Wednesday, 6 October 2021

Occupational Template: Wu Jen

Occupational Template: Wu Jen

And here we have a variant wizard - the wu jen class from Complete Arcane. I'm done with that book for now.

 

WU JEN

150 points

Attributes: ST 9 [-10]; DX 10 [0]; IQ 13 [60]; HT 11 [10].

Secondary Characteristics: Damage 1d-2/1d-1; BL 16 lbs.; HP 9 [0]; Will 13 [0]; Per 11 [-10]; FP 11 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].

AdvantagesWizardly Study (Wu Jen) 6 [38], Wu Jen Talent 1 [10]. • 35 points chosen from among ST +1 or +2 [10/level], DX +1 [20], IQ +1 [20], HT +1 or +2 [10/level], Will +1 to +3 [5/level], Per +1 to +3 [5/level], FP +1 to +6 [3/level], Autotrance [1], Channeling [10], Common Sense [10], Contact (Mentor) [Varies], Danger Sense [15], Eidetic Memory [5] or Photographic Memory [10], ER (Magic or Nature) [3/level], Fit [5], Intuition [15], Language Talent [10], Languages (any) [2-6/language], Longevity [2], Luck [15] or Extraordinary Luck [30], Magic Resistance (Improved, +150%) 1 or 2 [5 or 10], Medium [10], Occultist 1 or 2 [10/level], Plant Empathy [5], Single-Minded [5], Social Regard (Respected) 1-3 [5/level], Spirit Empathy [10], Versatile [5], Wizardly Study (Wu Jen) +1 to +5 [4.86/level], Wu Jen Talent 2 or 3 [10 or 20]. Any leftover points can be spent on known spells.

Disadvantages: One -10-point Vow or two -5-point Vows to be used with the Pact limitation for Sorcerous Empowerment and all wu jen spells. • Another -30 points chosen from among Absent-Mindedness [-15], Bad Temper [-10*], Bully [-10*], Callous [-5], Chronic Pain [Varies], Clueless [-10], Combat Paralysis [-15], Cowardice [-10*], Curious [-5*], Disciplines of Faith (any) [-5 to -15], Easy to Read [-10], Enemies [Varies], Ham-Fisted 1 or 2 [-5 or -10], Hard of Hearing [-10], Insomniac [-10 or -15], Klutz [-5] or Total Klutz [-15], Loner [-5*], Low Pain Threshold [-10], Nervous Stomach [-1], Oblivious [-5], Overconfidence [-5*], Pacifism (any) [Varies], Phobia (Crowds or Enclosed Spaces) [-15*], Phobia (Death and the Dead or Heights) [-10*], Post-Combat Shakes [-5*], Selfish [-5*], Sense of Duty (Adventuring companions or Spirits) [-5], Shyness [-5 to -20], Skinny [-5], Stubbornness [-5], Unfit [-5], Weirdness Magnet [-15].

Primary Skills: Thaumatology (VH) IQ [4]-12.

Secondary Skills: Naturalist (H) IQ-1 [2]-12, Navigation (Land) (A) IQ-1 [1]-12. • One of Brawling (E) DX+2 [4]-12, Smallsword (A) DX+1 [4]-11, and Staff (A) DX+1 [4]-11. • One of Innate Attack (any) or Thrown Weapon (Dart) (E) DX+2 [4]-12; Throwing (A) DX+1 [4]-11; or Sling (H) DX [4]-10.

Background Skills: Eight of Alchemy (any) or Herb Lore, both (VH) IQ-3 [1]-10; Area Knowledge (any), Camouflage, First Aid, Gardening, Gesture, or Savoir-Faire (High Society or Magical), all (E) IQ [1]-13; Autohypnosis, Exorcism, or Meditation, all (H) Will-2 [1]-11; Esoteric Medicine (Druidic) (H) Per-2 [1]-9; Fast-Draw (Potion) or Innate Attack (any other), both (E) DX [1]-10; Cartography, Farming, Hazardous Materials (Magical), Occultism, Research, Teaching, or Writing, all (A) IQ-1 [1]-12; Climbing or Stealth, both (A) DX-1 [1]-9; Diplomacy, Expert Skill (any), or Physiology (monster type), all (H) IQ-2 [1]-11; Hiking (A) HT-1 [1]-10; Survival (any) (A) Per-1 [1]-10; Fishing or Scrounging, both (E) Per [1]-11.

Spells: 30 points in known spells and College Skills, which will be Very Hard IQ skills. Each College Skill should have from 1 to 8 points put into it, and is modified by Wu Jen Talent.

* Multiplied for self-control number; see p. B120.

 




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