Sunday, 10 October 2021

Monster: Hex Dragon

Monster: Hex Dragon

Another update from my old conversion notes. Hex dragons are known to curse everyone who harms them.

 

Hex Dragon [Dragon Magazine #343, page 39]

813 points
Attribute Modifiers: ST+25 (Size Modifier, -40%) [150]; IQ+4 [80]; HT+5 [50].
Secondary Characteristic Modifiers: SM+4; Will+1 [5]; Per+2 [10]; FP+5 [15]; Basic Move +1 [5].
Advantages: Discriminatory Smell [15]; Discriminatory Taste [10]; DR 6 [30]; Double-Jointed [15]; Enhanced Move 0.5 (Air) [10]; Enhanced Move 1 (Ground) [20]; Extended Lifespan 5 [10]; Extra Attack 1 [25]; Extra Legs (Four Legs) [5]; Fangs [2]; Flight (Cannot Hover, -15%; Winged, -25%) [24]; High Pain Threshold [10]; Immunity to Disease [10]; Immunity to Paralysis [10]; Immunity to Poison [15]; Immunity to Sleep [10]; Infravision [10]; Magic Resistance 1 (Improved, +150%) [5]; Nictitating Membrane 6 [6]; Night Vision 7 [7]; Parabolic Hearing 1 [4]; Peripheral Vision [15]; Protected Vision [5]; Reduced Consumption 3 [6]; Resistant to Death Curses (+8) [5]; Talons [8]; Temperature Tolerance 6 [6]; Tunneling (Move 3) [45]; Unfazeable [15]; Universal Digestion (Matter Eater, +300%) [20]; Vibration Sense (Air) [10].
    Breathe Venom: Natural Weapon (Toxic; Cannot Parry, -40%; Cone 1, +60%; Contact Agent, +150%; Costs Fatigue, 2 FP, -10%; Hidden, +20%; Increased 1/2D, 2x, +5%; Intangible, +50%; Magical, -10%; Ranged, +100%; Reduced Damage, -1 per die, -30%; Reduced Range, 1/5, -20%; Resistible, HT-5, -5%; Single, -20%) [14].
    Draconic Strikers [16]: Striker (Tail; Crushing; Cannot Parry, -40%; Clumsy 2, -40%; Long 1, +100%; Weak, -50%) [4] + Striker (Right Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and right, -20%; Long 1, +100%; Weak, -50%) [6] + Striker (Left Wing; Crushing; Accessibility, Not when flying, -10%; Limited Arc, Front and left, -20%; Long 1, +100%; Weak, -50%) [6].
    Retributive Curse (Blindness): Affliction 1 (Will; Area Effect, 16 yards, +200%; Aura, +80%; Based on Will, +20%; Cosmic, Immune to Dispel Magic, +50%; Disadvantage, Blindness, +50%; Either/Or (Accessibility, Must target the creature that caused injury, -20% and Trigger, Injury, -15% or Backlash, Instant Death, -300% and Single Use, x1/5), -5%; Extended Duration, Permanent, +150%; Magical, -10%; Melee Attack, Reach C, -30%) [61].
    Spell-Like Abilities (Alternative Abilities) [86]:
    Detect Undead (Improved) [9/5=2];
    Lesser Geas [54/5=11] – see GURPS Thaumatology: Sorcery, p. 21;
    Suggestion [73].
Disadvantages: Bad Grip 2 [-10]; Greed (12) [-15]; Ham-Fisted 1 [-5]; Horizontal [-10]; Loner (12) [-5]; Miserliness (12) [-10]; Selfish (12) [-5].
Perks: Eye for Distance [1]; Penetrating Voice [1]; Scales [1].
Quirks: Dull Touch 8 [-8]; Methodical [-1]; Staid [-1].
Creature Type: Dragon (Earth).

Knowing Your Own Strength [817]
Replace ST+25 (Size Modifier, -40%) [150] with ST+13 [130]
Add HP+12 [24]

 

Unofficial Sorcery Errata [+0]
Lesser Geas [54/5=11] -> Lesser Geas [53/5=11]

Typical Stats - Small

ST:

25 (KYOS: 18)

HP:

25

Speed:

6.25

DX:

10

Will:

13

Move:

7 ground, 3 tunnel, 12 air (cannot hover)

IQ:

12

Per:

14

 

 

HT:

15

FP:

20

SM:

+3

Dodge:

9

Parry:

10 (unarmed)

DR:

3

    Bite (14): thrust 3d-1 impaling, Reach C-1.
    Front Claw (14): thrust 3d-1 cutting or impaling, Reach C-2.
    Hind Claw (12): thrust 3d cutting or impaling, Reach C-2.
    Wing (14): thrust 3d crushing, Reach C-3, can only attack front and side hexes.
    Tail (12): thrust 3d crushing, Reach C-3.
    Breathe Venom (14): The dragon breathes out a stream of venom, dealing thrust 2d toxic damage as large-area injury. The venom is a contact agent that ignores unsealed DR and can be resisted with a HT-5 roll. Sealed creatures are immune. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 5 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Retributive Curse (Agony) (13): Hex dragons have learned to channel their pain and anger into terrible retributive magic; many foes who succeed in wounding a hex dragon find themselves wishing they could take back the blow. Whenever the hex dragon takes injury, it may curse the creature that caused that injury as a free action. The creature must be within 16 yards. Roll a Quick Contest of Will. If the dragon wins, the victim becomes permanently wracked by terrible pain (p. B428). This effect cannot be removed by Dispel Magic, but Remove Curse or an equivalent effect dispels it. Should a hex dragon be killed, it reflexibely unleashes a death curse against all creatures within 16 yards of it.
    Spell-Like Abilities (Alternative Abilities):
    Detect Undead (Improved) (14);
    Lesser Geas (13)
– see GURPS Thaumatology: Sorcery, p. 21;
    Suggestion (12).

    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Double-Jointed; Dull Touch 6; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Disease; Immunity to Paralysis; Immunity to Poison; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 3; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Resistant to Death Curses (+8); Scales; Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
    Skills: Brawling-14; Diplomacy-12; Fast-Talk-12; Innate Attack (Breath)-14; Tactics-12.
    Creature Type: Dragon (Earth).

Typical Stats - Medium

ST:

35 (KYOS: 23)

HP:

35

Speed:

6.25

DX:

10

Will:

15

Move:

7 ground, 3 tunnel, 12 air (cannot hover)

IQ:

14

Per:

16

 

 

HT:

15

FP:

20

SM:

+4

Dodge:

9

Parry:

11 (unarmed)

DR:

6

    Bite (16): thrust 4d+2 impaling, Reach C-1.
    Front Claw (16): thrust 4d+2 cutting or impaling, Reach C-3.
    Hind Claw (14): thrust 5d-1 cutting or impaling, Reach C-3.
    Wing (16): thrust 5d-1 crushing, Reach C-5, can only attack front and side hexes.
    Tail (14): thrust 5d-1 crushing, Reach C-5.
    Breathe Venom (16): The dragon breathes out a stream of venom, dealing thrust 3d-1 toxic damage as large-area injury. The venom is a contact agent that ignores unsealed DR and can be resisted with a HT-5 roll. Sealed creatures are immune. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 7 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Retributive Curse (Blindness) (15): Hex dragons have learned to channel their pain and anger into terrible retributive magic; many foes who succeed in wounding a hex dragon find themselves wishing they could take back the blow. Whenever the hex dragon takes injury, it may curse the creature that caused that injury as a free action. The creature must be within 16 yards. Roll a Quick Contest of Will. If the dragon wins, the victim becomes permanently blind. This effect cannot be removed by Dispel Magic, but Remove Curse or an equivalent effect dispels it. Should a hex dragon be killed, it reflexibely unleashes a death curse against all creatures within 16 yards of it.
    Spell-Like Abilities (Alternative Abilities):
    Detect Undead (Improved) (16);
    Lesser Geas (15)
– see GURPS Thaumatology: Sorcery, p. 21;
    Suggestion (14).

    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Double-Jointed; Dull Touch 8; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 1; Extra Legs (Four Legs); Eye for Distance; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Disease; Immunity to Paralysis; Immunity to Poison; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 1 (Improved); Methodical; Miserliness (12); Nictitating Membrane 6; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Resistant to Death Curses (+8); Scales; Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
    Skills: Brawling-16; Diplomacy-14; Fast-Talk-14; Innate Attack (Breath)-16; Tactics-14.
    Creature Type: Dragon (Earth).

Typical Stats - Large

ST:

50 (KYOS: 30)

HP:

50

Speed:

6.25

DX:

10

Will:

16

Move:

7 ground, 3 tunnel, 12 air (cannot hover)

IQ:

15

Per:

18

 

 

HT:

15

FP:

20

SM:

+5

Dodge:

9

Parry:

11 (unarmed)

DR:

9

    Bite (16): thrust 7d-1 impaling, Reach C-1.
    Front Claw (16): thrust 7d-1 cutting or impaling, Reach C-5.
    Hind Claw (14): thrust 7d cutting or impaling, Reach C-5.
    Wing (16): thrust 7d crushing, Reach C-7, can only attack front and side hexes.
    Tail (14): thrust 7d crushing, Reach C-7.
    Breathe Venom (16): The dragon breathes out a stream of venom, dealing thrust 4d+1 toxic damage as large-area injury. The venom is a contact agent that ignores unsealed DR and can be resisted with a HT-5 roll. Sealed creatures are immune. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 10 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Retributive Curse (Insanity) (16): Hex dragons have learned to channel their pain and anger into terrible retributive magic; many foes who succeed in wounding a hex dragon find themselves wishing they could take back the blow. Whenever the hex dragon takes injury, it may curse the creature that caused that injury as a free action. The creature must be within 16 yards. Roll a Quick Contest of Will. If the dragon wins, the victim becomes permanently assailed by hallucinations (p. B428). This effect cannot be removed by Dispel Magic, but Remove Curse or an equivalent effect dispels it. Should a hex dragon be killed, it reflexibely unleashes a death curse against all creatures within 16 yards of it.
    Spell-Like Abilities (Alternative Abilities):
    Detect Undead (Improved) (18);
    Lesser Geas (16)
– see GURPS Thaumatology: Sorcery, p. 21;
    Suggestion (15).

    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Double-Jointed; Dull Touch 10; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 2; Extra Legs (Four Legs); Eye for Distance; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Disease; Immunity to Paralysis; Immunity to Poison; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 9; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Resistant to Death Curses (+8); Scales; Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
    Skills: Brawling-16; Diplomacy-16; Fast-Talk-16; Innate Attack (Breath)-16; Tactics-16.
    Creature Type: Dragon (Earth).

Typical Stats - Gargantuan

ST:

75 (KYOS: 42)

HP:

75

Speed:

6.25

DX:

10

Will:

18

Move:

7 ground, 3 tunnel, 12 air (cannot hover)

IQ:

17

Per:

20

 

 

HT:

15

FP:

20

SM:

+6

Dodge:

9

Parry:

11 (unarmed)

DR:

12

    Bite (16): thrust 10d+2 impaling, Reach C-1.
    Front Claw (16): thrust 10d+2 cutting or impaling, Reach C-7.
    Hind Claw (14): thrust 11d-1 cutting or impaling, Reach C-7.
    Wing (16): thrust 11d-1 crushing, Reach C-10, can only attack front and side hexes.
    Tail (14): thrust 11d-1 crushing, Reach C-10.
    Breathe Venom (16): The dragon breathes out a stream of venom, dealing thrust 6d+1 toxic damage as large-area injury. The venom is a contact agent that ignores unsealed DR and can be resisted with a HT-5 roll. Sealed creatures are immune. This is a cone attack that uses rules from Area and Spreading Attacks (pp. B413-414). The cone is 1-yard wide and has a length of 15 yards (ST/5). Each use costs 2 FP. It is possible to make the cone wider by using the rules from Cones of Power (GURPS Dungeon Fantasy Monsters 4: Dragons, p. 10).
    Retributive Curse (Insanity) (18): Hex dragons have learned to channel their pain and anger into terrible retributive magic; many foes who succeed in wounding a hex dragon find themselves wishing they could take back the blow. Whenever the hex dragon takes injury, it may curse the creature that caused that injury as a free action. The creature must be within 16 yards. Roll a Quick Contest of Will. If the dragon wins, the victim becomes permanently assailed by hallucinations (p. B428). This effect cannot be removed by Dispel Magic, but Remove Curse or an equivalent effect dispels it. Should a hex dragon be killed, it reflexibely unleashes a death curse against all creatures within 16 yards of it.
    Spell-Like Abilities (Alternative Abilities):
    Detect Undead (Improved) (20);
    Lesser Geas (18)
– see GURPS Thaumatology: Sorcery, p. 21;
    Suggestion (17);
    Wail of the Banshee (18)
- see GURPS Sorcery: Sound Spells, page 11.

    Traits: Bad Grip 2; Discriminatory Smell; Discriminatory Taste; Double-Jointed; Dull Touch 12; Enhanced Move 0.5 (Air); Enhanced Move 1 (Ground); Extended Lifespan 5; Extra Attack 3; Extra Legs (Four Legs); Eye for Distance; Flight (Cannot Hover; Winged); Greed (12); Ham-Fisted 1; High Pain Threshold; Horizontal; Immunity to Disease; Immunity to Paralysis; Immunity to Poison; Immunity to Sleep; Infravision; Loner (12); Magic Resistance 2 (Improved); Methodical; Miserliness (12); Nictitating Membrane 12; Night Vision 7; Parabolic Hearing 1; Penetrating Voice; Peripheral Vision; Protected Vision; Reduced Consumption 3; Resistant to Death Curses (+8); Scales; Selfish (12); Staid; Temperature Tolerance 6; Unfazeable; Universal Digestion (Matter Eater); Vibration Sense (Air).
    Skills: Brawling-16; Diplomacy-18; Fast-Talk-18; Innate Attack (Breath)-16; Tactics-18.
    Creature Type: Dragon (Earth).

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