Monster: Dread Guard
Dread Guard [Monster Manual II, page 87]
Attribute Modifiers: ST+4 [40]; IQ-4 [-80]; HT+2 [20].
Secondary Characteristic Modifiers: HP+6 [12]; Will+4 [20]; Per+4 [20]; Basic Move -1 [-5].
Advantages: Dark Vision [25]; DR 5 [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Low Empathy [-20]; No Sense of Humor [-10]; No Sense of Smell/Taste [-5]; Numb [-20]; Mute [-25]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unnatural [-50].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
14 |
HP: |
20 |
Speed: |
5.5 |
DX: |
10 |
Will: |
10 |
Move: |
4 |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
10 |
Parry: Block: |
11 11 |
DR: |
5 |
Longsword swing (12): swing 2d+1 cutting, Reach 1.
Longsword thrust (12): thrust 1d+2 impaling (KYOS: 2d impaling), Reach 1-2.
Traits: Affected by Magnetism; Affected by Rust; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes); No Sense of Smell/Taste; Numb; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unnatural; Vacuum Support.
Skills: Brawling-12; Broadsword-12; Shield-12.
Gear: Light Medium Shield (DB 2; DR/HP 2/10; Cover DR 6).
Creature Type: Construct.
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