Monday, 1 June 2020

Lens/Monster: Spellstitched Creature/Spellstitched Ghast

Lens/Monster: Spellstitched Creature/Spellstitched Ghast

Spellstitched creatures are undead creatures made resistant to non-magical damage with some
enchantment. They also possess limited spellcasting abilities. Here we have the lens, the example monster, and the Sorcery spell to create such creatures.
In other news, the new Blogger interface is even more awful than before. While in the past fixing formatting after pasting text from MS Word was barely possible, now it seems to be even worse. Inserting images is awful now too. Do people even test these changes?

Spellstitched Creature [Complete Arcane, page 161]

19+ points
Applicable to: Any corporeal undead.
Advantages: DR 3 (Bane, Magic or Silver, -10%) [14]; Magic Resistance 1 (Improved, +150%) [5]; Resistant to Turning (+3) [1], no more than 20% of the creature’s point value of spells with Limited Use (up to 4 uses per day) taken as Alternative Abilities.
Disadvantages: Unnatural Features 1 (Runic etchings) [-1].
  
Spellstitched Ghast [Complete Arcane, page 161]

179 points
Attribute Modifiers: ST+4 [40]; DX+1 [20].
Advantages: Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; DR 3 (Bane, Magic or Silver, -10%) [14]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Infravision [10]; Injury Tolerance (Unliving, No Blood) [25]; Magic Resistance 1 (Improved, +150%) [5]; Resistant to Turning (+3) [1]; Sharp Claws [5]; Sharp Teeth [1]; Temperature Tolerance 10 [10]; Unaging [15].
Ghoul Fever: Toxic Attack 1d-2 (Cyclic, 6 1-day cycles, Resistible, +30%; Delay, 1 day, +0%; Follow-Up, Teeth, +0%; Resistible, HT, -30%; Symptoms, 1/3 HP, Moderate Pain, +60%; Symptoms, 1/2 HP, Severe Pain, +80%; Symptoms, 2/3 HP, Terrible Pain, +60%) [6].
Paralysis: Affliction 1 (HT; Follow-Up, Claws, +0%; Paralysis, +150%; Reduced Duration, 1/60, -35%) [22].
Stench: Affliction 1 (HT; Always On, -20%; Area Effect, 4 yards, +100%; Aura, +80%; Nauseated, +30%; Respiratory Agent, +50%) [34].
Spell-Like Abilities (Alternative Abilities) [35]:
Acid Arrow 1 (Limited Use, 1/day, -40%) [9/5=2];
Blackout 1 (Limited Use, 4/day, -20%) [32];
Magic Missile (Limited Use, 2/day, -30%) [4/5=1].
Disadvantages: Appearance (Monstrous; Universal, +25%) [-25]; Bad Smell [-10]; Disturbing Voice [-10]; Frightens Animals [-10]; Odious Racial Habit (Eats sapient beings) [-15]; Social Stigma (Dead) [-20]; Uncontrollable Appetite (6) (Living Flesh) [-30]; Unhealing (Total) [-30]; Unnatural Features (Runic etchings) [-1].
Features: Carrier (Must die of ghoul fever); Not Subject to Fatigue.
Creature Type: Undead.

Typical Stats
ST:
14
HP:
14
Speed:
5.25
DX:
11
Will:
10
Move:
5 ground
IQ:
10
Per:
10


HT:
10
FP:
N/A
SM:
+0
Dodge:
11
Parry:
9 (unarmed)
DR:
5 (not vs. magic or silver)
Sharp Teeth (13): thrust 1d cutting (KYOS: 1d+2 cutting) + follow-up disease (ghoul fever), Reach C.
Sharp Claws (13): thrust 1d cutting (KYOS: 1d+2 cutting) + follow-up paralysis (resisted by HT; margin of failure seconds, then physically stunned), Reach C.
Stench (HT): Any creature that inhales the stench exuded by the spellstitched ghast in a 4-yard radius becomes nauseated for a number of minutes, equal to the margin of failure.
Spell-Like Abilities (Alternative Abilities):
Acid Arrow 1 (1/day) (13);
Blackout 1 (4/day) (13);
Magic Missile (2/day) (13).

                Traits: Appearance (Monstrous; Universal); Bad Smell; Carrier (Must die of ghoul fever); Disturbing Voice; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Frightens Animals; High Pain Threshold; Immunity to Metabolic Hazards; Infravision; Injury Tolerance (Unliving, No Blood); Magic Resistance 1 (Improved); Odious Racial Habit (Eats sapient beings); Resistant to Turning (+3); Social Stigma (Dead); Temperature Tolerance 10; Unaging; Uncontrollable Appetite (6) (Living Flesh); Unhealing (Total); Unnatural Features 1 (Runic etchings).
Skills: Brawling-13; Innate Attack (Gaze)-13; Innate Attack (Projectile)-13; Stealth-13.
Creature Type: Undead.

Create Spellstitched Undead
Keywords: Obvious.
Full Cost: 37 points.
Casting Roll: IQ.
Range: Touch.
Duration: Truly Permanent.

This spell allows the caster to etch runic markings into the body of a corporeal undead creature. The process of creation is identical to the process of enchanting (see Chapter 3 of GURPS Thaumatology: Sorcery), but the enchanter must imbue the subject with the spellstitched creature lens and spells that the caster knows.
Statistics: Affliction 1 (HT; Accessibility, Only to create spellstitched undead, -50%; Based on IQ, Own Roll, +20%; Cumulative, +400%; Extended Duration, Truly Permanent, +300%; Limited Use, 1/day, -40%; Melee Attack, Reach C, -30%; Sorcery, -15%; Special Enhancements, see GURPS Thaumatology: Sorcery, p. 31, +1,080%) [36] + Extra Option (Limited access to meditative study for spellstitched undead creation) [1]. Note: The actual cost of 177 points is divided by five due to this ability being character-point powered.



No comments:

Post a Comment