Monsters/NPCs: Gnomes
And here we have three gnome warriors made using gnome racial templates.
Rock Gnome Warrior
Typical Stats
ST:
|
6
|
HP:
|
6
|
Speed:
|
5.25
|
DX:
|
10
|
Will:
|
10
|
Move:
|
4
|
IQ:
|
10
|
Per:
|
10
|
||
HT:
|
11
|
FP:
|
12
|
SM:
|
-2
|
Dodge:
|
8
|
Parry:
|
8
|
DR:
|
3* (light mail; torso)
|
SM-2 Longsword (11): swing 1d-2 cutting (KYOS: 1d-3 cutting), Reach 1; or thrust 1d-3 impaling (KYOS: 1d-5 impaling), Reach 1.
SM-2 Crossbow (ST 6; Normal Bolt) (11): thrust 1d-2 impaling (KYOS: 1d-4 impaling),
Acc 4, x25/x30 (150/180), RoF 1, Shots 1(4).
SM-2 Crossbow (ST 6; Bodkin Bolt) (11): thrust 1d-2(2) piercing (KYOS: 1d-4(2)
piercing), Acc 4, x25/x30 (150/180), RoF 1, Shots 1(4).
Racial Spell-Like Abilities:
Light: By spending 1 FP, a rock gnome can emit light for 1 minute in a 2-yard-radius area around
himself.
Sound: By spending 1 FP, a rock gnome can project an auditory illusion in a 2-yard-radius area
around himself.
Burrowing Animal Speech: Rock gnomes are able to speak with burrowing animals.
Traits:
Acute Hearing 1; Acute Taste and Smell 1; Early Maturation 1; Extended Lifespan 2; Intuitive
Illusionist; Ultravision.
Skills: Broadsword-11;
Crossbow-11; Stealth-10.
Creature Type: Humanoid (Gnome).
Forest Gnome Ranger
Typical Stats
ST:
|
6
|
HP:
|
6
|
Speed:
|
5.5
|
DX:
|
11
|
Will:
|
10
|
Move:
|
4
|
IQ:
|
10
|
Per:
|
10
|
||
HT:
|
11
|
FP:
|
12
|
SM:
|
-2
|
Dodge:
|
8
|
Parry:
|
8
|
DR:
|
3* (light mail; torso)
|
SM-2 Longsword (11): swing 1d-2 cutting (KYOS: 1d-3 cutting), Reach 1; or thrust 1d-3 impaling (KYOS: 1d-5 impaling), Reach 1.
SM-2 Crossbow (ST 6; Normal Bolt) (13): thrust 1d-2 impaling (KYOS: 1d-4 impaling),
Acc 4, x25/x30 (150/180), RoF 1, Shots 1(4).
SM-2 Crossbow (ST 6; Bodkin Bolt) (13): thrust 1d-2(2) piercing (KYOS: 1d-4(2)
piercing), Acc 4, x25/x30 (150/180), RoF 1, Shots 1(4).
Racial Spell-Like Abilities:
Light: By spending 1 FP, a rock gnome can emit light for 1 minute in a 2-yard-radius area around himself.
Sound: By spending 1 FP, a rock gnome can project an auditory illusion in a 2-yard-radius area around himself.
Animal Speech:
Forest gnomes are able to speak with animals.
Traits:
Acute Hearing 1; Acute Taste and Smell 1; Early Maturation 1; Extended Lifespan 2; Intuitive
Illusionist; Ultravision.
Skills: Broadsword-11;
Camouflage-13; Crossbow-13; Naturalist (Earth-Like)-13; Stealth-13; Survival
(Woodlands)-13; Tracking-13.
Creature Type: Humanoid (Gnome).
Svirfneblin Warrior
Typical Stats
ST:
|
6
|
HP:
|
6
|
Speed:
|
5.25
|
DX:
|
11
|
Will:
|
10
|
Move:
|
4
|
IQ:
|
10
|
Per:
|
10
|
||
HT:
|
10
|
FP:
|
11
|
SM:
|
-2
|
Dodge:
|
8
|
Parry:
|
9U
|
DR:
|
3* (light mail; torso)
|
SM-2 Pick (12): swing 1d-2 impaling (KYOS: 1d-3 impaling), Reach 1. Reduce penalty for
targeting chinks in armor (p. B400) by -2. May get stuck; see Picks (p. B405)
SM-2 Crossbow (ST 6; Normal Bolt) (12): thrust 1d-2 impaling (KYOS: 1d-4 impaling),
Acc 4, x25/x30 (150/180), RoF 1, Shots 1(4).
SM-2 Crossbow (ST 6; Bodkin Bolt) (12): thrust 1d-2(2) piercing (KYOS: 1d-4(2)
piercing), Acc 4, x25/x30 (150/180), RoF 1, Shots 1(4).
Nondetection:
All attempts to detect the svirfneblin using Information spells are made at a
-10 penalty, making him practically immune to such senses.
Traits:
Acute Hearing 1; Acute Taste and Smell 1; Early Maturation 1; Extended Lifespan 2; Infravision; Intuitive
Illusionist; Magic Resistance 2 (Improved).
Skills: Axe/Mace-12;
Crossbow-12; Stealth-12.
Creature Type: Humanoid (Gnome).
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