Occupational Template: Warlock
WARLOCK
150 points
Attributes: ST 10 [0]; DX 11 [20]; IQ 12 [40]; HT 11
[10].
Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0];
Will 12 [0]; Per 10 [-10]; FP 11 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].
Advantages: Warlock Talent 1 [5]. • Up to 40 points in
Sorcerous Empowerment limited with Pact, -10% and the patron scope limitation; put leftovers into known spells.
• A further 40 points spent on known spells or chosen from among ST +1 to +4
[10/level], DX +1 to +2 [20/level], IQ +1 to +2 [20/level], HT +1 to +3
[10/level], Will +1 to +3 [5/level], Per +1 to +2 [5/level], FP +1 to +6 [3/level],
Ally (Familiar) [Varies], Appearance (from Attractive to Very
Handsome/Beautiful) [Varies], Charisma 1 to 2 [5/level], ER (Magic) [3/level],
Extended Lifespan 1 [2]; Fit [5], Intuition [15], Language Talent [10], Languages
(any) [2-6/language], Longevity [2], Luck [15] or Extraordinary Luck [30],
Magic Resistance (Improved, +150%) 1 or 2 [5 or 10], Occultist 1 or 2
[10/level], Single-Minded [5], Social Regard 1 (Feared) [5], Sorcerous
Empowerment +1 to +4 [Varies], Status 1 [5], Versatile [5], Voice [10], Warlock
Talent 2 or 3 [5 or 10], Wealth (Comfortable or Wealthy) [10 or 20]. Any
leftover points can be spent on known spells or abilities appropriate for your patron.
Disadvantages: One -10-point self-imposed disadvantage or
two -5-point self-imposed disadvantages to be used with the Pact limitation for
Sorcerous Empowerment and spells, chosen from Code of Honor [Varies],
Disciplines of Faith [Varies], Intolerance (All religions not related to your
patron) [-10], or Vow [-5 or -10]. Should be chosen appropriate to the patron. •
Another -10 points chosen from among Bad Temper [-10*], Bloodlust [-10*], Bully
[-10*], Callous [-5], Selfish [-5*]. • Another -20 points chosen from the
previous list or from among Absent-Mindedness [-15], Addiction [Varies], Clueless
[-10], Code of Honor (Professional) [-5], Combat Paralysis [-15], Compulsive
Lying [-15*], Cowardice [-10*], Curious [-5*], Delusions (“My patron is the
only true god”, “My patron is always watching everyone”, etc.) [Varies], Easy
to Read [-10], Enemies (Holy order, rival warlock, etc.) [Varies], Greed
[-15*], Killjoy [-15], Loner [-5*], Low Empathy [-20], Miserliness [-10*], Nervous
Stomach [-1], Nightmares [-5*], Obsession (Become the world’s most powerful spellcaster,
a lich, etc.) [-10*], Overconfidence [-5*], Post-Combat Shakes [-5*], Pyromania
[-5*], Reputation [Varies], Sadism [-15*], Secret (Fiend-worshiper) [Varies], Sense
of Duty (Adventuring companions) [-5], Skinny [-5], Stubbornness [-5], Vulnerability
(Cold Iron, x2) [-10].
Primary Skills: Expert Skill (Fiends) (H) IQ [4]-12; Innate
Attack (any) (E) DX+2 [4]-13. • One of Brawling (E) DX+3 [8]-14; Shield
(Buckler) (E) DX+2 [4]-13 and Smallsword (A) DX+1 [4]-12; or Staff (A) DX+2 [8]-13.
Secondary Skills: Four of Alchemy (Dark) or Thaumatology,
both (VH) IQ-2 [2]-10; Diplomacy or Expert Skill (Any other) (H) IQ-1 [2]-11; Fast-Draw
(Potion) or Innate Attack (any other), both (E) DX+1 [2]-12; Climbing or
Stealth, both (A) DX [2]-11; Intimidation (A) Will [2]-12; Leadership or
Occultism, both (A) IQ [2]-12.
Background Skills: Six of Area Knowledge (any) (E) IQ
[1]-12; Body Sense (H) DX-2 [1]-9; First Aid, Gesture, or Savoir-Faire (High Society
or Magical), all (E) IQ [1]-12; Cartography, Connoisseur (Any), Hazardous
Materials (Magical), Speed-Reading, all (A) IQ-1 [1]-14; Artist (Any),
Physiology (monster type), or Strategy, all (H) IQ-2 [1]-13; Hiking (A) HT-1
[1]-10; or Scrounging (E) Per [1]-12.
Spells: 15 points in known spells.
* Multiplied for self-control number; see p.
B120.
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