Tuesday 16 June 2020

Monsters: Elemental Monoliths

Monsters: Elemental Monoliths

Complete Arcane for D&D 3.5 has elemental monoliths that are said to be more powerful than the elder elementals, but still weaker than the primal elementals. That's basically everything there is to it - it's just an intermediate power category between those two.

Air Monolith [Complete Arcane, page 156]

398 points
Attribute Modifiers: ST+32 (No Fine Manipulators, -40%; Size Modifier, -60%) [64]; DX+3 (No Fine Manipulators, -40%) [36]; IQ+1 [20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+6.
Advantages: Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Flight (Lighter Than Air, -10%) [36]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Unaging [15].
                Whirlwind: Crushing Attack 7d (Aura, +80%; Double Knockback, +20%; Melee Attack, Reach C, -30%; No Wounding, -50%) [42].
Disadvantages: No Fine Manipulators [-30]; Vulnerability (Vacuum and wind-based attacks, x2) [-20].
Features: No Legs (Aerial).
Notes: Height 60 ft., Weight 19 lb.
Creature Type: Elemental (Air).

Knowing Your Own Strength [534]
Replace ST+32 (No Fine Manipulators, -40%; Size Modifier, -60%) [64] with ST+17 [170]
Add HP+15 [30]

Typical Stats
ST:
42 (KYOS: 27)
HP:
42
Speed:
6.5
DX:
13
Will:
11
Move:
13 air
IQ:
11
Per:
11


HT:
13
FP:
13
SM:
+6
Dodge:
9
Parry:
9 (unarmed)
DR:
-
Punch (13): thrust 4d crushing (KYOS: 5d-2 crushing), Reach C-7.
Whirlwind: Whenever the air monolith touches anyone or is touched, roll 7d as crushing damage and determine knockback, doubling the distance; however, the victim suffers no actual damage from the effect – just the consequences of being thrown around. The air monolith can switch this effect off.

                Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight (Lighter Than Air); Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); No Fine Manipulators; No Legs (Aerial); Unaging; Vulnerability (Vacuum and wind-based attacks, x2).
Notes: Height 60 ft., Weight 19 lb.
Creature Type: Elemental (Air).

Earth Monolith [Complete Arcane, page 157]

379 points
Attribute Modifiers: ST+90 (No Fine Manipulators, -40%; Size Modifier, -60%) [180]; DX-2 [-40]; HT+3 [30].
Secondary Characteristic Modifiers: SM+6.
Advantages: DR 2 [10]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous; No Blood) [45]; Permeation (Earth; Extended, Stone, +20%; Magical, -10%) [44]; Pressure Support 3 [15]; Unaging [15]; Vacuum Support [5].
Disadvantages: No Fine Manipulators [-30].
Notes: Height 60 ft., Weight 140,000 lb.
Creature Type: Elemental (Earth).

Knowing Your Own Strength [643]
Replace ST+90 (No Fine Manipulators, -40%; Size Modifier, -60%) [180] with ST+33 [330]
Add HP+57 [114]

Typical Stats
ST:
100 (KYOS: 43)
HP:
100
Speed:
5.25
DX:
8
Will:
10
Move:
5 ground
IQ:
10
Per:
10


HT:
13
FP:
13
SM:
+6
Dodge:
8
Parry:
7 (unarmed)
DR:
2
Punch (8): thrust 11d-1 crushing (KYOS: 9d-2 crushing), Reach C-7.

                Traits: Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous; No Blood); No Fine Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Unaging; Vacuum Support.
Notes: Height 60 ft., Weight 140,000 lb.
Creature Type: Elemental (Earth).

Fire Monolith [Complete Arcane, page 158]

255 points
Attribute Modifiers: ST+32 (No Fine Manipulators, -40%; Size Modifier, -60%) [64]; HT+3 [30].
Secondary Characteristic Modifiers: SM+6.
Advantages: Dark Vision [25]; Doesn’t Breathe (Oxygen Combustion, -50%) [10]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Unaging [15].
Fire Resistance [30]: DR 20 (Limited, Fire, -40%; Tough Skin, -40%) [20] + Immunity to Noxious Fire Effects [10].
                Burn: Burning Attack 3d+2 (Always On, -40%; Aura, +80%; Melee Attack, Reach C, -30%) [20].
Disadvantages: No Fine Manipulators [-30]; Vulnerability (Cold, x2) [-30]; Weakness (Water; 1d/min) [-40].
Perks: Illumination [1].
Features: “Barehanded” attacks do burning (rather than crushing) attacks.
Notes: Height 60 ft., Weight 19 lb.
Creature Type: Elemental (Fire).

Knowing Your Own Strength [391]
Replace ST+32 (No Fine Manipulators, -40%; Size Modifier, -60%) [64] with ST+17 [170]
Add HP+15 [30]

Typical Stats
ST:
42 (KYOS: 27)
HP:
42
Speed:
5.75
DX:
10
Will:
10
Move:
5
IQ:
10
Per:
10


HT:
13
FP:
13
SM:
+6
Dodge:
8
Parry:
8 (unarmed)
DR:
20 vs. fire
Punch (10): thrust 4d burning (KYOS: 5d-2 burning), Reach C-7.
Burn: Intense flames permanently surround the elemental. These flames do 3d+2 burning damage to anyone who touches it or who it touches.

                Traits: Dark Vision; Doesn’t Breathe (Oxygen Consumption); Doesn’t Eat or Drink; Doesn’t Sleep; Illumination; Immunity to Metabolic Hazards; Immunity to Noxious Fire Effects; Injury Tolerance (Diffuse); No Fine Manipulators; Unaging; Vulnerability (Cold, x2); Weakness (Water; 1d/min).
Notes: Height 60 ft., Weight 19 lb.
Creature Type: Elemental (Fire).

Water Monolith [Complete Arcane, page 158]

420 points
Attribute Modifiers: ST+70 (No Fine Manipulators, -40%; Size Modifier, -60%) [140]; DX-1 [-20]; HT+3 [30].
Secondary Characteristic Modifiers: SM+6.
Advantages: Amphibious [10]; Chameleon 1 [5]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Food Only, -50%) [5]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Pressure Supports 3 [15]; Slippery 5 [10]; Speak Underwater [5]; Unaging [15].
                Whirlpool: Crushing Attack 6d+2 (Accessibility, Only in or on the surface of water, -30%; Area Effect, 16 yards, +200%; Double Knockback, +20%; Emanation, -20%; No Wounding, -50%; Underwater, +20%) [80].
Disadvantages: Invertebrate [-20]; No Fine Manipulators [-30]; Vulnerability (Dehydration, x2) [-20].
Notes: Height 55 ft., Weight 32,000 lb.
Creature Type: Elemental (Water).

Knowing Your Own Strength [600]
Replace ST+70 (No Fine Manipulators, -40%; Size Modifier, -60%) [140] with ST+27 [270]
Add HP+25 [50]

Typical Stats
ST:
80 (KYOS: 37)
HP:
80 (KYOS: 62)
Speed:
5.5
DX:
9
Will:
10
Move:
5
IQ:
10
Per:
10


HT:
13
FP:
13
SM:
+6
Dodge:
8
Parry:
7 (unarmed)
DR:
-
Punch (9): thrust 9d-1 crushing (KYOS: 7d crushing), Reach C-7.
Whirlpool: When on or in a body of water, the water monolith can create a whirlpool effect with itself at the center, affecting anything within 16 yards of its position. Roll 6d+2 as for crushing damage, determine knockback, and then double the distance; however, the victim suffers no actual damage from the effect – just the consequences of being hurled around. As a special effect, knockback from this moves victims sideways (all clockwise or all anticlockwise; decide when triggering the attack) rather than away from the water monolith.

                Traits: Amphibious; Chameleon 1; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink (Food Only); Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); Invertebrate; No Fine Manipulators; Pressure Support 3; Slippery 5; Speak Underwater; Unaging; Vulnerability (Dehydration, x2).
Notes: Height 55 ft., Weight 32,000 lb.
Creature Type: Elemental (Water).

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