Pantheon: Demon Lords
While I am done with the truly divine part of the pantheon, I still have to cover three categories of quasi-divine beings that still can grant spells to their worshipers. Demon lords usually do not have a clear dogma, and their clerics take a generic demonic disadvantage for the Pact limitation or something appropriate to the goals of the demon lord.
Baphomet
Demon lord
Alignment: Chaotic Evil
Symbol: a twisted circular maze awash in blood
Home plane: Abyss
Domain (-30%): animal spells, spells that
improve physical characteristics, enraging spells, navigation spells, demon
summoning spells
Portfolio: minotaurs, beasts, ferocity
Worshipers: minotaurs, rangers, barbarians
Cruel and bestial Baphomet is the patron demon
lord of minotaurs, although his feral nature appeals to evil rangers and
barbarians.
A growing number of humanoid
cultists have taken to his worship in poor rural areas. Desperate commoners
sometimes turn to beast-cults organized by evil rangers who claim to venerate a
nature deity who promises vengeance to those who have been wronged by the local
government. These rangers call themselves the Temple of Redemption (or simply
“Redeemers”). Rituals involving the decapitation of prize bulls are an
important part of the Redeemer faith. It is said that those who listen at the
mouth of a sacrificed bull can sometimes hear whispers of advice on how best to
punish those who oppress the common folk. These whispers are, of course, the
doubtful advice of Baphomet himself.
Baphomet regards several other demon
lords with particular hatred, especially Graz’zt (who imprisoned Baphomet for some
time recently) and Yeenoghu (with whom Baphomet has been at war for eons).
Baphomet’s driving goal is the
destruction of his hated foe Yeenoghu. Neither demon lord remembers the genesis
of this mutual hatred, but most of Baphomet’s actions on the Material Plane are
tied in some way to his war efforts against the Demon Prince of Gnolls, be it
the harvesting of fresh souls to fuel his Abyssal holdings to the acquisition
of potent magic items to be transported into the hands of his most powerful
agents and generals.
Dagon
Demon lord
Alignment: Chaotic Evil
Symbol: a set of six spiraling tentacles
arrayed around a fanged mouth
Home plane: Abyss
Domain (-30%): water spells, knowledge spells, demon
summoning spells
Portfolio: depths, ancient knowledge
Worshipers: aquatic demons, krakens, chuuls,
sea hags, water nagas, kuo-toa
Ancient Dagon is among the oldest demon lords
of the Abyss and the patron of those who dwell in the lightless depths of the
sea.
Dagon has survived the rise of the
tanar’ri in large part due to his isolationist nature. When the Queen of Chaos
called upon the obyrith lords to aid her in her battle against the Wind Dukes
of Aaqa, Dagon refused her call. Other obyriths did so as well, and the Queen
destroyed them for their trouble. Dagon was powerful enough that the Queen
dared not raise her tentacles against him. When the obyriths were defeated, Dagon
knew his choice had been the right one.
Today, Dagon is held as an oracle
and seer among the tanar’ri. They come to this ancient demon with offerings of
weapons and sacrifices in return for ancient knowledge of the Abyss and its
holdings that predate the rise of the tanar’ri. Dagon has built a mighty empire
in his realm on these offerings and today is one of the mightiest demon lords
in the Abyss. Dagon’s realm lies directly below Demogorgon’s, and the two have
entered a strange sort of alliance.
Dagon is also venerated as a god by
certain aquatic races. Kraken are known to worship him, as do some chuuls, sea hags,
and water nagas. The most fanatic of Dagon’s Material Plane worshipers are
certain ancient tribes of kuo-toa that dwell in the depths of the open sea and
have never heard of Blibdoolpoolp.
Demogorgon
Demon lord
Alignment: Chaotic Evil
Symbol: a forked tail
Home plane: Abyss
Domain (-30%): animal spells, mind control
spells, demon summoning spells
Portfolio: demons, beasts, corruption
Worshipers: demons, troglodytes, yuan-ti,
ixitxachitl
The Prince of Demons holds his title through
sheer might alone. His name alone can inspire a primal fear.
Demogorgon’s war with Orcus and
Graz’zt has been epic in scope. Their armies have clashed throughout the Abyss since
the dawn of the tanar’ri race. For a time, Orcus vanished, as did Graz’zt, yet
never has the Abyss known complete peace from this eternal war.
Demogorgon is served by all manner
of demons, some of which (such as the retriever) were actually created by him.
Many powerful and unique demons serve him as well, and he commands armies of
evil lizardfolk, scheming yuan-ti, sadistic troglodytes, vampiric ixitxachitl,
and countless shoals of Abyssal aquatic predators. His close alliance with the
ancient demon lord Dagon has provided him with access to Abyssal secrets that
the other demon lords could only guess about. The methods of creating the
powerful undead warlords known as death knights represent the least of these
secrets, yet they are horrific and potent nevertheless.
Worshipers of Demogorgon are more
likely to be scaly things that hide from the light than humans or members of
other civilized races. Despite his statue in the Abyss, the vast majority of
the Material Plane is blissfully ignorant of his existence, yet they know his
works, if only indirectly. The troglodytes worship him as Ahmon-Ibor, the
Sibilant Beast, and use his teachings to bring vile intelligence and fanaticism
to the beasts of the wild. Yuan-ti know him as Siosivash and raise great
temples to him in sunken caverns. The unknowable ixitxachitl are his chosen
minions on the Material Plane, and even they dare not speak his name aloud. While
humanoid cults dedicated to Demogorgon might be rare, individual humanoid
worshipers of the Prince of Demons are more likely menaces. These followers
often control the societies they live in or have much influence over those who
do. They keep their faith secret from society, and use their power to spread
evil and misery in his unspoken name.
Fraz-Urb’luu
Demon lord
Alignment: Chaotic Evil
Symbol: a jeweled scepter of adamantine cast at
the end to resemble five bestial arms that splay outward to grip a horned and
fanged humanoid skull
Home plane: Abyss
Domain (-30%): illusion spells, mind control
spells
Portfolio: trickery, vengeance
Worshipers: illusionists, tricksters, rakshasas
Deceptive Fraz-Urb’luu is the patron demon lord
of illusionists and tricksters, a wrathful prince who only recently escaped
imprisonment on the Material Plane.
Fraz-Urb’luu counts no other demon
lord as an ally, because his ability to deceive them and trick them makes him a
particularly hated demon lord. He might be alone, but Fraz-Urb’luu remains one of
the more powerful of the Abyssal lords nevertheless.
Fraz-Urb’luu prefers minions that
play to his strengths of deception, seduction, and treachery. Succubi are one
of his favorite tools, as are the sinister lilitu. He also commands a large
number of chaotic evil rakshasas known as the Hollow Rajahs.
Fraz-Urb’luu’s cults are known as
the Cults of Deception. A typical cult consists of a dozen of so members.
Posing as benign sects of obscure deities, these cultists seduce and trick
people into joining their ranks and offering their unknown worship to Fraz-Urb’luu.
These poor folk are doomed the moment they join a cult, for eventually they are
sacrificed or goaded into sacrificing themselves.
Graz’zt
Demon lord
Alignment: Chaotic Evil
Symbol: a black, six-fingered hand
Home plane: Abyss
Domain (-30%): communication and empathy
spells, mind control spells, demon summoning spells
Portfolio: tyranny, temptation
Worshipers: tyrants, despots, tempters, lamias
Of the demon princes, none appears more human
than Graz’zt, the Dark Prince, patron of tyrants, despots, and all those who
would rule by force.
Graz’zt’s war with the other demon
lords of the Abyss is legendary. He controls the largest kingdom - his realm
covers three adjacent layers of the Abyss. Unfortunately, control of a larger
realm doesn’t exactly translate into an advantage to a demon lord.
Graz’zt’s goal is nothing less than
total conquest of the Abyss. He despises the fact that Demogorgon is known as
the Prince of Demons - he covets that title more than anything else.
Although a master tactician and
accomplished swordfighter, Graz’zt’s true strengths lie in seduction and guile.
It is not by force alone, he realizes, that one can win control, but by
controlling those who think they are in control. He enjoys the notion that he
is the most intelligent, cunning creature in the Abyss; certainly, there are
few who can match him in this arena (with the possible exceptions of Malcanthet
and Pazuzu).
Unlike many other Demon Princes,
Graz’zt pays a great deal of attention (through spies, mostly) to what goes on
in the Material Plane. He is fond of trading favors with mortals, giving aid or
information now for services to be demanded later.
Graz’zt’s cult is small except among
certain monstrous races such as the lamias. Most of his priests, known as the Chosen,
are female - a testament to his insatiable libido, although the Dark Prince has
been known to take on male priests as well.
Graz’zt enjoys contrasts,
oppositions, and mismatches others find jarring or disgusting. Despite his
fantastic wealth and love of the grotesque, he lives fairly simply. Wily and cunning,
he keeps his mind clear from distractions so he can focus on claiming more land
and minions by defeating his enemies, one at a time.
Juiblex
Demon lord
Alignment: Chaotic Evil
Symbol: a pseudopod dripping slime
Home plane: Abyss
Domain (-40%): acid spells, slime spells, demon
summoning spells
Portfolio: ooze, slime
Worshipers: deranged cultists, sentient slimes
Juiblex, the wretched Faceless Lord, cares little
for cultists or companionship. Yet still, there are those who find reasons to worship
the lord of slime.
Of all the demon lords of the Abyss,
Juiblex is perhaps the simplest (and therefore easiest to understand) in his
goals. Put simply, Juiblex has no goals other than to simply exist, destroying
and killing and corroding anything he can get his tendrils around. He hates
everything and revels only in destruction.
Juiblex shares the 222nd layer of
the Abyss with Zuggtmoy, the Lady of Fungi. The two demons have a long history
of conflict and war, with Juiblex’s constant attempts to surge upward into
Zuggtmoy’s holdings a constant source of contention between the two. Other
demons despise and loathe Juiblex, yet most see him as a faceless menace that
poses a threat only to those foolish enough to stand in front of him, and they
wisely choose to leave him alone.
There is no organized cult of
Juiblex, although a few demented souls do revere the Faceless Lord as a god.
It’s doubtful that Juiblex knows of these few, and if he does, he certainly
doesn’t encourage them or reward their loyalty. His primary minions are the
countless slimes, oozes, and jellies that shudder in the depths of his realm.
Kostchtchie
Demon lord
Alignment: Chaotic Evil
Symbol: a hammer rimed in bloody ice
Home plane: Abyss
Domain (-30%): cold spells, spells that improve
physical characteristics, demon summoning spells, enraging spells, disfiguring
spells
Portfolio: wrath, conquest, winter
Worshipers: frost giants, ogres
The deformed demon-giant Kostchtchie rules the
polluted frozen reaches of the Iron Wastes. He is the patron of frost giants
and the lord of wrath and rage.
Kostchtchie’s wrath and hate are
legendary in the Abyss. He has no allies among the other demon lords, but is
allowed to rule his realm with little interference as a result of his ruinous
temper. This realm is utterly and completely under his command, yet Kostchtchie
remains unsatisfied with its power. His giants conquer and claim a distant
mountain in his name, yet from that mountain’s peak the Prince of Wrath can
always see one more mountain farther out that remains unclaimed. Worse, he is
constantly aware of the simple fact that there exists elsewhere in the
multiverse legions of frost giants who do not revere him as their master. The
concept that these “lost children” exist enrages Kostchtchie like nothing else,
and so he spends much of his time plotting incursions into regions on other
planes. If he can avoid it, Kostchtchie prefers to convert new tribes of frost
giants without slaughtering them. Kostchtchie has a particular hatred of frost
giant tribes who worship other deities and often launches assaults on these
tribes simply to discourage such heretical acts.
Most of Kostchtchie’s cultists are
frost giants, although it’s not unheard-of for particularly brutal tribes of
humanoid or ogre barbarians to venerate him as well.
Malcanthet
Demon lord
Alignment: Chaotic Evil
Symbol: an iron thorn drawing a drop of blood
from the lower edge of a pair of feminine lips
Home plane: Abyss
Domain (-30%): body control spells, mind
control spells, demon summoning spells
Portfolio: trickery, temptation, pleasure
Worshipers: courtesans, hedonists, nobles
As seductive as she is dangerous, Malcanthet is
the patron of the hedonistic, the lustful, and those who would use their beauty
and magic charms to control and ruin those around them.
Among
the demon lords, Malcanthet’s greatest allegiances are with her sometime lovers
Pazuzu (with whom she has sired numerous particularly deadly succubi children)
and Demogorgon (with whom she has sired things best left unmentioned). She has
had trysts with most of the other demon lords, although these were idle affairs
engineered by the Queen of the Succubi to gain some favor or prize.
She
has long been in conflict with Yeenoghu, and her only contact with him now is
when she sends armies to his realm to assault his kingdom (or vice versa). The
exact source of their conflict is unclear, but it seems tied to a powerful family
of wizards who dwelt years ago in a massive castle on the Material Plane.
Only
her relationship with Graz’zt is worse. Malcanthet maintains that she spurned
Graz’zt for being unworthy of her attentions eons ago when he tried to court
her, and that his wounded pride created the legendary rift between the two. Graz’zt,
of course, maintains the opposite. In any event, the conflict between these two
is less one of open warfare and more one of constant scheming on how best to
upset and ruin the other’s realms and plans.
Malcanthet has many cults on the
Material Plane – groups of courtesans, hedonists, and bored nobles seeking a
dangerous thrill to add to their lives.
Obox-ob
Demon lord
Alignment: Chaotic Evil
Symbol: a scorpion dangling by its tail from a
jawless human skull covered with twisted runes
Home plane: Abyss
Domain (-20%): animal spells, poison spells,
body control spells, demon summoning spells
Portfolio: demons, vermin
Worshipers: arthropods
Primeval and ruinous, the obyrith prince
Obox-ob was once the Prince of Demons in an ancient age. His power is much
diminished today, yet his lust for its return grows with every passing second.
He is the lord of vermin and patron of those who see divinity in their repugnant
frames.
Obox-ob
once held the title Prince of Demons during the Age before Ages, when the Abyss
was ruled by the obyriths. He had this title stolen from him by the Queen of
Chaos, who killed him and granted his title to Miska the Wolf-Spider. Although Obox-ob
was slain, his most powerful aspect survived and went into hiding on a deep
layer of the Abyss. For many eons, Obox-ob lurked here, a shadow without a true
form. In time, he grew bold and emerged from hiding, only to find the Abyss had
moved on in his absence. The tanar’ri now ruled, and Obox-ob had been
forgotten.
Obox-ob
is not content to rule his realm and constantly rages across the face of this
layer, bringing destruction and ruin to the ekolids who dwell there and worship
his fury. Reduced to the Prince of Vermin, Obox-ob wants nothing less than to
murder Demogorgon, claim his title, and then cleanse the Abyss of the taint of
tanar’ri and return it to obyrith rule. But before he launches this plan, he
first seeks to reclaim the true power he held so long ago.
Obox-ob’s
search for power extends to the Material Plane. On some Material Plane worlds,
his cult is quite powerful. These cults maintain a low profile, often basing
their activities in ruined cities lost in vast deserts, where they can be close
to the scorpions so sacred to his faith.
Orcus
Demon lord
Alignment: Chaotic Evil
Symbol: a skul-headed rod
Home plane: Abyss
Domain (-40%): necromantic spells, demon
summoning spells
Portfolio: undeath, revenge
Worshipers: demons, necromancers, undead
Orcus is a massive, bloated demon prince - bloated
on spite, bile, and contempt. Once complacent, his wars against Demogorgon and
Graz’zt waning, he was murdered and deposed. But then Orcus rose from the dead
as an undead demon and took the name Tenebrous, hiding in the shadows, waiting
to take his revenge. Now he has reinstated himself in his former position and
taken up residence in Naratyr, his terrible fortress-city in the Abyss on
Thanatos (the layer he rules). Once again, he finds himself in a struggle for
dominance with many of the other demon lords. He is no longer content to grow
old and fat feeding on larvae in his castle. Orcus lives in the Abyss. While
not an actual god quite yet, Orcus is worshiped as a god more often than any of
the other demon princes. Although Demogorgon might actually be more powerful, Orcus
is closer to ascending to true godhood. The cult of Orcus is widespread among
other groups as well, with a more significant following among humanoids than
most demon princes. In particular, orcs, half-orcs, ogres, and giants revere
Orcus, as well as corrupt and despicable humans.
Orcus is, in many ways, a
contradictory figure. He does not delight in his charges, the undead, and has
not taken up the self-proclaimed mantle of “Prince of the Undead” out of
devotion or allegiance. If anything, the demon lord despises the undead - he
has little but contempt for them and uses them without thought or
consideration. Of course, Orcus despises the living as well. He hates
everything and everyone, often being almost overwhelmed with revulsion and
loathing. He craves only personal power and the spread of misery and
destruction for all others.
Dogma: Orcus
has set his worshipers the task of increasing the level of his own worship
across all lands, killing those who resist - including the followers of other
evil deities, especially Iloret and M’shesh. Typical quests include attacking a
rival Iloret-cultist compound, raiding a church of the Shining One to destroy
its sacred items, and building or opening portals or gates from the Abyss to
the Material Plane.
Pale Night
Demon lord
Alignment: Chaotic Evil
Symbol: a billowing white sheet draped over a
starry field
Home plane: Abyss
Domain (-30%): body control spells, knowledge
spells, demon summoning spells
Portfolio: demons, corruption
Worshipers: demons, harpies, lamias
Mysterious and enigmatic, Pale Night claims to
be the mother of many demon lords - certainly she is one of the oldest of their
ilk.
Pale
Night is an enigma. An obyrith who was ancient even during that race’s reign on the Abyss, Pale Night
dwells in a bone castle located on the 600th layer of the Abyss
since long before Baphomet claimed that layer as his own.
On
the Material Plane, Pale Night’s cult is virtually unknown. Cultists that do
exist are few in number, usually consisting of only three or four spellcasters
who seek ways of introducing horrific new races of demonic terror on the world
by impregnating female creatures of all kinds with raw Abyssal chaos. The issue
of these births is always a half-fiend, and often one with unique and
distinctive abilities beyond the norm for their kind.
Pazuzu
Demon lord
Alignment: Chaotic Evil
Symbol: a twisted bird talon
Home plane: Abyss
Domain (-30%): air spells, mind control spells,
demon summoning spells
Portfolio: temptation, corruption, sky
Worshipers: evil aerial creatures, desperate
cultists
Mighty Pazuzu is one of the oldest of the
tanar’ri princes. His realm is the skies above the Abyssal layers, and he takes
great delight in the corruption of purity.
Although
Pazuzu commands the respect and loyalty of all evil things that fly in the
Abyssal skies, he is rarely forced to call upon these creatures. Perhaps alone
in the Abyss, Pazuzu has no active enemies. The other demon lords seem to
begrudgingly award him the skies above their realms, if only because there
seems to be little there to claim.
Pazuzu
lusts for innocence, purity, and honesty. These sweet nectars are his greatest
vice, and as he consumes them, he leaves bitterness, cruelty, and wickedness in
the shells of those he has corrupted. Since these qualities are so alien in the
Abyss, he logically has little interest in what dwells therein and instead
turns his attentions to the Material Plane. Pazuzu has tested his ability to
manifest on Material Plane worlds without drawing the undue attention of the
gods who protect them for some time, and in that time has mastered the art of
telling mortals what they think they want to hear.
Pazuzu’s cults start with a single
soul who cries out to the demon prince for aid. Pazuzu gives this aid, and
those who call on him grow dependent on his aid. They crave the power his touch
can bring. Within a year, those who have called upon him invariably join or
found a new cult dedicated to his teachings, where they seek to capture and
convert new innocents to his vile worship.
Sess’innek
Demon lord
Alignment: Chaotic Evil
Symbol: clawed green reptilian hand
Home plane: Abyss
Domain (-20%): mind control, water, darkness spells
Portfolio: civilization, dominion, lizardfolk
Worshipers: khaastas, lizardfolk, lizard kings
Sess'innek is a tanar'ri demon lord worshiped by the lizardfolk as a deity of civilization and dominion. Sess'innek is revered by both khaasta and half-demonic lizard kings, and thus by extension their tribes. Such tribes generally have only a single lizard king ruler and those who fail to prove worthy of ruling are killed and sacrificed to Sess'innek. The exceptions are those that elected to become priests instead of leaders although most were too prideful to take such a route.
Sess'innek has few priests at this point with the vast majority of them being lizard kings, the descendants of lizardfolk and demons loyal to Sess'innek. Sess'innek requires his priests to be aggressive in spreading his faith, and to slay clerics of Semuanya on sight. Lizardfolk druids are also occasionally incorporated into the hierarchy of Sess'innek.
Turaglas
Demon lord
Alignment: Chaotic Evil
Symbol: black circle with teeth pointing inwards along the circumference
Home plane: Abyss
Portfolio: destruction, hunger
Domain (-30%): food spells, acid spells
Worshipers: insane cultists
Turaglas is the largest of the demon lords: a fleshy mass of eyes and mouths, not unlike a gigantic gibbering mouther. Its form constantly shifts, rendering precise measurements impossible, but it averages several dozens of feet on a side. Its hide ranges from a sickly green to the pallid gray of a rotting corpse, while its eyes cover all hues of the spectrum. For thousands of years, Turaglas has been bound between worlds, trapped in slumber that, while deep, has not prevented traces of his power and rage. It is a demon lord that seeks to consume everything, be it living or not.
Yeenoghu
Demon lord
Alignment: Chaotic Evil
Symbol: a triple-headed flail
Home plane: Abyss
Domain (-30%): animal spells, malign body
control spells, enraging spells, demon summoning spells
Portfolio: gnolls, fury
Worshipers: gnolls
Savage and ruthless, Yeenoghu is the patron of
all gnolls. One of Yeenoghu’s great desires is to see to the prosperity of his
people, the gnolls. He envisions a Material Plane dominated by his children,
where elves and humans and dwarves and halflings are slaves at best and food at
worst. Yet he realizes that all the gnolls in the Material Plane could not
achieve such a goal - as a result, he actively supports cultists of other races
who turn to him for support.
Only Yeenoghu’s eternal war with
Baphomet nears the level of his hatred for Malcanthet. The source of the
conflict between the Prince of Gnolls and the Prince of Beasts is unclear,
likely forgotten even by the two demon lords themselves, yet they show no signs
of ceasing their eternal hostilities.
Yeenoghu demands living sacrifices
in remote wilderness regions on altars of crude stone. His faithful wear dark
brown robes accented by mangy yellow furs. They are not allowed to clean these
robes, and in time they grow horrific with clotted blood and foul odors.
Zuggtmoy
Demon lord
Alignment: Chaotic Evil
Symbol: a jawless human skull with a large
mushroom growing out from within
Home plane: Abyss
Domain (-30%): acid spells, fungus spells, plant
spells, demon summoning spells
Portfolio: fungi
Worshipers: fungal creatures, cultists
Zuggtmoy has a dangerous interest in the
Material Plane, where her secretive and foul cults are behind far more of the
world’s ills than one might guess.
Zuggtmoy
has long struggled with maintaining viable cults on the Material Plane; as it
turns out, most humanoids have little interest in worshiping fungi. To combat
this, she often establishes cover cults that are subservient to her actual
worshipers.
Zuggtmoy
often finds herself at odds with other demon lords who share similar interests in
the Material Plane. For some time, Lolth was her greatest competition for
dominance of the Underdark, but the Spider Queen’s recent ascension as a deity
has effectively elevated her out of contention. Cultists of the two still clash
now and then, but these are minor skirmishes rather than a war. Of more
immediate concern to Zuggtmoy is Juiblex, who shares her realm. The two demon lords
have long warred for dominance over Shedaklah, with Zuggtmoy traditionally
holding control over its surface and Juiblex being forced to lurk in the
deepest caverns below. With Zuggtmoy’s recent period of imprisonment on the
Material Plane, Juiblex was able to greatly expand his hold on Shedaklah.
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