Friday, 15 October 2021

Monster/Racial Template: Fainil (Night Flyer)

Monster/Racial Template: Fainil (Night Flyer)

Dragon Magazine #244 is a very interesting issue devoted to all things aerial. One of the new races described in that book is the fainil. The fainil are the result of drow-tanar'ri crossbreeding by a drow clan that was in need for warriors to fight the surface elves' winged allies. Thus, we get semi-demonic winged drow. Interestingly enough, the point cost ended up being suitable for player characters.


Fainil (Night Flyer) [Dragon Magazine #244, page 26]

37 points
Attribute Modifiers: ST-1 [-10]; DX-1 [-20].
Secondary Characteristic Modifiers: Basic Move -2 [-10]; Will+1 [5]; Per+1 [5].
Advantages: DR 1 (Tough Skin, -40%) [3]; Extended Lifespan 1 [2]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Reduced Consumption 3 [6].
    Aerial Agility: DX+2 (Accessibility, Only when flying, -30%) [28].
    Darkness: Obscure 3 (Vision; Costs Fatigue, 2 FP, -10%; Magical, -10%) [5].
    Electricity Resistance: DR 5 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [13].
    Light: Illumination (Torch Equivalent; Costs Fatigue, 1 FP, -5%; Magical, -10%) [1].
Disadvantages: Callous [-5]; Restricted Diet (Herbivore) [-10]; Skinny [-5]; Vulnerability (Holy Weapons, x2) [-10].
Perks: Long Fingers/Thumbs [1].
Quirks: Clumsy Runner [-1].
Features: Early Maturation 0.5; Night Vision 5.
Creature Type: Humanoid (Elf).

Typical Stats

ST:

10

HP:

10

Speed:

4.75 (5.25 when flying)

DX:

9 (11 when flying)

Will:

11

Move:

2 ground, 10 air

IQ:

10

Per:

11

 

 

HT:

10

FP:

10

SM:

+0

Dodge:

7 (8 when flying)

Parry:

9F

DR:

1* (tough skin), 5 (vs. electricity)

    Rapier (11; 13 when flying): thrust 1d-1 impaling, Reach 1, 2.
    Pistol Crossbow (11; 13 when flying): thrust 1d impaling, Acc 1, x15/x20 (150/200), RoF 1, Shots 1(4). Usually carries 1d bolts poisoned with drow poison.
    Darkness: By spending 2 FP, the fainil can project a zone of darkness that covers a 2-yard-radius area around himself. The zone of darkness decreases the illumination level by 3, imposing a -3 penalty on most tasks that rely on normal vision.
    Light: The fainil can use this ability to illuminate a 2-yard-radius area around himself. This costs 1 FP per minute.

    Traits: Callous; Clumsy Runner; Early Maturation 0.5; Extended Lifespan 1; Flight (Cannot Hover; Winged); Infravision; Long Fingers/Thumbs; Magic Resistance 1 (Improved); Night Vision 5 (-5 is the native illumination level); Reduced Consumption 3; Restricted Diet (Herbivore); Skinny; Trance instead of sleep; Vulnerability (Holy Weapons, x2).
    Skills: Aerobatics-13; Crossbow-13; Rapier-13; Stealth-13.
    Creature Type: Humanoid (Elf).

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