Thursday 27 December 2018

Sorcery: Flight Spells

Sorcery: Flight Spells

In my fantasy setting, sorcerers with a dragon bloodline are granted access to flight spells. This category already contains such spells as Flight, Hawk Flight, Personal Flight, but I feel that this category needs something extra.
  
Emergency Flight
Keywords: None.
Full Cost: 8 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.

Used in case of an emergency by novice sorcerers, this spell lets you slowly fly by flapping your arms around like wings. This works at any altitude where there is still significant atmosphere – but in the upper atmosphere, you’ll need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and Temperature Tolerance). You cannot fly in a trace atmosphere or vacuum.
Your flight Move is  equal to your Basic Speed with all fractions dropped. You can also “fly” at half-speed underwater. You cannot hover - you must always move at least 1/4 your top airspeed (round up) when flying. You steer with your arms, if your arms are crippled in flight, roll against Aerobatics skill (or default) to land safely. You cannot use your arms for anything else when flying, you cannot even hold any items.
Statistics: Flight (Cannot Hover, -15%; Slow, Basic Speed, -25%; Small Wings, -10%; Sorcery, -15%; Temporary Disadvantage, No Fine Manipulators, -30%) [8].

Lesser Flight
Keywords: Buff.
Full Cost: 30 or 38 points.
Casting Roll: None. Use Innate Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.

The subject can fly, albeit slowly. This works at any altitude where there is still significant atmosphere – but in the upper atmosphere, the subject will need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and Temperature Tolerance). He cannot fly in a trace atmosphere or vacuum.
The basic (30-point) version of this spell grants the subject a flight Move equal to 1. The improved version (38-point) increases the subject’s flight Move to his Basic Speed (drop all fractions). He can also “fly” at half-speed underwater. Flight includes the ability to hover at Move 0 as well.
Statistics: Affliction 1 (HT; Advantage, Lesser Flight, +180%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, 15%) [30]. Notes: “Lesser Flight” is Flight (Slow, Move 1, -45%; Magical, -10%) [18]. The improved version replaces Slow, Move 1, -45% with Slow, Basic Speed, -25% (+80%) [+8].
  
Personal Hawk Flight
Keywords: None.
Full Cost: 52 points for level 1 + 18 points/additional level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.

You can fly. This works at any altitude where there is still significant atmosphere – but in the upper atmosphere, you’ll need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and Temperature Tolerance). You cannot fly in a trace atmosphere or vacuum.
Your flight Move is Basic Speed x 2 (drop all fractions). You can also “fly” at half-speed underwater. Flight includes the ability to hover at Move 0 as well. Each level of Personal Hawk Flight also doubles your top speed in air. Your multiplied Move is your top speed. This does not affect Basic Speed, Basic Move, or Dodge. Its benefits apply only when moving along a relatively straight. It does have some defensive value, however: those who attack you with ranged attacks must take your speed into account when calculating speed/range modifiers (see p. B550).
Statistics: Flight (Sorcery, -15%) [34] + Enhanced Move 1 (Air; Magical, -10%) [18]. Each additional level adds an additional level of Enhanced Move 1 (Air; Magical, -10%) [+18].

Personal Lesser Flight
Keywords: None.
Full Cost: 16 or 24 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.

You can fly, albeit slowly. This works at any altitude where there is still significant atmosphere – but in the upper atmosphere, you’ll need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and Temperature Tolerance). You cannot fly in a trace atmosphere or vacuum.
The basic (16-point) version of this spell grants you a flight Move 1. The improved (24-point) version of this spell increases your flight Move to your Basic Speed (drop all fractions). You can also “fly” at half-speed underwater. Flight includes the ability to hover at Move 0 as well.
Statistics: Flight (Slow, Move 1, -45%; Sorcery, -15%) [16]. Note: The improved version replaces Slow, Move 1, -45% with Slow, Basic Speed, -25% (+20%) [+8]. 

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