Sorcery: Assorted Spells XIV
Hot Smoke
Keywords: Area (Leveled).
Full Cost: 18 points for level 1 + 5
points/additional level.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 10 seconds.
You may fill an area with thick, hot
smoke. This gives -5 to all vision rolls made through it with normal vision,
Infravision, Night Vision, and Hyperspectral Vision, and is unpleasant to
breathe (but causes no actual ill effects). To place smoke at a distance, use
Innate Attack (Gaze), with normal range penalties, but at +4 for affecting an
area.
Statistics:
Obscure Vision 5 (Extended, Infravision and Hyperspectral Vision, +40%; Ranged,
+50%; Sorcery, -15%; Variable, Area, +5%) [18]. Further levels add Area Effect
(+50%) [+5].
Ice Shield
Keywords: Buff.
Full Cost: 33 points.
Casting Roll: None. Use Innate Attack
(Gaze) to aim.
Range: 100 yards.
Duration: 90 minutes.
The subject’s skin and eyes become
covered by an ice barrier. The subject gains DR 15. This DR is ablative - it
stops damage once. Each point of DR stops one point of basic damage but is destroyed
in the process. Lost DR “heals” at the same rate as lost HP (including the
effects of Regeneration, p. B80).
Statistics:
Affliction 1 (HT; Advantage, Ice Shield, +150%; Extended Duration, 30x, +60%; Fixed
Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [33].
Note: “Ice Shield” is DR 15 (Ablative,
-80%; Includes Eyes, +10%; Magical, -10%) [15].
Keywords: Missile.
Full Cost: 6 points/level.
Casting Roll: None. Use Innate
Attack (Gaze) or Artillery (Bombs) to hit.
Range: 100 yards.
Duration: Instantaneous.
You conjure a boulder above the
ground and drop it at a single target. Use the better of Innate Attack (Gaze)
and Artillery (Bombs) to hit, applying normal range penalties. It does 1d
crushing damage per level. Since the rock falls from above, it deals no
knockback, bypasses any cover that does not provide overhead protection, and
negates attack penalties to hit crouching, kneeling, sitting, or prone targets.
This spell has no 1/2D range – it deals full damage at any range. The rock
itself disappears two minutes after it hits.
Statistics: Crushing
Attack 1d (Increased 1/2D, 10x, +15%; No Knockback, -10%; Overhead, +30%;
Sorcery, -15%) [6/level].
Keywords: Area (Leveled), Resisted
(DX, Special).
Full Cost: 48 points + 5
points/additional level.
Casting Roll: Will. Use Hearing to
notice threats.
Range: Unlimited.
Duration: Eight hours.
Record the sorcerer’s margin of
success when casting the spell. When anybody walks by or touches a plant in the
area, they must roll against DX at a penalty equal to that margin. Success
allows the subject to move freely for one second, after which he must roll
again. The moment he fails, a breeze through the leaves makes a whistling sound:
+10 on all Hearing rolls (p. B358) to notice his movement!
The noisiness lasts until the subject
leaves the area. Alternatively, he may remain within and stand perfectly still
for three full minutes, after which the effect “resets” and he’s able to make
DX rolls again to sneak by.
If the subject is masked by magical
silence, roll a Quick Contest using the sorcerer’s Will. If this spell wins,
the magical silence is ignored; if it ties or loses, Singing Trees has no effect
on that subject.
Statistics:
Affliction 1 (DX; Area Effect, 2 yards, +50%; Based on DX, +20%; Disadvantage,
Noisy 5, +10%; Environmental, Vegetation, -20%; Extended Duration on
Persistent, 3,000x, +140%; Fixed Duration, +0%; Malediction 2, +150%; No
Signature, +20%; Persistent, +40%; Sorcery, -15%; Terminal Condition, Leaving
the area, -20%; Variable, Area, +5%) [48]. Additional levels add Area Effect
(+50%) [+5].
Waterproof
Keywords: Buff.
Full Cost: 17 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 30 minutes.
The subject (person, creature, or object)
becomes waterproof. When cast on a bow or crossbow, it makes it usable
underwater with usual penalties.
Statistics:
Affliction 1 (HT; Advantage, Waterproof, +10%; Extended Duration, 10x, +40%;
Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery,
-15%) [17]. Note: “Waterproof” is Sartorial
Integrity (Variant; Magical, -10%) [1].
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