Monsters: Raggamoffyns
magic. They are sentient and can wrap themselves around their victims to possess them.
Tatterdemanimal [Monster Manual II, page 175]
Attribute Modifiers: DX+3 (No Fine Manipulators, -40%) [36]; HT+1 [10].
Secondary Characteristic Modifiers: SM-1; HP+3 [6].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Chameleon 6 (Limited to locations where a pile of garbage could be found, -60%) [12]; Constriction Attack [15]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; Flight (Magical, -10%; Slow, -25%) [26]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Diffuse) [100]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Control Host: Possession (External, +10%; Magical, -10%; No Memory Access, -10%; Parasitic, -60%) [30].
Disadvantages: Invertebrate [-20]; Mute [-25]; No Fine Manipulators [-30]; No Mouth [-4]; No Sense of Smell/Taste [-5]; Numb [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: No Legs (Slithers); Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Typical Stats
ST: |
10 |
HP: |
13 |
Speed: |
6 |
DX: |
13 |
Will: |
10 |
Move: |
6 ground, 6 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
N/A |
SM: |
-1 |
Dodge: |
9 |
Parry: |
9 (unarmed) |
DR: |
- |
Control Host (10): The raggamoffyn can physically wrap itself around the host. It must grapple the host and achieve a pin – and the victim must not have a higher Size Modifier than the raggamoffyn. After pinnng the host's body, the raggamoffyn may attempt to possess him. He resists with the higher of HT or Will. The raggamoffyn does not release the pin if it loses, but he is “immune” to the raggamoffyn, so it needs to find another host soon. While the raggamoffyn is on someone else’s body, the host (if he is still uncontrolled) or his friends might be able to possibly remove the raggamoffyn physically. The raggamoffyn’s HP acts as extra DR for the purpose of attacks on the host. However, due to the diffuse nature of the raggamoffyn, the damage cap makes it easy to overpenetrate and hurt the captured host. The raggamoffyn does not gain access to the host’s memories. In all other aspects this functions as the Possession advantage (p. B75).
Traits: 360° Vision (Panoptic I); Chameleon 6 (Limited to locations where a pile of garbage could be found); Constriction Attack; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Diffuse); Invertebrate; Mute; No Legs (Slithers); No Manipulators; No Mouth; No Sense of Smell/Taste; Numb; Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support.
Skills: Brawling-13; Wrestling-13.
Creature Type: Construct.
Common Raggamoffyn
[Monster Manual II, page 176]
Attribute Modifiers: ST+2 (No Fine Manipulators, -40%) [12]; DX+2 (No Fine Manipulators, -40%) [24]; HT+1 [10].
Secondary Characteristic Modifiers: HP+6 [12]; Basic Speed -0.75 [-15].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Constriction Attack [15]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; Flight (Magical, -10%; Slow, -25%) [26]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Diffuse) [100]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Control Host: Possession (External, +10%; Magical, -10%; No Memory Access, -10%; Parasitic, -60%) [30].
Disadvantages: Invertebrate [-20]; Mute [-25]; No Fine Manipulators [-30]; No Mouth [-4]; No Sense of Smell/Taste [-5]; Numb [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: No Legs (Slithers); Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [263] |
Typical Stats
ST: |
12 |
HP: |
18 |
Speed: |
5 |
DX: |
12 |
Will: |
10 |
Move: |
5 ground, 5 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
8 |
Parry: |
9 (unarmed) |
DR: |
- |
Control Host (10): The raggamoffyn can physically wrap itself around the host. It must grapple the host and achieve a pin – and the victim must not have a higher Size Modifier than the raggamoffyn. After pinnng the host's body, the raggamoffyn may attempt to possess him. He resists with the higher of HT or Will. The raggamoffyn does not release the pin if it loses, but he is “immune” to the raggamoffyn, so it needs to find another host soon. While the raggamoffyn is on someone else’s body, the host (if he is still uncontrolled) or his friends might be able to possibly remove the raggamoffyn physically. The raggamoffyn’s HP acts as extra DR for the purpose of attacks on the host. However, due to the diffuse nature of the raggamoffyn, the damage cap makes it easy to overpenetrate and hurt the captured host. The raggamoffyn does not gain access to the host’s memories. In all other aspects this functions as the Possession advantage (p. B75).
Traits: 360° Vision (Panoptic I); Chameleon 6 (Limited to locations where a pile of garbage could be found); Constriction Attack; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Diffuse); Invertebrate; Mute; No Legs (Slithers); No Manipulators; No Mouth; No Sense of Smell/Taste; Numb; Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support.
Skills: Brawling-12; Wrestling-12.
Creature Type: Construct.
Guttersnipe [Monster Manual II, page 176]
Attribute Modifiers: ST+2 (No Fine Manipulators, -40%) [12]; DX+1 (No Fine Manipulators, -40%) [12]; HT+1 [10].
Secondary Characteristic Modifiers: HP+6 [12]; Basic Speed -1.5 [-30].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Constriction Attack [15]; DR 1 (Flexible, -20%) [4]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; Flight (Magical, -10%; Slow, -25%) [26]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Diffuse) [100]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Control Host: Possession (External, +10%; Magical, -10%; No Memory Access, -10%; Parasitic, -60%) [30].
Glitterdust: Affliction 1 (HT or DX; Area Effect, 4 yards, +100%; Based on DX for Negated Advantage, +20%; Disadvantage, Blindness, +50%; Emanation, -20%; Fixed Duration, +0%; Limited Use, 1/day, -40%; Magical, -10%; Malediction 2, +150%; Negated Advantage, Invisibility, +40%; Reduced Duration, 1/30, on Blindness, -30%; Vision-Based on Blindness, -20%) [34].
Disadvantages: Invertebrate [-20]; Mute [-25]; No Fine Manipulators [-30]; No Mouth [-4]; No Sense of Smell/Taste [-5]; Numb [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Features: No Legs (Slithers); Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [274] |
Typical Stats
ST: |
12 |
HP: |
18 |
Speed: |
4 |
DX: |
11 |
Will: |
10 |
Move: |
4 ground, 4 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
11 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
7 |
Parry: |
9 (unarmed) |
DR: |
1* |
Control Host (10): The raggamoffyn can physically wrap itself around the host. It must grapple the host and achieve a pin – and the victim must not have a higher Size Modifier than the raggamoffyn. After pinnng the host's body, the raggamoffyn may attempt to possess him. He resists with the higher of HT or Will. The raggamoffyn does not release the pin if it loses, but he is “immune” to the raggamoffyn, so it needs to find another host soon. While the raggamoffyn is on someone else’s body, the host (if he is still uncontrolled) or his friends might be able to possibly remove the raggamoffyn physically. The raggamoffyn’s HP acts as extra DR for the purpose of attacks on the host. However, due to the diffuse nature of the raggamoffyn, the damage cap makes it easy to overpenetrate and hurt the captured host. The raggamoffyn does not gain access to the host’s memories. In all other aspects this functions as the Possession advantage (p. B75).
Glitterdust (10): Once per day, the guttersnipe can release a magical cloud of golden particles that covers everything within 4 yards of it. Roll a Quick Contest of Will of the guttersnipe against HT and DX of each victim. A failure to resist with HT causes blindness for 5 seconds. A failure to resist with DX causes the dust to visibly outline invisible things for 3 minutes. This dust cannot be removed and continues to sparkle until it fades. Creatures with Protected Vision resist blindness at +5.
Traits: 360° Vision (Panoptic I); Chameleon 6 (Limited to locations where a pile of garbage could be found); Constriction Attack; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Diffuse); Invertebrate; Mute; No Legs (Slithers); No Manipulators; No Mouth; No Sense of Smell/Taste; Numb; Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support.
Skills: Brawling-11; Wrestling-12.
Creature Type: Construct.
Shrapnyl [Monster Manual II, page 176]
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%) [30]; HT+2 [20].
Secondary Characteristic Modifiers: HP+6 [12]; Basic Speed -2.5 [-50].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Constriction Attack [15]; DR 2 [10]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; Flight (Magical, -10%; Slow, -25%) [26]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Diffuse) [100]; Sharp Claws [5]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Control Host: Possession (External, +10%; Magical, -10%; No Memory Access, -10%; Parasitic, -60%) [30].
Cloud of Steel: Cutting Attack 2d (Area Effect, 4 yards, +100%; Emanation, -20%; Limited Use, 1/day, -40%; Magical, -10%; Nuisance Effect, Breaks control, -10%) [17].
Disadvantages: Invertebrate [-20]; Mute [-25]; No Fine Manipulators [-30]; No Mouth [-4]; No Sense of Smell/Taste [-5]; Numb [-20]; Unhealing (Total) [-30]; Unnatural [-50].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: No Legs (Slithers); Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [274] |
Typical Stats
ST: |
15 |
HP: |
21 |
Speed: |
3 |
DX: |
10 |
Will: |
10 |
Move: |
3 ground, 3 air |
IQ: |
10 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
6 |
Parry: |
9 (unarmed) |
DR: |
2 |
Control Host (10): The raggamoffyn can physically wrap itself around the host. It must grapple the host and achieve a pin – and the victim must not have a higher Size Modifier than the raggamoffyn. After pinnng the host's body, the raggamoffyn may attempt to possess him. He resists with the higher of HT or Will. The raggamoffyn does not release the pin if it loses, but he is “immune” to the raggamoffyn, so it needs to find another host soon. While the raggamoffyn is on someone else’s body, the host (if he is still uncontrolled) or his friends might be able to possibly remove the raggamoffyn physically. The raggamoffyn’s HP acts as extra DR for the purpose of attacks on the host. However, due to the diffuse nature of the raggamoffyn, the damage cap makes it easy to overpenetrate and hurt the captured host. The raggamoffyn does not gain access to the host’s memories. In all other aspects this functions as the Possession advantage (p. B75).
Cloud of Steel: Once per day, a shrapnyl can explode into a deadly cloud of flying, sharp debris. Every creature within 4 yards of the shrapnyl takes 2d cutting damage. This attack instantly frees a creature wrapped by the shrapnyl from its control, and the wrapped creature takes no damage from that cloud of steel attack.
Traits: 360° Vision (Panoptic I); Affected by Magnetism; Affected by Rust; Chameleon 6 (Limited to locations where a pile of garbage could be found); Constriction Attack; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Diffuse); Invertebrate; Mute; No Legs (Slithers); No Manipulators; No Mouth; No Sense of Smell/Taste; Numb; Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support.
Skills: Brawling-10; Wrestling-12.
Creature Type: Construct.
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