Saturday, 17 July 2021

Monster: Dread Guard

Monster: Dread Guard

Dread guards are animated suits of armor. Basically, downgraded helmed horrors.


Dread Guard [Monster Manual II, page 87]

130 points
Attribute Modifiers: ST+4 [40]; IQ-4 [-80]; HT+2 [20].
Secondary Characteristic Modifiers: HP+6 [12]; Will+4 [20]; Per+4 [20]; Basic Move -1 [-5].
Advantages: Dark Vision [25]; DR 5 [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.

Typical Stats

ST:

14

HP:

20

Speed:

5.5

DX:

10

Will:

10

Move:

4

IQ:

10

Per:

10

 

 

HT:

12

FP:

N/A

SM:

+0

Dodge:

10

Parry:

Block:

11

11

DR:

5

    Punch (12): thrust 1d crushing (KYOS: 1d+2 crushing), Reach C.
    Longsword swing (12): swing 2d+1 cutting, Reach 1.
    Longsword thrust (12): thrust 1d+2 impaling (KYOS: 2d impaling), Reach 1-2.

    Traits: Affected by Magnetism; Affected by Rust; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Sense of Smell/Taste; Numb; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support.
    Skills: Brawling-12; Broadsword-12; Shield-12.
    Gear: Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
    Creature Type: Construct.


No comments:

Post a Comment