Monsters: Elemental Monoliths
Complete Arcane for D&D 3.5 has elemental monoliths that are said to be more powerful than the elder elementals, but still weaker than the primal elementals. That's basically everything there is to it - it's just an intermediate power category between those two.
Air Monolith [Complete Arcane, page 156]
398 points
Attribute Modifiers: ST+32 (No Fine Manipulators, -40%;
Size Modifier, -60%) [64]; DX+3 (No Fine Manipulators, -40%) [36]; IQ+1 [20];
HT+3 [30].
Secondary
Characteristic Modifiers: SM+6.
Advantages: Dark Vision [25]; Doesn’t Breathe
[20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Lighter Than Air,
-10%) [36]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse)
[100]; Unaging [15].
Whirlwind: Crushing Attack 7d (Aura,
+80%; Double Knockback, +20%; Melee Attack, Reach C, -30%; No Wounding, -50%) [42].
Disadvantages: No Fine Manipulators [-30];
Vulnerability (Vacuum and wind-based attacks, x2) [-20].
Features: No Legs (Aerial).
Notes: Height 60 ft., Weight 19 lb.
Creature Type: Elemental (Air).
Knowing Your Own Strength [534]
Replace ST+32 (No Fine Manipulators, -40%;
Size Modifier, -60%) [64] with ST+17 [170]
Add HP+15 [30]
|
Typical Stats
ST:
|
42 (KYOS: 27)
|
HP:
|
42
|
Speed:
|
6.5
|
DX:
|
13
|
Will:
|
11
|
Move:
|
13 air
|
IQ:
|
11
|
Per:
|
11
|
|
|
HT:
|
13
|
FP:
|
13
|
SM:
|
+6
|
Dodge:
|
9
|
Parry:
|
9 (unarmed)
|
DR:
|
-
|
Punch (13): thrust 4d
crushing (KYOS: 5d-2 crushing), Reach C-7.
Whirlwind:
Whenever the air monolith touches anyone or is touched, roll 7d as crushing
damage and determine knockback, doubling the distance; however, the victim
suffers no actual damage from the effect – just the consequences of being
thrown around. The air monolith can switch this effect off.
Traits:
Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight
(Lighter Than Air); Immunity to Metabolic Hazards; Injury Tolerance
(Diffuse); No Fine Manipulators; No Legs (Aerial); Unaging; Vulnerability (Vacuum and
wind-based attacks, x2).
Notes: Height 60 ft., Weight 19 lb.
Creature Type: Elemental
(Air).
Earth Monolith [Complete Arcane, page 157]
379 points
Attribute Modifiers: ST+90 (No Fine Manipulators, -40%;
Size Modifier, -60%) [180]; DX-2 [-40]; HT+3 [30].
Secondary
Characteristic Modifiers: SM+6.
Advantages: DR 2 [10]; Dark Vision [25];
Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity
to Metabolic Hazards [30]; Injury Tolerance (Homogenous; No Blood) [45];
Permeation (Earth; Extended, Stone, +20%; Magical, -10%) [44]; Pressure Support
3 [15]; Unaging [15]; Vacuum Support [5].
Disadvantages: No Fine Manipulators [-30].
Notes: Height 60 ft., Weight 140,000 lb.
Creature Type: Elemental (Earth).
Knowing Your Own Strength [643]
Replace ST+90 (No Fine Manipulators, -40%;
Size Modifier, -60%) [180] with ST+33 [330]
Add HP+57 [114]
|
Typical Stats
ST:
|
100 (KYOS: 43)
|
HP:
|
100
|
Speed:
|
5.25
|
DX:
|
8
|
Will:
|
10
|
Move:
|
5 ground
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
13
|
FP:
|
13
|
SM:
|
+6
|
Dodge:
|
8
|
Parry:
|
7 (unarmed)
|
DR:
|
2
|
Punch (8): thrust 11d-1
crushing (KYOS: 9d-2 crushing), Reach C-7.
Traits:
Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to
Metabolic Hazards; Injury Tolerance (Homogenous; No Blood); No Fine
Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Unaging; Vacuum Support.
Notes: Height 60 ft., Weight 140,000 lb.
Creature Type: Elemental
(Earth).
Fire Monolith [Complete Arcane, page 158]
255 points
Secondary
Characteristic Modifiers: SM+6.
Advantages: Dark Vision [25]; Doesn’t Breathe
(Oxygen Combustion, -50%) [10]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20];
Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Unaging [15].
Fire Resistance [30]: DR 20 (Limited, Fire, -40%; Tough Skin, -40%) [20] + Immunity to Noxious
Fire Effects [10].
Burn: Burning Attack 3d+2 (Always On,
-40%; Aura, +80%; Melee Attack, Reach C, -30%) [20].
Disadvantages: No Fine Manipulators [-30];
Vulnerability (Cold, x2) [-30]; Weakness (Water; 1d/min) [-40].
Perks: Illumination [1].
Features: “Barehanded” attacks do burning
(rather than crushing) attacks.
Notes: Height 60 ft., Weight 19 lb.
Creature Type: Elemental (Fire).
Knowing Your Own Strength [391]
Replace ST+32 (No Fine Manipulators, -40%;
Size Modifier, -60%) [64] with ST+17 [170]
Add HP+15 [30]
|
Typical Stats
ST:
|
42 (KYOS: 27)
|
HP:
|
42
|
Speed:
|
5.75
|
DX:
|
10
|
Will:
|
10
|
Move:
|
5
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
13
|
FP:
|
13
|
SM:
|
+6
|
Dodge:
|
8
|
Parry:
|
8 (unarmed)
|
DR:
|
20 vs. fire
|
Punch (10): thrust 4d
burning (KYOS: 5d-2 burning), Reach C-7.
Burn: Intense
flames permanently surround the elemental. These flames do 3d+2 burning damage
to anyone who touches it or who it touches.
Traits:
Dark Vision; Doesn’t Breathe (Oxygen Consumption); Doesn’t Eat or Drink;
Doesn’t Sleep; Illumination; Immunity to Metabolic Hazards; Immunity to Noxious
Fire Effects; Injury Tolerance (Diffuse); No Fine Manipulators; Unaging; Vulnerability
(Cold, x2); Weakness (Water; 1d/min).
Notes: Height 60 ft., Weight 19 lb.
Creature Type: Elemental
(Fire).
Water Monolith [Complete Arcane, page 158]
420 points
Attribute Modifiers: ST+70 (No Fine Manipulators, -40%;
Size Modifier, -60%) [140]; DX-1 [-20]; HT+3 [30].
Secondary
Characteristic Modifiers: SM+6.
Advantages: Amphibious [10]; Chameleon 1 [5];
Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Food Only, -50%)
[5]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance
(Diffuse) [100]; Pressure Supports 3 [15]; Slippery 5 [10]; Speak Underwater
[5]; Unaging [15].
Whirlpool: Crushing Attack 6d+2 (Accessibility,
Only in or on the surface of water, -30%; Area Effect, 16 yards, +200%; Double
Knockback, +20%; Emanation, -20%; No Wounding, -50%; Underwater, +20%) [80].
Disadvantages: Invertebrate [-20]; No Fine
Manipulators [-30]; Vulnerability (Dehydration, x2) [-20].
Notes: Height 55 ft., Weight 32,000 lb.
Creature Type: Elemental (Water).
Knowing Your Own Strength [600]
Replace ST+70 (No Fine Manipulators, -40%;
Size Modifier, -60%) [140] with ST+27 [270]
Add HP+25 [50]
|
Typical Stats
ST:
|
80 (KYOS: 37)
|
HP:
|
80 (KYOS: 62)
|
Speed:
|
5.5
|
DX:
|
9
|
Will:
|
10
|
Move:
|
5
|
IQ:
|
10
|
Per:
|
10
|
|
|
HT:
|
13
|
FP:
|
13
|
SM:
|
+6
|
Dodge:
|
8
|
Parry:
|
7 (unarmed)
|
DR:
|
-
|
Punch (9): thrust 9d-1
crushing (KYOS: 7d crushing), Reach C-7.
Whirlpool:
When on or in a body of water, the water monolith can create a whirlpool effect
with itself at the center, affecting anything within 16 yards of its position.
Roll 6d+2 as for crushing damage, determine knockback, and then double the
distance; however, the victim suffers no actual damage from the effect – just
the consequences of being hurled around. As a special effect, knockback from
this moves victims sideways (all clockwise or all anticlockwise; decide when
triggering the attack) rather than away from the water monolith.
Traits:
Amphibious; Chameleon 1; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink
(Food Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance
(Diffuse); Invertebrate; No Fine Manipulators; Pressure Support 3; Slippery 5;
Speak Underwater; Unaging; Vulnerability (Dehydration, x2).
Notes: Height 55 ft., Weight 32,000 lb.
Creature Type: Elemental
(Water).
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