Friday, 9 July 2021

Monsters: Guardinals

Monsters: Guardinals

Monster Manual II has two new guardinals - the goatlike cervidal and the wolflike lupinal.


Cervidal [Monster Manual II, page 42]

269 points
Attribute Modifiers: ST+3 [30]; DX+2 [40]; HT+2 [20].
Secondary Characteristic Modifiers: Basic Move +2 [10].
Advantages: DR 1 (Tough Skin, -40%) [3]; DR 2 (Partial, Skull, -70%) [3]; Hooves [3]; Immunity to Petrification [5]; Infravision [10]; Night Vision 5 [5]; Resistant to Poison (+3) [5]; Super Jump 1 [10]; Unaging [15].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Horns: Natural Weapon (Crushing; Cannot Parry, -40%) [3].
    Tongues: Cosmic Power 3 (Limited, One Spoken Language, -50%; Magical, -10%) [12].
    Horn Powers (Alternative Abilities) [60]:
    Cure Disease (No Affects Self, -50%) [39/5=8];
    Neutralize Poison (Accessibility, Cannot affect self, -10%; No Increased 1/2D, 10x, -15%; Melee Attack, Reach C, -30%) [21/5=5];
    Unsummon (Malediction 1, -50%; Melee Attack, Reach C, -30%) [47].
Disadvantages: Intolerance (Fiends) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Truthfulness (9) [-7]; Vulnerability (Unholy Weapons, x2) [-10].
Perks: Fur [1]; Holy Touch [1].
Creature Type: Outsider (Good, Guardinal).

Typical Stats

ST:

13

HP:

13

Speed:

6

DX:

12

Will:

10

Move:

8

IQ:

10

Per:

10

 

 

HT:

13

FP:

13

SM:

+0

Dodge:

10

Parry:

11 (unarmed)

DR:

1* (tough skin), 2 (skull), 20 (vs. electricity)

    Punch (14): thrust 1d crushing (KYOS: 1d+1 crushing), Reach C.
    Horns (14): thrust 1d+1 crushing (KYOS: 1d+2 crushing), Reach C. Cannot parry.
    Tongues: Aside from the languages the guardinal knows, it has one slot that it can fill with any spoken language that is not “secret” or “lost” at the Native comprehension level by taking a Ready maneuver.
    Horn Powers (Alternative Abilities): A cervidal can deliver any of several effects by a touch of its horns. The horns can negate any poison or disease (as the spells Neutralize Poison and Cure Disease) in the creature touched or dismiss (as an Unsummon spell) a summoned creature.

    Traits: Combat Reflexes; Fur; Holy Touch; Hooves; Immunity to Electrical Conduction; Immunity to Noxious Electrical Effects; Immunity to Petrification; Infravision; Intolerance (Fiends); Night Vision 5; Pacifism (Cannot Harm Innocents); Resistant to Poison (+3); Super Jump 1; Truthfulness (9); Unaging; Vulnerability (Unholy Weapons, x2).
    Skills: Brawling-14.
    Creature Type: Outsider (Good, Guardinal).


Lupinal [Monster Manual II, page 43]

349 points
Attribute Modifiers: ST+4 [40]; DX+2 [40]; IQ+1 [20]; HT+2 [20].
Secondary Characteristic Modifiers: Basic Move +2 [10].
Advantages: DR 2 (Tough Skin, -40%) [6]; Discriminatory Smell [15]; Enhanced Dodge 1 (Limited, Ranged Attacks, -20%) [12]; Immunity to Petrification [5]; Infravision [10]; Night Vision 5 [5]; Resistant to Poison (+3) [5]; Sharp Claws [5]; Sharp Teeth [1]; Unaging [15].
    Electricity Resistance [65]: DR 20 (Includes Eyes, +10%; Includes Internal, +20%; Limited, Electricity, -40%; Tough Skin, -40%) [50] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical Effects [10].
    Howl: Terror (Hearing; Accessibility, Not on other celestials, -5%; Magical, -10%) [26].
    Tongues: Cosmic Power 3 (Limited, One Spoken Language, -50%; Magical, -10%) [12]. 
    Spell-Like Abilities (Alternative Abilities) [67]:
    Alter Self [18/5=4];
    Dimension Door [60];
    Personal Blur [12/5=3].
Disadvantages: Intolerance (Fiends) [-5]; Pacifism (Cannot Harm Innocents) [-10]; Truthfulness (9) [-7]; Vulnerability (Unholy Weapons, x2) [-10].
Perks: Fur [1]; Holy Touch [1].
Creature Type: Outsider (Good, Guardinal).

Typical Stats

ST:

14

HP:

14

Speed:

6

DX:

12

Will:

11

Move:

8

IQ:

11

Per:

11

 

 

HT:

13

FP:

13

SM:

+0

Dodge:

10

Parry:

11 (unarmed)

DR:

2* (tough skin), 20 (vs. electricity)

    Sharp Claws (14): thrust 1d cutting (KYOS: 1d+2 cutting), Reach C.
    Sharp Teeth (14): thrust 1d cutting (KYOS: 1d+2 cutting), Reach C.
    Howl: When a non-celestial creature hears the howl of a lupinal, it must roll a Fright Check. If a victim succeeds at his Fright Check, he will be unaffected by this ability for one hour.
    Tongues: Aside from the languages the guardinal knows, it has one slot that it can fill with any spoken language that is not “secret” or “lost” at the Native comprehension level by taking a Ready maneuver. 
    Spell-Like Abilities (Alternative Abilities):
    Alter Self;
    Dimension Door (11);
    
Personal Blur.

    Traits: Combat Reflexes; Discriminatory Smell; Enhanced Dodge 1 (Limited, Ranged Attacks); Fur; Immunity to Electrical Conduction; Immunity to Noxious Electrical Effects; Immunity to Petrification; Infravision; Night Vision 5; Resistant to Poison (+3); Unaging; Vulnerability (Unholy Weapons, x2).
    Skills: Brawling-14; Tracking-14.
    Creature Type: Outsider (Good, Guardinal).

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