Monster: Chain Golem
Chain Golem [Monster Manual II, page 44]
Attribute Modifiers: ST+5 (No Fine Manipulators, -40%) [30]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-10 [-200]; HT+2 [20].
Secondary Characteristic Modifiers: HP+10 [20]; Will+10 [50]; Per+10 [50].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Dark Vision [25]; DR 4 [20]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Double-Jointed [15]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes) [50]; Magic Resistance 5 (Improved, +150%) [25]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Spiked Chains: Natural Weapon (Crushing; Disarming, +20%; Extra Reach, 1-4, Ready maneuver necessary, +90%; Flexible, Imposes flail penalties, +60%; Light 4, -20%; Poor Defense, -20%; Swing-Capable, +20%; Unbalanced, -30%) [11].
Chain Barrier [43]: Crushing Attack 2d (Area Effect, 4 yards, +100%; Aura, +80%; Emanation, -20%; Link, +10%; Melee Attack, Reach C, -30%; Required Ready, -10%) [25] + Enhanced Dodge 2 (Limited, Projectiles, -40%; Link, +10%; Requires Ready, -10%) [18].
Fire Absorption [150]: DR 20 (Absorption, Healing, +80%; Limited, Fire, -40%) [140] + Immunity to Noxious Fire Effects [10].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Electrical [-20]; Mute [-25]; No Fine Manipulators [-30]; No Mouth [-4]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Partial, Absorption) [-20]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Quirks: Affected by Magnetism [-1]; Affected by Rust [-1].
Features: No Legs (Slithers); Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ).
Creature Type: Construct.
Knowing Your Own Strength [214] |
Typical Stats
ST: |
15 |
HP: |
25 |
Speed: |
6.25 |
DX: |
13 |
Will: |
10 |
Move: |
6 |
IQ: |
0 |
Per: |
10 |
|
|
HT: |
12 |
FP: |
N/A |
SM: |
+0 |
Dodge: |
9 |
Parry: |
7 |
DR: |
4, 20 (vs. fire; see text) |
Chain Barrier: The chain golem can spin all its chains around, taking consecutive Ready maneuvers. While the golem is spinning the chains, it deals 2d crushing damage to everything within 4 yards of it and has +2 to Dodge against physical projectiles.
Fire Absorption: The chain golem has DR 20 against fire, is immune to noxious fire effects. Each point of damage this DR stops turns into one character point that the bronze serpent can use to heal itself. These points are stored into a pool that can contain up to 20 character points. Once this pool is full, each point of DR will still stop one point of electricity damage, but will not convert it into a character point. The bronze serpent does not have to use stored points immediately. It loses absorbed points – unused ones first – at the rate of one point per second. It loses enhanced abilities as the points drain away. Restoring one HP drains 2 stored points immediately. Such healing is permanent. Only HP in excess of the bronze serpent’s usual scores drains away. The bronze serpent cannot absorb damage from its own abilities (for example, if its natural weapons are magically imbued with electricity).
Traits: 360° Vision (Panoptic I); Affected by Magnetism; Affected by Rust; Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Double-Jointed; Electrical; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Immunity to Noxious Fire Effects; Injury Tolerance (Homogenous, No Blood, No Eyes); Magic Resistance 5 (Improved); Mute; No Legs (Slithers); No Manipulators; No Mouth; No Sense of Smell/Taste; Numb; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Unaging; Unfazeable; Unhealing (Partial, Absorption); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Kusari-13.
Creature Type: Construct.
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