Friday 30 July 2021

Monster/Racial Template: Tibbit

Monster/Racial Template: Tibbit

Shapeshifting is second only to Insubstantiality in complexity in GURPS. Let's convert a shapeshifting
race from D&D - tibbits, also known as catweres.

 

Tibbit [Dragon Compendium Volume I, page 21]

 
56 points
Attribute Modifiers: ST-5 [-50]; DX+1 [20].
Secondary Characteristic Modifiers: SM-2; FP-2 [-6]; Basic Move -1 [-5].
Advantages: Acute Vision 1 [2]; Alternate Form (Cat; Absorptive Change, Light Encumbrance, +10%; Magical, -10%; Takes Recharge, 1 hour, -30%) [11+53]; Combat Reflexes [15]; Extended Lifespan 1 [2]; Flexibility [5]; Night Vision 8 [8]; Speak With Animals (Magical, -10%; Specialized, Felines, -60%) [8].
Disadvantages: Curious (12) [-5].
Quirks: Proud [-1]; Uncongenial [-1].
Features: Early Maturation 1.
Creature Type: Monstrous Humanoid.
Notes:
Cat shape [50]
Attribute Modifiers: ST-6 [-60]; DX+4 (No Fine Manipulators, -40%) [48].
Secondary Characteristic Modifiers: SM-3; FP-2 [-6]; Per+2 [10]; Basic Move +4 [20]; Climbing Move -4 [-8].
Advantages: Catfall [10]; Clinging (Requires claw-holds, -30%) [14]; Combat Reflexes [15]; Discriminatory Smell [15]; Excellent Balance [10]; Extended Lifespan 1 [2]; Extra Legs (Four Legs) [5]; Flexibility [5]; Night Vision 8 [8]; Sharp Claws [5]; Sharp Teeth [1]; Speak With Animals (Magical, -10%; Specialized, Felines, -60%) [8]; Temperature Tolerance 1 (Cold) [1]; Terrain Adaptation (Uneven) [5].
Disadvantages: Cannot Speak (Can use Speak With Animals, -20%) [-12]; Curious (12) [-5]; Horizontal [-10]; No Fine Manipulators [-30].
Perks: Fur [1].
Quirks: Proud [-1]; Uncongenial [-1].
Features: Born Biter 2; Early Maturation 1; Tail.
 

Typical Stats – Humanoid Form

ST:

5

HP:

5

Speed:

5.25

DX:

11

Will:

10

Move:

4

IQ:

10

Per:

10

 

 

HT:

10

FP:

8

SM:

-2

Dodge:

9

Parry:

8

DR:

-

    SM-2 Dagger (11): thrust 1d-5 impaling (KYOS: 1d-8 impaling), Reach C.
    SM-2 Short Bow (11): thrust 1d-4 impaling (KYOS: 1d-7 impaling), Acc 1, Range x15/x20 (75/100), RoF 1, Shots 1(2).
    Alternate Form: By taking ten consecutive Ready maneuvers, the tibbit can transform into a cat (see below). Worn and carried gear up to its Light Encumbrance is absorbed into the cat form. It may stay in that shape for as long as it wishes, but it cannot use that ability for one hour upon reverting back into the humanoid form.

    Traits: Acute Vision 1; Combat Reflexes; Curious (12); Early Maturation 1; Extended Lifespan 1; Flexibility; Night Vision 8; Proud; Speak With Animals (Magical; Specialized, Felines); Uncongenial.
    Skills: Bow-11; Brawling-13; Climbing-12; Jumping-12; Knife-11; Stealth-14.
    Creature Type: Monstrous Humanoid.

Typical Stats – Cat Form

ST:

4

HP:

4

Speed:

6

DX:

14

Will:

10

Move:

10 ground, 1 climbing

IQ:

10

Per:

12

 

 

HT:

10

FP:

8

SM:

-3

Dodge:

10

Parry:

N/A

DR:

-

    Sharp Teeth (16): thrust 1d-5 cutting (KYOS: 1d-8 cutting), Reach C.
    Sharp Claws (16): thrust 1d-5 cutting (KYOS: 1d-8 cutting), Reach C.

    Traits: Born Biter 2; Cannot Speak (Can use Speak With Animals); Catfall; Clinging (Requires claw-holds); Combat Reflexes; Disciminatory Smell; Early Maturation 1; Excellent Balance; Extended Lifespan 1; Extra Legs (Four Legs); Flexibility; Fur; Horizontal; Night Vision 8; No Fine Manipulators; Speak With Animals (Magical; Specialized, Felines); Tail; Temperature Tolerance 1 (Cold); Terrain Adaptation (Uneven); Uncongenial.
    Skills: Bow-14; Brawling-16; Climbing-15; Jumping-15; Knife-14; Stealth-17.
    Creature Type: Monstrous Humanoid.

No comments:

Post a Comment