Tuesday, 5 October 2021

Occupational Template: Warmage

Occupational Template: Warmage

And here we have another 150-point occupational template based on the warmage class from Complete Arcane.

 

WARMAGE

150 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 11 [10].

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 13 [0]; Per 11 [-10]; FP 11 [0]; Basic Speed 5.5 [0]; Basic Move 5 [0].

Advantages: Warmage Talent 1 [5]. • 35 points chosen from among ST +1 or +3 [10/level], DX +1 [20], IQ +1 [20], Will +1 to +3 [5/level], Basic Speed +1.00 [20], Basic Move +1 or +2 [5 or 10], FP +1 to +6 [3/level], Ally (Familiar) [Varies], Born Soldier 1-3 [5/level], Born Tactician 1-3 [10/level], Born War-Leader 1-3 [5/level], Claim to Hospitality (Warmage Academy) [5], Combat Reflexes [15], Contact Group (Warmage Academy) [Varies], Danger Sense [15], Deep Sleeper [1], Eidetic Memory [5] or Photographic Memory [10], ER (Magic) [3/level], Fearlessness 1-3 [2/level], Fit or Very Fit [5 or 15], Intuition [15], Languages (any) [2-6/language], Luck [15] or Extraordinary Luck [30], Magic Resistance (Improved, +150%) 1 or 2 [5 or 10], Military Rank 1-5 [5/level], Penetrating Voice [1], Protected Power (Warmage) [5], Status 1 [5], Warmage Talent 2 or 3 [5 or 10], Wealth (Comfortable or Wealthy) [10 or 20]. Any leftover points can be spent on known spells.

Disadvantages: -40 points chosen from among Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Callous [-5], Code of Honor (Soldier’s) [-10], Curious [-5*], Duty [Varies], Easy to Read [-10], Enemies [Varies], Fanaticism [-15], Flashbacks [Varies], Greed [-15*], Guilt Complex [-5], Hidebound [-5], Honesty [-10*], Impulsiveness [-10*], Loner [-5*], Low Pain Threshold [-10], Nervous Stomach [-1], No Sense of Humor [-10], Obsession (Become the world’s most powerful wizard, a lich, etc.) [-10*], Overconfidence [-5*], Pyromania [-5*], Selfish [-5*], Sense of Duty (Adventuring companions or Nation) [-5 or -10], Skinny [-5], Stubbornness [-5].

Primary Skills: Innate Attack (any) (E) DX+3 [8]-14; Tactics (H) IQ+1 [8]-14.

Secondary Skills: Innate Attack (any other) and Shield (any), both (E) DX+1 [2]-12; Strategy (Land or Naval) (H) IQ [4]-13; Thaumatology (VH) IQ-1 [4]-12. • One of Brawling (E) DX+2 [4]-12, Smallsword (A) DX+1 [4]-11, and Staff (A) DX+1 [4]-11.

Background Skills: Eight of Alchemy (any) (VH) IQ-3 [1]-10; Airshipman, Area Knowledge (any), Camouflage, First Aid, Gesture, Savoir-Faire (Magical or Military), or Seamanship, all (E) IQ [1]-13; Armoury (Body Armor, Heavy Weapons, Melee Weapons, or Missile Weapons), Artillery (Bombs, Cannon, or Catapult), Cartography, Hazardous Materials (Magical), Heraldry, Interrogation, Leadership, Navigation (Land or Sea), Occultism, or Soldier, all (A) IQ-1 [12]; Breath Control (H) HT-2 [1]-9; Climbing, Riding (Horse), or Stealth, all (A) DX-1 [1]-10; Diplomacy, Expert Skill (Military Science), Geography (Political), Intelligence Analysis, or Strategy (any other), all (H) IQ-2 [1]-11; Fast-Draw (Potion) or Innate Attack (any other), both (E) DX [1]-11; Intimidation (A) Will-1 [1]-12; Hiking (A) HT-1 [1]-10; Scrounging (E) Per [1]-11; or Swimming (E) HT [1]-11.

Spells: 30 points in warmage spells and their associated skills, which will be Hard IQ skills. Each spell skill should have from 1 to 8 points put into it, and is modified by Warmage Talent.

* Multiplied for self-control number; see p. B120.

 




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