Sorcery: Perk-Based Spells
Avatar
Keywords: None or Buff.
Full Cost: 1 or 19 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Indefinite or 90 minutes.
Whenever the subject is mentally contacted
by a Communication & Empathy spell, his identity is reliably validated via
a clear mental image. The same applies to the subject contacting others with
such spells.
The basic (1-point) version of this
spell benefits only the caster; it has an indefinite duration, which means it
must be maintained. The improved (19-point) version can affect anyone, works at
a distance, and does not need to be maintained; it has a fixed, lasting
duration.
Statistics:
The basic version is Avatar (Sorcery, -15%) [1]. The improved version is
Affliction 1 (HT; Advantage, Avatar, +10%; Extended Duration, 30x, +60%; Fixed Duration,
+0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [19]. Note: “Avatar” is Avatar (Magical, -10%)
[1].
Bend Light
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
When this spell is active, the may
bend light to see over obstacles and around corners. This requires continuous Aim
maneuvers, and the caster cannot see directly in front of them while doing so.
The length of this “periscope” is two yards.
Statistics: Periscope
(Sorcery, -15%) [1].
Keywords: Obvious.
Full Cost: 1 point.
Casting Roll: None. Use unarmed
combat skill or DX to hit.
Range: Touch.
Duration: Instantaneous.
Your touch deals 1 point of burning
damage as a follow-up. Can be used with punches and kicks as well.
Statistics: Blistering
Touch (Sorcery, -15%) [1].
Cleanliness
Keywords: None or Buff.
Full Cost: 2 or 17 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Indefinite or 30 minutes.
The subject’s body produces minimal,
sanitized waste products. The lack of excessive perspiration and bad breath
gives +1 to reaction rolls in close confines and -1 to attempts to track the
subject by scent.
The basic (2-point) version of this
spell benefits only the caster; it has an indefinite duration, which means it
must be maintained. However, unlike most other maintainable spells, maintaining
this one costs 1 FP per 30 minutes, not 1 FP per minute. The improved (17-point)
version can affect anyone, works at a distance, and does not need to be
maintained; it has a fixed, lasting duration.
Statistics:
The basic version is Sanitized Metabolism (Extended Duration, 30x, +60%;
Sorcery, -15%) [2]. The improved version is Affliction 1 (HT; Advantage,
Cleanliness, +10%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased
1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [17]. Note: “Cleanliness” is Sanitized Metabolism (Magical, -10%) [1].
Discern Undead
Keywords: None.
Full Cost: 1 point.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
When this spell is active, the
caster can recognize any undead on sight, if it is not disguised magically.
Thus, the caster always can distinguish between a corpse and a zombie, or a
zombie and a flesh golem.
Statistics: Corpse
Smart (Sorcery, -15%) [1].
Extended Hearing
Keywords: None or Buff.
Full Cost: 2 or 20 points.
Casting Roll: Hearing-3 for the
basic version. Use Innate Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Indefinite or 90 minutes.
The subject becomes able to barely
hear sounds covered by Ultrahearing and Subsonic Hearing. The environment must
be silent in the normal audible range, and the subject must make an active
Hearing roll at -3. This never gives skill bonuses
The basic (2-point) version of this
spell benefits only the caster; it has an indefinite duration, which means it
must be maintained. The improved (20-point) version can affect anyone, works at
a distance, and does not need to be maintained; it has a fixed, lasting
duration.
Statistics:
The basic version is Extended Hearing (High; Sorcery, -15%) [1] + Extended
Hearing (Low; Sorcery, -15%) [1]. The improved version is Affliction 1 (HT;
Advantage, Extended Hearing, +20%; Extended Duration, 30x, +60%; Fixed Duration,
+0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [20]. Notes: “Extended Hearing” is Extended
Hearing (High; Magical, -10%) [1] + Extended Hearing (Low; Magical, -10%) [1].
The two advantages in the basic version act as a single advantage that only
costs 1 FP total.
Keywords: None or Buff.
Full Cost: 1 or 19 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Indefinite or 90 minutes.
Subject has their voice volume
increased. In situations where the subject wants to be heard over noise, others
get +3 to their Hearing roll. This may also give +1 to Intimidation rolls if the
subject surprises someone by yelling or roaring.
The basic (1-point) version of this
spell benefits only the caster; it has an indefinite duration, which means it
must be maintained. The improved (19-point) version can affect anyone, works at
a distance, and does not need to be maintained; it has a fixed, lasting
duration.
Statistics:
The basic version is Penetrating Voice (Sorcery, -15%) [1]. The improved
version is Affliction 1 (HT; Advantage, Loud Voice, +10%; Extended Duration, 30x,
+60%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [19]. Note: “Loud
Voice” is Penetrating Voice (Magical, -10%) [1].
Reinforce
Keywords: None or Buff.
Full Cost: 1 or 19 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Indefinite or 90 minutes.
Subject’s personal possession –
everything they are holding or wearing – use the higher of HT and the subject’s
HT when resisting such effects as Disintegrate, Explode, Rive, Ruin, Shatter,
or Weaken, and add the caster’s Sorcery Talent as a bonus.
The basic (1-point) version of this
spell benefits only the caster; it has an indefinite duration, which means it
must be maintained. The improved (19-point) version can affect anyone, works at
a distance, and does not need to be maintained; it has a fixed, lasting
duration.
Statistics:
The basic version is Reinforce (Sorcery, -15%) [1]. The improved version is
Affliction 1 (HT; Advantage, Reinforce, +10%; Extended Duration, 30x, +60%; Fixed
Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%)
[19]. Note: “Reinforce” is Reinforce (Magical,
-10%) [1].
Keywords: None or Buff.
Full Cost: 1 or 19 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim the improved version.
Range: Self or 100 yards.
Duration: Indefinite or 90 minutes.
Subject’s knuckles and toe joints become
covered in stony growths. His punch counts as having brass knuckles and kick
works as if wearing heavy boots. This gives +1 to damage, not stacking with
actual brass knuckles and heavy boots.
The basic (1-point) version of this
spell benefits only the caster; it has an indefinite duration, which means it
must be maintained. The improved (19-point) version can affect anyone, works at
a distance, and does not need to be maintained; it has a fixed, lasting
duration.
Statistics:
The basic version is Striking Surface (Sorcery, -15%) [1]. The improved version
is Affliction 1 (HT; Advantage, Stone Knuckles, +10%; Extended Duration, 30x,
+60%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%;
Sorcery, -15%) [19]. Note: “Stone
Knuckles” is Striking Surface (Magical, -10%) [1].
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