Saturday 30 October 2021

Sorcery: Perk-Based Spells

Sorcery: Perk-Based Spells

Pyramid #3-82 lists perks on page 11 that can be taken as spells. Let's actually makes spells based on these perks, but use the "basic = personal, improved = buff" approach I've used for similar spells before.

    Avatar
    Keywords: None or Buff.
    Full Cost: 1 or 19 points.
    Casting Roll: None. Use Innate Attack (Gaze) to aim the improved version.
    Range: Self or 100 yards.
    Duration: Indefinite or 90 minutes.
 
    Whenever the subject is mentally contacted by a Communication & Empathy spell, his identity is reliably validated via a clear mental image. The same applies to the subject contacting others with such spells.
    The basic (1-point) version of this spell benefits only the caster; it has an indefinite duration, which means it must be maintained. The improved (19-point) version can affect anyone, works at a distance, and does not need to be maintained; it has a fixed, lasting duration.
    Statistics: The basic version is Avatar (Sorcery, -15%) [1]. The improved version is Affliction 1 (HT; Advantage, Avatar, +10%; Extended Duration, 30x, +60%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [19]. Note: “Avatar” is Avatar (Magical, -10%) [1].
    
    Bend Light
    Keywords: None.
    Full Cost: 1 point.
    Casting Roll: None.
    Range: Self.
    Duration: Indefinite.
 
    When this spell is active, the may bend light to see over obstacles and around corners. This requires continuous Aim maneuvers, and the caster cannot see directly in front of them while doing so. The length of this “periscope” is two yards.
    Statistics: Periscope (Sorcery, -15%) [1].


    Blistering Touch
    Keywords: Obvious.
    Full Cost: 1 point.
    Casting Roll: None. Use unarmed combat skill or DX to hit.
    Range: Touch.
    Duration: Instantaneous.
 
    Your touch deals 1 point of burning damage as a follow-up. Can be used with punches and kicks as well.
    Statistics: Blistering Touch (Sorcery, -15%) [1].
 
    Cleanliness
    Keywords: None or Buff.
    Full Cost: 2 or 17 points.
    Casting Roll: None. Use Innate Attack (Gaze) to aim the improved version.
    Range: Self or 100 yards.
    Duration: Indefinite or 30 minutes.
 
    The subject’s body produces minimal, sanitized waste products. The lack of excessive perspiration and bad breath gives +1 to reaction rolls in close confines and -1 to attempts to track the subject by scent.
    The basic (2-point) version of this spell benefits only the caster; it has an indefinite duration, which means it must be maintained. However, unlike most other maintainable spells, maintaining this one costs 1 FP per 30 minutes, not 1 FP per minute. The improved (17-point) version can affect anyone, works at a distance, and does not need to be maintained; it has a fixed, lasting duration.
    Statistics: The basic version is Sanitized Metabolism (Extended Duration, 30x, +60%; Sorcery, -15%) [2]. The improved version is Affliction 1 (HT; Advantage, Cleanliness, +10%; Extended Duration, 10x, +40%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [17]. Note: “Cleanliness” is Sanitized Metabolism (Magical, -10%) [1].
    
    Discern Undead
    Keywords: None.
    Full Cost: 1 point.
    Casting Roll: None.
    Range: Self.
    Duration: Indefinite.
 
    When this spell is active, the caster can recognize any undead on sight, if it is not disguised magically. Thus, the caster always can distinguish between a corpse and a zombie, or a zombie and a flesh golem.
    Statistics: Corpse Smart (Sorcery, -15%) [1].
   
    Extended Hearing
    Keywords: None or Buff.
    Full Cost: 2 or 20 points.
    Casting Roll: Hearing-3 for the basic version. Use Innate Attack (Gaze) to aim the improved version.
    Range: Self or 100 yards.
    Duration: Indefinite or 90 minutes.
 
    The subject becomes able to barely hear sounds covered by Ultrahearing and Subsonic Hearing. The environment must be silent in the normal audible range, and the subject must make an active Hearing roll at -3. This never gives skill bonuses
    The basic (2-point) version of this spell benefits only the caster; it has an indefinite duration, which means it must be maintained. The improved (20-point) version can affect anyone, works at a distance, and does not need to be maintained; it has a fixed, lasting duration.
    Statistics: The basic version is Extended Hearing (High; Sorcery, -15%) [1] + Extended Hearing (Low; Sorcery, -15%) [1]. The improved version is Affliction 1 (HT; Advantage, Extended Hearing, +20%; Extended Duration, 30x, +60%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [20]. Notes: “Extended Hearing” is Extended Hearing (High; Magical, -10%) [1] + Extended Hearing (Low; Magical, -10%) [1]. The two advantages in the basic version act as a single advantage that only costs 1 FP total.


    Loud Voice
    Keywords: None or Buff.
    Full Cost: 1 or 19 points.
    Casting Roll: None. Use Innate Attack (Gaze) to aim the improved version.
    Range: Self or 100 yards.
    Duration: Indefinite or 90 minutes.
 
    Subject has their voice volume increased. In situations where the subject wants to be heard over noise, others get +3 to their Hearing roll. This may also give +1 to Intimidation rolls if the subject surprises someone by yelling or roaring.
    The basic (1-point) version of this spell benefits only the caster; it has an indefinite duration, which means it must be maintained. The improved (19-point) version can affect anyone, works at a distance, and does not need to be maintained; it has a fixed, lasting duration.
    Statistics: The basic version is Penetrating Voice (Sorcery, -15%) [1]. The improved version is Affliction 1 (HT; Advantage, Loud Voice, +10%; Extended Duration, 30x, +60%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [19]. Note: “Loud Voice” is Penetrating Voice (Magical, -10%) [1].
 
    Reinforce
    Keywords: None or Buff.
    Full Cost: 1 or 19 points.
    Casting Roll: None. Use Innate Attack (Gaze) to aim the improved version.
    Range: Self or 100 yards.
    Duration: Indefinite or 90 minutes.
 
    Subject’s personal possession – everything they are holding or wearing – use the higher of HT and the subject’s HT when resisting such effects as Disintegrate, Explode, Rive, Ruin, Shatter, or Weaken, and add the caster’s Sorcery Talent as a bonus.
    The basic (1-point) version of this spell benefits only the caster; it has an indefinite duration, which means it must be maintained. The improved (19-point) version can affect anyone, works at a distance, and does not need to be maintained; it has a fixed, lasting duration.
    Statistics: The basic version is Reinforce (Sorcery, -15%) [1]. The improved version is Affliction 1 (HT; Advantage, Reinforce, +10%; Extended Duration, 30x, +60%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [19]. Note: “Reinforce” is Reinforce (Magical, -10%) [1].


    Stone Knuckles
    Keywords: None or Buff.
    Full Cost: 1 or 19 points.
    Casting Roll: None. Use Innate Attack (Gaze) to aim the improved version.
    Range: Self or 100 yards.
    Duration: Indefinite or 90 minutes.
 
    Subject’s knuckles and toe joints become covered in stony growths. His punch counts as having brass knuckles and kick works as if wearing heavy boots. This gives +1 to damage, not stacking with actual brass knuckles and heavy boots.
    The basic (1-point) version of this spell benefits only the caster; it has an indefinite duration, which means it must be maintained. The improved (19-point) version can affect anyone, works at a distance, and does not need to be maintained; it has a fixed, lasting duration.
    Statistics: The basic version is Striking Surface (Sorcery, -15%) [1]. The improved version is Affliction 1 (HT; Advantage, Stone Knuckles, +10%; Extended Duration, 30x, +60%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, -15%) [19]. Note: “Stone Knuckles” is Striking Surface (Magical, -10%) [1].
 

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