Friday, 23 July 2021

Occupational Template: Warlock

Occupational Template: Warlock

Warlock was a very popular class in D&D, but I was never a fan of how it failed to represent its flavor in its mechanics. I've already described how I would make a warlock in GURPS in another post, but let's also make an occupational template for him.

 

WARLOCK

150 points

Attributes: ST 10 [0]; DX 11 [20]; IQ 12 [40]; HT 11 [10].

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 10 [-10]; FP 11 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].

Advantages: Warlock Talent 1 [5]. • Up to 40 points in Sorcerous Empowerment limited with Pact, -10% and the patron scope limitation; put leftovers into known spells. • A further 40 points spent on known spells or chosen from among ST +1 to +4 [10/level], DX +1 to +2 [20/level], IQ +1 to +2 [20/level], HT +1 to +3 [10/level], Will +1 to +3 [5/level], Per +1 to +2 [5/level], FP +1 to +6 [3/level], Ally (Familiar) [Varies], Appearance (from Attractive to Very Handsome/Beautiful) [Varies], Charisma 1 to 2 [5/level], ER (Magic) [3/level], Extended Lifespan 1 [2]; Fit [5], Intuition [15], Language Talent [10], Languages (any) [2-6/language], Longevity [2], Luck [15] or Extraordinary Luck [30], Magic Resistance (Improved, +150%) 1 or 2 [5 or 10], Occultist 1 or 2 [10/level], Single-Minded [5], Social Regard 1 (Feared) [5], Sorcerous Empowerment +1 to +4 [Varies], Status 1 [5], Versatile [5], Voice [10], Warlock Talent 2 or 3 [5 or 10], Wealth (Comfortable or Wealthy) [10 or 20]. Any leftover points can be spent on known spells or abilities appropriate for your patron.

Disadvantages: One -10-point self-imposed disadvantage or two -5-point self-imposed disadvantages to be used with the Pact limitation for Sorcerous Empowerment and spells, chosen from Code of Honor [Varies], Disciplines of Faith [Varies], Intolerance (All religions not related to your patron) [-10], or Vow [-5 or -10]. Should be chosen appropriate to the patron. • Another -10 points chosen from among Bad Temper [-10*], Bloodlust [-10*], Bully [-10*], Callous [-5], Selfish [-5*]. • Another -20 points chosen from the previous list or from among Absent-Mindedness [-15], Addiction [Varies], Clueless [-10], Code of Honor (Professional) [-5], Combat Paralysis [-15], Compulsive Lying [-15*], Cowardice [-10*], Curious [-5*], Delusions (“My patron is the only true god”, “My patron is always watching everyone”, etc.) [Varies], Easy to Read [-10], Enemies (Holy order, rival warlock, etc.) [Varies], Greed [-15*], Killjoy [-15], Loner [-5*], Low Empathy [-20], Miserliness [-10*], Nervous Stomach [-1], Nightmares [-5*], Obsession (Become the world’s most powerful spellcaster, a lich, etc.) [-10*], Overconfidence [-5*], Post-Combat Shakes [-5*], Pyromania [-5*], Reputation [Varies], Sadism [-15*], Secret (Fiend-worshiper) [Varies], Sense of Duty (Adventuring companions) [-5], Skinny [-5], Stubbornness [-5], Vulnerability (Cold Iron, x2) [-10].

Primary Skills: Expert Skill (Fiends) (H) IQ [4]-12; Innate Attack (any) (E) DX+2 [4]-13. • One of Brawling (E) DX+3 [8]-14; Shield (Buckler) (E) DX+2 [4]-13 and Smallsword (A) DX+1 [4]-12; or Staff (A) DX+2 [8]-13.

Secondary Skills: Four of Alchemy (Dark) or Thaumatology, both (VH) IQ-2 [2]-10; Diplomacy or Expert Skill (Any other) (H) IQ-1 [2]-11; Fast-Draw (Potion) or Innate Attack (any other), both (E) DX+1 [2]-12; Climbing or Stealth, both (A) DX [2]-11; Intimidation (A) Will [2]-12; Leadership or Occultism, both (A) IQ [2]-12.

Background Skills: Six of Area Knowledge (any) (E) IQ [1]-12; Body Sense (H) DX-2 [1]-9; First Aid, Gesture, or Savoir-Faire (High Society or Magical), all (E) IQ [1]-12; Cartography, Connoisseur (Any), Hazardous Materials (Magical), Speed-Reading, all (A) IQ-1 [1]-14; Artist (Any), Physiology (monster type), or Strategy, all (H) IQ-2 [1]-13; Hiking (A) HT-1 [1]-10; or Scrounging (E) Per [1]-12.

Spells: 15 points in known spells.

* Multiplied for self-control number; see p. B120.




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