Saturday 13 June 2020

Monsters: Hands and Arms

Monsters: Hands and Arms

I found some monsters in D&D that are just animated hands or arms. Flying fingers are animated flying fists. Necromancer knuckles are the same, but with selective magic immunity. Crawling claws are animated non-flying fists. Interestingly, they are all constructs, not undead creatures. Dreads are animated skeletal arms. They are undead, not constructs.


Flying Fingers [Dungeon Magazine #127, page 77]

-62 points
Attribute Modifiers: ST-6 [-60]; DX+1 [20]; IQ-3 [-60]; HT+1 [10].
Secondary Characteristic Modifiers: SM-4; Will+2 [10]; Per+2 [10].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Flight (Magical, -10%; Slow, -25%) [26]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Mute [-25]; No Sense of Smell/Taste [-5]; One Arm [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: No Legs (Aerial); Not Subject to Fatigue.
Creature Type: Construct.

Typical Stats

ST:

4

HP:

4

Speed:

5.5

DX:

11

Will:

9

Move:

5 air

IQ:

7

Per:

9

 

 

HT:

11

FP:

N/A

SM:

-4

Dodge:

8

Parry:

8 (unarmed)

DR:

-

Punch (13): thrust 1d-5 crushing (KYOS: 1d-8 crushing), Reach C.
 
                Traits: 360° Vision (Panoptic I); Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Flight (Magical; Slow); Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck); Mute; No Sense of Smell/Taste; One Arm; Reprogrammable; Social Stigma (Valuable Property); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-13; Stealth-10.
Creature Type: Construct.

Necromancer Knuckles [Dungeon Magazine #127, page 78]

13 points
Attribute Modifiers: ST-6 [-60]; DX+1 [20]; IQ-3 [-60]; HT+1 [10].
Secondary Characteristic Modifiers: SM-4; Will+2 [10]; Per+2 [10].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Flight (Magical, -10%; Slow, -25%) [26]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Static (Magic; Discriminatory, +150%) [75]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Mute [-25]; No Sense of Smell/Taste [-5]; One Arm [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: No Legs (Aerial); Not Subject to Fatigue.
Creature Type: Construct.

Typical Stats

ST:

4

HP:

4

Speed:

5.5

DX:

11

Will:

9

Move:

5 air

IQ:

7

Per:

9

 

 

HT:

11

FP:

N/A

SM:

-4

Dodge:

8

Parry:

8 (unarmed)

DR:

-

Punch (13): thrust 1d-5 crushing (KYOS: 1d-8 crushing), Reach C.
 
                Traits: 360° Vision (Panoptic I); Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Flight (Magical; Slow); Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck); Mute; No Sense of Smell/Taste; One Arm; Reprogrammable; Social Stigma (Valuable Property); Static (Magic; Discriminatory); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-13; Stealth-10.
Creature Type: Construct.

Crawling Claw [Lost Empires of Faerun, page 163]

 
-159 points
Attribute Modifiers: ST-6 [-60]; DX+1 [20]; IQ-9 [-180]; HT+1 [10].
Secondary Characteristic Modifiers: SM-4; Will+8 [40]; Per+8 [40]; Basic Move -1 [-5].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck) [62]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Foot Manipulator [-6]; Mute [-25]; No Sense of Smell/Taste [-5]; One Arm [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue.
Creature Type: Construct.

Typical Stats

ST:

4

HP:

4

Speed:

5.5

DX:

11

Will:

9

Move:

4

IQ:

1

Per:

9

 

 

HT:

11

FP:

N/A

SM:

-4

Dodge:

8

Parry:

8 (unarmed)

DR:

-

Punch (13): thrust 1d-5 crushing (KYOS: 1d-8 crushing), Reach C.
 
                Traits: 360° Vision (Panoptic I); Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Foot Manipulator; High Pain Threshold;  Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck); Mute; No Sense of Smell/Taste; One Arm; Reprogrammable; Social Stigma (Valuable Property); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Brawling-13; Stealth-10.
Creature Type: Construct.


Crawling Claw Swarm [Lost Empires of Faerun, page 163]

 
-24 points
Attribute Modifiers: ST-6 [-60]; DX+1 [20]; IQ-9 [-180]; HT+1 [10].
Secondary Characteristic Modifiers: HP+4 [8]; Will+8 [40]; Per+8 [40]; Basic Move -1 [-5].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
    Swarm: Injury Tolerance (Diffuse; Body of Swarm, Rat-Sized, +0%) [100].
                Swarm Scratch: Cutting Attack 1d-2 (Area Effect, 1 yard, +25%; Cosmic, No die roll required, No active defense allowed, +400%; Melee Attack, C, No Parry, -35%) [15].
Disadvantages: Automaton [-85]; Cannot Learn [-30]; Foot Manipulator [-6]; Mute [-25]; No Sense of Smell/Taste [-5]; One Arm [-20]; Reprogrammable [-10]; Social Stigma (Valuable Property) [-10]; Unhealing (Total) [-30]; Unnatural [-50]; Wealth (Dead Broke) [-25].
Features: Not Subject to Fatigue.
Creature Type: Construct.

Typical Stats

ST:

4

HP:

8

Speed:

5.5

DX:

11

Will:

9

Move:

4

IQ:

1

Per:

9

 

 

HT:

11

FP:

N/A

SM:

+0

Dodge:

8

Parry:

N/A

DR:

-

Swarm Scratch: 1d-2 cutting, Reach C. The swarm must “step” into close combat with the target and attack. The target can retreat or dodge and drop (p. B377) to move at least one yard away; if not, it automatically takes 1d-2 large area cutting damage that is reduced by DR normally.
Swarm: A crawling claw swarm consists of about a dozen of crawling claws. This makes it immune to crippling injuries and reduces the damage it suffers from most physical blows; see Injury to Unliving, Homogenous, and Diffuse Targets (p. B380). The swarm cannot be slammed or grappled. Diffuse includes all the benefits of No Blood, No Brain, and No Vitals. The swarm is dispersed by injury equal to its HP. A dispersed swarm is effectively “unconscious” and unable to act in concert. A determined foe might contain and continue to damage the dispersed bodies, though. Should the swarm reach -HP, enough of the bodies have been killed to destroy the swarm.
 
                Traits: 360° Vision (Panoptic I); Automaton; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Foot Manipulator; High Pain Threshold; Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (Homogenous, No Blood, No Eyes, No Head, No Neck); Mute; No Sense of Smell/Taste; One Arm; Reprogrammable; Social Stigma (Valuable Property); Unaging; Unfazeable; Unhealing (Total); Unnatural; Vacuum Support; Wealth (Dead Broke).
Skills: Stealth-10.
Creature Type: Construct.

Dread [Lost Empires of Faerun, page 169]

-12 points
Attribute Modifiers: DX+2 [40]; IQ-3 [-60]; HT+1 [10].
Secondary Characteristic Modifiers: SM-2; HP-2 [-4]; Will+2 [10]; Per+4 [20]; Basic Speed +0.25 [5].
Advantages: 360° Vision (Panoptic I, +20%) [30]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; High Pain Threshold [10]; Flight (Magical, -10%; Slow, -25%) [26]; Immunity to Metabolic Hazards [30]; Immunity to Mind Control [30]; Injury Tolerance (No Blood, No Eyes, No Head, No Neck; Unliving) [42]; Unaging [15]; Unfazeable [15]; Vacuum Support [5].
                Frightful Presence: Terror 1 (Magical, -10%; Presence, +25%) [35].
Disadvantages: Automaton [-85]; Brittle [-15]; Cannot Learn [-30]; Mute [-25]; No Sense of Smell/Taste [-5]; Numb [-20]; Reprogrammable [-10]; Social Stigma (Dead) [-20]; Unhealing (Total) [-30]; Unnatural [-50]; Vulnerability (Crushing Attacks, x2) [-30]; Wealth (Dead Broke) [-25].
Quirks: Cannot Float [-1].
Features: No Legs (Aerial); Not Subject to Fatigue; Uses SM+0 weapons with no penalty despite being SM-2.
Creature Type: Undead.

Typical Stats

ST:

10

HP:

8

Speed:

6

DX:

12

Will:

9

Move:

6 air

IQ:

7

Per:

11

 

 

HT:

11

FP:

N/A

SM:

-2

Dodge:

8

Parry:

9

DR:

-

Punch (12): thrust 1d-3 crushing, Reach C.
Broadsword (13): swing 1d+1 cutting, Reach 1; or thrust 1d-1 crushing, Reach 1.
Frightful Presence: A dread can activate this ability to cause all creatures within 10 yards of it to make a Fright Check. If a victim succeeds at his Fright Check, he will be unaffected by the dread’s Frightful Presence for one hour.
 
                Traits: 360° Vision (Panoptic I); Automaton; Brittle; Cannot Float; Cannot Learn; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; High Pain Threshold; Flight (Magical; Slow); Immunity to Metabolic Hazards; Immunity to Mind Control; Injury Tolerance (No Blood, No Eyes, No Head, No Neck; Unliving); Mute; No Sense of Smell/Taste; No Legs (Aerial); Numb; Reprogrammable; Social Stigma (Dead); Unaging; Unfazeable; Unhealing (Total); Unnatural; Uses SM+0 weapons with no penalty despite being SM-2; Vacuum Support; Vulnerability (Crushing Attacks, x2); Wealth (Dead Broke).
Skills: Brawling-12; Broadsword-13; Stealth-10.
Creature Type: Undead.

 

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