Monsters: Elemental Grues

Chaggrin (Earth
Grue) [Complete Arcane, page 153]
252 points
Attribute Modifiers: ST+3 (No Fine Manipulators, -40%) [18];
IQ-4 [-80]; HT+2 [20].
Secondary
Characteristic Modifiers: HP+8 [16]; Will+6 [30]; Per+6 [30].
Advantages: DR 2 [10]; Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Homogenous, No Blood) [45]; Pressure Support 3 [15]; Sharp Claws [5]; Subsonic Hearing (Melee Attack, Reach C, -30%) [4]; Tunneling (Move 2) [40]; Vacuum Support [5].
Spell Disruption: Static (Magic; Accessibility, Only on earth spells, -40%; Area Effect,
8 yards, +200%; Resistible, -50%) [63].
Disadvantages: Bloodlust (9) [-15]; Callous [-5]; No
Fine Manipulators [-30]; Semi-Upright [-5].
Perks: Unholy Touch [1].
Notes: Height 5 ft., Weight 500 lb.
Creature Type: Elemental (Earth, Evil).
Knowing Your Own Strength [265]
Replace ST+3 (No Fine Manipulators, -40%) [18]
with ST+3 [30]
|
Typical Stats
ST:
|
10
|
HP:
|
18
|
Speed:
|
5.5
|
DX:
|
10
|
Will:
|
12
|
Move:
|
5 ground, 2 tunnel
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IQ:
|
6
|
Per:
|
12
|
||
HT:
|
12
|
FP:
|
12
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
9 (unarmed)
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DR:
|
2
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Sharp Claws (12): thrust 1d cutting (KYOS: 1d+1 cutting), Reach C.
Spell Disruption: The very presence of an earth grue interferes with spells of the grue’s
element. Earth spells cast at anyone or by anyone within 8 yards of the earth
grue are hindered. The spellcaster must win a Quick Contest of Will against the
earth grue for the spell to work. If the spell already requires a Quick Contest
of any kind, then the caster rolls only once, but the target resists at +5.
Traits:
Bloodlust (9); Callous; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Immunity to Metabolic Hazards; Injury Tolerance (Homogenous, No Blood); No Fine Manipulators; Permeation (Earth; Extended, Stone; Magical); Pressure Support 3; Semi-Upright; Subsonic Hearing (Melee Attack, Reach C); Unholy Touch; Vacuum Support.
Skills: Brawling-12;
Stealth-12.
Notes: Height 5 ft., Weight 500 lb.
Creature Type: Elemental
(Earth, Evil).
Harginn (Fire Grue)
[Complete Arcane, page 154]
258 points
Attribute Modifiers: DX+2 (No Fine Manipulators, -40%) [24];
IQ-1 [-20].
Secondary
Characteristic Modifiers: HP+2 [4]; Will+3 [15]; Per+3 [15]; Basic Move +2 [10].
Advantages: Dark Vision [25]; Doesn’t Breathe
(Oxygen Combustion, -50%) [10]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20];
Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100].
Fire Resistance [30]: DR 20 (Limited, Fire, -40%; Tough Skin, -40%) [20] + Immunity to Noxious
Fire Effects [10].
Burn: Burning Attack 1d (Always On,
-40%; Aura, +80%; Melee Attack, Reach C, -30%) [6].
Spell Disruption [64]: Static (Magic; Accessibility, Only on fire spells, -40%; Area
Effect, 8 yards, +200%; Resistible, -50%) [63] + Rules Exemption (Anti-magic
Static can coexist with magical abilities) [1].
Blur: Obscure 2 (Vision; Always On, -50%; Defensive, +50%; Extended,
Infravision, +20%; Magical, -10%; No Area Effect, -50%; Stealthy, +100%) [7].
Fire Spray:
Burning Attack 2d (Cone 5, +100%; Costs Fatigue, 1 FP, -5%; Increased
1/2D, 5x, +10%; Magical, -10%; Reduced Range, 1/10, -30%; Takes Recharge,
5 seconds, -10%) [16].
Disadvantages: Callous [-5]; No Fine Manipulators
[-30]; Sadism (12) [-15]; Vulnerability (Cold, x2) [-20]; Weakness (Water;
1d/min) [-40].
Perks: Illumination [1]; Unholy Touch [1].
Features: “Barehanded” attacks do burning
(rather than crushing) attacks.
Notes: Height 6 ft., Weight 10 lb.
Creature Type: Elemental (Evil, Fire).
Typical Stats
ST:
|
10
|
HP:
|
12
|
Speed:
|
5.5
|
DX:
|
12
|
Will:
|
12
|
Move:
|
7
|
IQ:
|
9
|
Per:
|
12
|
||
HT:
|
10
|
FP:
|
10
|
SM:
|
+0
|
Dodge:
|
8
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Parry:
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9 (unarmed)
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DR:
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20 vs. fire
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Punch (12): thrust
1d-3 burning, Reach C.
Burn: Intense
flames permanently surround the fire grue. These flames do 1d burning damage to
anyone who touches it or who it touches.
Spell Disruption: The very presence of a fire grue interferes with spells of the grue’s
element. Fire spells cast at anyone or by anyone within 8 yards of the fire
grue are hindered. The spellcaster must win a Quick Contest of Will against the
fire grue for the spell to work. If the spell already requires a Quick Contest
of any kind, then the caster rolls only once, but the target resists at +5.
Blur: A fire grue is
constantly flickering, making it difficult to see its exact position. Subtract 2
from any attempts to see the fire grue using normal vision or Infravision;
there is no resistance roll. Even if someone does manage to see the grue,
subtract 2 from any attack roll against it that relies on vision to hit.
Fire Spray (12): 2d burning, costs 1 FP, takes 5 seconds to recharge. Range 5/10, maximum
width 5 yards.
Traits:
Callous; Dark Vision; Doesn’t Breathe (Oxygen Consumption); Doesn’t Eat or
Drink; Doesn’t Sleep; Illumination; Immunity to Metabolic Hazards; Immunity to
Noxious Fire Effects; Injury Tolerance (Diffuse); No Fine Manipulators; Sadism
(12); Unholy Touch; Vulnerability (Cold, x2); Weakness (Water; 1d/min).
Skills: Innate
Attack (Beam)-12.
Notes: Height 6 ft., Weight 10 lb.
Creature Type: Elemental
(Evil, Fire).
Ildriss (Air Grue)
[Complete Arcane, page 155]
379 points
Attribute Modifiers: ST-2 [-20]; DX+4 (No Fine
Manipulators, -40%) [48]; IQ-1 [-20].
Secondary
Characteristic Modifiers: HP+2 [4]; Will+3 [15]; Per+3 [15].

Electricity Resistance [45]: DR 20 (Includes Eyes, +10%; Limited, Electricity, -40%; Tough
Skin, -40%) [30] + Immunity to Electrical Conduction [5] + Immunity to Noxious Electrical
Effects [10].
Spell Disruption [64]: Static (Magic; Accessibility, Only on air spells, -40%; Area
Effect, 8 yards, +200%; Resistible, -50%) [63] + Rules Exemption (Anti-magic
Static can coexist with magical abilities) [1].
Disadvantages: Callous [-5]; No Fine Manipulators
[-30]; Sadism (12) [-15]; Vulnerability (Vacuum and wind-based attacks, x2)
[-20].
Perks: Unholy Touch [1].
Features: No Legs (Aerial).
Notes: Height 6 ft., Weight 10 lb.
Creature Type: Elemental (Air, Evil).
Typical Stats
ST:
|
8
|
HP:
|
10
|
Speed:
|
6
|
DX:
|
14
|
Will:
|
12
|
Move:
|
12 air
|
IQ:
|
9
|
Per:
|
12
|
||
HT:
|
10
|
FP:
|
10
|
SM:
|
+0
|
Dodge:
|
9
|
Parry:
|
10 (unarmed)
|
DR:
|
20 (vs. electricity)
|
Punch (14): thrust
1d-4 crushing (KYOS: 1d-5 crushing), Reach C.
Spell Disruption: The very presence of an air grue interferes with spells of the grue’s
element. Air spells cast at anyone or by anyone within 8 yards of the air grue
are hindered. The spellcaster must win a Quick Contest of Will against the air
grue for the spell to work. If the spell already requires a Quick Contest of
any kind, then the caster rolls only once, but the target resists at +5.
Traits:
Callous; Dark Vision; Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Flight
(Lighter Than Air); Immunity to Electrical Conduction; Immunity to Metabolic
Hazards; Immunity to Noxious Electrical Effects; Injury Tolerance (Diffuse); Invisibility
(Affects Machines; Magical); No Fine Manipulators; No Legs (Aerial); Sadism
(12); Unholy Touch; Vulnerability (Vacuum and wind-based attacks, x2).
Notes: Height 6 ft., Weight 10 lb.
Creature Type: Elemental
(Air, Evil).
Vardigg (Water
Grue) [Complete Arcane, page 155]
259 points
Attribute Modifiers: IQ-2 [-40].
Secondary
Characteristic Modifiers: Will+4 [20]; Per+4 [20].
Advantages: Amphibious [10]; Chameleon 1 [5];
Dark Vision [25]; Doesn’t Breathe [20]; Doesn’t Eat or Drink (Food Only, -50%)
[5]; Doesn’t Sleep [20]; Immunity to Metabolic Hazards [30]; Injury Tolerance
(Diffuse) [100]; Pressure Supports 3 [15]; Slippery 5 [10]; Speak Underwater
[5].
Cold Resistance [30]: DR 20 (Limited, Cold, -40%; Tough Skin, -40%) [20] + Immunity to Noxious
Cold Effects [10].
Spell Disruption [64]: Static (Magic; Accessibility, Only on water spells, -40%; Area
Effect, 8 yards, +200%; Resistible, -50%) [63] + Rules Exemption (Anti-magic
Static can coexist with magical abilities) [1].
Water Jet: Crushing
Attack 3d (Costs Fatigue, 1 FP, -5%; Double Knockback, +20%; Increased 1/2D, 2x,
+5%; Jet, +0%; Magical, -10%; No Wounding, -50%) [9].
Disadvantages: Bloodlust (9) [-15]; Callous [-5]; Invertebrate
[-20]; No Fine Manipulators [-30]; Vulnerability (Dehydration, x2) [-20].
Perks: Unholy Touch [1].
Notes: Height 6 ft., Weight 140 lb.
Creature Type: Elemental (Evil, Water).
Typical Stats
ST:
|
10
|
HP:
|
10
|
Speed:
|
5
|
DX:
|
10
|
Will:
|
12
|
Move:
|
5 ground, 5 water
|
IQ:
|
8
|
Per:
|
12
|
||
HT:
|
10
|
FP:
|
10
|
SM:
|
+0
|
Dodge:
|
8
|
Parry:
|
8 (unarmed)
|
DR:
|
20 (vs. cold)
|
Punch (10): thrust
1d-3 crushing, Reach C.
Spell Disruption: The very presence of a water grue interferes with spells of the grue’s
element. Water spells cast at anyone or by anyone within 8 yards of the water
grue are hindered. The spellcaster must win a Quick Contest of Will against the
water grue for the spell to work. If the spell already requires a Quick Contest
of any kind, then the caster rolls only once, but the target resists at +5.
Water Jet (12): A 10-yard jet of water. The grue uses Innate Attack (Breath) to hit.
Don’t apply range penalties; treat this as a long melee weapon rather than a
ranged attack. It does 3d crushing damage with the no wounding and double
knockback modifiers. This ability costs 1 FP to use.
Traits:
Amphibious; Bloodlust (9); Callous; Chameleon 1; Dark Vision; Doesn’t Breathe;
Doesn’t Eat or Drink (Food Only); Doesn’t Sleep; Immunity to Metabolic Hazards;
Immunity to Noxious Cold Effects; Injury Tolerance (Diffuse); Invertebrate; No
Fine Manipulators; Pressure Support 3; Slippery 5; Speak Underwater; Unholy Touch; Vulnerability
(Dehydration, x2).
Skills: Innate
Attack (Beam)-12.
Notes: Height 6 ft., Weight 140 lb.
Creature Type: Elemental
(Evil, Water).
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