Monsters: Clockwork Horrors
Copper Horror [Dragon Magazine #350, page 62]
Attribute Modifiers: ST-1 [-10]; DX+1 (No Fine Manipulators, -40%) [12]; IQ-4 [-80]; HT+2 [20].
Secondary Characteristic Modifiers: SM-2; HP+4 [8]; Will+4 [20]; Per+4 [20]; Basic Speed +0.25 [5]; Basic Move +2 [10].
Advantages: Dark Vision [25]; DR 3 [15]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Four Legs; Cannot Kick, -50%) [3]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood, Unliving) [25]; Striker (Cutting; Saw; Cannot Parry, -40%; Limited Arc, Front Only, -40%; Weak, -50%) [2]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Shocking Saw: Burning Attack 1d (Link, Striker, +10%; Magical, -10%; Side Effect, Stunning, +50%; Surge, Arcing, +100%) [13].
Linked Mind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; Mute [-25]; No Fine Manipulators [-30]; No Mouth [-4]; No Sense of Smell/Taste [-5]; Numb [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
9 |
HP: |
13 |
Speed: |
6 |
DX: |
11 |
Will: |
10 |
Move: |
8 |
IQ: |
6 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
-2 |
Dodge: |
9 |
Parry: |
9 |
DR: |
3, 20 (vs. electricity) |
Linked Mind: Clockwork horrors possess a permanent telepathic rapport with each other (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, clockwork horrors can transmit broadcast thoughts and images to each other with no roll required.
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs; Cannot Kick); High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Electrical Effects; Injury Tolerance (No Blood, Unliving); Mute; No Fine Manipulators; No Mouth; No Sense of Smell/Taste; Numb; Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Creature Type: Construct.
Silver Horror [Dragon Magazine #350, page 62]
Attribute Modifiers: DX+1 (No Fine Manipulators, -40%) [12]; IQ-3 [-60]; HT+2 [20].
Secondary Characteristic Modifiers: SM-2; HP+4 [8]; Will+3 [15]; Per+3 [15]; Basic Speed +0.25 [5]; Basic Move +2 [10].
Advantages: Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Four Legs; Cannot Kick, -50%) [3]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood, Unliving) [25]; Magic Resistance 1 (Improved, +150%) [5]; Striker (Cutting; Saw; Cannot Parry, -40%; Limited Arc, Front Only, -40%; Weak, -50%) [2]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Pressure Dart: Piercing Attack 1d (Increased 1/2D, 5x, +10%; Limited Use, 10/day, Slow Reload, -5%; Reduced Range, x1/5, -20%) [5].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Linked Mind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; Mute [-25]; No Fine Manipulators [-30]; No Mouth [-4]; No Sense of Smell/Taste [-5]; Numb [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
14 |
Speed: |
6 |
DX: |
11 |
Will: |
10 |
Move: |
8 |
IQ: |
7 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
-2 |
Dodge: |
9 |
Parry: |
9 |
DR: |
4, 20 (vs. electricity) |
Pressure Dart (13): 1d piercing, Acc 3, 1/2D 10, Max 20, RoF 1, Rcl 1. Has 10 shots, but can produce new once by taking three consecutive Ready maneuvers per shot.
Linked Mind: Clockwork horrors possess a permanent telepathic rapport with each other (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, clockwork horrors can transmit broadcast thoughts and images to each other with no roll required.
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs; Cannot Kick); High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Electrical Effects; Injury Tolerance (No Blood, Unliving); Magic Resistance 1 (Improved); Mute; No Fine Manipulators; No Mouth; No Sense of Smell/Taste; Numb; Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Creature Type: Construct.
Electrum Horror [Monster Manual II, page 48]
Attribute Modifiers: DX+1 (No Fine Manipulators, -40%) [12]; IQ-3 [-60]; HT+2 [20].
Secondary Characteristic Modifiers: SM-2; HP+4 [8]; Will+3 [15]; Per+3 [15]; Basic Speed +0.25 [5]; Basic Move +2 [10].
Advantages: Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’tSleep [20]; Extra Legs (Four Legs; Cannot Kick, -50%) [3]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood, Unliving) [25]; Magic Resistance 2 (Improved, +150%) [10]; Striker (Cutting; Saw; Cannot Parry, -40%; Limited Arc, Front Only, -40%; Weak, -50%) [2]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Pressure Dart: Piercing Attack 1d+2 (Increased 1/2D, 5x, +10%; Limited Use, 10/day, Slow Reload, -5%; Reduced Range, x1/5, -20%) [7].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Linked Mind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; Mute [-25]; No Fine Manipulators [-30]; No Mouth [-4]; No Sense of Smell/Taste [-5]; Numb [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
14 |
Speed: |
6 |
DX: |
11 |
Will: |
10 |
Move: |
8 |
IQ: |
7 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
-2 |
Dodge: |
9 |
Parry: |
9 |
DR: |
4, 20 (vs. electricity) |
Pressure Dart (13): 1d+2 piercing, Acc 3, 1/2D 10, Max 20, RoF 1, Rcl 1. Has 10 shots, but can produce new once by taking three consecutive Ready maneuvers per shot.
Linked Mind: Clockwork horrors possess a permanent telepathic rapport with each other (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, clockwork horrors can transmit broadcast thoughts and images to each other with no roll required.
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs; Cannot Kick); High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Electrical Effects; Injury Tolerance (No Blood, Unliving); Magic Resistance 2 (Improved); Mute; No Fine Manipulators; No Mouth; No Sense of Smell/Taste; Numb; Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-13; Innate Attack (Projectile)-13.
Creature Type: Construct.
Gold Horror [Monster Manual II, page 48]
Attribute Modifiers: DX+1 (No Fine Manipulators, -40%) [12]; IQ-1 [-20]; HT+2 [20].
Secondary Characteristic Modifiers: SM-2; HP+4 [8]; Will+2 [10]; Per+2 [10]; Basic Speed +0.25 [5]; Basic Move +2 [10].
Advantages: Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 10 (Magic) [30]; Extra Legs (Four Legs; Cannot Kick, -50%) [3]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood, Unliving) [25]; Magic Resistance 2 (Improved, +150%) [10]; Striker (Cutting; Saw; Cannot Parry, -40%; Limited Arc, Front Only, -40%) [2]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Linked Mind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Spell-Like Ability:
Stroke of Lightning 1 [10].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; Mute [-25]; No Fine Manipulators [-30]; No Mouth [-4]; No Sense of Smell/Taste [-5]; Numb [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
14 |
Speed: |
6 |
DX: |
11 |
Will: |
11 |
Move: |
8 |
IQ: |
9 |
Per: |
11 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
-2 |
Dodge: |
9 |
Parry: |
9 |
DR: |
4, 20 (vs. electricity) |
Linked Mind: Clockwork horrors possess a permanent telepathic rapport with each other (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, clockwork horrors can transmit broadcast thoughts and images to each other with no roll required.
Spell-Like Ability:
Stroke of Lightning 1 (13).
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 10 (Magic); Extra Legs (Four Legs; Cannot Kick); High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Electrical Effects; Injury Tolerance (No Blood, Unliving); Magic Resistance 2 (Improved); Mute; No Fine Manipulators; No Mouth; No Sense of Smell/Taste; Numb; Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-13; Innate Attack (Beam)-13.
Creature Type: Construct.
Platinum Horror [Monster Manual II, page 49]
Attribute Modifiers: DX+1 (No Fine Manipulators, -40%) [12]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: SM-2; HP+4 [8]; Will+1 [5]; Per+1 [5]; Basic Speed +0.25 [5]; Basic Move +2 [10].
Advantages: Dark Vision [25]; DR 5 [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 10 (Magic) [30]; Extra Legs (Four Legs; Cannot Kick, -50%) [3]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood, Unliving) [25]; Magic Resistance 2 (Improved, +150%) [10]; Striker (Cutting; Saw; Cannot Parry, -40%; Limited Arc, Front Only, -40%) [2]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Linked Mind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Spell-Like Ability:
Stroke of Lightning 2 [20].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; Mute [-25]; No Fine Manipulators [-30]; No Mouth [-4]; No Sense of Smell/Taste [-5]; Numb [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
14 |
Speed: |
6 |
DX: |
11 |
Will: |
12 |
Move: |
8 |
IQ: |
11 |
Per: |
12 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
-2 |
Dodge: |
9 |
Parry: |
9 |
DR: |
5, 20 (vs. electricity) |
Linked Mind: Clockwork horrors possess a permanent telepathic rapport with each other (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, clockwork horrors can transmit broadcast thoughts and images to each other with no roll required.
Spell-Like Ability:
Stroke of Lightning 2 (13).
Traits: Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 10 (Magic); Extra Legs (Four Legs; Cannot Kick); High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Electrical Effects; Injury Tolerance (No Blood, Unliving); Magic Resistance 2 (Improved); Mute; No Fine Manipulators; No Mouth; No Sense of Smell/Taste; Numb; Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-13; Innate Attack (Beam)-13.
Creature Type: Construct.
Adamantine Horror [Monster Manual II, page 49]
Attribute Modifiers: DX+1 (No Fine Manipulators, -40%) [12]; IQ+3 [60]; HT+2 [20].
Secondary Characteristic Modifiers: SM-2; HP+4 [8]; Will+1 [5]; Per+1 [5]; Basic Speed +0.25 [5]; Basic Move +2 [10].
Advantages: Dark Vision [25]; DR 6 [30]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; ER 10 (Magic) [30]; Extra Legs (Four Legs; Cannot Kick, -50%) [3]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood, Unliving) [25]; Magic Resistance 3 (Improved, +150%) [15]; Striker (Cutting; Saw; Cannot Parry, -40%; Limited Arc, Front Only, -40%) [2]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
Linked Mind [93]: Mindlink (10,000-99,999; Magical, -10%) [45] + Telesend (Broadcast, +50%; Magical, -10%; Racial, -20%; Video, +40%) [48].
Spell-Like Abilities (Alternative Abilities) [189]:
Disintegrate [47/5=10] – see GURPS Thaumatology: Sorcery, p. 20;
Disjuction 1 [170];
Disruption 3 [42/5=9].
Disadvantages: Horizontal [-10]; Mute [-25]; No Fine Manipulators [-30]; No Mouth [-4]; No Sense of Smell/Taste [-5]; Numb [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: Not Subject to Fatigue; Sterile.
Creature Type: Construct.
Unofficial Sorcery Errata [+0] |
ST: |
10 |
HP: |
14 |
Speed: |
6 |
DX: |
11 |
Will: |
14 |
Move: |
8 |
IQ: |
13 |
Per: |
14 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
-2 |
Dodge: |
9 |
Parry: |
9 |
DR: |
6, 20 (vs. electricity) |
Linked Mind: Clockwork horrors possess a permanent telepathic rapport with each other (up to 99,999 individuals). As long as they are on the same plane of existence and less than 0.1 light-year away, clockwork horrors can transmit broadcast thoughts and images to each other with no roll required.
Spell-Like Abilities (Alternative Abilities):
Disintegrate (14) – see GURPS Thaumatology: Sorcery, p. 20;
Disjuction 1 (14);
Disruption 3 (13).
Traits: Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; ER 10 (Magic); Extra Legs (Four Legs; Cannot Kick); High Pain Threshold; Horizontal; Immunity to Electrical Conduction; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Electrical Effects; Injury Tolerance (No Blood, Unliving); Magic Resistance 3 (Improved); Mute; No Fine Manipulators; No Mouth; No Sense of Smell/Taste; Numb; Sterile; Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support.
Skills: Brawling-15.
Creature Type: Construct.
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