Sorcery: Flight Spells
In my fantasy setting, sorcerers with a dragon bloodline are granted access to flight spells. This category already contains such spells as Flight, Hawk Flight, Personal Flight, but I feel that this category needs something extra.
Emergency Flight
Keywords: None.
Full Cost: 8 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
Used in case of an emergency by
novice sorcerers, this spell lets you slowly fly by flapping your arms around
like wings. This works at any altitude where there is still significant
atmosphere – but in the upper atmosphere, you’ll need a way to survive in very
thin, cold air (e.g., Doesn’t Breathe and Temperature Tolerance). You cannot
fly in a trace atmosphere or vacuum.
Your flight Move is equal to your Basic Speed with all fractions
dropped. You can also “fly” at half-speed underwater. You cannot hover - you
must always move at least 1/4 your top airspeed (round up) when flying. You
steer with your arms, if your arms are crippled in flight, roll against Aerobatics
skill (or default) to land safely. You cannot use your arms for anything else
when flying, you cannot even hold any items.
Statistics:
Flight (Cannot Hover, -15%; Slow, Basic Speed, -25%; Small Wings, -10%; Sorcery,
-15%; Temporary Disadvantage, No Fine Manipulators, -30%) [8].
Lesser Flight
Keywords: Buff.
Full Cost: 30 or 38 points.
Casting Roll: None. Use Innate
Attack (Gaze) to aim.
Range: 100 yards.
Duration: 3 minutes.
The subject can fly, albeit slowly.
This works at any altitude where there is still significant atmosphere – but in
the upper atmosphere, the subject will need a way to survive in very thin, cold
air (e.g., Doesn’t Breathe and Temperature Tolerance). He cannot fly in a trace
atmosphere or vacuum.
The basic (30-point) version of this
spell grants the subject a flight Move equal to 1. The improved version
(38-point) increases the subject’s flight Move to his Basic Speed (drop all
fractions). He can also “fly” at half-speed underwater. Flight includes the
ability to hover at Move 0 as well.
Statistics:
Affliction 1 (HT; Advantage, Lesser Flight, +180%; Fixed Duration, +0%;
Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, ‑15%) [30]. Notes: “Lesser Flight” is Flight (Slow, Move 1, -45%;
Magical, -10%) [18]. The improved version replaces Slow, Move 1, -45% with Slow,
Basic Speed, -25% (+80%) [+8].
Personal Hawk Flight
Keywords: None.
Full Cost: 52 points for level 1 +
18 points/additional level.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You can fly. This works at any
altitude where there is still significant atmosphere – but in the upper atmosphere,
you’ll need a way to survive in very thin, cold air (e.g., Doesn’t Breathe and
Temperature Tolerance). You cannot fly in a trace atmosphere or vacuum.
Your flight Move is Basic Speed x 2 (drop
all fractions). You can also “fly” at half-speed underwater. Flight includes
the ability to hover at Move 0 as well. Each level of Personal Hawk Flight also
doubles your top speed in air. Your
multiplied Move is your top speed. This does not affect Basic Speed, Basic
Move, or Dodge. Its benefits apply only when moving along a relatively straight.
It does have some defensive value, however: those who attack you with ranged attacks
must take your speed into account when calculating speed/range modifiers (see
p. B550).
Statistics:
Flight (Sorcery, -15%) [34] + Enhanced Move 1 (Air; Magical, -10%) [18]. Each
additional level adds an additional level of Enhanced Move 1 (Air; Magical,
-10%) [+18].
Personal Lesser Flight
Keywords: None.
Full Cost: 16 or 24 points.
Casting Roll: None.
Range: Self.
Duration: Indefinite.
You can fly, albeit slowly. This
works at any altitude where there is still significant atmosphere – but in the
upper atmosphere, you’ll need a way to survive in very thin, cold air (e.g.,
Doesn’t Breathe and Temperature Tolerance). You cannot fly in a trace
atmosphere or vacuum.
The basic (16-point) version of this
spell grants you a flight Move 1. The improved (24-point) version of this spell
increases your flight Move to your Basic Speed (drop all fractions). You can also
“fly” at half-speed underwater. Flight includes the ability to hover at Move 0
as well.
Statistics:
Flight (Slow, Move 1, -45%; Sorcery, -15%) [16]. Note: The improved version
replaces Slow, Move 1, -45% with Slow, Basic Speed, -25% (+20%) [+8].
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