Horizontal; Infravision; Loner (12); Night Vision 6; No Fine Manipulators; Odious Racial Habit (Eats sapient beings); Peripheral Vision; Restricted Diet (Carnivore); Sadism (12); Social Stigma (Monster); Unholy Touch.
Skills: Brawling-15; Mount-15.
Creature Type: Magical Beast.
Notes: Size 3 hexes; Weight 1,500 lbs.
Wemic [Monstes of Faerun, page 84]
Secondary Characteristics: SM+1 (3 hexes); Per +1 [5]; HP+6 (Size Modifier, -10%) [11].
Advantages: DR 1 (Tough Skin, -40%) [3]; DR 2 (Outer Layer; Flexible, -20%; Partial, Skull Only, -70%) [2]; DR 2 (Outer Layer; Flexible, -20%; Partial, Neck Only, -50%) [3]; Discriminatory Smell [15]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Flexibility [5]; Lifting ST 6 (Size Modifier, -10%) [17]; Sharp Claws [5]; Sharp Teeth [1]; Striking ST 6 (Lower Body, -60%; Size Modifier, -10%) [9]; Temperature Tolerance 2 (Hot) [2].
Perks: Fur [1].
Features: Uses weapons designed for SM+0 creatures.
Creature Type: Monstrous Humanoid.
Knowing Your Own Strength [154] |
Typical Stats
ST: |
12 |
HP: |
18 |
Speed: |
5.5 |
DX: |
11 |
Will: |
10 |
Move: |
9 |
IQ: |
10 |
Per: |
11 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
10 |
Parry: Block: |
11 11 (medium heavy shield, DB 2) |
DR: |
1* (tough skin), 2* (skill and neck) |
Sharp Claws (13): thrust 1d+2 cutting (KYOS: 3d-1 cutting), Reach C-1.
Sharp Teeth (13): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Traits: Discriminatory Smell; Enhanced Move 1 (Ground); Extra Legs (Four Legs); Fur; Flexibility; Lifting ST 6; Restricted Diet (Carnivore); Social Stigma (Savage); Striking ST 6 (Lower Body); Temperature Tolerance 2 (Hot); Uses weapons designed for SM+0 creatures.
Skills: Brawling-13; Spear-13; Shield-13.
Creature Type: Monstrous Humanoid.
Notes: Size 3 hexes; Weight 1,500 lbs.
Mountain Wemic [Monstes of Faerun, page 84]
Attributes: ST+2 (Size Modifier, -10%) [18]; DX+1 [20]; HT+1 [10].
Secondary Characteristics: SM+1 (3 hexes); Per +1 [5]; HP+4 (Size Modifier, -10%) [8].
Advantages: DR 1 (Tough Skin, -40%) [3]; Discriminatory Smell [15]; Enhanced Move 1 (Ground) [20]; Extra Legs (Four Legs) [5]; Flexibility [5]; Lifting ST 4 (Size Modifier, -10%) [11]; Sharp Claws [5]; Sharp Teeth [1]; Striking ST 4 (Lower Body, -60%; Size Modifier, -10%) [6]; Temperature Tolerance 2 (Hot) [2]; Terrain Adaptation (Uneven) [5].
Perks: Fur [1].
Features: Uses weapons designed for SM+0 creatures.
Creature Type: Monstrous Humanoid.
Knowing Your Own Strength [135] |
Typical Stats
ST: |
12 |
HP: |
16 |
Speed: |
5.5 |
DX: |
11 |
Will: |
10 |
Move: |
9 |
IQ: |
10 |
Per: |
11 |
|
|
HT: |
11 |
FP: |
11 |
SM: |
+1 |
Dodge: |
10 |
Parry: Block: |
11 11 (medium heavy shield, DB 2) |
DR: |
1* (tough skin) |
Sharp Claws (13): thrust 1d+1 cutting (KYOS: 2d+1 cutting), Reach C-1.
Sharp Teeth (13): thrust 1d-1 cutting (KYOS: 1d cutting), Reach C.
Traits: Discriminatory Smell; Enhanced Move 1 (Ground); Extra Legs (Four Legs); Fur; Flexibility; Lifting ST 4; Restricted Diet (Carnivore); Social Stigma (Savage); Striking ST 4 (Lower Body); Temperature Tolerance 2 (Hot); Terrain Adaptation (Uneven); Uses weapons designed for SM+0 creatures.
Skills: Brawling-13; Spear-13; Shield-13.
Creature Type: Monstrous Humanoid.
Notes: Size 3 hexes; Weight 1,200 lbs.
Tyrantfog Zombie [Monsters of Faerun, page 85]
Secondary Characteristics Modifiers: HP+4 [8]; Per+2 [10].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Indomitable [15]; Infravision [10]; Injury Tolerance (No Blood, Unliving) [25]; Sharp Claws [5]; Temperature Tolerance 10 [10]; Unaging [15]; Unfazeable [15].
Sickening Cloud: Affliction 1 (HT; Always On, -20%; Area Effect, 4 yards, +100%; Aura, +80%; Nauseated, +30%; Respiratory Agent, +50%) [34].
Disease: Toxic Attack 1d-1 (Cyclic, 1 day, 5 cycles, Resistible, +25%; Follow-Up, Sharp Claws, +0%; Onset, 1 day, -30%; Resistible, HT-3, -15%; Symptoms, 2/3 HP, -1 ST and -1 DX, +15%) [3].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; No Sense of Smell/Taste [-5]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Quirks: Sexless [-1].
Features: Not Subject to Fatigue.
Creature Type: Undead.
Typical Stats
ST: |
12 |
HP: |
16 |
Speed: |
5 |
DX: |
10 |
Will: |
8 |
Move: |
5 |
IQ: |
8 |
Per: |
10 |
|
|
HT: |
10 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
- |
Disease: Any living creature injured by a Tyrantfog zombie’s claws risks being infected. Roll against HT-3. If the roll is failed, the infected creature takes 1d-1 toxic damage a day later, and then every day for 5 more days. Each instance of damage can be negated by a HT-3 roll. When the victim loses 2/3 HP to this disease, he gains a -1 penalty to DX and ST until healed above this threshold.
Sickening Cloud: Any creature that inhales the fog exuded by the Tyrantfog zombie in a 4-yard radius becomes nauseated for a number of minutes, equal to the margin of failure on the HT roll to resist.
Traits: Appearance (Monstrous; Universal); Bad Smell; Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Infravision; Injury Tolerance (No No Blood, Unliving); No Sense of Smell/Taste; Reprogrammable; Sexless; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable; Unhealing (Total); Unnatural.
Skills: Brawling-12.
Creature Type: Undead.
No comments:
Post a Comment