Thursday 18 June 2020

Monster: Dire Lion Effigy

Monster: Dire Lion Effigy

Complete Arcane for D&D 3.5 has the effigy template that can be applied to normal creatures to turn them into clockwork doubles. The sample monster is the dire lion effigy.

Dire Lion Effigy [Complete Arcane, page 152]

9 points
Attribute Modifiers: ST+17 (No Fine Manipulators, -40%; Size Modifier, -20%) [68]; DX+3 (No Fine Manipulators, -40%) [36]; IQ-10 [-200]; HT+2 [20].
Secondary Characteristic Modifiers: SM+2; Basic Speed +0.25 [5]; Basic Move +4 [20]; Will+10 [50]; Per+10 [50].
Advantages: Catfall [10]; Dark Vision [25]; DR 3 (Tough Skin, -40%) [9]; DR 2 (Outer Layer; Flexible, -20%; Partial, Skull Only, -70%) [2]; DR 2 (Outer Layer; Flexible, -20%; Partial, Neck Only, -50%) [3]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Extra Legs (Four Legs) [5]; Flexibility [5]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Unliving, No Blood) [25]; Perfect Balance [15]; Sharp Claws [5]; Sharp Teeth [1]; Terrain Adaptation (Uneven) [5]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Horizontal [-10]; No Fine Manipulators [-30]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Perks: Fur [1].
Quirks: Affected by Magnetism [-1].
Features: Born Biter 2; Not Subject to Fatigue; Sterile; Taboo Trait (Fixed IQ); Tail.
Creature Type: Construct.

Knowing Your Own Strength [91]
Replace ST+17 (No Fine Manipulators, -40%; Size Modifier, -20%) [68] with ST+15 [150]

Typical Stats
ST:
27 (KYOS: 25)
HP:
27 (KYOS: 25)
Speed:
6.5
DX:
13
Will:
10
Move:
10
IQ:
0
Per:
10


HT:
12
FP:
N/A
SM:
+2
Dodge:
9
Parry:
N/A
DR:
3* (tough skin), 2* (skull and neck)
Sharp Teeth (15): thrust 3d+1 cutting (KYOS: 5d cutting), Reach C.
Sharp Claws (15): thrust 3d+1 cutting (KYOS: 5d cutting), Reach C-1.

                Traits: Affected by Magnetism; Automaton; Born Biter 2; Cannot Learn; Catfall; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Extra Legs (Four Legs); Flexibility; Fur; High Pain Threshold; Horizontal; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Unliving, No Blood); No Fine Manipulators; No Sense of Smell/Taste; Numb; Perfect Balance; Reprogrammable; Social Stigma (Valuable Property); Sterile; Taboo Trait (Fixed IQ); Tail; Terrain Adaptation (Uneven); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-15; Jumping-13; Wrestling-15.
Creature Type: Construct.

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